Posts in Linked

The Power of Apple TV’s Top Shelf

Michael Rockwell of Initial Charge shares how the Apple TV’s Top Shelf feature impacted his recent reorganization of his Home screen:

As it turns out, if you create a folder on your Apple TV and place it among the top row of apps, you can scroll through its contents from the Top Shelf.

I hadn’t made use of this feature until this most recent reorganization, though. And it brought me to a conclusion that, perhaps, many others have already come to — the Top Shelf is the most powerful user interface element on tvOS. It turns the Apple TV’s boring grid of icons into an immensely practical display of content from within your favorite apps, that you can play straight from your home screen.

The Apple TV is regularly criticized for its iPhone-like interface of a grid of apps. Rockwell makes a good point though in highlighting how a feature like Top Shelf makes that grid of apps significantly more useful, whether as a tool to navigate folders of apps or to get straight to the content you want.

Despite the navigation improvements made possible by Top Shelf, very few apps make the most of the feature. Currently on my Apple TV’s Home screen, only the App Store and TV app have Top Shelf implementations that I find valuable.

Top Shelf seems to be one of the casualties of a weak App Store on the Apple TV. Because the demand for Apple TV apps appears weak, developers don’t have a strong incentive to take advantage of features like Top Shelf.

As a daily Apple TV user, I’m hopeful Apple will put more concerted efforts into the platform that sparks greater activity in the app ecosystem.

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The iMessage App Store’s Discoverability Problems

Adam Howell sums up some of the major issues affecting the iMessage App Store and iMessage apps:

I love the idea of the iMessage App Store. I love Apple’s focus on privacy. I love building on top of an app I use all day everyday. But not only is the iMessage App Store dying —I’m afraid it might already be dead.

I agree with most of his design and functionality-related points. Using stickers and iMessage apps requires too much effort; a lot of users are still confused by iMessage-only apps; and I don’t understand why Apple thought Digital Touch was so important. I like his proposed solution for iMessage app activation, too.

On curation, though, I believe Apple has been doing a decent job with refreshing featured apps and sticker packs on weekly basis. A few months ago, Apple’s editorial team also started highlighting iMessage apps and stickers on the front page of the iOS App Store, which must drive some visibility. Every week, we discover new stickers to feature in our newsletter also thanks to Apple’s curation and the store’s top charts, which are dominated by Disney stickers as it’s a massive brand that has absolutely nailed the idea of selling “premium” iMessage sticker packs.

Aside from design and functional issues (in short, Apple should redesign the entire iMessage app drawer), I think the reality most iMessage apps are facing is a repeat (at a smaller scale) of what happened with the main App Store. Apple should make meaningful improvements to make developers’ lives easier, but it’s always going to be a tricky business to figure out in such a competitive landscape.

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iOS 10.2.1 Has Reduced Unexpected iPhone 6s Shutdown Issues

Matthew Panzarino, writing for TechCrunch following a statement from Apple:

Over the past couple of iPhone versions users have complained of “unexpected” shutdowns of their devices. Some iPhone 6, 6s, 6 Plus and 6s Plus devices could basically go dark unexpectedly, forcing a user to have to plug them into an outlet to get them to power back on.

Apple has been working on this very annoying bug and it says it has come up with a fix of sorts that should mitigate the problem on a majority of iPhone 6 and iPhone 6s devices. The fix is actually already on your iPhone if you have installed iOS 10.2.1 — something that around 50 percent of iOS users have already done. After letting the fix simmer on customer devices, Apple now has statistics to share on how it has improved the issue, citing 80 percent reduction on iPhone 6s and 70 percent reduction on iPhone 6 devices.

These unexpected shutdowns were a different issue than the iPhone 6s battery recall. From personal experience, I’ve heard quite a few friends mention how their iPhones’ serial number weren’t eligible for the battery replacement program despite frequent shutdowns. iOS 10.2.1 should fix that, and Apple is also rolling out a new message in the Settings app in case a device’s battery has to be replaced.

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Remaster, Episode 29: Waiting for the Switch

We are just one week away from the Nintendo Switch. What do we know?

The Nintendo Switch is launching in a week. On the latest Remaster, we go over the latest details we know about the console, the games that have been announced, and all the hardware we’re buying. You can listen here.

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Doctors Report Findings from ResearchKit Study of Seizures

Tim Hardwick of MacRumors reports on the results of a recent ResearchKit-powered study:

The 10-month study involved 598 people who tracked their seizures with an iPhone app called EpiWatch, which was built by Johns Hopkins using Apple’s ResearchKit software framework. The app features a custom Apple Watch complication that provides patients with one-touch access to record accelerometer and heart rate sensor data. When participants felt a seizure aura coming on, they were asked to launch the app to let it record their heart rate and movements for 10 minutes.

Apple reported on the launch of this study back in October 2015, so it’s exciting to have some of the data from the study brought to light. Triggers for seizures was a major data point gleaned from those participating in the study.

Stress was revealed to be the most common trigger, and was linked to 37 percent of the seizures, while 18 percent of sufferers identified lack of sleep as another contributing factor. Meanwhile, menstruation was found to be a cause in 12 percent of recorded seizures, and overexertion accounted for 11 percent.

In the full press release on the study’s results, study author Gregory Krauss, MD, notes:

“Seizures are very unpredictable,” said Krauss. “Our eventual goal is to be able to use wearable technology to predict an oncoming seizure. This could potentially save lives as well as give people with epilepsy more freedom. The data collected in this study helps us take a step in that direction.”

ResearchKit was first announced by Apple in March 2015 at its spring event. At March 2016’s event, we received an update on the health initiative. If recent tradition holds true, we may receive another update from Apple soon.

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Connected, Episode 130: San Frosé

This week, Stephen and Myke talk about the whirlwind of iPhone rumors and where they keep their data before Myke is joined by a special guest.

I couldn’t join Myke and Stephen on Connected this week, but I enjoyed listening to iPhone rumors and the very special guest in the second half of the show. You can listen here.

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iOS 10.3 Beta Adds ‘App Compatibility’ Screen Listing Old 32-Bit Apps

In addition to a new warning displayed upon launching an old 32-bit app for the first time, it appears that iOS 10.3 will also include a Settings page listing legacy apps that “will not work with future versions of iOS”.

Juli Clover, writing for MacRumors on the latest iOS 10.3 beta released earlier today:

In the Settings app, there’s a new “App Compatibility” section that lists apps that may not work with a future version of iOS. Tapping on one of the apps opens it up in the App Store so you can see when it was last updated. As has been discovered in previous betas, opening one of these apps on your iOS device pops up a warning with a similar non-compatible statement. App Compatibility can be accessed by opening the Settings app and choosing General –> About. From there, scroll down to “Applications” and tap it.

It’s not clear whether these warnings will make it into the final release of iOS 10.3, but they’re a strong sign that developers should prepare for stricter 64-bit requirements in iOS 11.

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Alto’s Odyssey Trailer and Release Date Announced

Today on their blog, to commemorate the second anniversary of Alto’s Adventure, Snowman published the first trailer for the game’s sequel, Alto’s Odyssey. They also revealed that the game will launch this summer.

From the brief glimpse of gameplay in the trailer, the game appears very similar to its predecessor, with the most significant visible change being the setting: Alto’s Odyssey takes place in the desert.

Today’s news follows last week’s announcement that another of Snowman’s upcoming titles, Where Cards Fall, will launch this fall. We now know that Alto’s Odyssey will precede that game’s release.

As part of celebrating Alto’s Adventure’s anniversary, Snowman has put the game on sale for a short time. It is now available on the App Store for $1.99, down from its regular $4.99 price.

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The State of iBooks in Early 2017

Michael E. Cohen, writing for TidBITS:

iBooks is not quite as unreliable and confusing as it was when I wrote about it last year, but neither has it improved nearly as much as loyal iBooks users deserve. Moreover, what little support documentation Apple provides is sketchy and inaccurate, leaving the impression that even the support and documentation departments within Apple are ignoring iBooks.

Cohen’s library may be an edge case with over 700 titles, but the problems he mentions are basic usability issues that should get fixed.

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