Posts in Linked

Connected, Episode 158: The EchoSystem

Everyone is back, and it’s a good thing, because there’s lots of news: Siri has moved in with Craig, Alexa and Cortana are hanging out and the Apple September event looms large on the horizon.

On this week’s Connected, we discuss our usage of voice assistants and smart speakers as we prepare for next week’s Apple event. You can listen here.

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AppStories, Episode 21 – Breaking up iTunes is Hard to Do

On this week’s episode of AppStories, we consider ways to break up iTunes into multiple apps that are designed to accommodate how media consumption has changed, but also account for legacy devices and uses.

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Apple Uses Tips App to Promote iOS 11 Features

We’re less than a week out from Apple’s big September 12 event, when the release date for iOS 11 is expected to be revealed. As part of the lead-up to that release, Apple is now using its Tips app to promote upcoming iOS 11 features to iOS 10 users. Mitchel Broussard reports for MacRumors:

Apple has begun sharing tips to users on iPhone and iPad concerning the newest features of iOS 11…Users on Twitter and Reddit pointed out the new iOS 11 Tips section starting last night, noticing a few push notifications that encouraged them to read up on tips for Control Center, Siri Translate, the new iPad Dock, and more.

This news makes sense considering the how-to video series Apple surprisingly launched last month to explain iOS 11 features like the Files app and the iPad’s new dock. While those videos focused on iPad features, the items seen in the Tips app so far have been iPhone related as well. Clearly, Apple wants to get people excited about upgrading to iOS 11 while simultaneously helping prepare users for the changes that update will bring.

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Moleskine Launches Paper Planner That Syncs Appointments to Cloud Calendars

Image Source: TechCrunch

Image Source: TechCrunch

Today Moleskine unveiled its latest work in the area of integrating physical and digital methods of note taking: the Smart Planner. Matt Burns, writing for TechCrunch:

Like other Livescribe systems, the Smart Planner as it’s called uses paper embedded with sensors that can read and sync anything written by the Moleskine Pen+. Meetings and appointments written on the planner part of the paper are synced automatically to the user’s Google or Apple account and placed appropriately on their calendar.

Both the pen and the paper are required for this system to work.

The system will be available worldwide on September 12…The set will cost $199 or $29 for just the planner.

Moleskine’s reputation in the area of physical notebooks is top-notch, and its work in the digital space with apps like Timepage is excellent as well. It should come as no surprise, then, that a company with expertise in both physical and digital realms would put that skill to use creating a system that seamlessly blends both worlds.

I prefer to avoid handwriting anything if I can help it, but for the huge market of people who love their handwritten notes – in this case, handwritten calendar appointments – but also want the benefits of keeping that data in the cloud, Moleskine is building an exciting system here.

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The Apple Music Festival Comes to an End

Apple confirmed to Music Business Worldwide that the Apple Music Festival is coming to an end. The event, which was originally called the iTunes Music Festival, debuted in 2007. Over the course of 10 years the festival showcased some of the biggest names in music, as well as up-and-coming acts:

Artists who played the event over its decade-long run included Adele, Oasis, Mumford & Sons, Paul Simon, Ed Sheeran, Coldplay, Lady Gaga, Arctic Monkeys, Kendrick Lamar, Pharrell Williams (pictured), The Weeknd, One Direction and Beck.

The 2016 line-up included Elton John, The 1975, Chance The Rapper and Alicia Keys.

Music Business Worldwide says it expects Apple will concentrate on one-off concerts in the future and that ending the Apple Music Festival does not signal the end of the company’s involvement in live music events. I don’t think we’ve seen the last of Apple-sponsored live shows either, but I will miss the Apple Music Festival, especially streaming it to my Apple TV.

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Third-Party YouTube App ProTube Pulled from the App Store

ProTube, a YouTube power-user app that I reviewed last year, has long had features that the official YouTube doesn’t have or was slow to implement. Features like background audio playback, support for 4K video at 60fps, Split View support, Picture in Picture, and a URL scheme for automation, put Google’s YouTube app to shame. However, as the YouTube app began to implement some of ProTube’s unique features as part of its $10/month YouTube Red service, I wondered what might become of ProTube. Unfortunately, it looks like the answer came late last week when Apple pulled ProTube from the App Store.

According to developer Jonas Gessner,

YouTube first requested Apple to remove my app well over a year ago, initially just stating that my app violates their Terms of Service. This was a generic takedown request they sent to many YouTube apps at once. They later started going into more detail, even stating that I could not sell the app as that alone violates their ToS. They basically wanted me to remove every feature that made ProTube what it is – that includes the player itself that allows you to play 60fps videos, background playback, audio only mode and more.

The app, which was pulled from the App Store on September 1st is no longer available for sale and will no longer receive updates, but remains available to re-download if you previously purchased it.

It’s a shame to see ProTube go. It implemented features Google didn’t care, or want, to add but that a subset of YouTube users wanted as demonstrated by the top charts numbers in Gessner’s post. However, ProTube also implemented features that YouTube wanted to reserve for paid subscribers and the result, while disappointing, is one of the risks of building an app on top of someone else’s service.

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A Behind-the-Scenes Look at Apple’s Fitness Lab

Men’s Health got a behind the scenes look at the fitness lab where Apple fine-tunes the Apple Watch algorithms that track your health and fitness. Like so many things Apple does, the numbers are staggering. According to Jay Blahnik, Apple’s director of fitness for health technologies:

‘Our lab has collected more data on activity and exercise than any other human performance study in history…. Over the past five years, we’ve logged 33,000 sessions with over 66,000 hours of data, involving more than 10,000 unique participants.’ A typical clinical trial enrolls fewer than a hundred participants.

Men’s Health also takes a look at the motivational messages coming to watchOS 4 and talked to Blahnik about the thinking behind the feature:

“We wanted to really make it easier for people to encourage each other, as well as smack-talk when the moment calls for it,” says Blahnik. “That’s why we have phrases like ‘Shazam’ and ‘You’re on fire.’ I share my activity with about 20 people, and whenever I see what someone else has done, it spurs me to train a little harder. It’s also a fun way to stay in touch.”

The refinements that Apple has made to watchOS 4 seem minor in print, but having tried the beta for about a month, I’ve been pleasantly surprised at the impact they’ve had, especially with respect to the fitness features of the Watch. Now more than ever, it feels like Apple has figured out what the Watch does best and is putting all its wood behind those arrows.

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Apple Releases Developer Guidelines for ARKit Apps

Apple’s developer site now contains Human Interface Guidelines for augmented reality apps. The guidelines are not hard, fast rules for developers working with ARKit, but more “best practices” Apple suggests for an ideal user experience. Guidelines that stand out include:

Use audio and haptic feedback to enhance the immersive experience. A sound effect or bump sensation is a great way to provide confirmation that a virtual object has come into contact with a physical surface or other virtual object.

To the extent possible, provide hints in context. Placing a three-dimensional rotation indicator around an object, for example, is more intuitive than presenting text-based instructions in an overlay.

Favor direct manipulation over separate onscreen controls. It’s more immersive and intuitive when a user can touch an object onscreen and interact with it directly, rather than interact with separate controls on a different part of the screen.

Suggest possible fixes if problems occur. Analysis of the user’s environment and surface detection can fail for a variety of reasons—there’s not enough light, a surface is too reflective, a surface doesn’t have enough detail, or there’s too much camera motion. If your app is notified of insufficient detail or too much motion, or if surface detection takes too long, offer suggestions for resolving the problem.

ARKit is a brand new technology that opens up a world of possibilities to app developers. But alongside its potential for magical, immersive experiences is the potential for user frustration as developers learn the hard way what works best. Apple’s guidelines – though released later than I’m sure many developers would like – should help minimize those frustrations.

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