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Apple is Rebooting Its Maps App with Rebuilt Map Data

Source: TechCrunch

Source: TechCrunch

Next week, Apple will begin rolling out new map data as part of the iOS 12 beta. The company, which provided an extensive preview to Matthew Panzarino at TechCrunch, has been rebuilding its map data from the ground up, relying on its own data collection instead of third-party providers.

As a part of the preview, Panzarino interviewed Senior Vice President, Eddy Cue, Vice President Patrice Gautier, and ‘over a dozen’ members of the Apple Maps team. According to Cue, the process of rebuilding Maps began four years ago. Cue told TechCrunch that instead of relying on a patchwork of data sources from third-party vendors, Apple decided to leverage a combination of sources in its control, including the millions of iOS devices in service around the globe:

“We felt like because the shift to devices had happened — building a map today in the way that we were traditionally doing it, the way that it was being done — we could improve things significantly, and improve them in different ways,” he says. “One is more accuracy. Two is being able to update the map faster based on the data and the things that we’re seeing, as opposed to driving again or getting the information where the customer’s proactively telling us. What if we could actually see it before all of those things?”

So, Apple began collecting map data in 2015 from a combination of dedicated Apple Maps vans, high-resolution satellite imagery, and what Apple calls probe data from iOS devices, all supplemented by hundreds of human editors. Panzarino, who took a ride in one of the Apple Maps vans, describes the tech they use:

In addition to a beefed up GPS rig on the roof, four LiDAR arrays mounted at the corners and 8 cameras shooting overlapping high-resolution images – there’s also the standard physical measuring tool attached to a rear wheel that allows for precise tracking of distance and image capture. In the rear there is a surprising lack of bulky equipment. Instead, it’s a straightforward Mac Pro bolted to the floor, attached to an array of solid state drives for storage. A single USB cable routes up to the dashboard where the actual mapping capture software runs on an iPad.

He also describes the probe data as:

Essentially little slices of vector data that represent direction and speed transmitted back to Apple completely anonymized with no way to tie it to a specific user or even any given trip. It’s reaching in and sipping a tiny amount of data from millions of users instead, giving it a holistic, real-time picture without compromising user privacy.

Throughout the TechCrunch piece, Apple emphasizes that data is being collected with privacy in mind using techniques like route segmentation and data anonymization. Cue told Panzarino:

“We specifically don’t collect data, even from point A to point B,” notes Cue. “We collect data — when we do it —in an anonymous fashion, in subsections of the whole, so we couldn’t even say that there is a person that went from point A to point B. We’re collecting the segments of it. As you can imagine, that’s always been a key part of doing this. Honestly, we don’t think it buys us anything [to collect more]. We’re not losing any features or capabilities by doing this.”

The new map data is being rolled out in the US first. Apple says that data will be seamlessly integrated with existing map data beginning with the next beta release of iOS 12, which is scheduled for next week. The first region to get a refresh will be Northern California, with new areas added throughout the US over the course of about a year.

The result should be more accurate, frequently updated maps that do a better job reflecting points of interests, topography highlights, and other details that aren’t present in Apple Maps today. Judging from the screenshots in Panzarino’s article, the changes should be noticeable and useful, though the design of the app itself is not changing during the rollout of the new data.

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Fantastically Good Event Parser for Drafts 5

Peter Davison-Reiber created something pretty amazing in Drafts 5 – a natural language parser to create events in the system calendar natively, without launching other apps:

The way apps like Fantastical actually integrate with the system calendar in iOS is via an API which allows direct manipulation of calendar events. You may have seen the Allow app to access the Calendar? prompt when first launching apps which use this. Drafts integrates this API into its scripting capabilities, and so it occurred to me recently that perhaps I could build a similar functionality within Drafts using JavaScript. This would allow me to use the system calendar app, which I prefer aesthetically over Fantastical, while retaining the ability to enter events in natural language.

What I’ve ended up creating has almost all of the same functionality as Fantastical, but since it does not rely on launching an external URL scheme, is considerably faster. You can enter multiple events, each on a different line, and have them all instantly added to your calendar without even launching another app.

He used chrono.js, which is a natural language date parser written in JavaScript that he adapted to Drafts 5. This allows you to write something like “Monday at 2 PM” and the Drafts action will correctly interpret it as a date and time. This is not the first time Davison-Reiber created a Drafts 5 action based on chrono.js either – you should check out his natural language Things parser too, which takes my original idea and makes it even better and easier to use in Drafts.

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Connected, Episode 199: Make Half of a Change

Myke and Stephen hold an intervention. Federico doesn’t have much to say about MacBook Pro keyboards. All three have hopes and dreams for future Apple audio products.

On last week’s episode of Connected, we had an interesting conversation about the future of AirPods and other audio products by Apple. You can listen here.

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macOS Mojave Public Beta Now Available

Following yesterday’s release of public betas for iOS 12 and tvOS 12, today Apple opened the beta of macOS Mojave to the general public.

To accompany the beta release, Jason Snell has published a fantastic – and extensive – overview of Mojave on Six Colors:

For a few years now, it’s seemed that any forward movement macOS might make was coming in lockstep with Apple’s other platforms, most notably iOS. What was new to the Mac was generally something that was also new to iOS, or was previously available on iOS.

With macOS Mojave, available today to the general public as a part of a public beta, the story is different. macOS Mojave feels like a macOS update that’s truly about the Mac, extending features that are at the core of the Mac’s identity. At the same time, macOS Mojave represents the end of a long era (of stability or, less charitably, stagnation) and the beginning of a period that could completely redefine what it means to use a Mac.

Is macOS Mojave the latest chapter of an ongoing story, the beginning of a new one, or the end of an old one? It feels very much like the answer is yes and yes and yes.

Beta software is always full of problems, so hop on the Mojave train with caution. That said, if you’d like to join the beta program, you can sign up here.

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AppStories, Episode 61 – Attention Revisited: iOS 12 Notifications, Do Not Disturb, and Screen Time

On this week’s episode of AppStories, we take a close look at the tools coming in iOS 12 to help monitor and control time spent on iOS devices and compare those to what they wished for in Episode 56.

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Apple Opens iOS 12 Public Beta

Apple has released the first public beta of iOS 12. The first developer beta of iOS 12 was released at WWDC on June 4, 2018. iOS 12 includes new features such as Memojis, Siri Shortcuts, new notification, Do Not Disturb, and Screen Time features and settings for managing time spent on iOS devices, updates to Apple Books, Photos, Stocks, and Voice Memos apps, support for up to 32 simultaneous FaceTime users, ARKit 2.0, and more, which we cover in depth in our our iOS 12 overview.

You can sign up for the beta program here, but be sure to follow the instructions, which include backing up your iOS device, because it’s still early in the iOS 12 beta release cycle. There will be bugs and running a beta always runs the risk of data loss.

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Connected, Episode 198: The Prompt

To celebrate five years of podcasting together, Myke, Federico and Stephen do what they do best: talk about iOS betas, ponder photo management and screw up a round robin.

On this very special, Prompt-themed episode of Connected, we discuss the changes coming to Photos in iOS 12 and round up some excellent apps we’ve been using lately. You can listen here.

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The Numbers Behind Monument Valley 2’s First Year

Once an app has spent a while on the App Store, it’s difficult from a user perspective to know just how well or poorly the app has done. It’s unusual for developers to share detailed financial figures, though it does happen every now and then. One team that’s led the charge in this area is ustwo, creators of the Monument Valley series of games. For the first Monument Valley, ustwo shared comprehensive statistics for the game’s performance in its first and second years. Today, year one of Monument Valley 2 has received the same open treatment. Head of studio at ustwo games, Dan Gray, writes:

I’ve heard this kind of data has really helped some developers get a handle on what they might expect from a successful premium launch, and given that it’s bloody hard making premium mobile games nowadays, if there’s anything we can do to help other teams to succeed then we’re going to do it. Admittedly Monument Valley is a bit of a unicorn in this space with regards to how well it’s performed over the years (succeeding on a level we could never have expected or predicted), but we hope this latest set of data might help others to set a yard stick for something towards the top end of profitability.

Monument Valley 2 had a unique launch that almost no other apps could hope for, debuting on-stage during last year’s WWDC keynote. However, after the success of the first game, the sequel was certainly bound to get off to a great start no matter how it launched.

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