John Voorhees

5628 posts on MacStories since November 2015

John is MacStories' Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico. John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.

Philips Hue Adds Flexibility to the Play Line with New Wall Washer Lights

For the past couple of weeks, I’ve been testing a pair of Philips Hue Play wall washer lights along with a Play HDMI sync box 8K that the company sent me to test. The wall washer lights are a new and interesting approach to accent lighting for the Hue Play line that I like a lot, but they also come with a premium price tag, so it’s worth taking a close look at what they offer.

Philips Hue's Play wall washer lights. Source: Philips Hue.

Philips Hue’s Play wall washer lights. Source: Philips Hue.

I’ve been using Philips Hue Play lights for a while. I have two Play gradient light tubes in my office; one sits behind a shelf on my desk, providing a backlight to my work environment, while the other is on the top of a tall bookshelf, illuminating what would otherwise be a dark corner of the room. I typically set them to a natural light color using Adaptive Lighting in Apple’s Home app, but they can do fancy gradient colors, too, which can be a fun way to mix things up.

A more traditional Play wall washer setup than mine. Source: Philips Hue.

A more traditional Play wall washer setup than mine. Source: Philips Hue.

But the downside of tube lights is that they take up a lot of horizontal space. That’s where the new wall washer lights come in. They’re cylindrical with a vertical and angled slice taken out of one side, which is where the LEDs are located. Most notably, though, at around six inches tall by a little more than three inches wide, the wall washers work in a much wider variety of places than tube lights. That compact footprint has been perfect for fitting behind my TV, where I’ve already crammed gaming consoles, a Wi-Fi router, and other gear.

Other highlights of the Hue Play wall washers include:

  • ColorCast, Philips Hue’s term for the way the wall washers generate highly saturated multi-colored gradients,
  • 1035 lumens of light, which is impressive for such a small device, and
  • the ability to display white light in a wide 2000–6500 Kelvin range.

The Play wall washers require a Hue Bridge and are compatible with HomeKit, allowing you to use either the Hue app or the Home app to turn them on and off, dim them, and change their colors.

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Who Is Liquid Glass For?

The Iconfactory’s Craig Hockenberry had an interesting post over the weekend on Furbo.org that struck a chord with me. The post explores the ‘why’ surrounding Liquid Glass contrasting the upcoming iOS 26 changes with the transition from iOS 6 to iOS 7. That earlier change was driven by a need to make app design accessible to more people, which, as Hockenberry explains, seems different from the motivation behind Liquid Glass:

I’m unaware of anyone outside of Apple who’s thinking “we really need to have more fluid glass in our designs”. Of particular note during the introduction is how much time they spend showing off glass blocks and talking about the physical effect itself. While not addressing the most important question: “why do we need this?”

And I’m pretty sure the answer is “we don’t”. The answer is “Apple does.”

Hockenberry thinks the switch to Liquid Glass is being driven by unreleased hardware very much like the iOS 11 safe areas that were instituted before the iPhone X’s notch and Home indicator debuted. It’s a great theory that could easily have people facepalming in the not-too-distant future. I hope he’s right.

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Apple Announces Redesigned Blood Oxygen Feature for U.S. Watch Market

Source: Apple.

Source: Apple.

Since 2023, Apple has been locked in a dispute with Masimo over patents related to the Apple Watch’s Blood Oxygen feature. That meant for more than 18 months, Apple Watches in the U.S. were sold without Blood Oxygen monitoring.

Today, the company announced that:

Apple will introduce a redesigned Blood Oxygen feature for some Apple Watch Series 9, Series 10, and Apple Watch Ultra 2 users through an iPhone and Apple Watch software update coming later today.

The update doesn’t affect watches in the U.S. that already had Blood Oxygen feature or watches sold elsewhere in the world.

According to Apple, today’s update was enabled by a recent U.S. Customs ruling, and:

Following this update, sensor data from the Blood Oxygen app on Apple Watch will be measured and calculated on the paired iPhone, and results can be viewed in the Respiratory section of the Health app.

It’s good to see the Blood Oxygen feature returning to all Apple Watches, and not just future hardware releases. It will be interesting to see how the redesigned feature, which requires an iPhone, compares to the original feature that is no longer available in new hardware.


Cassette: A Video Time Machine

Devin Davies, the developer of Crouton whom Federico and I interviewed after he won an Apple Design Award in 2024, has released a new app called Cassette. It’s an app for browsing videos from the photo library on your iPhone or iPad that has a fun design twist.

Leaning heavily into the nostalgia of watching old videos of friends and family, Cassette sorts your videos using a VCR metaphor. Videos are organized by year and by collection, with video cassette art and a label identifying each. At the top of the screen is an old CRT TV with a built-in VCR. Tap a year or collection, and it loads into the TV with satisfying haptic feedback on the iPhone.

Videos running full-screen.

Videos running full-screen.

Tap the virtual TV, and the video goes full-screen with date and location data that’s reminiscent of a VCR’s UI. While watching videos, the app offers standard playback controls along with a shuffle button, buttons to share and favorite videos, and an eject button to return to your video collections.

Videos cycle from one to the next and then loop back to the beginning, where playback continues. You can also swipe through videos TikTok-style, skipping over any you don’t want to watch. Finally, there’s a ‘Take Me Somewhere’ button at the bottom that drops you at a random location in your video collection, eliminating the need to pick something yourself.

Most of the functionality found in Cassette is available in other video players, but that doesn’t make it any less fun or delightful. What sets the app apart is its focus on design and framing. From the drop, Cassette is designed to transport you to the past with its VCR-inspired UI and singular focus on videos, transforming into a sort of handheld time machine.

Cassette is available on the App Store as a free download. Certain features are only available via a $0.99/month or $5.99/year subscription or a $7.99 one-time payment.


Building Tools with GPT-5

Yesterday, Parker Ortolani wrote about several vibe coding projects he’s been working on and his experience with GPT-5:

The good news is that GPT-5 is simply amazing. Not only does it design beautiful user interfaces on its own without even needing guidance, it has also been infinitely more reliable. I couldn’t even count the number of times I have needed to work with the older models to troubleshoot errors that they created themselves. Thus far, GPT-5 has not caused a single build error in Xcode.

I’ve had a similar initial experience. Leading up to the release of GPT-5, I used Claude Opus 4 and 4.1 to create a Python script that queries the Amazon Product Advertising API to check whether there are any good deals on a long list of products. I got it working, but it typically returned a list of 200-300 deals sorted by discount percentage.

Though those results were fine, a percentage discount only roughly correlates to whether something is a good deal. What I wanted was to rank the deals by assigning different weights to several factors and coming up with a composite score for each. Having reached my token limits with Claude, I went to GPT-o3 for help, and it failed, scrambling my script. A couple of days later, GPT-5 launched, so I gave that a try, and it got the script right on the very first try. Now, my script spits out a spreadsheet sorted by rank, making spotting the best deals a little easier than before.

In the days since, I’ve used GPT-5 to set up a synced Python environment across two Macs and begun the process of creating a series of Zapier automations to simplify other administrative tasks. These tasks are all very specific to MacStories and the work I do, so I’ve stuck with scripting them instead of building standalone apps. However, it’s great to hear about Ortolani’s experiences with creating interfaces for native and web apps. It opens up the possibility of creating tools for the rest of the MacStories team that would be easier to install and maintain than walking people through what I’ve done in Terminal.

This statement from Ortolani also resonated with me:

As much as I can understand what code is when I’m looking at it, I just can’t write it. Vibe coding has opened up a whole new world for me. I’ve spent more than a decade designing static concepts, but now I can make those concepts actually work. It changes everything for someone like me.

I can’t decide whether this is like being able to read a foreign language without knowing how to speak it or the other way around, but I completely understand where Ortolani is coming from. It’s helped me a lot to have a basic understanding of how code works, how apps are built, and – as Ortolani mentions – how to write a good prompt for the LLM you’re using.

What’s remarkable to me is that those few ingredients combined with GPT-5 have gone such a long way to eliminate the upfront time I need to get projects like these off the ground. Instead of spending days on research without knowing whether I could accomplish what I set out to do, I’ve been able to just get started and, like Ortolani, iterate quickly, wasting little time if I reach a dead end and, best of all, shortening the time until I have a result that makes my life a little easier.

Federico and I have said many times that LLMs are another form of automation and automation is just another form of coding. GPT-5 and Claude Opus 4.1 are rapidly blurring the lines between both, making automation and coding more accessible than ever.

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Building a Better AI App

This week, Federico and John pick and choose their favorite AI app features to imagine a better AI app future, critiquing the leading LLM apps along the way. And, as a bonus, John explains why read-later apps should support Shortcuts and other automation schemes.

On AppStories+, the critique continues with a look at how Todoist could be improved.


We deliver AppStories+ to subscribers with bonus content, ad-free, and at a high bitrate early every week.

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AppStories+ Deeper into the world of apps

AppStories Episode 449 - Building a Better AI App

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AppStories+ Deeper into the world of apps

This episode is sponsored by:

  • Factor – Healthy, fully-prepared food delivered to your door. Use code appstories50off

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App Debuts

Castro Castro is now available on the iPad with full iCloud sync across devices. The update adds HTML rendering for better show notes, too. I rarely listen to podcasts on my iPad, but it’s nice to know it’s now an option, especially since this is a feature that many other podcast players have had...


A Trio of Todoist Tips

  1. Thinking Horizontally and Vertically My first tip isn’t exclusive to Todoist. Just about every task manager incorporates both projects and tagging, which lets you think of your tasks in two dimensions. For me, each project is the vertical axis. As an example, this issue of MacStories Weekly could be a project that includes everything
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The Good Old Days of Tech

It’s easy to look back at earlier eras and declare them the good old days. I’ve heard a lot of that lately when it comes to the tech and gadget landscape, and I get it. When I think back to 2007 and the introduction of the iPhone, the first things I think of are the...