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AppStories, Episode 70 – Apps for Managing Big Projects

On this week’s episode of AppStories, we discuss the apps we use to manage large projects like the MacStories and AppStories coverage of the App Store’s 10th anniversary and Apple’s fall OS releases.

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https://www.macstories.net/podcasts/appstories/episodes/70/embed/

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After Two Years with Pinterest, Instapaper Regains Its Independence

From Instapaper’s blog:

Today, we’re announcing that Pinterest has entered into an agreement to transfer ownership of Instapaper to Instant Paper, Inc., a new company owned and operated by the same people who’ve been working on Instapaper since it was sold to betaworks by Marco Arment in 2013. The ownership transfer will occur after a 21 day waiting period designed to give our users fair notice about the change of control with respect to their personal information.

We want to emphasize that not much is changing for the Instapaper product outside the new ownership. The product will continue to be built and maintained by the same people who’ve been working on Instapaper for the past five years. We plan to continue offering a robust service that focuses on readers and the reading experience for the foreseeable future.

Following Pinterest’s acquisition of Instapaper almost two years ago, there was a reasonable level of concern about what that change would mean for the popular read-it-later service. From an outside perspective, however, it seems like the transition has gone smoothly – which makes today’s announcement all the more surprising.

It will be interesting to see what changes this move brings in the short-term. In the immediate future, the company has already confirmed it’s working hard on making Instapaper available in Europe again. Looking further out, the service’s business model is a big question mark. Before Pinterest came along, Instapaper offered a premium subscription option that was later discontinued post-acquisition and its features made publicly available to all users. A new subscription plan may be in the works, likely with currently unannounced new features. Only time will tell what the future holds, but in any case, it’s always nice to see an app’s development team in full control of its product’s destiny.

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iOS 12 AR Quick Look Demos

I recently came across a demo of AR Quick Look, an iOS 12 feature that allows apps to present 3D and AR previews for objects built using the new USDZ file format. Shopify, the popular e-commerce platform, is going to take advantage of AR Quick Look to let customers preview items in their surroundings directly from Safari, contextually to the shopping experience.

Here’s Daniel Beauchamp, writing on the Shopify AR/VR blog:

For the past three years, Shopify has been exploring how AR / VR will change the way consumers shop. Last year, we showed how Apple’s ARKit could be used to provide compelling AR commerce experiences. The main complexity was that ARKit needed to be run in an app. This meant that Shopify merchants looking to offer these experiences had to have their own unique mobile apps that customers would need to download.

With iOS 12’s AR Quick Look, 3D models of products in the usdz file format can be uploaded directly to online Shopify stores and viewed in AR right within Safari, without needing to download a separate app.

His video gives you an even better idea of the integration possible between Safari, ARKit, and Apple Pay in iOS 12:

Beauchamp argues that “the web is how AR becomes mainstream” – looking at these demos, it’s hard to disagree. Not having to install a dedicated ARKit app for every single online store we use and actually having the ability to share and preview models from Safari or Messages is going to remove a ton of friction from the current ARKit experience (as far as shopping is concerned). I can imagine that producing 3D objects at scale will be merchants’ biggest hurdle in the short term, though.

I wasn’t aware of this until I did some research, but Apple also launched an interactive AR Quick Look Gallery as part of their ARKit 2 mini-site. You can also test Shopify’s improved shopping flow featuring ARKit and Apple Pay here.

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Connected, Episode 200: An Occupational Hazard

Stephen is joined by Casey Liss and John Voorhees to discuss the 10th anniversary of the App Store, MobileMe’s reputation and rumors of a busy fall for Apple’s hardware teams.

I wasn’t able to join Stephen on Connected this week, but I thoroughly enjoyed the discussion about the App Store, iCloud, and Apple rumors for the second half of 2018 with Casey and John. You can listen here.

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The Decade-Long Road to Trism 2

Variety has an in-depth profile of Steve Demeter, the former Wells Fargo software developer who created Trism, one of the App Store’s earliest hit games.

Demeter became the face of the App Store gold rush for many people. His game, Trism, was one of the 500 apps that debuted on the App Store 10 years ago next Tuesday. The game, which incorporated the iPhone’s accelerometer, earned $250,000 in its first two months. With 3 million lifetime downloads, many at $4.99 each, Demeter quit his job as a developer at Wells Fargo to work on a sequel, eventually pouring all of the original game’s earnings into the effort:

Lost in the shadow of his initial success and worrying about a sophomore slump, the development of “Trism 2” became a nightmare cycle of starting and restarting, creating and destroying.

Eventually, Trism’s earnings dried up and Demeter got a job at Storm8 and later, FoxNext Games. Now, 10 years after Trism’s release, Demeter is releasing its sequel, Trism 2 to coincide with the 10th anniversary of the App Store with the help of FoxNext.

After all these years, it’s great to see Trism 2 launch, and the tenth anniversary of the App Store feels like the perfect time given it’s unique spot in App Store history. We’ve got special coverage of the App Store’s 10th anniversary coming from the entire MacStories team next week, so be sure to check back then.

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Shortcuts App Beta Arriving through TestFlight Soon

Today Apple updated the download page of its developer website with an option to request access to the TestFlight beta version of iOS 12’s Shortcuts app. This was first discovered by Steve Troughton-Smith:

https://twitter.com/stroughtonsmith/status/1014922461152993288?s=21

The release notes for beta 1 of Shortcuts confirm that Workflow users who install the new beta will have their existing workflows imported into Shortcuts, as Federico previously noted.

Up until now, the Shortcuts app has made no appearance in existing iOS 12 beta releases. This was unsurprising because Shortcuts is going to be released as an App Store download, but it was unclear whether beta testers would be given the chance to gain access to the Shortcuts app before its public release. Fortunately, if you’re an Apple developer, the answer is officially yes.

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Apple Celebrates the App Store’s 10th Anniversary

Next week the App Store turns 10. Ahead of that momentous date, Apple has published a new retrospective feature on what the last 10 years have been like:

When Apple introduced the App Store on July 10, 2008 with 500 apps, it ignited a cultural, social and economic phenomenon that changed how people work, play, meet, travel and so much more. Over the past decade, the App Store has created a safe place for users of all ages to get the very best apps and a vibrant app economy for developers of all sizes, from all over the world, to thrive. Today, customers in 155 countries are visiting the App Store more often, staying longer and downloading and using more apps than ever before.

While there have been many notable moments since apps first came to iPhone and later iPad, the milestones and testimonials below reflect some of the most significant over the past 10 years — defining how the App Store democratized software distribution and transformed how we live every day.

The article includes quotes from developers who have published their work on the App Store over the last 10 years, as well as from Apple executives, creators like Nintendo’s Shigeru Miyamoto, and more. These quotes are framed within the following 11 topics of the App Store’s impact:

I. The App Store Opens Doors for Developers, Puts an All New Experience in the Hands of Customers
II. Mobile-First Businesses Thrive
III. Gaming Takes Off, Reaches New Fans
IV. In-App Purchase, Subscriptions Unlock Experiences
V. Streaming Entertainment Takes Off
VI. Creativity, Productivity and Education Soar Beyond Office, Classroom Walls
VII. Health, Fitness and Wellness Apps Surge in Popularity
VIII. Accessibility Apps Empower Communities
IX. Coding Inspires Future Generations
X. New App Store Features Encourage Discovery
XI. The AR Revolution Awaits

10 is a landmark year, and the App Store has a particularly warm place in the hearts of the MacStories team. We have some special celebration plans coming next week, and can’t wait to share them with you.

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Apple is Rebooting Its Maps App with Rebuilt Map Data

Source: TechCrunch

Source: TechCrunch

Next week, Apple will begin rolling out new map data as part of the iOS 12 beta. The company, which provided an extensive preview to Matthew Panzarino at TechCrunch, has been rebuilding its map data from the ground up, relying on its own data collection instead of third-party providers.

As a part of the preview, Panzarino interviewed Senior Vice President, Eddy Cue, Vice President Patrice Gautier, and ‘over a dozen’ members of the Apple Maps team. According to Cue, the process of rebuilding Maps began four years ago. Cue told TechCrunch that instead of relying on a patchwork of data sources from third-party vendors, Apple decided to leverage a combination of sources in its control, including the millions of iOS devices in service around the globe:

“We felt like because the shift to devices had happened — building a map today in the way that we were traditionally doing it, the way that it was being done — we could improve things significantly, and improve them in different ways,” he says. “One is more accuracy. Two is being able to update the map faster based on the data and the things that we’re seeing, as opposed to driving again or getting the information where the customer’s proactively telling us. What if we could actually see it before all of those things?”

So, Apple began collecting map data in 2015 from a combination of dedicated Apple Maps vans, high-resolution satellite imagery, and what Apple calls probe data from iOS devices, all supplemented by hundreds of human editors. Panzarino, who took a ride in one of the Apple Maps vans, describes the tech they use:

In addition to a beefed up GPS rig on the roof, four LiDAR arrays mounted at the corners and 8 cameras shooting overlapping high-resolution images – there’s also the standard physical measuring tool attached to a rear wheel that allows for precise tracking of distance and image capture. In the rear there is a surprising lack of bulky equipment. Instead, it’s a straightforward Mac Pro bolted to the floor, attached to an array of solid state drives for storage. A single USB cable routes up to the dashboard where the actual mapping capture software runs on an iPad.

He also describes the probe data as:

Essentially little slices of vector data that represent direction and speed transmitted back to Apple completely anonymized with no way to tie it to a specific user or even any given trip. It’s reaching in and sipping a tiny amount of data from millions of users instead, giving it a holistic, real-time picture without compromising user privacy.

Throughout the TechCrunch piece, Apple emphasizes that data is being collected with privacy in mind using techniques like route segmentation and data anonymization. Cue told Panzarino:

“We specifically don’t collect data, even from point A to point B,” notes Cue. “We collect data — when we do it —in an anonymous fashion, in subsections of the whole, so we couldn’t even say that there is a person that went from point A to point B. We’re collecting the segments of it. As you can imagine, that’s always been a key part of doing this. Honestly, we don’t think it buys us anything [to collect more]. We’re not losing any features or capabilities by doing this.”

The new map data is being rolled out in the US first. Apple says that data will be seamlessly integrated with existing map data beginning with the next beta release of iOS 12, which is scheduled for next week. The first region to get a refresh will be Northern California, with new areas added throughout the US over the course of about a year.

The result should be more accurate, frequently updated maps that do a better job reflecting points of interests, topography highlights, and other details that aren’t present in Apple Maps today. Judging from the screenshots in Panzarino’s article, the changes should be noticeable and useful, though the design of the app itself is not changing during the rollout of the new data.

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