Posts in Linked

iOS 12 Brings Improved Support for Camera Import, RAW Photos

Speaking of smaller features I wouldn’t have expected to see at last week’s WWDC, Bryan Gaz, writing for Digital Photography Review, has noticed some welcome improvements to camera import and RAW files in iOS 12:

Now, when you plug in Apple’s SD card to Lightning adapter (or camera connection kit), the Photos app will show up as an overlay on whatever app you’re using. This comes as a much less invasive method than previously used in iOS 11, wherein whatever app you were in would be switched over to the full-screen Photos app for importing. It also means you can multitask more efficiently, importing photos while getting other stuff done.
[…]
Now, when photos are detected on a card, iOS 12 will automatically sort through the content and determine if any of the photos have already been imported. If they have, they will be put in a separate area so you don’t accidentally import duplicates. Another new feature is a counter on the top of the screen that lasts you know how many photos are being displayed and how much space they take up on the memory card. This should help alleviate the guesswork involved when trying to determine whether or not you have enough storage on your iOS device.

I’ve never imported photos on my iPad using the Lightning to SD Card Camera Reader because I don’t have a camera, but I know that the import process is one of the pain points for photographers who want to use an iPad in their workflows. The idea of having Photos show up automatically in Slide Over upon connecting an external device is interesting; it perfectly ties into the iPad’s focus on drag and drop for multitasking and file transfers. It seems like this approach would work nicely for importing files from external USB devices if only Apple decided to add support for those too.

Update: After looking into this more closely, it appears that Photos only appears automatically upon connecting an SD card if it’s already in Slide Over mode. This isn’t as convenient as DP Review’s original report, but at least all the other improvements mentioned in the story are indeed part of iOS 12.

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A Close-Up Look at macOS Mojave’s Dark Mode

One of the marquee features that Apple showed off for macOS Mojave at WWDC is Dark Mode. As the company demonstrated during the WWDC keynote, Dark Mode is a far more ambitious feature than the dark theme added to macOS Yosemite in 2014. The new look extends much deeper into the system affecting everything from app chrome to window shadows and Desktop Tinting.

There is a lot more to Dark Mode than you might assume. To help developers navigate when and how to implement Dark Mode, Apple has provided developers with guidelines, which Stephen Hackett covers on 512 Pixels:

The biggest is that not all apps should always follow the Appearance that has been set by the user. As before, Apple believes that media-focused tools should be dark at all times. I don’t foresee something like Final Cut Pro X gaining a light theme anytime soon.

Apple has also given developers the ability to use the Light Appearance in sections of their applications. One example is Mail, which can use the Light Appearance for messages, but the Dark Appearance for its window chrome, matching the system[.] This lets text and attachments be viewed more easily for some users. I think it’s a nice nod to accessibility for text-heavy apps, and I hope third-party developers take advantage of this ability.

Hackett also covers Accents, an adaptation and expansion of what is currently called Appearances that affect the look of things like drop-down menus, and how Accessibility features affect Dark Mode.

I like the look of Dark Mode a lot and hope third-party developers adopt it quickly. I expect the pressure to add Dark Mode to existing apps will rapidly increase as more and more third parties begin to use it and hold-out apps become bright, glaring reminders among a sea of muted windows.

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AirPlay 2 Is Coming to Sonos Speakers Next Month

Dieter Bohn of The Verge reports:

Sonos just announced that AirPlay 2 is coming to “newer” Sonos speakers in July. Unlike using Apple Music on the HomePod, it will stream music from your phone instead of directly over the internet. However, unlike the HomePod you will be able to control some of the AirPlay 2 music with Alexa. You can launch music on your iOS device in all the normal ways, including with Siri.

Essentially, Sonos’ software system is able to be aware of what is playing on your speakers, no matter the source, It’s a clever way to make AirPlay 2 a little more useful. Once the music is playing via AirPlay 2, you can use Alexa to pause, go to the next track, and even ask what’s playing.

For the platform-agnostic user – the exact user Sonos has focused on pitching its products to lately – this kind of blending together of different assistants and ecosystems may carry a lot of appeal. Since Alexa is the sole voice service currently available on Sonos speakers, the ability to control AirPlay 2 playback Amazon’s assistant is key. I do wonder, though, if mixing and matching different services might be overly confusing for the average user. With AirPlay 2 support, you’ll be able to use Siri on your iPhone to start streaming audio to a Sonos speaker, but you can’t start that playback with Alexa. Once audio’s already playing, though, that’s when Alexa steps in. I appreciate the variety of options, but it sounds like those options bring with them a lot of restrictions to remember.

As for hardware compatibility of AirPlay 2, it will be available on a limited number of Sonos devices:

AirPlay 2 will work with the Sonos One, (second generation) Play 5, and Playbase (and, ahem, “future products”). But if you have older speakers, owning any of those newer ones will make AirPlay 2 work with all of them.

That last line is intriguing, though unclear. Older devices can’t actually become AirPlay 2 speakers, otherwise they would appear in the Home app as HomeKit devices – however, it makes sense that an existing HomeKit device that talks to older Sonos devices could serve as a translator of sorts, relaying AirPlay 2 commands over Sonos-native protocols.

We’ll see how it all works when AirPlay 2 support arrives next month.

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Apple Clarifies App Review Guidelines to Promote Free Trial Options

It’s tough selling a paid up front app on the App Store. Users have no way of knowing ahead of time whether an app will fit their needs or not, and no one wants to spend money on an app only to find that it wasn’t what they expected. Fortunately, App Store review guidelines have been updated this week to address that problem. Matthew Humphries reports for PCMag:

The updated guidelines state that, “Non-subscription apps may offer a free time-based trial period before presenting a full unlock option by setting up a Non-Consumable IAP item at Price Tier 0 that follows the naming convention: “14-day Trial.” Prior to the start of the trial, your app must clearly identify its duration, the content or services that will no longer be accessible when the trial ends, and any downstream charges the user would need to pay for full functionality.”

So users will know before they start using an app that it will cost money, but only after X days of free use. The upfront transparency should prevent any user frustration, but it could also greatly improve the quality of content in apps because the developer really needs the user to reach the end of the free trial wanting to pay to continue using/playing.

This isn’t necessarily a change of policy, but more an explicit clarification of something that’s already been allowed. The Omni Group, for example, began switching its entire suite of apps in September 2016 to the same sales model: free downloads, with In-App Purchases for unlocking full functionality after 14-day trial periods. Since that time, however, very few apps have followed the same path – likely in part due to continued uncertainty regarding what’s officially allowed. The updated review guidelines should lead to a welcome increase of paid up front apps transitioning to free downloads with In-App Purchases, thus enabling more ubiquitous free trials across the App Store.


You can also follow all of our WWDC coverage through our WWDC 2018 hub, or subscribe to the dedicated WWDC 2018 RSS feed.

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Apple Publishes Video for WWDC 2018 Keynote

The video for Apple’s WWDC keynote address, which was held earlier today at the San Jose Convention Center, is now available on the company’s website.

Expectations going into today’s keynote were relatively muted in the Apple community, in part due to rumors surrounding major iOS and macOS features that had reportedly been internally pushed to future updates. However, the kickoff event for this year’s conference was in no way short on exciting news, with strong updates for iOS, macOS, and watchOS. No hardware was announced, but it was still a jam-packed keynote.

We’re actively at work on in-depth coverage for all of today’s announcements, and will be reporting on any additional news that trickles out in the coming days as WWDC 2018 continues.


You can also follow all of our WWDC coverage through our WWDC 2018 hub, or subscribe to the dedicated WWDC 2018 RSS feed.

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How One Apple Programmer Got Apps Talking to Each Other

With WWDC around the corner and speculation continuing about why Apple purchased Workflow a little over a year ago, Wired has published a profile of Sal Soghoian, who worked on Automator at Apple until 2016. The feature piece, also covers the development of x-callback-urls on iOS and the introduction Workflow, which was acquired by Apple in 2017.

As Wired explains:

Soghoian is a guy who’s built a long career creating technology that lets users hand the tedium of repetitive grunt work off to their computers in creative ways. In the early 2000s, he created a program that let Mac users turn clunky, multi-step tasks into something that could be run at any time with just a double click of the mouse. This process, and the field where Soghoian’s excels, is known as PC automation. Nearly a decade after the original Automator app arrived on the Mac, a group of hungry iOS developers were inspired to hard-code a way for apps to share information between each other. The creation, which built upon Soghian’s [sic] work, made iOS more elegant and useful.

Since leaving Apple, Soghoian’s automation work has continued at The Omni Group where he works on a JavaScript-based automation scheme for the company’s apps. Soghoian has also written about automation and created a conference on the topic.

Automation has a long history at Apple. However, in the 18 months or so since Soghoian left Apple and roughly one year since the company acquired Workflow, Apple has been relatively quiet about automation. One of my hopes for WWDC this year is that we start to see signs of why Apple acquired Workflow and its team of talented developers that include the incorporation of some of their automation work into iOS and macOS.

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Connected, Episode 195: A Conference for Liars

The WWDC Happy-o-meter is back! Come along with Stephen, Myke and Federico on a trail of joyful wishes and hopeful dreams.

If you want to know which kind of announcements would make us happy at next week’s WWDC, you can’t miss the latest episode of Connected. Even better: the results of this “challenge” will be discussed in front of an audience at our live show in San Jose on Wednesday. You can listen here.

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