John Voorhees

5432 posts on MacStories since November 2015

John is MacStories' Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico. John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.

MacStories Unwind: Best TV Shows and Movies of 2021

AppStories+ Deeper into the world of apps
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AppStories+ Deeper into the world of apps


This week on MacStories Unwind:

Best TV Shows and Movies of 2021

Rewind


Wallpaper Tours Apple Park’s Design Studio

Wallpaper has published an in-depth profile of Apple’s Design Team that takes readers behind-the-scenes at Apple Park for a peek at the wide array of disciplines for which it is responsible. The story covers everything from hardware design to typography and sound design and includes interviews with Apple’s Evans Hankey, vice president of industrial design, and Alan Dye, vice president of human interface design.

Wallpaper’s piece is packed with anecdotes about Apple’s design process, such as this one about the Apple Watch’s haptic feedback system:

For Apple Watch, the team had to design, build, and implement a physical notification system. How strong? How long? What felt natural? ‘We knew that the Watch was going to be the most intimate, the most personal product that we’ve ever made,’ says Hankey. ‘We also knew it needed to get your attention at some point.’ It was Duncan Kerr, a long-standing member of the Design Team, who suggested the idea of the ‘tap’. ‘It’s such a lovely simple thing, but we had no idea how to bring that to life,’ Hankey says. Through a series of clunky prototypes and the work of haptics expert Camille Moussette, the ‘tap’ was refined and perfected.

Apple’s design process is rarely on display, which makes Wallpaper’s story, which includes loads of photos of the Design Team in action, one that you won’t want to miss.

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Pok Pok Playroom Releases Major Town Toy Expansion

Pok Pok Playroom, the delightful collection of digital toys that won an Apple Design Award earlier this year, got a big update today that expands the app’s town toy significantly. In the months since the app’s launch, the Pok Pok team has been hard at work adding to and refining the app’s digital toys, but today’s update is particularly noteworthy for its depth.

Source: Pok Pok.

Source: Pok Pok.

It’s not surprising that the town toy is among kids’ favorites. The town’s wide variety of buildings, people, animals, and other elements provided a rich environment for exploration and imagination. Today’s update grows the town into a thriving, diverse metropolis. The original parts are still there, but kids will also find more occupations, green spaces, new means of transportation, a farm, and even a movie set complete with a dinosaur.

Pok Pok's revamped town has a movie set.

Pok Pok’s revamped town has a movie set.

The all-new town was developed in collaboration with Sarah Kaufman, an urban planner from New York City, who helped the Pok Pok team incorporate the cultural, design, and community elements of modern cities. The results are fantastic. There’s a wealth of new areas available that I expect kids will find engaging and fun.

If you have kids and haven’t tried Pok Pok yet, now is a great time to do so. You can learn more on the Pok Pok website and donwload the app on the App Store. Also, if you want to hear from the Pok Pok team themselves, listen to the interview we did with them on AppStories when they won an Apple Design Award.


AppStories, Episode 252 – Obsidian In Depth: Core Plugins (Part 2)

This week on AppStories, we continue our series on Obsidian with a discussion of the app’s core plugins, which control many of its most advanced features.


On AppStories+ this week, we discuss Apple’s 2021 Apps of the Year and take a behind-the-scenes look at the upcoming MacStories Selects Awards.

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Obsidian In Depth: Core Plugins (Part 2)

AppStories+ Deeper into the world of apps

AppStories Episode 252 - Obsidian In Depth: Core Plugins (Part 2)

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43:21

AppStories+ Deeper into the world of apps

This week, Federico and John continue their series on Obsidian with a look at the app’s core plugins, which enable many of the app’s most advanced features.

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