The clean, elegant design of Antitype caught my eye immediately. It’s a scrambled word game from BorderLeap that’s all about opposites. From its design to its gameplay, what makes Antitype unlike other word games is its unique approach that requires you to think about its puzzles differently than you would other word games. That makes the rules a little hard to grasp when you first try Antitype, but once you have the system down, it’s addicting.
Posts tagged with "games"
Invert from Copenhagen-based Glitchnap stretches the concept of tile flipping games in new directions. The only constants in the game are that each flippable tile has two different colored sides, and the goal is to flip them, so the board is one, uniform color. Glitchnap describes Invert as a 2D Rubik’s cube-like puzzle game, which is apt on many levels.
Invert starts with fairly simple puzzles laid out in a grid with only a few flipped tiles. The challenge is that you can only flip whole rows of tiles at once requiring you to consider the impact on other tiles in the row. As the game progresses, Invert introduces the ability to flip tiles in patterns other than rows. The buttons at the end of each row of tiles indicate the shape of the flip pattern. It’s a small difference that adds complexity because it forces you to consider how each pattern interacts with the others adjacent to it.
Vignettes is, without a doubt, the most bizarre game (and app) I’ve ever purchased in the App Store.
The goal of the game – I think? – is to turn one object into another by twisting, rotating, tapping, and shifting your perspective of the object. If done correctly, you’ll transform a phone into a bowl, a light bulb into a lamp, and your brain from a completely functioning organ to a steaming pile of gray mush.
That’s about all there is to Vignette. The more you discover new objects, the more objects you'll want to find. As you proceed through the game, you’ll begin to unlock keys that will start you at different points in the game, reveal secrets, and let you interact with more objects.
That probably sounds incredibly generic, but that’s because it's incredibly difficult to put the concept behind Vignettes into words. It’s an experience, one that feels halfway between a game and an art project where the end object is to trick you to spinning your real-world chapstick around, hoping it transforms into something else (and yes, I did this!). There are almost no in-game instructions, either, so you’re left to your own devices from the outset.
However, there’s something really intriguing about the whole experience; although Vignettes is one of the most frustrating games I’ve played this year, the reward of discovery keeps me coming back the app even when I don’t think I want to. I get lost in its worlds, unable to comprehend exactly what puzzles I’m solving, but solving them nevertheless. Each puzzle is its own super weird and fun journey. I haven’t been so entranced by a iOS game in a long time.
Vignettes is available on the App Store for $2.99.
Now if you’ll excuse me, I’m going to go lie down.
Any game with Dropbears has to be good, right? Maybe not any game, but it works for Mallow Drops, a title created by Gritfish Games and published by Green Stripe Snake. Mallow Drops debuted on Steam late last year and landed on the App Store earlier this week. Part platformer, part sliding tile puzzle, the real key to Mallow Drops’ success is its unique gameplay.
Pocus is the latest mind-bending puzzle game from Ankara-based developer Gamebra.in, a husband and wife duo that is known for their challenging puzzles. The game shares a common visual style with Gamebra.in’s earlier titles but has the most in common with the hit game Hocus as the names of the two games suggest.
Whereas Hocus is about navigating a cube around a variety of Escher-like geometric structures, Pocus is always played on three sides of one or more 3D cubes. Each side of a cube is composed of a 6x6 grid. Most of the squares in the grid are gray, but others are black or other colors. You play as a red with a black dot on it. The goal is to move your red square across the three sides of the cubes to collect green squares.
Simple puzzles that make you think are a great way to unwind. Getting the hang of playing them is easy, which eliminates any up-front frustration. The challenge is all in the puzzle itself, which is an excellent distraction from whatever might be on your mind. There is virtually no friction to getting started with Trilogic, the follow-up to developer 1Button's game called Bicolor. That makes Trilogic's progressively tricky puzzles a perfect escape for brief moments throughout the day.
Developer Zach Gage describes Typeshift as 'Anagrams meets Word Search, with a sprinkle of Crosswords,' which fits well. Gage is the creator of SpellTower and other excellent iOS games. It's a clever mashup of the familiar in an unconventional way. With an extensive library of free puzzles, new daily puzzles, and puzzle packs that are available as In-App Purchases, TypeShift is a thoroughly addicting, seemingly bottomless pit of word game fun.
On the heels of Super Mario Run’s debut on Android, Nintendo released a big update to the iOS version of the game that adds new features and refines gameplay.
Parts of Super Mario Run are free to play. Unlocking the remaining levels requires a one-time In-App Purchase. Nintendo has been criticized by some for making too few levels available for free. Version 2.0 addresses that criticism by letting players unlock courses 1-4 after completing one of Bowser’s challenges. Clear courses 1-4, and new Toad Rally courses are unlocked too.
You can now play Toad Rally with different colors of Yoshi, which will unlock Toads of that same color. Also, Nintendo’s release notes say that new buildings will be available in an upcoming event. The remainder of the updates to the game consist of tweaks to gameplay such as an expansion of the availability of Easy Mode and changes that make it easier to earn Rally Tickets for Toad’s Rally.
The update to Super Mario Run is free and available on the App Store.
Chicago-based Untame released Mushroom 11 on iOS this week as part of Apple's Celebrating Indie Games promotion. Mushroom 11 started as a PC game, but its unique gameplay works especially well in a touch environment. You play as a green blob of goo in a post-apocalyptic world populated by mushrooms, glowing jellyfish-like creatures, and the ruins of the present world. To get around you erase behind the blob, which regenerates on the opposite side. It's a novel mechanic that forces you to approach the game's challenges in a different way. The result is perplexing and fun.