Invert from Copenhagen-based Glitchnap stretches the concept of tile flipping games in new directions. The only constants in the game are that each flippable tile has two different colored sides, and the goal is to flip them, so the board is one, uniform color. Glitchnap describes Invert as a 2D Rubik’s cube-like puzzle game, which is apt on many levels.
Invert starts with fairly simple puzzles laid out in a grid with only a few flipped tiles. The challenge is that you can only flip whole rows of tiles at once requiring you to consider the impact on other tiles in the row. As the game progresses, Invert introduces the ability to flip tiles in patterns other than rows. The buttons at the end of each row of tiles indicate the shape of the flip pattern. It’s a small difference that adds complexity because it forces you to consider how each pattern interacts with the others adjacent to it.