In New tvOS, Apple Allows Game Developers to Require MFi Controllers

In Apple’s updated Apple TV developer documentation for the new version of tvOS coming this Fall, one line in particular has stuck out to developers in the document about MFi Game Controllers:

When designing a tvOS game, you may require the use of an MFi game controller, but where possible you should also support the Siri Remote.

This line does need to be taken with a grain of salt since these are the preliminary release notes for the just-released beta, and therefore the rules could be changed at any time between now and the Fall. But with that said, it is striking that the line would make its way back into the documentation if it weren’t going to be there to stay. I say “back” because similar language actually existed in the initial tvOS documentation last Fall, but was changed to reflect that under no circumstances would apps be allowed in the store unless they had some sort of support for the Siri Remote rather than solely supporting MFi controllers.

Polygon covered this topic last year, and discussed that Apple may in the future decide to loosen the reigns on this policy and let some MFi controller-only apps into the store.

We’ll have to keep watching through the summer to see for the sure, but it looks like there’s a new glimmer of hope that games with more advanced controls will be able to get into the Apple TV App Store without needing to neuter their control scheme to support a Remote that is not at all optimized for playing games.


You can follow @MacStoriesNet on Twitter or our WWDC 2016 news hub for updates.

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iOS 10 Beta Allows Most Built-In Apple Apps to be Deleted

Earlier today, TechCrunch reported that many of Apple’s built-in apps were starting to show up as separate downloads in the App Store. One big implication of this is that it will allow Apple to update these apps independently of full iOS system updates.

With the iOS 10 beta out in the wild now though, and new support documentation for the OS posted from Apple, we can see that not only are those apps available in the App Store, but they are in fact completely removable from the system in iOS 10 (at least, they are in the initial beta).

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Apple Posts WWDC 2016 Keynote Event Video

For anyone who missed the live stream, Apple has now posted the full two hour video from this morning’s WWDC keynote online.

At WWDC we made lots of major announcements. iOS 10 is our biggest release yet, with incredible features in Messages and an all-new design for Maps, Photos, and Apple Music. With macOS Sierra, Siri makes its debut on your desktop and Apple Pay comes to the web. The latest watchOS offers easier navigation and a big boost in performance. And the updated tvOS brings expanded Siri searches.

We’ll be continuing our coverage of WWDC announcements throughout the day (and the rest of the week), but if you have two hours the keynote is always worth a watch (and don’t worry, this year’s keynote is much tighter than last year’s).


You can follow @MacStoriesNet on Twitter or our WWDC 2016 news hub for updates.

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Apple Introduces the Next Version of tvOS

At today’s WWDC keynote event, Apple introduced the newest features set to come to their tvOS operating system this fall. Among the marquee features of the release are improved Siri functionalities, single sign-on, new developer APIs, a brand new Apple TV Remote app for iOS, and more. During the introduction of the update, Apple’s Eddy Cue also announced that since the introduction of tvOS last Fall, there are now 1300 video channels available for Apple TV, and 6000 total native apps that can be downloaded from the Apple TV App Store.

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Igloo: An Intranet You’ll Actually Like [Sponsor]

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Our thanks to Igloo for sponsoring MacStories this week.


Joe Steel’s tvOS Wish List

I haven’t read many tvOS wish lists this year (primarily because I don’t use my Apple TV very often), but I found Joe Steel’s tvOS wish list to offer a lot of interesting ideas, such as a UI for live programming:

Apple could offer a mechanism for an installed app to register that it offers live video, and to detail what the programming for that live video is. Only the applications that are installed would be present, and their programming viewable while watching another video stream. Potentially you could even ask Siri “What’s on?” to pull up the guide. Or ask “When are the Oscars on?” and get that familiar, linear bar of what’s available.

Let’s not forget that “live TV” isn’t typically live, it’s just an linear stream of shows and ads set to play at given times. That linear stream is a useful way (but not the only way) for people to find new shows thanks to the serendipity of turning on a TV during a certain time slot. Techies might scoff at such notions, but … like it’s a thing.

His thoughts on backups, App Store, and the Remote app are also spot-on.

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Canvas, Episode 12: Programming on iOS

The mission of Canvas has always been to illuminate the parts of iOS that people think cant be done. In that spirit, this week Fraser and Federico dig into how to program on iOS.

We take a look at both traditional Integrated Development Environment tools such as Pythonista and Codea and block-based programming tools like Editorial, Workflow and Hopscotch.

Just ahead of WWDC, Fraser and I prepared a special episode of Canvas all about programming on iOS. It’ll be interesting to see how outdated this will be by next week. You can listen here.

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Game Day: Shadowmatic

[Editor’s Note: Game Day is a new weekly series on MacStories highlighting iOS games. Each Saturday, we will feature one classic or up-and-coming game just in time for a little weekend fun.]

Many of the best iOS games don’t fight against iOS device hardware. Instead, they embrace the constraints of the touch interface, focusing on fun games based on simple touch interaction models. Touch lends itself particularly well to puzzle games and one of my favorites is Shadowmatic by Triada Studio Games.

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