Posts tagged with "apps"

OpenAI Bets Big on Building an Everything App

OpenAI is making a big bet. One as old as time – at least time as measured by the course of app history. Having abandoned Sora and SmutGPT, the company has put all of its chips on an everything app, raising $122 billion to build it and fund its other operations.

If you listen to AppStories, you know this is a topic that goes back to our earliest episodes. Everything apps, known more commonly these days as superapps, have beguiled companies big and small forever. The temptation of “what if we stuffed so much in our app that nobody would leave” is hard to resist, but often fails. Just ask Mark Zuckerberg.

OpenAI is up front about its ambitions:

As models become more capable, the limiting factor shifts from intelligence to usability. Users do not want disconnected tools. They want a single system that can understand intent, take action, and operate across applications, data, and workflows. Our superapp will bring together ChatGPT, Codex, browsing, and our broader agentic capabilities into one agent-first experience.

Maybe. Look, I think AI is one of the most significant innovations of my lifetime, but for my money, I also think this a classic example of the mismatch between what users sometimes say they want and what companies want to hear.

However, I’m willing to entertain the idea that AI might be different. After all, it’s closer to a natural language OS than your typical productivity app in just enough ways that it may just work as a sort of super-layer that sits on top of “real” OSes like macOS, Windows, iOS, and Android.

Part of what OpenAI is imagining is straight out of the iOS playbook:

Our consumer scale becomes the front door for enterprise usage, as familiarity in daily life drives adoption at work.

I remember when my old law firm finally caved and swapped Blackberries for the iPhone its employees were demanding. So, it’s not unprecedented that consumer demand can drive enterprise adoption, but historically, it’s rare.

And, while I agree with OpenAI that “Moments like this do not come often,” its comparison of its product to electricity and highways strikes me as a bit much. Will the app that OpenAI is imagining be something that will fundamentally reshape your life or will it be just another thing that competes for your attention, like TikTok? That’s the $122 billion bet OpenAI is making, and based on my experience with everything apps, I’ll take the other side of that bet.

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Apple Overhauls App Store Connect

Source: Apple.

Source: Apple.

Overnight, Apple rolled out a big update to App Store Connect with new sales and analytics tools for developers. App Store Connect is the online portal that developers use to manage everything related to selling apps from TestFlight betas, to managing their App Store listings and tracking sales data and analytics.

It’s that last piece that was overhauled with this release. In fact, Apple’s post on its developer site says there are over 100 new metrics developers can use to measure the performance of their apps, all of which have been designed in a privacy-first way to protect users.

Source: Apple.

Source: Apple.

The granularity is impressive. For example, developers can track where their sales are coming from, including search, App Store browsing, web sources, and more. Conversion rates are a big part of the analytics, allowing developers to see how many people have seen their apps on the Store and downloaded them, breaking down first-time downloads and re-downloads. Analytics also tie into App Store features like In-App Events, custom product pages, and developer marketing efforts across a multitude of channels using campaign links. There’s a lot more, including metrics that track app pre-orders, user engagement and retention, and good old-fashioned sales data sliced and diced to allow developers to better understand the sources of their income.

And that’s really just the tip of the iceberg of what has changed in App Store Connect. So if you’re a developer, it’s worth spending some time with your app data and reading the new guide Apple published that covers it all.

Some data reported in App Store Connect is being deprecated later this year and next.

Some data reported in App Store Connect is being deprecated later this year and next.

Since the changes rolled out, a couple of concerns I’ve seen expressed online are that there will no longer be a single place to view the aggregate performance of multiple apps and that the new default reporting period is three months. Those concerns are well founded. The changes are organized on an app-by-app basis, and as Apple says in a banner on App Store Connect, the Dashboards in the Trends section of Connect and related reports where that data was available are being deprecated later this year and next. So, while the data Apple offers is deep for each app, the aggregate data falls short by not providing a birds-eye view of a developer’s entire app catalog.

For what it’s worth, Apple is aware of the feedback regarding cross-app reporting. Also, the shorter sales reporting periods, such as the past 24 hours and seven days, are still available, but they’re less visible because three months is the new default.

This is a big update to App Store Connect that will take developers time to get used to, but it’s also a welcome change that provides meaningful new insights into App Store performance. I expect that there will be more areas where the changes fall short of developers’ expectations. However, it’s also clear to me that Apple has heard the early feedback, so I wouldn’t be surprised if adjustments are made in the future. On balance, though, I think the changes give developers valuable new ways to think about and manage their businesses across the increasingly competitive app landscape, which is welcome.


Apple Schedules WWDC 2026 for June 8–12 Along with a Special Event at Apple Park

WWDC26 will be held from June 8–12 this year and include both an online and in-person event that will provide a limited number of developers the opportunity to watch the keynote at Apple Park, meet with Apple engineers, and take part in other activities. Details on eligibility and how to apply to attend WWDC can be found on the Apple Developer site and app.

In a press release issued by Apple today, Susan Prescott, the company’s Vice President of Worldwide Developer Relations and Enterprise and Education Marketing, said:

“WWDC is one of the most exciting times for us at Apple because it’s a chance for our incredible global developer community to come together for an electrifying week that celebrates technology, innovation, and collaboration,” said Susan Prescott, Apple’s vice president of Worldwide Developer Relations. “We can’t wait to see many of you online and in person for what is sure to be one of our best WWDC events yet.”

Although Apple hasn’t said so specifically, those not attending in person will undoubtedly be able to stream the WWDC keynote and Platforms State of the Union, watch dozens of videos explaining the new technologies being introduced later in the year, and meet with Apple engineers for online Q&A sessions.

As always, I’m excited for WWDC. I haven’t missed one since I first started attending in 2013, and I’m not going to start this year. It’s a time to catch up with family in the area, get together with developers and media people I rarely see in person, and meet new people, too. Despite the event being smaller than when it was held in San Francisco and San Jose, it’s still energizing to get together with others who are as excited as I am for what Apple has in store for its OSes in the fall.

Of course, MacStories readers can expect the same kind of comprehensive WWDC coverage we deliver every year. We’ll have extensive coverage on MacStories, AppStories, and MacStories Unwind that will extend to Club MacStories too.


Apple Unveils Apple Creator Studio App Suite

Source: Apple.

Source: Apple.

Today, Apple announced Apple Creator Studio, a suite of creativity apps for the Mac and iPad combined with premium content and features for productivity apps across the company’s platforms. This collection of apps, which includes the debut of Pixelmator Pro for iPad, offers tools for creative professionals, aspiring artists, students, and others working across a wide variety of fields, including music, video, and graphic design.

The bundle includes a number of apps:

  • Final Cut Pro for Mac and iPad (video editing)
  • Logic Pro for Mac and iPad (music creation)
  • Pixelmator Pro for Mac and iPad (photo editing and graphic design)
  • Motion for Mac (video effects)
  • Compressor for Mac (video encoding)
  • MainStage for Mac (music performance)

It also features a new Content Hub with premium graphics and photos for Apple’s iWork suite – Pages for word processing, Keynote for presentations, and Numbers for spreadsheets – as well as exclusive templates, themes, and AI features. The company says these features will also come to its Freeform canvas app soon.

Apple Creator Studio will be available on Wednesday, January 28, for $12.99/month or $129/year with a one-month free trial. Students and teachers can subscribe at a discounted rate of $2.99/month or $29.99/year, and three months of Apple Creator Studio will come free with the purchase of a new Mac or iPad. The subscription also includes Family Sharing, allowing users to share the apps and features with up to five family members.

With this offering, Apple is combining several disparate offerings for creatives into a single package that looks quite compelling. Because many of these apps are also available individually – some of them for free – there are a lot of details to get into regarding what’s new, what’s included, and what’s available elsewhere. Let’s get into it.

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App Marketing: My Extended Q&A for Paul Hudson’s Everything but the Code

Earlier this year, Paul Hudson asked me to answer a few questions about app marketing for a book he was writing called Everything But the Code.

The book is finished now, and it’s full of great advice from Paul and a long list of indie developers whose apps are some of MacStories’ favorites. Paul covers the entire process of making apps, from validating an idea to selling your app and beyond. The only thing he doesn’t cover, as the book’s title makes clear, is building apps, which is the subject of other books and courses he’s created.

Paul was kind enough to ask me to share some insights on marketing apps to the press. You’ll find my contributions in the Prelaunch and Publicity and Aftermath and Evolution chapters, and now that the book is final, I thought I’d share extended versions of my responses with readers. Although the focus is on apps, I expect there are a few lessons here for anyone pitching their creative work to the world. So, here you go.

Paul Hudson: What common mistakes do developers make when pitching their app to the press?

Me: Most developers do a great job thinking through what they’re pitching but don’t spend enough time thinking about who they’re pitching to. I’d love to be able to tell developers do these five things, and you’ll have a pitch you can send to anyone, but it doesn’t work that way. Developers need to think about things like who at a publication typically covers certain types of apps.

For example, if you know a publication has a musician on staff who has covered music apps before, that person should be at the top of your list if you’ve built a guitar tab app. However, that doesn’t mean you shouldn’t contact anyone else at the publication. People get busy, so don’t limit yourself. However, focus your efforts on the people who are most likely to be receptive to your app.

It also pays to make things easy for the person you’re pitching to. Keep your pitch short and to the point, link to a press kit, beta, and other materials, and follow up closer to launch.

A few other pitch pointers:

  • Don’t wait to send your pitches until the last minute. Personally, I prefer getting pitches at least a couple of weeks in advance of a launch, so I can make the time for testing and writing about them.
  • Don’t send pitches during WWDC, on Apple event days, or major holidays. Your pitch is much more likely to get lost in the shuffle on those days.
  • You don’t need to ask if it’s okay to send a TestFlight link. If the person you’re pitching to isn’t interested, they won’t use it.
  • It’s okay to copy multiple people at a publication if you’re unsure who to contact.
  • Try to understand where a writer likes to be contacted. Email is probably the safest bet, but social media DMs might be better for some people.
  • It’s okay to send follow-up reminders about your app launch. I personally appreciate them.
  • Don’t expect app feedback from most press contacts. I let developers know when I find the kind of bug I’d mention in a review, but unfortunately, I usually don’t have time for much more than that.
  • Don’t take it personally if you don’t get a response to a pitch. Remember, the people you contact are getting a lot of pitches.
  • Don’t close down your TestFlight beta immediately after you launch your app. If a publication can’t get a story out to coincide with your launch, closing down your beta immediately so it can no longer be downloaded makes it less likely they’ll cover it post-launch.
  • Don’t forget to include the name of your app in your pitch – yes, that happens.

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OpenAI Opens Up ChatGPT App Submissions to Developers

Announced earlier this year at OpenAI’s DevDay, developers may now submit ChatGPT apps for review and publication. OpenAI’s blog post explains that:

Apps extend ChatGPT conversations by bringing in new context and letting users take actions like order groceries, turn an outline into a slide deck, or search for an apartment.

Under the hood, OpenAI is using MCP, Model Context Protocol, which was pioneered by Anthropic late last year and donated to the Agentic AI Foundation last week.

Apps are currently available in the web version of ChatGPT from the sidebar or tools menu and, once connected, can be accessed by @mentioning them. Early participants include Adobe, which preannounced its apps last week, Apple Music, Spotify, Zillow, OpenTable, Figma, Canva, Expedia, Target, AllTrails, Instacart, and others.

I was hoping the Apple Music app would allow me to query my music library directly, but that’s not possible. Instead, it allows ChatGPT to do things like search Apple Music’s full catalog and generate playlists, which is useful but limited.

ChatGPT's Apple Music app lets you create playlists.

ChatGPT’s Apple Music app lets you create playlists.

Currently, there’s no way for developers to complete transactions inside ChatGPT. Instead, sales can be kicked to another app or the web, although OpenAI says it is exploring ways to offer transactions inside ChatGPT. Developers who want to submit an app must follow OpenAI’s app submission guidelines (sound familiar?) and can learn more from a variety of resources that OpenAI has made available.

A playlist generated by ChatGPT from a 40-year-old setlist.

A playlist generated by ChatGPT from a 40-year-old setlist.

I haven’t spent a lot of time with the apps that are available, but despite the lack of access to your library, the Apple Music integration can be useful when combined with ChatGPT’s world knowledge. I asked it to create a playlist of the songs that The Replacements played at a show I saw in 1985, and while I don’t recall the exact setlist, ChatGPT matched what’s on Setlist.fm, a user-maintained wiki of live shows. I could have made this playlist myself, but it was convenient to have ChatGPT do it instead, even if the Apple Music integration is limited to 25-song playlists, which meant that The Replacements’ setlist was split into two playlists.

We’re still in the early days of MCP, and participation by companies will depend on whether they can make incremental sales to users via ChatGPT. Still, there’s clearly potential for apps embedded in chatbots to take off.


MacStories Selects 2025: Recognizing the Best Apps of the Year

John: 2025 was a different sort of year for apps, which is reflected in this year’s MacStories Selects Awards winners. App innovation comes from many places. Sometimes it’s new Apple APIs or hardware, and other times it’s broader shifts in the tech world.

Last year was marked by a series of App Store changes in the EU, U.S., and elsewhere that have begun to reshape the app landscape. The updates have been slow to roll out and have been met with resistance from Apple, but we’re starting to see policy updates, like developers’ ability to offer web-based purchases, translate into new business models, expanding the kinds of apps that are available.

Political and regulatory pressures on Apple continued to affect the apps we use this year, too, but the lion’s share of the change we saw in 2025 came from more traditional sources. This year, it was great to see a surge in app innovation sparked by Apple Intelligence and other AI services, the Liquid Glass design language, and other new APIs and features from Apple. The result has been a broad-based acceleration of app innovation that we expect to continue into 2026 and beyond. But before looking ahead to what’s next, it’s time to pause as we do each year to reflect on the many apps we tried in 2025 and recognize the best among them.

This year, the MacStories team picked the best apps in six categories:

  • Best New App
  • Best New Feature
  • Best Watch App
  • Best Mac App
  • Best Design
  • App of the Year

Club MacStories members were part of the selection process, too, picking the winner of the MacStories Selects Readers’ Choice Award. And as we’ve done in the past, we also named a Lifetime Achievement Award winner that has stood the test of time and had an outsized impact on the world of apps. This year’s winner, which joins past winners:

is the subject of a special story that Federico wrote for the occasion.

As usual, Federico and I also recorded a special episode of AppStories covering all the winners and runners-up. It’s a terrific way to learn even more about this year’s honorees.

You can also listen to the episode below.

And with that, it’s our pleasure to unveil the 2025 MacStories Selects Awards.

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How Stu Maschwitz Vibe Coded His Way Into an App Rejection and What It Means for the Future of Apps

This week on AppStories, Federico and I talked about the personal productivity tools we’ve built for ourselves using Claude. They’re hyper-specific scripts and plugins that aren’t likely to be useful to anyone but us, which is fine because that’s all they’re intended to be.

Stu Maschwitz took a different approach. He’s had a complex shortcut called Drinking Buddy for years that tracks alcohol consumption and calculates your Blood Alcohol Level using an established formula. But because he was butting up against the limits of what Shortcuts can do, he vibe coded an iOS version of Drinking Buddy.

Two things struck me about Maschwitz’s experience. First, the app he used to create Drinking Buddy for iOS was Bitrig, which Federico and I mentioned briefly on AppStories. His experience struck a chord with me:

It’s a bit like building an app by talking to a polite and well-meaning tech support agent on the phone — only their computer is down and they can’t test the app themselves.

But power through it, and you have an app.

That’s exactly how scripting with Claude feels. It compliments you on how smart you are, gets you 90% of the way to the finish line quickly, and then tortures you with the last 10%. That, in a nutshell, is coding with AI, at least for anyone with limited development skills, like myself.

But the second and more interesting lesson from Maschwitz’s post is what it portends for apps in general. App Review rejected Drinking Buddy’s Blood Alcohol Level calculation on the basis of Section 1.4, the Physical Harm rule.

Maschwitz appealed and was rejected, even though other Blood Alcohol Level apps are available on the App Store. However, instead of pushing the rejection with App Review further, Maschwitz turned to Lovable, another AI app creation tool, which generates web apps. With screenshots from his rejected iOS app and a detailed spec in hand, Maschwitz turned Drinking Buddy into a progressive web app.

Maschwitz’s experience is a great example of what we covered on AppStories. App creation tools, whether they generate native apps or web apps, are evolving rapidly. And, while they can be frustrating to use at times, are limited in what they can produce, and don’t solve a myriad of problems like customer support that we detail on AppStories, they’re getting better at code quickly. Whether you’re building for yourself, like we are at MacStories, or to share your ideas with others, like Stu Maschwitz, change is coming to apps. Some AI-generated apps will be offered in galleries inside the tools that created them, others will be designed for the web to avoid App Review, and some will likely live as perpetual TestFlight betas or scripts sitting on just one person’s computer, but regardless of the medium, bringing your ideas to life with code has never been more possible.

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2025 App Store Award Winners Revealed

From a pool of 45 finalists, Apple has named 17 App Store Award winners comprised of apps and games across all of its platforms. This year’s App Store Award honors were presented to:

Apps

iPhone App of the YearTiimo from tiimo. 

iPad App of the YearDetail from Detail Technologies B.V. 

Mac App of the Year: Essayist from Essayist Software Inc. 

Apple Vision Pro App of the YearExplore POV by James Hustler.

Apple Watch App of the YearStrava from Strava, Inc. 

Apple TV App of the YearHBO Max from WarnerMedia Global Digital Services, LLC.

Games

iPhone Game of the YearPokémon TCG Pocket from The Pokemon Company. 

iPad Game of the YearDREDGE from Black Salt Games. 

Mac Game of the YearCyberpunk 2077: Ultimate Edition from CD PROJEKT S.A. 

Apple Vision Pro Game of the YearPorta Nubi by Michael Temper.

Apple Arcade Game of the YearWHAT THE CLASH? from Triband ApS.

Cultural Impact

Art of Fauna by Klemens Strasser

Chants of Sennaar from Playdigious

despelote from Panic, Inc.

Be My Eyes from Be My Eyes

Focus Friend by Hank Green from B-Tech Consulting Group LLC

StoryGraph from The StoryGraph

Tim Cook had this to say about the winners and their apps:

Every year, we’re inspired by the ways developers turn their best ideas into innovative experiences that enrich people’s lives. This year’s winners represent the creativity and excellence that define the App Store, and they demonstrate the meaningful impact that world-class apps and games have on people everywhere.

This year’s list of App Store winners is one of my favorites for a bunch of reasons. There are excellent games ranging from Art of Fauna by indie developer Klemens Strasser to Cyberpunk 2077 by CD PROJEKT S.A., as well as other great titles like despelote, which was published by our friends at Panic, Chants of Sennaar, and DREDGE, whose creators Federico and I interviewed at WWDC this year. There were other excellent apps, too, like Essayist, the academic-focused word processor.

Of course, my favorite app among the bunch is Detail, this year’s iPad App of the Year. Yes, I’m hopelessly biased because my son Finn is part of the team that built the app. But it’s also a great example of an app that lowers the barriers to creativity by leveraging Apple’s hardware in a unique way.

Congratulations to all of this year’s App Store Award winners. Of all the apps on the App Store, it’s quite an honor to be among the 17 apps recognized by Apple’s editorial team.

Finally, the year-end award season isn’t over. We’ll be presenting the 2025 MacStories Selects Awards later this month, so keep an eye out for more award-winning app coverage from us.