Radiant takes arms in the Mac App Store as an iOS title with 8 bit roots in the classic Space Invaders. An an earth pilot, your mission is to obliterate the alien nemesis, advancing through reconfiguring waves of enemies. While you might have a hankering to blast those evil space aliens into an 8 bit grave, how well does an iOS title scale to the desktop?
Posts tagged with "game"
Radiant For Mac: Destroying Space Invaders In 1080p
Bejeweled 3 for iPhone and iPad Coming, Eventually
If you’re a loyal Bejeweled fan (dare we say “addicted”), then you must be happy to know that, eventually, Bejeweled 3 will “probably” come to the iPhone and iPad. Why the “eventually” and “probably”? The game, developed by PopCap Games, was released as a digital download for Windows and Mac last December and, especially on the Mac side of things, several gamers decided to put the download on hold, waiting for a mobile iOS counterpart. Good news is, hope isn’t lost as PopCap Games’ Garth Chouteau hints at the porting in a recent interview with Pocketful of Megabytes, which you can read here.
When asked about an iOS version, Chouteau says:
As mentioned above, we’re traditionally somewhat slow to adapt our games to other platforms after launching them on PC/Mac… Bejeweled 3 for iPhone/iPad is probably something we’ll do…eventually…!
Bejeweled 3 for iOS, if priced correctly and made universal in the App Store, would undoubtedly jump the charts in a matter of a few days. The game is popular, people want to play, PopCap wants as many downloads as possible – sounds like a plan, right? Yes, but we have to wait. Eventually, it will come. Hopefully sooner than later. [via TUAW]
More Evidence of iOS Gaming on the Apple TV Unearthed, Online Multiplayer too?
Since the Apple TV was revised last year with an iOS backend there has been ample speculation that Apple would eventually allow users to run apps and games and Engadget has today reported that some code in iOS 4.3 beta 3 further backs up that speculation. More specifically, the uncovered code references “ATVGames” and “ATVThunder” which also point to leaderboards, a controller, a way to schedule games and a storefront.
Two other strings were particularly noteworthy; “com.apple.appletv.play.live.thunder” and “.play.archive.thunder”. No one is really sure what they fully mean but as Engadget points out, the AppleTV is limited to 8GB’s of storage which is admittedly fairly minimal possibly suggesting that “archive” or “live” could mean streaming games or multiplayer. Engadget’s source also comments that “OpenGL is mature and thoroughly implemented enough that streaming low bandwidth data and computing locally could happen”.
iControlpad Game Controller for iPhone Finally Shipping Next Week
Over the past years we’ve been keeping an eye on the iControlpad, a Bluetooth controller for a variety of phones which, among other things, will support the iPhone 3G, 3GS, iPhone 4 and iPod touch. With a few adjustments and padding when needed, the iControlpad will provide an alternative (we can’t judge on comfortable from pictures) way to control iOS games, or any other device that supports Bluetooth.
As noted by Engadget, the iControlpad has left the vaporware stage and is now accepting orders with shipments starting next week. The design has been finalized and it looks pretty good although, admittedly, it will add bulkiness to your iOS device. That’s the price to pay for classic game controls on a 3.5-inch screen, I guess.
The question remains whether or not in the multitouch era buttons are needed at all. Most iOS games are perfectly playable and meant for multitouch controls. Some of them, however, could take serious advantage of the configuration offered by the iControlpad, like first-person shooters and arcade games based on virtual buttons on screen. We also wonder if it will be possible for developers to officially support the iControlpad in their apps by offering a way to entirely get rid of interface elements on screen, although maybe we’re just dreaming too much.
In the meantime, go check out the iControlpad here and take a look at your iOS game collection to see if the gadget would come in handy for you.
Are iOS Game Prices Creating Culture of Disposability? Nintendo Boss Thinks So
The head honcho of Nintendo North America, Reggie Fils-Aime has criticized the price levels of apps in the iTunes App Store claiming that the low prices create a “mentality” for consumers that portable games should only be a few dollars. Fils-Aimes who is the Nintendo North American president and chief operating officer felt that such a mentality also breeds a culture that believes content is disposable because of the cheap price and that this was one of the gaming industries biggest risks today.
Whilst Fils-Aime’s is not the most independent commentator on this issue with his company’s Nintendo DS platform directly competing with the gaming aspects of iOS, his points do have some validity. Games on the App store have tended to be below $5 compared to DS and PSP games that are typically well above that range. The presumption is the Fils-Aime’s fears that the App store prices will spread across to all platforms and lead to more gimmicky, simplistic games rather than well though out, in-depth game experiences.
Angry Birds “Valentine’s Day Edition” Now Available→
Angry Birds Seasons “Valentine’s Edition” Now Available
The much anticipated Valentine’s Day update for Angry Birds Seasons just went live in the App Store. It includes 15 “lovely” new levels, a Valentine’s Day theme, new achievements. Oh, and a new icon featuring a sexy female Angry Bird.
Get ready for the most heartfelt episode in Angry Birds Seasons so far: the Valentine’s Day edition! After the shenanigans of Halloween and Christmas, Angry Birds Seasons continue in the spirit of Love! As usual, Angry Birds gives the most generous updates of any app!
Go download the update here. Seasons HD for iPad is also available.
Dragon Age II Coming to the Mac on the 8th of March
Dragon Age II will be brought to the Mac simultaneously as it is launched on the Xbox 360, PlayStation 3 and Windows on the 8th of March this year. The game, which is available for Pre-Order now for $59.99, is the sequel to the widely acclaimed epic, Dragon Age: Origins that was launched in 2009 by BioWare.
Game Tree Mac will be porting the game to the Mac, a company known for other Mac ports such as the Grand Theft Auto trilogy, Sims 3 and Prince of Persia. A simultaneous release of Dragon Age II on the Mac is certainly quite a boon for Mac gamers who typically have to wait months if not years for a port and perhaps signifies a growing Mac gaming market.
Epic Games: “Anything In The Apple World Is Perfect”→
Epic Games: “Anything In The Apple World Is Perfect”
The Slow Down interviews Jay Wilbur, Vice President of Epic Games, makers of Infinity Blade for iOS:
Q: What are the challenges in developing for Android? The demo there seems to be running great.
A: It runs really well and really fast. One of the problems with the Android marketplace is hardware fragmentation, that’s a really big issue. The other thing is marketplace fragmentation, there are so many different appstores out there. The Android marketplace is a little more difficult [to develop for] because there is less control. I think the Android marketplace is robust … I find it very easy to buy things on it, it’s just that Apple has very tight control. So anything in the Apple world is perfect. It’s just perfect. We like that, we like that a lot. We know that it’s just gonna work. Sometimes that’s not always the case in the Android marketplace.
Infinity Blade did great in the first weeks of App Store and slowly dropped off since then. A major update with new maps, weapons and features is expected soon, and that should bring the app back into the charts. We can’t wait to see more Unreal Engine games find their way to iOS. Read the whole interview here.
The Problems with a High Resolution Display on the iPad 2
Over the past few weeks there has been quite a back and forth discussion on the possible inclusion of a Retina or high resolution display on the iPad 2. Facts seemed to solidify when Engadget ran an article suggesting the second-generation iPad would have a high resolution display, though they did not specify the exact resolution. But then John Gruber yesterday seemed to disagree with that suggestion citing cost issues, uncovered UI graphics of an iPad camera app that are not optimized for a high resolution display and his own sources.
So why has there been so much doubt and to and fro-ing over whether the iPad 2’s display is high resolution? Well put simply, because there are so many barriers that would have to be overcome and issues that Apple would have to resolve. Click through to read the full article.








