Posts tagged with "featured"

Introducing NPC XL: More NPC, Every Week

Welcome to NPC XL.

Welcome to NPC XL.

Ever since Brendon, John, and I started our podcast about portable gaming – NPC: Next Portable Console – last year, I knew I’d found something special. It’s not just that the three of us are obsessed with handhelds and portable consoles; it’s that we work well together, and we’re having so much fun doing the show every two weeks. Who wouldn’t want to do even more with a project they love?

So today, we’re announcing some big changes to NPC:

  • We’re taking the regular show weekly, for free, for everyone!
  • We’re introducing NPC XL, a members-only version of NPC with extra content, available exclusively through our new Patreon for $5/month.
  • NPC is getting its own YouTube channel. With an expansion of the show, it made sense to let it grow beyond the MacStories YouTube channel.
  • NPC is joining the (awesome) TWG Discord server with a dedicated channel for community feedback and participation.

You can find our Patreon here, and we also dropped a surprise episode of NPC today announcing the expansion of the show:

Now, allow me to spend a few more words on why we’re doing this and what you can expect from becoming a patron of NPC XL.

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PicoChat or PictoChat: Can You Tell the Difference?

It’s been a very long time since I reviewed an iMessage app, but past issues of MacStories Weekly and this site chronicle the hundreds of iMessage apps Federico and I tried and wrote about. Today, though, I was reminded that there’s still fun to be had in what has to be Apple’s most obscure corner of the App Store because this afternoon, Brendon Bigley sent me a link to PicoChat for iMessage, a nostalgia-filled delight from developer Idrees Hassan.

PicoChat lovingly recreates the look and feel of PictoChat, a local messaging app that shipped with the Nintendo DS beginning in 2004 and later with the DS Lite and DSi. PictoChat used a short-range proprietary wireless protocol that could only extend about 65 feet, which ultimately led to its demise as smartphones with cellular connections and Wi-Fi became popular. However, for several years, it served as a short-range communications and creative outlet for a generation of kids.

For context, here’s PictoChat running on my matte black Nintendo DSi, a model that is one of Brendon’s ‘dream devices,’ as he recently shared on NPC: Next Portable Console:

Now, here’s a close-up of the original PictoChat interface and the iMessage app side-by-side.

PictoChat on a DS (left) and the PicoChat for iMessage app (right).

PictoChat on a DS (left) and the PicoChat for iMessage app (right).

Just like the DS, the iMessage version has a teeny tiny keyboard with space above it for doodles. If it weren’t for the lower resolution of the DS’s screen, I bet most people would have a hard time telling them apart.

Getting back to Hassan’s app, it’s accessed like other iMessage apps from the Plus button in a Messages thread. Once you’re finished composing your masterpiece, the app converts it into an image and sends it like any other image is sent in Messages.

That’s it, but it’s more than enough to have sent a whole lot of Nintendo DS fans down a nostalgia-filled rabbit hole today, which was cool. Even if the DS wasn’t your thing, check out PicoChat and send some doodles to your friends and family. It’s a lot of fun.

PicoChat is available as a free download on the App Store.

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Beyond ChatGPT’s Extension: How to Redirect Safari Searches to Any LLM

xSearch for Safari.

xSearch for Safari.

Earlier this week, OpenAI’s official ChatGPT app for iPhone and iPad was updated with a native Safari extension that lets you forward any search query from Safari’s address bar to ChatGPT Search. It’s a clever approach: rather than waiting for Apple to add a native ChatGPT Search option to their list of default search engines (if they ever will), OpenAI leveraged extensions’ ability to intercept queries in the address bar and redirect them to ChatGPT whenever you type something and press Return.

However, this is not the only option you have if you want to redirect your Safari search queries to a search engine other than the one that’s set as your default. While the solution I’ll propose below isn’t as frictionless as OpenAI’s native extension, it gets the job done, and until other LLMs like Claude, Gemini, Perplexity, and Le Chat ship their own Safari extensions, you can use my approach to give Safari more AI search capabilities right now.

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Rugged, Reliable, and HomeKit-Ready: A Review of Aqara’s G5 Pro Outdoor Camera Hub

I’ll cut to the chase: Aqara’s G5 Pro is the best HomeKit-compatible camera I’ve ever used. The device’s capabilities go far beyond its HomeKit integration, and I’ll touch on those below. However, given how hard it can be to find high-quality hardware like the G5 Pro that works with HomeKit Secure Video, that’s been my primary focus while testing this camera.

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Apple Reveals New iPhone 16e with Face ID and 48MP Camera

Source: Apple.

Source: Apple.

Today, Apple unveiled the iPhone 16e, which replaces the iPhone SE. The new iPhone tracks with the rumors that have been circulating for months, but for those who don’t follow rumors closely, it’s worth running down the specs of Apple’s most affordable iPhone, because the changes are significant.

Let’s start with the design. With this update, the phone moves from an iPhone 8-era look to a style that fits in better with today’s iPhones. Similar to the iPhone 14, which debuted a couple of years ago, the new 16e includes a notch at the top of the screen that houses the front-facing camera and other sensors. The screen has been expanded to 6.1” and switched to Super Retina XDR OLED as well.

The new 16e ditches the Home button for Face ID, which goes a long way toward refreshing its look. The new budget phone doesn’t include the Camera Control like the iPhone 16, but it does feature the Action button, which debuted on the iPhone 15 Pro.

Source: Apple.

Source: Apple.

Notwithstanding the lack of Camera Control, the new iPhone 16e ushers in a significant upgrade to its camera. The single rear-facing camera now features a 48MP sensor, first introduced in the iPhone 14 Pro. That’s a big step up from the iPhone SE, which only had a 12MP sensor. That camera upgrade will pair nicely for photographers with the 16e’s new USB-C port, which is compatible with a wider range of accessories than Lightning, such as external storage.

The new iPhone 16e is powered by an A18 processor, making it capable of running Apple Intelligence. I’m not sure that’s a huge selling point yet, but the increased processor power and memory headroom should also make the 16e far more capable at tasks like transcoding and editing video, too.

A less welcome change is the 16e’s price, which is significantly more than the discontinued iPhone SE. The SE started at $429, but upgrading to this model will cost you at least $599 with 128GB of storage (twice what the SE offered). The price isn’t surprising considering the many updates included in this generation, but it will make it harder for some consumers to justify the purchase.

Another strange omission is the lack of MagSafe. That not only limits how the device can be charged, but it also rules out a wide variety of third-party accessories.

That said, I’m intrigued by the iPhone 16e and may buy one – not because I need a new phone, but because I want a new camera for shooting multicam video with Final Cut Pro for iPad. It’s such an incredibly efficient workflow for shooting videos for the MacStories YouTube channel that I’ve resorted to using my iPad mini’s 12MP camera alongside my iPhone 16 Pro Max. That has worked reasonably well, but the iPad mini’s camera can’t match my iPhone’s. With the 16e, I’d have a lightweight, highly portable option that’s perfect for my needs. Still, the price and lack of MagSafe are issues that make me hesitate.

The new iPhone 16e will be available for preorder starting February 21, with deliveries and in-store availability beginning Friday, February 28.

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From a Turntable to an iPad Home Dashboard: My First Experience with Vinyl

This month, amidst the increasingly chaotic rumblings of the world in the news, I found myself looking for a new distraction. Since Civilization VII wasn’t out just yet, my eyes quickly turned to the vinyl record player that my partner and I had been storing in its cardboard box for months without ever taking the time to set it up. It’s not even ours; we’ve been keeping it safe, along with a sizable vinyl collection, for a close friend who unfortunately doesn’t have enough space for it in their current home.

This turntable is definitely not fancy – it’s even quite affordable compared to similar models – but it looks pretty, and our friend gracefully gave us permission to set it up for ourselves in the living room. While I’m sure they only pitied my desperate need for a new distraction, I took them up on this offer and opened the turntable’s box for the first time.

At the risk of sounding like a total youngster, I must disclose that until three weeks ago, I had never interacted with vinyl before. All I had were some presumptuous preconceptions. ”Doesn’t music sound worse on vinyl? Also, why should I bother with large, fragile music discs and a whole record player when I already have Apple Music in my pocket with lossless audio and Dolby Atmos?”

Still, I was not only intrigued, but also motivated to solve the main problem that setting up this record player posed: how can I make it work when our audio gear at home consists only of a handful of HomePod minis, one pair of wired headphones, and several pairs of Bluetooth headphones? While some turntables ship with built-in Bluetooth connectivity, ours can only output audio over USB or RCA with the help of a sound amplifier, and it definitely can’t broadcast audio to AirPlay devices like our HomePod minis.

Allow me to spoil the ending of this story for you: in the end, unboxing this turntable escalated into a legitimately awesome tech upgrade to our living room. It’s now equipped with a docked 11“ iPad Pro that acts as a shared dashboard for controlling our HomeKit devices, performing everyday tasks like consulting the weather and setting up timers, and of course, broadcasting our vinyls to any HomePod mini or Bluetooth device in the apartment. This setup is amazing, and it works perfectly; however, getting there was a tedious process that drastically reinforced my long-standing frustrations with Apple’s self-imposed software limitations.

Let me tell you how it all went.

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Club MacStories+: Everything that Club MacStories offers, plus an active Discord community, advanced search and custom RSS features for exploring the Club’s entire back catalog, bonus columns, and dozens of app discounts;

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Gemini 2.0 and LLMs Integrated with Apps

Busy day at Google today: the company rolled out version 2.0 of its Gemini AI assistant (previously announced in December) with a variety of new and updated models to more users. From the Google blog:

Today, we’re making the updated Gemini 2.0 Flash generally available via the Gemini API in Google AI Studio and Vertex AI. Developers can now build production applications with 2.0 Flash.

We’re also releasing an experimental version of Gemini 2.0 Pro, our best model yet for coding performance and complex prompts. It is available in Google AI Studio and Vertex AI, and in the Gemini app for Gemini Advanced users.

We’re releasing a new model, Gemini 2.0 Flash-Lite, our most cost-efficient model yet, in public preview in Google AI Studio and Vertex AI.

Finally, 2.0 Flash Thinking Experimental will be available to Gemini app users in the model dropdown on desktop and mobile.

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The Many Purposes of Timeline Apps for the Open Web

Tapestry (left) and Reeder.

Tapestry (left) and Reeder.

Writing at The Verge following the release of The Iconfactory’s new app Tapestry, David Pierce perfectly encapsulates how I feel about the idea of “timeline apps” (a name that I’m totally going to steal, thanks David):

⁠⁠What I like even more, though, is the idea behind Tapestry. There’s actually a whole genre of apps like this one, which I’ve taken to calling “timeline apps.” So far, in addition to Tapestry, there’s ReederUnreadFeeeedSurf, and a few others. They all have slightly different interface and feature ideas, but they all have the same basic premise: that pretty much everything on the internet is just feeds. And that you might want a better place to read them.⁠⁠
[…]
These apps can also take some getting used to. If you’re coming from an RSS reader, where everything has the same format — headline, image, intro, link — a timeline app will look hopelessly chaotic. If you’re coming from social, where everything moves impossibly fast and there’s more to see every time you pull to refresh, the timeline you curate is guaranteed to feel boring by comparison.⁠⁠

I have a somewhat peculiar stance on this new breed of timeline apps, and since I’ve never written about them on MacStories before, allow me to clarify and share some recent developments in my workflow while I’m at it.

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New ‘Apple Invites’ App Debuts on the App Store

Apple Invites is now available on the App Store as a free download. The app, which Apple just announced, is iPhone-only and allows users to send and receive invitations to events – yes, invitations, invites is not a noun.

Here’s what the onboarding looks like:

The app can generate full-screen graphics for invitations to any sort of event. The invitations allow you to mix a combination of photos and AI-generated images that are combined with details about the event and the Memojis of the people you invite. There are multiple font choices, the option to add a playlist from Apple Music, and sections for draft invitations, upcoming events, events you’re hosting, those you’re attending, plus past and upcoming events. Invitees can send notes back to the sender too.

Here’s one Federico made for my imaginary birthday party:

I won’t be using the Image Playground integration.

Fortunately, you aren’t required to use Apple Intelligence to make your invitations, although it is notable that this is one of the first Apple apps we know of that is calling the Image Playground API directly. The app also has a wide variety of backgrounds and supports multiple frameworks and apps system-wide, like Photos, Contacts, Maps, Weather, Calendar, Music, and more.

Here are some more screenshots of the app and what it offers:

Anyone can receive and respond an invitation using the app, but only iCloud+ subscribers can send invitations. I won’t be using Apple Intelligence to generate images for invitations, but putting the Image Playground integration aside, the app looks nice and is a fun way to approach what is usually a chore of back and forth emails or text messages. You can download Invites from the App Store using this link.

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What started with weekly and monthly email newsletters has blossomed into a family of memberships designed for every MacStories fan.

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