John Voorhees

5405 posts on MacStories since November 2015

John is MacStories' Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico. John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.

This Week's Sponsor:

Dropzone 5

Improve your Drag-and-Drop Workflow


The M3’s Potential to Transform Mac Gaming

Raymond Wong has an excellent story on Inverse about the Mac and gaming. Wong spoke to multiple Apple representatives about its push to build Macs that can handle the most demanding PC and console games, exploring the impact of Apple silicon on the company’s efforts. In that vein, Doug Brooks, a member of the Mac product marketing team, told Inverse:

Gaming was fundamentally part of the Apple silicon design. Before a chip even exists, gaming is fundamentally incorporated during those early planning stages and then throughout development. I think, big picture, when we design our chips, we really look at building balanced systems that provide great CPU, GPU, and memory performance. Of course, [games] need powerful GPUs, but they need all of those features, and our chips are designed to deliver on that goal. If you look at the chips that go in the latest consoles, they look a lot like that with integrated CPU, GPU, and memory.

That integrated, console-like approach has the added benefit of bringing the iPhone and iPad along for the ride, greatly expanding the potential size of the market for game developers. According to Leland Martin, one of Apple’s software marketing managers:

If you look at the Mac lineup just a few years ago, there was a mix of both integrated and discrete GPUs. That can add complexity when you’re developing games. Because you have multiple different hardware permutations to consider. Today, we’ve effectively eliminated that completely with Apple silicon, creating a unified gaming platform now across iPhone, iPad, and Mac. Once a game is designed for one platform, it’s a straightforward process to bring it to the other two. We’re seeing this play out with games like Resident Evil Village that launched first [on Mac] followed by iPhone and iPad.

With the introduction of the M3 family of chips, Apple’s gaming story continues to evolve by adding hardware-accelerated ray tracing, mesh shaders, and Dynamic Caching, which determines on-the-fly the amount of memory to make available to the M3’s GPU for improved performance. Those chip enhancements are paired with new developer tools designed to make it easier to bring games to the Mac.

There are a lot of variables at play, and whether Apple can compete head-to-head with PC and console games is far from certain. However, what’s clear is that Apple is doing more than at any time in recent memory to make a run at the top end of the videogame market.

Some of the fruits of those efforts are beginning to appear on the App Store. Capcom’s Resident Evil Village debuted on the Mac in the fall of 2022 and more recently on the iPhone and iPad. As Wong notes, Lies of P, one of the top releases of the year was released on the Mac at the same time as other platforms, and Baldur’s Gate 3 was released on Steam for the Mac just a couple of months after its debut on other platforms. Plus, Capcom is back with Resident Evil 4 on every Apple device, and Death Stranding is slated for early next year. That’s a lot of top-notch games.

I’ve been playing many of these titles across an original M1 MacBook Air, M1 Max Mac Studio, and, most recently, on M3 Max MacBook Pro that Apple sent me, and the early results aren’t surprising. The M1 MacBook Air struggles, while the M3 Max MacBook Pro looks stunning. That may not make any Mac the best choice for gaming today, but with the M3, the technology to make it competitive with PCs and consoles is emerging and will inevitably trickle down to more affordable Macs over time.

Whether that happens fast enough and whether Apple can attract the biggest games are just two of many open questions. However, as we head into 2024, I’m encouraged by what I’ve seen so far and plan to share more of my ongoing exploration of Mac gaming in the new year.

Permalink

An Investigation into the Home App’s Clean Power Forecast Feature

Ever since Apple’s OSes were updated in the fall, I’ve been intrigued by the Home app’s new Clean Grid Forecast feature that predicts periods when the energy you use is ‘More Clean.’ The feature immediately reminded me of Clean Energy Charging, which works with Optimized Battery Charging, to charge your iPhone during periods when the electricity generated in your area is cleanest.

However, Clean Grid Forecast also raised more questions in my mind than it answered, like ‘What does More Clean mean?’ and ‘How does Apple know if the energy is cleaner?,’ and ‘How much cleaner is it anyway?’ These are the kind of answers that GridStatus.io, a website that offers electrical grid data, set out to answer by comparing Apple’s ‘More Clean’ periods with publicly available energy generation data.

Read more


Apple Watch Series 9 and Ultra 2 Ban Takes Effect; Apple Appeals

Source: Apple.

Source: Apple.

As a result of an International Trade Commission ruling banning Apple from importing Apple Watch Series 9 and Ultra 2 watches into the United States, the company told 9to5Mac on December 18th that it would pull the two models from its online store on December 21st and from retail stores after December 24th, which it did. The ITC’s ruling was subject to a potential veto by U.S. President Biden by December 25th, but today, the Office of the U.S. Trade Representative issued a statement that it has decided against vetoing the ITC ruling, meaning that the ruling is now final.

In a statement to Reuters, an Apple representative said:

We strongly disagree with the USITC decision and resulting exclusion order, and are taking all measures to return Apple Watch Series 9 and Apple Watch Ultra 2 to customers in the U.S. as soon as possible.

The company also confirmed to Reuters that it had filed an appeal of the ITC’s ruling. Last week, the ITC declined to put the ban on hold pending the appeal.

Without a veto, no stay pending Apple’s appeal of the ITC’s ruling, and Apple’s quarterly earnings report roughly five weeks away, Masimo appears to be in a strong position to extract a favorable licensing deal from Apple unless the company can find a software or other solution to the dispute.

Permalink

Interesting Links

If you love old handhelds, you’ll love these Game Boy-inspired iPhone wallpapers that you can purchase for just $3.99. (Link) Katie Notopoulos has a great story for Business Insider about how a local Chevy dealership’s AI chatbot was used to access ChatGPT generally, with one user convincing the bot to agree to sell a car...


Holiday Break

This won’t be news to anyone who’s been around Club MacStories for a while, but as we head into the holiday season, we’ll be taking two weeks off from publishing AppStories and MacStories Weekly. This week we published the 100th issue of the Monthly Log, and when we come back from our break, we’ll release...


App Debuts

Facades Friend of MacStories Michael Steeber has released an outstanding update to Facades, his app to browse Apple’s worldwide retail locations. In the big version 2.0 update, Facades – which is a beautifully-designed app – lets you browse the timeline and history of any Apple store, create and share “visit receipts” for the stores...


Four Kagi Search Tips

I’ve been using Kagi search since August. I started with the Starter tier and blew through the 300 searches it offers for testing in no time, but I liked what I saw, so I subscribed to the Professional tier at $10/month. Looking at my Billing page, it seems I average about 650 searches per month,...


MacStories Unwind: The Best Videogame Hardware and Games of 2023

AppStories+ Deeper into the world of apps
0:00
37:15

AppStories+ Deeper into the world of apps


This week on MacStories Unwind, Federico and I recap our videogame hardware experiments of 2023 and pick our favorite games of the year.

Hardware Picks

Game Picks

Backlogs

Also mentioned:
GameTrack, an iOS, iPadOS, and Mac game tracking app

MacStories Unwind+

We deliver MacStories Unwind+ to Club MacStories subscribers ad-free and early with high bitrate audio every week.

To learn more about the benefits of a Club MacStories subscription, visit our Plans page.


Big-Name Netflix Games Releases, Mac Game Stats from Developers, and Resident Evil 4 and GRID Legends Released in Time for the Holidays

A scene from GTA: Vice City. Source: Rockstar Games.

A scene from GTA: Vice City. Source: Rockstar Games.

There’s been a lot of gaming activity on Apple platforms, with several big announcements in recent weeks.

First off, Netflix continues to nab some big titles for its growing catalog of games on iOS and iPadOS. In October, it was announced that one of my all-time favorite games, Dead Cells, which won a MacStories Selects award in 2019, would join Netflix Games.

More recently, Grand Theft Auto: The Trilogy – The Definitive Edition, which includes GTA III, Vice City, and San Andreas, was released simultaneously on iOS and iPadOS as part of Netflix games. According to Kotaku, these Netflix versions of the games, which are also available as separate App Store purchases, have been updated to fix visual glitches and spruce things up a bit, too.

Read more