Federico Viticci

10775 posts on MacStories since April 2009

Federico is the founder and Editor-in-Chief of MacStories, where he writes about Apple with a focus on apps, developers, iPad, and iOS productivity. He founded MacStories in April 2009 and has been writing about Apple since. Federico is also the co-host of AppStories, a weekly podcast exploring the world of apps, Unwind, a fun exploration of media and more, and NPC: Next Portable Console, a show about portable gaming and the handheld revolution.

Jason Snell on How Apple Got 3D Touch Just Right

From Jason Snell’s story for Macworld on trying 3D Touch at Apple’s September 9 event:

Every time I intended to use 3D Touch to “push” an icon on the iPhone home screen, the feature activated and a contextual menu popped into view, accompanied by a tiny vibration to indicate that I had succeeded with my gesture. The extension of that gesture–sliding my finger or thumb down to the right menu item and then letting go–felt natural after a single try.

When I used the iPhone without attempting to enable 3D Touch, it didn’t enable. When I tried, it worked. In Messages, I was able to push on a message preview and receive a “peek” at the full message, with accompanying vibration. When I wanted to commit to opening that message, I pushed a little harder and was greeted with another vibration as the full message “popped” in.

More than haptic feedback and shortcuts, it sounds like 3D Touch will fundamentally alter the navigation experience of iOS. Several iOS 9 features (new app switcher, back button, Universal Links) make more sense in the context of 3D Touch, too.

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How Apple Built 3D Touch

I missed this story by Josh Tyrangiel for Bloomberg Business on how Apple’s design team approached the idea of bringing pressure sensitivity to the iPhone’s screen. I liked this bit with Craig Federighi:

But in lieu of the usual polite deflection, Federighi picked up an iPhone 6S and explained one of 3D Touch’s simpler challenges: “It starts with the idea that, on a device this thin, you want to detect force. I mean, you think you want to detect force, but really what you’re trying to do is sense intent. You’re trying to read minds. And yet you have a user who might be using his thumb, his finger, might be emotional at the moment, might be walking, might be laying on the couch. These things don’t affect intent, but they do affect what a sensor [inside the phone] sees. So there are a huge number of technical hurdles. We have to do sensor fusion with accelerometers to cancel out gravity—but when you turn [the device] a different way, we have to subtract out gravity. … Your thumb can read differently to the touch sensor than your finger would. That difference is important to understanding how to interpret the force. And so we’re fusing both what the force sensor is giving us with what the touch sensor is giving us about the nature of your interaction. So down at even just the lowest level of hardware and algorithms—I mean, this is just one basic thing. And if you don’t get it right, none of it works.”

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Marco Arment Pulls Peace From the App Store

After a successful launch on the App Store earlier this week, Marco Arment has decided to pull Peace, his Content Blocker for iOS 9, from the App Store:

As I write this, Peace has been the number one paid app in the U.S. App Store for about 36 hours. It’s a massive achievement that should be the highlight of my professional career. If Overcast even broke the top 100, I’d be over the moon.

Achieving this much success with Peace just doesn’t feel good, which I didn’t anticipate, but probably should have. Ad blockers come with an important asterisk: while they do benefit a ton of people in major ways, they also hurt some, including many who don’t deserve the hit.

For more details on his motivations and how to ask for a refund, check out Marco’s post.

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Tim Cook on PCs and iPads

BuzzFeed’s John Paczkowski was able to spend 20 minutes with Tim Cook in his recent visit to the Fifth Avenue Apple Store. The entire article has a few interesting gems, and I’m going to quote Cook’s comment on PCs and the iPad Pro:

Two last questions as we turn the corner onto Fifth Avenue: The first — how close are we to a time when people are going to stop buying home computers and laptops and use only tablets? Will they give up their Macs for the iPad Pro? “I think that some people will never buy a computer,” Cook says. “Because I think now we’re at the point where the iPad does what some people want to do with their PCs.” Cook is quick to point out, however, that this doesn’t foreshadow the end of the Mac. “I think there are other people — like myself — that will continue to buy a Mac and that it will continue to be a part of the digital solution for us,” he adds. “I see the Mac being a key part of Apple for the long term and I see growth in the Mac for the long term.”

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How the New Apple TV Uses On-Demand Resources

Writing for iMore, Serenity Caldwell has a great overview of On-Demand Resources and how they’ll work on tvOS:

Instead of making the user download 4GB off the bat, you slice up your app into a bunch of sections, called tags. You include the essential parts of the app—loading and launch screen, scores, settings, and the first five levels—in that 200MB bundle.

Other levels and assets are split into multiple tags that range in size from 64MB to 512MB. If you sliced up tags that all sized out to 100MB for your game, for instance, you’d have 38 additional items for download once a user installs the game. Those don’t come all at once, however: They’re called on-demand, when a user needs them.

(Extremely geeky thought: I wonder how this could affect the speedrunning community and level-skipping glitches if similar technologies are adopted by more platforms.)

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Readdle’s Documents for iOS 9 and Safari File Downloads

Documents' downloader UI (left).

Documents’ downloader UI (left).

Given iOS Safari’s baffling lack of a proper file management interface in 2015, I was relieved to see an update to Readdle’s file management app Documents with iOS 9 support yesterday.

Documents is a good file manager for iOS: its options aren’t overwhelming, it lets you organize files in folders with decent search filters (unlike others), and now it can be used alongside other apps thanks to Slide Over and Split View. More importantly, it comes with a built-in web browser that, upon tapping download links, will bring up a downloader UI to start a download, choose where to save it, and monitor its progress.

Since releasing our eBook version of my iOS 9 review yesterday, the question I’m being asked the most is how to download the .zip archive containing two EPUB files directly on iOS. The problem is twofold: readers need to download a .zip file and expand it, then choose to open one of the EPUBs in iBooks for iPhone or iPad.

The main issue is that Safari seems to do nothing when tapping a download link (such as a link to a .zip file) in a webpage. In reality, Safari starts the download invisibly in the background (something I mentioned in the past) without showing any indicator or progress bar: if you leave the tab open long enough, the download will eventually complete and show you an outdated Open In menu to send the downloaded file to another app. In our case, because the .zip archive is well over 100 MB, tapping its download link in Safari may result in nothing showing in the browser for several minutes while the download is actually happening in the background, without the user knowing.

For this reason – and this goes beyond our eBook – I recommend using Readdle’s Documents app to download and manage files on iOS 9: it’s been updated for iOS 9 multitasking and search, it has a web browser with a downloader feature, and it’s free on the App Store.


Apple Rolls Out Updated iCloud Storage Pricing

Apple:

If you purchased a monthly plan before September 16, 2015, your account was upgraded automatically. If you’re currently on an annual plan, you’ll continue to renew annually at that rate. If you select a new monthly plan, your annual plan won’t be available to you.

I missed this last night, but Apple has rolled out the updated iCloud pricing scheme they announced last week. My account was automatically upgraded to the 200GB/€2.99 plan, which I’m primarily using for storing photos and videos. I’m going to keep paying for iCloud storage, but I wish I could use it more.

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