John Voorhees

5812 posts on MacStories since November 2015

John is MacStories' Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico. John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.

This Week's Sponsor:

Crickets

The first alarm app for families.


Apple’s App Store Guidelines Now Allow Executable Code in Educational Apps and Developer Tools→

Apple made several changes to the App Store Review Guidelines during WWDC this week, including an easing of the prohibition against downloading and executing code on an iOS device. The ban on executable code remains intact, but rule 2.5.2 now also provides that:

Apps designed to teach, develop, or test executable code may, in limited circumstances, download code provided that such code is not used for other purposes. Such apps must make the source code provided by the Application completely viewable and editable by the user.

The change to the guidelines is limited, but it’s an important signal to third-party developers that Apple will accept certain educational apps and developer tools on iOS, which brings the promise of app development on iOS one step closer to reality.

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AppStories, Episode 8 – Interview: Hidden Folks with Adriaan de Jongh→

On this week’s episode of AppStories, we we interview Adriaan de Jongh, the co-creator of the hit iOS and PC game Hidden Folks about the creation and design of the game, its unique sound design, gaming on mobile, and an exclusive look at what’s next for Hidden Folks.

Sponsored by:

AppStories+ Deeper into the world of apps

AppStories Episode 8 - Interview: Hidden Folks with Adriaan de Jongh

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AppStories+ Deeper into the world of apps

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Interview: Hidden Folks with Adriaan de Jongh

AppStories+ Deeper into the world of apps

AppStories Episode 8 - Interview: Hidden Folks with Adriaan de Jongh

0:00
30:32

↓

AppStories+ Deeper into the world of apps

Federico and John interview Adriaan de Jongh, the co-creator of the hit iOS and PC game Hidden Folks about the creation and design of the game, its unique sound design, gaming on mobile, and an exclusive look at what’s next for Hidden Folks.

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FlightLogger Delivers Elegantly-Designed, Real-Time Flight Tracking for Worry-Free Travels [Sponsor]

Traveling isn’t easy. FlightLogger is designed to take the pain out of air travel by making it simple to search and save your flights, get up-to-date notifications on any changes, share your travel plans with friends and family, and much more.

Too many flight tracking apps are a cluttered mess. FlightLogger takes a clean, minimalist approach that reduces the number of taps and information you have to input. Combined with a clear, easy-to-read interface, FlightLogger is the perfect companion for your next trip.

FlightLogger features:

  • Real-time, ad-free tracking of departure and arrival times, delays, cancellations, and gate and baggage claim information.
  • Flight status notifications.
  • Apple Watch syncing.
  • Data for around 37,000 airports worldwide.
  • Push notifications that can be set for 2 hours before the flight, 1 hour before, the time of departure, the time of arrival, and if there are delays.
  • Optional automatic deletion of flights an hour after you land.
  • An innovative timeline view that reduces screen clutter and provides simple glanceable information about your flights.

If that isn’t enough, you can get even more by subscribing to FlightLogger’s premium features like offline-mode for when you don’t have a data connection, enhanced alerts, unlimited flights tracked per month, sharing of location and flight status with family and friends, and syncing with your calendar. Head on over to FlightLogger’s website to learn more.

Our thanks to FlightLogger for sponsoring MacStories this week.



Apple’s Arborist→

During his research for a Wired feature on Apple Park, Steven Levy met David Muffly, the arborist who planned the tree species planted at Apple’s new headquarters. On his Backchannel blog, Levy tells the story of how Muffly and Steve Jobs planned the trees that would be planted at Apple Park, including Muffly’s recollection of the first time he saw the mockups of the building:

Jobs took him to a room that had foam-core renderings of the proposed new Apple headquarters — a verdant space with lush greenery (80 percent of the space is landscaped) dominated by a huge ring-like building where 12,000 people would work. “I was like, whoa, this is crazy,” recalls Muffly. “And I’m looking at it and my brain is like, it’s the mothership!”

Muffly was impressed with Jobs’ extensive knowledge of trees native to Silicon Valley:

Jobs knew his trees, too. “He had a better sense than most arborists,” says Muffly. “He could tell visually which ones looked like they had good structure.” On a visit to Jobs’ house in 2011, Muffly saw this in action. They were in Jobs’ backyard garden, and in a neighbor’s yard there were two varieties of trees that Muffly wanted Jobs to choose between. “There was a kind of tree that I wanted to use and one that was more common,” says Muffly. “I asked, Steve, which of those two trees do you prefer? He liked questions like that. And he looked up and he pointed to the one I wanted. I said, Thank you, Steve. That was a good answer.”

Like other aspects of Apple Park, the scale of the landscaping is immense with roughly 9,000 trees planned. What I like most about Levy’s piece though, is that it adds a face, personality, and story to those huge numbers.

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App Debuts

Halide Halide is a new camera app that makes photography power tools accessible to all. I’ve never really understood the various knobs and switches that can be tweaked by manual camera apps to make a photo just right. I’ve always just used Apple’s Camera app, and every time I ventured into the world of...


Great iOS Games That Are Available on macOS Too

It’s not surprising that many successful iOS games have found their way onto macOS, either as simultaneous releases or as a follow-up to an iOS-only launch. Mac hardware isn’t known for its ability to handle the requirements of triple-A PC games, but many iOS games with more modest requirements will run well on...


A ‘Loved’ Playlist for Summer Travel

Too often in the past, I’ve boarded a plane somewhere and opened up the Music app to listen to something to find my choices are limited to a random assortment of songs that are cached on my iPhone because I have no data connection and I forgot to download anything in advance. That’s not...