John Voorhees

5648 posts on MacStories since November 2015

John is MacStories' Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico. John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.

Game Day: SEQ

SEQ is a number sequencing puzzle game from 1Button with 280 levels. The premise is simple – each level is a series of squares laid out in a pattern. There are colored squares with numbers in them and grey squares with zeros in them. Your job is to trace a path from the colored squares to the grey squares. Each square along your path is given a number that is one less than the square before it. For example, if you start with a colored square with a ‘5’ in it, you need to fill squares with 4 - 3 - 2 - 1 before landing on a grey zero square. If you have multiple number sequences to complete in a single puzzle, things get trickier. One sequence cannot cross the path of another unless the number in the earlier sequence where the two cross matches what you need to advance the current sequence. It’s easiest to understand by watching 1Button’s video:

SEQ starts with very simple puzzles that gradually get more complex. You cannot skip around, except among the puzzles you have completed or ahead if you have purchased keys to bypass puzzles you cannot solve. SEQ works well on iOS with its simple path tracing and the ability to play for short periods of time. SEQ is also the sort of game that I like to play while I’m listening to a podcast or music, and fortunately the sound effects, which can be disruptive when you are simultaneously listening to something else, can be turned off by swiping to the view to the left of the puzzles.

SEQ is $1.99 on the App Store with a $0.99 in-app purchase to buy five keys that allow you to bypass puzzles you cannot complete.


Ongoing Development

iOS has matured. With over two million apps in the App Store, it’s a safe bet that just about any category of app you can imagine already exists. But once a year, Apple presents a bunch of new APIs to developers that have the potential to create whole new categories of apps. This year was...


Twitter Releases Tweet Analytics App Engage

It’s easy to make fun of Engage, the analytics app launched by Twitter today. Using terminology like engagement, influencers, and verified users, Twitter isn’t doing itself any favors. But here’s the thing, Twitter is different things to different people. For some it’s a public forum for chatting with friends. For others, Twitter is a broadcast medium. For still others, Twitter is all about marketing. Engage is designed to help you maximize the reach of your tweets through analytics. If that’s not your thing, you may view the app as useless, but that doesn’t mean it should be dismissed out of hand.

What Engage does, it does well. This is not a replacement for your Twitter client, including because it pops up an alert offering to track your tweet stats in real-time after every post. Engage is more akin to a tool like Google Analytics.

Read more


Microsoft Flow Adds iOS App

Back in April, Microsoft jumped into web service automation with the introduction of Flow, a business-oriented, Zapier and IFTTT-like service for creating workflows that connects disparate web services like Dropbox, Google Drive, Slack, Mailchimp, GitHub, Twitter, SharePoint, and Salesforce. Yesterday, Microsoft released an iOS app called Microsoft Flow that, according to the Microsoft blog, allows users to ‘manage, track, and explore your automated workflows anytime and anywhere.’

I have spent a little time with the Microsoft Flow app and it works as advertised, but is limited. Unlike IFTTT’s iOS app, Flow does not let you create workflows, though Microsoft says that feature is will be added in the coming months. In addition, the complex workflows that are possible in Zapier are not possible with Flow. For now, Flow is limited to doing things like turning workflows on and off, reviewing history reports of workflows that have run, receiving workflow push notifications, and evaluating error messages for workflows that fail.

Flow has a long way to go before it approaches the power of Zapier or its app has the depth of IFTTT’s, but it’s good to see Microsoft bring Flow to mobile devices and remains a service worth watching.

Microsoft Flow is available on the App Store as a free download.


The Iconfactory Celebrates Its Twentieth Anniversary

The Iconfactory is celebrating its 20th anniversary this week with a special website that shows off the evolution of its website, icon, and animations through the years, chronicles major events in the company’s history, and much more. I got a sneak peak at the site after my WWDC interview with Craig Hockenberry and this isn’t something you want to miss. It’s a fascinating exploration of the evolution of web and icon design over the past two decades.

Exify provides photographers with pages of metadata.

Exify provides photographers with pages of metadata.

In addition to the 20th anniversary site, the Iconfactory released a new photography app for iOS called Exify, that provides photographers with several pages of metadata for any photo on your iOS device. Whether it’s a histogram, location data, or data about where the camera was focused, Exify can display it. Exify also includes extensions that let you add watermarks and copyright data to images nondestructively, get data about an image from within Photos or another app, and magnify images.


WWDC 2016 Developer Reactions: The MacStories Interviews

Over the course of WWDC I recorded interviews with fifteen developers and other people from the Apple community (sixteen including one pre-WWDC interview) about their reactions to the announcements made at WWDC and their work. The interviews, which are embedded below, grew out of The MacStories Lounge Telegram channel, where Federico and I have posted short audio updates for the past few months. I didn’t get a ticket in the WWDC lottery this year, but there was never a question in my mind that I would fly out to San Francisco for the week because I go for the people and geeky conversations as much as to learn what’s new. Thinking about those conversations it occurred to me, ‘why not record some of them to share with MacStories readers?’

Interviewing the Workflow team.

Interviewing the Workflow team.

What I recorded over the course of the week are the same sorts of conversations that happen all over San Francisco during WWDC, whether it’s in line for a session at Moscone, over a meal with friends, or yelled at the top of your voice in a noisy bar at night. It was fun to see the many common threads that emerged from the interviews over the course of the week. Everyone had their own unique take on the events and interests in things that are relevant to their own projects, but there were also many reactions to WWDC that were common to most of the people to whom I spoke.

Read more


Game Day: Human Resource Machine

With WWDC just finished, I figured what better game to try than Human Resource Machine, a puzzle game with a development angle that has been available on the Mac and Windows since last Fall, but just debuted on iOS earlier this month. Human Resource starts out simply. You play Human Resource as a nameless worker tasked with moving boxes from an inbox conveyor belt to an outbox conveyor belt. The 41 levels become challenging quickly, but are a lot of fun and cleverly introduce programming concepts in a way that requires no prior knowledge of programming.

Read more


Tips

Apple Pay support is still far from ubiquitous in many countries. If you’re wondering whether somewhere you are going accepts Apple Pay, there’s an easy way to check. Find the location in Apple Maps and tap on it. If Apple Pay is accepted, the listing for the location will include a little Apple Pay...


Letterpress

There is probably no iOS game that I’ve played more than Letterpress. There was a time when I would have five or more games going on at one time. I don’t play as often anymore, primarily because I’ve gotten busier and something had to give, but it’s still one of my all-time favorite iOS games....