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Posts tagged with "gaming"

The M-Con PSP Go-Style iPhone Game Controller Moves One Step Closer to Reality

About six months ago, Josh King posted on the SBCGaming subreddit about a 3D printed iPhone game controller he’d created called the M-Con. The post was accompanied by a YouTube video walkthrough that lent credibility to the Sony PSP Go-like design, that connected to an iPhone using MagSafe-compatible magnets. Then a couple of months ago, the M-Con showed up again on the Retro Game Corps YouTube channel where Russ Crandall put the device through its paces and was impressed with the results

Now, King is back with an even more refined design and an established corporate backer to build and sell the M-Con. As Sean Hollister explains on The Verge, the backer is OhSnap, the maker of PopSocket alternatives. As Hollister explains, the M-Con:

[is] no taller or wider than an iPhone, so it should slide into a pocket. It’s got a MagSafe pattern of magnets to attach it to your magnetic ring device. You don’t have to remove it to use your phone like a phone, because the whole gamepad retracts underneath, a little like the slide-out keyboard phones (or PlayStation Phones) of old — and now, it’s mounted on a spring-loaded arm that pops out at the push of a button and also slightly angles your device towards your face.

Notably, the M-Con has gained Hall-effect thumbsticks and a pair of fold-out grips, too.

I’ve been keeping a close eye on this project for months. I’m surprised I’ve never seen another iPhone game controller like it, which is why I’ve been a little skeptical of its viability from the start. But with OhSnap onboard, the M-Con is looking more real than ever. According to Sean Hollister, the M-Con will be at CES in January. You can bet it will be one of the first booths I visit.

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Celebrate the MacStories Selects App of the Year with the MacStories DS Skins for Delta

This year’s MacStories Selects App of the Year was never in question. No app has had a bigger political, cultural, and competitive impact on the App Store this year than Delta. On top of that, Delta is a beautifully designed, native app that takes advantage of Apple’s latest technologies, putting it head and shoulders above other iOS emulators. Of course, Delta is also a delightfully fun way to relive classic videogames on the iPhone’s outstanding hardware.

Delta’s impact on the app world this year transcended retro gaming. However, for most people, being able to dip into the world of Pokémon or battle their way through the dungeons of Hyrule on the device they carry with them is all the payoff they need.

That’s why, to celebrate Delta’s many accomplishments in 2024, we commissioned three Delta skins for Nintendo DS games from Sean Fletcher, a Seattle-based designer who has created dozens of Delta skins that pay homage to classic Nintendo hardware. The MacStories DS Skins, which incorporate MacStories’ signature colors and a subtle logo, work in portrait and landscape orientations and are available for $3 on our Gumroad store. As Nintendo’s first touchscreen device, we couldn’t think of a better way to celebrate Delta’s emergence as an emulation powerhouse on the iPhone than with skins for the DS.

The MacStories DS Skins for Delta.

The MacStories DS Skins for Delta.

With the rise of generative AI and the decline of search engines, we’ve made a point of working with as many writers, artists, musicians, developers, and now, designers as possible this year. The fact that Delta enables anyone to make skins for its app allowed us to work with Sean, another talented creative professional, whose work we’ve supported personally and linked to in the past. If you like the MacStories DS Skins, be sure to check out Sean’s other skins, too.

We’re delighted with how the MacStories DS Skins turned out and hope you love them, too. We can’t wait to see screenshots of what you’re playing with them.

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Developers Demonstrate AAA Windows Gaming on M1 and M2 Macs Using Linux

Yesterday, developer Alyssa Rosenzweig gave a talk at the XDC conference in Montréal, Canada about gaming on Asahi Linux installed on M1 and M2 Apple silicon-based Macs. According to GamingOnLinux:

They announced their “Asahi game playing toolkit” which brings together their Vulkan 1.3 graphics driver with, and x86 emulation with Windows game compatibility. It’s all still “Alpha” level quality, but good enough to run some AAA games now. Unlike Apple’s own macOS, Asahi Linux has the only conformant OpenGL®, OpenCL™, and Vulkan® drivers for this hardware (as Apple focus on their own API - Metal).

With Asahi Linux installed on your Mac and at least 16GB of memory to handle emulation overhead, Rosenzweig explained that demanding games like Control, Fallout 4, and Cyberpunk 2077 are all playable. That said, it’s still early days for the Ashahi game-playing toolkit, with more work to be done to support more modern AAA Windows games running at 60fps.

Still, what Rosenzweig and other contributors to the project have achieved is impressive, with more details available on Rosenzweig’s website. It’s also heartening to see developers coming up with solutions that work with commonly-used Windows graphics APIs instead of waiting for game developers to adopt Apple’s Metal framework.

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A Single Apple EarPod Has Become My Favorite Wired Earbud for Gaming

Nintendo Switch with [Hori's Split Pad Compact](https://amzn.to/3zlDpZD) controllers, Steam Deck OLED, and Ayn Odin 2. Also, [you should play UFO 50](https://wavelengths.online/posts/ufo-50-a-review).

Nintendo Switch with Hori’s Split Pad Compact controllers, Steam Deck OLED, and Ayn Odin 2. Also, you should play UFO 50.

Picture this problem:

Because of my podcast about portable gaming NPC with John and Brendon, I test a lot of gaming handhelds. And when I say a lot, I mean I currently have a Steam Deck, modded Legion Go, PlayStation Portal, Switch, and Ayn Odin 2 in my nightstand’s drawer. I love checking out different form factors (especially since I’m currently trying to find the most ergonomic one while dealing with some pesky RSI issues), but you know what I don’t love? Having to deal with multi-point Bluetooth earbuds that can only connect to a couple of devices at the same time, which often leads to unpairing and re-pairing those earbuds over and over and over.

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Bitmo Lab Opens Pre-Orders for a Delta Emulator-Friendly iPhone Case

Source: Bitmo Lab.

Source: Bitmo Lab.

Bitmo Lab, an affiliate of JSAUX, a videogame accessory maker, has announced pre-orders for an intriguing new iPhone case. The GAMEBABY case, which I came across on Overkill.wtf, is a two-part iPhone case that allows users to remove the bottom half, moving it from the rear of an iPhone to the front. The switch transforms your iPhone into a Game Boy lookalike with A and B buttons, a D-pad, Start and Select buttons, and more.

According to Bitmo Lab, the GAMEBABY’s buttons are capacitive, meaning they don’t require power, a Bluetooth connection, or other technology to work. It’s a simple solution that, when paired with the Delta iOS game emulator, should be able to play classic emulated games on the go with the added benefit of physical buttons.

How well the GAMEBABY works remains a mystery. Bitmo Lab’s website says the case is still under development, but you can pre-order one for the iPhone 15 Pro Max or iPhone 16 Pro Max with expected shipping in October for $19.99, which is 50% off the launch price.

I’ve pre-ordered a GAMEBABY and will report back after I’ve had a chance to use it for a while.

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Delta 1.6 Released in the EU and for Patreon Members with a Worldwide App Store Release in the Works

Delta, the retro gaming emulator that took the App Store by storm when it was released earlier this spring and now has over 10 million users, has been updated in the EU via AltStore PAL and for Patreon members, who can sideload the app. An update to the App Store version has been submitted to the App Store for the rest of the world but has not been approved yet.

Playing the SNES version of Donkey Kong Country.

Playing the SNES version of Donkey Kong Country.

The update brings official iPadOS support to Delta for the first time. That means support for native iPad features like Split View, Stage Manager, multiwindowing, and even Handoff, which can be used to move a game from one device to another. The update also introduces a refinement of Delta’s new icon, which was changed because Adobe thought it looked too much like its own logo and demanded that Delta make changes to the icon. Delta’s built-in skins have been updated too to work with the iPad’s larger screen:

Multiwindow gaming.

Multiwindow gaming.

I’ve had a chance to try the new Delta 1.6 iPad features and they’re great, so it was disappointing to see that the app has been rejected by App Review. According to the AltStore Mastodon account, the reason was that the app included a link to the developers’ Patreon page, even though that link appeared in prior versions of the app. The Patreon link has been removed and the app resubmitted, so hopefully the update will be available worldwide soon.

It’s a shame that Delta 1.6 is being held up in App Review, but barring any further objections from Apple, I expect we’ll see the update on the App Store soon.


Josh King Built the iPhone Game Controller No One Wants to Make

I love this story that I first saw mentioned on Brendon’s blog a few weeks ago about a Redditor who designed the iPhone game controller of my (our?) dreams.

Picture this: it’s a PSP Go/Xperia Play-styled, slide-out controller that attaches via MagSafe to any iPhone, has Bluetooth, a USB-C port for charging, and therefore works with any modern iOS game or emulator regardless of whether the iPhone is mounted on it or not. The controller has a built-in kickstand that supports landscape and portrait gaming (the latter is essential for DS emulation in Delta) and is much more portable than other snap-on solutions available for iOS devices.

The best part: the creator of this controller, called the M-Con, has announced plans to make this a real product that you can buy in the future. You can watch the announcement video below:

As Jonathan’s story in last Saturday’s issue of MacStories Weekly showed, the dream for many of us right now is a compact, MagSafe-enabled game controller for iPhone that doesn’t use USB-C and allows the iPhone to be rotated. No official product that is not a 3D-printed adapter or DIY hack that does all that exists right now.

I wish Josh all the best in this adventure, and I hope to be able to purchase an M-Con game controller in the near future.

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I Turned the New 13” iPad Pro Into a MacPad and Portable Gaming Display

The updated MacPad.

The updated MacPad.

As I hinted in my story on the issues of iPadOS last week, I upgraded from an 11” iPad Pro to a 13” iPad Pro (1 TB, Wi-Fi-only model). While I was very happy with the 11” form factor, I decided to return to the larger model for two reasons:

  • I wanted to have maximum thinness with the ultimate iPad Pro model Apple makes.
  • I sacrificed the physical comfort of the 11” iPad Pro to get a larger display for my MacPad as well as portable gaming.

Today, I will explain how I was able to immediately turn the brand-new 13” iPad Pro into a convertible MacPad using a combination of accessories and some new techniques I’ve been exploring. I’ll also share my experience with using the iPad’s glorious Tandem OLED display in a variety of gaming setups ranging from streaming to emulators.

Let’s dive in.

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Federico Updates His Setup with the Lenovo Legion Go and More

The sands beneath Federico’s videogame setup have shifted. As he explained on Unwind last week, Federico has gone all-in with the Lenovo Legion Go, a Windows-based handheld that he’s paired with a ONEXGPU eGPU, a fancy fiber optic Thunderbolt cable, a compact GaN charger, and more. As a result of the changes, Federico has also trimmed a handful of devices from his setup.

For the latest, visit the MacStories Setups page to find the full changelog and all the other gear Federico and I are using.

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