This Week's Sponsor:

Inoreader

Build your own newsfeed and cut through the noise


Posts tagged with "apps"

Pastebot 3 Doubles Down on Mac Clipboard Automation and Introduces Two New Business Models

Pastebot's Quick Menu.

Pastebot’s Quick Menu.

Tapbots has released Pastebot 3, a ground-up rewrite of the Mac clipboard manager that includes several powerful automation and customization options, along with two new pricing models.

Pastebot was already one of the Mac’s best clipboard utilities, capable of managing an extensive collection of copied text and images in multiple formats, PDFs, URLs, files, and HTML, along with metadata. The app can handle up to 1,500 clippings and features fast search, extensive customizable keyboard shortcuts, list and detail views of clipboard items, and iCloud sync between multiple Macs.

Read more


App Store Chaos

Kalley Huang, writing for The New York Times about apps written with the help of AI agents that are flooding the App Store:

But as with many things A.I., just because something is easy to build doesn’t mean people will use it. It is not clear if vibecoding is breathing new life into the App Store or just cluttering it.

Last year, the number of new apps released in the App Store grew 30 percent to about 600,000, according to estimates by Sensor Tower, an app analytics firm. In the first half of this year, new apps doubled to about 560,000.

Now, Sensor Tower metrics should always be taken with a grain of salt. They don’t have direct access to Apple’s sales data, so they’re extrapolating from incomplete data that they collect themselves. That said, I think it’s fair to take their numbers as broadly representative of sales trends over time, and the story they tell, as reported by Huang, is interesting.

Based on Sensor Tower’s numbers, the total number of App Store releases peaked in 2016 at 890,000, hit a low of 420,000 in 2022, and this year, is on pace to pass 2016’s peak by a healthy margin. But app releases don’t equate to downloads, let alone sales. According to Huang’s reporting, downloads increased 3% in 2025 and 2% in the first half of 2026, far lower than the growth of new releases.

All of this tracks closely with what we’ve seen at MacStories. One subtle trend I’d add is that whereas for years most developers contacted us before they released an app, a lot of new developers are doing so after their apps are on the App Store. I suspect what I’m seeing is a new generation of developers learning the hard discoverability lessons of the App Store for the first time because when I check out these apps, they rarely have any App Store reviews.

The upshot of all these statistics and trends is App Store chaos of a magnitude that we haven’t seen in a long time. It’s a little like the App Store gold rush of the early days, but without the gold. Discoverability has gone from bad to worse, and the supply of apps is off the charts compared to the demand. With download numbers barely creeping up, the flood of new apps is making selling on the App Store harder for everyone.

Yet, it’s exactly this sort of chaotic disruption that leads to exciting new apps. And, it’s tools like Codex and Claude Code that empower and democratize app development, allowing people who would never have built an app to see their ideas become a reality. Those are things I love to see.

There’s no doubt that the App Store is out of whack thanks to agent-assisted coding, but like any market it will find its equilibrium again. In the meantime, it’s never been a better time to be a fan of apps because while a lot of those record numbers are comprised of mediocre apps, there are hidden gems, and we’re on the hunt for them.

Permalink

TestFlight: One Step Forward, Two Steps Back

I test a lot of apps, so I have strong opinions about TestFlight. However I usually keep those opinions to myself because despite the fact that it’s critical to my work, TestFlight wasn’t built for app reviewers. Most people haven’t accumulated hundreds of active and inactive betas in the app like I have, and for them, TestFlight is probably fine. However, for me, TestFlight is a constant source of frustration.

So, you can imagine my excitement when I read a post by Zac Hall at 9to5Mac that a search field had been added to TestFlight. “Finally,” I thought to myself. I stopped what I was doing and updated the app immediately. After all, search was my number one request for TestFlight back in 2024.

An apostrophe gets you the top spot in Apple's new alphabetical TestFlight list.

An apostrophe gets you the top spot in Apple’s new alphabetical TestFlight list.

That 2024 wishlist was published in the wake of a bad stretch the app had beginning in 2023. At the time, TestFlight was plagued by laggy performance if you were on a lot of betas. To Apple’s credit, they fixed the performance issues, though the issues have begun to creep back into recent releases. Still, the past couple of years as a TestFlight user have been fine despite all the ways the app could be made better for users.

When the TestFlight update finished installing, I eagerly opened it on my Mac and then my iPhone. Sure enough, there was the search field at long last. Lists practically beg for a search field, and finally someone at Apple added one, and to whoever built that feature, a huge thanks from me and the MacStories team.

Unfortunately, this story comes with one very big “but.” Previously, TestFlight betas were listed in reverse chronological order, which I liked. The newer beta releases were at the top of the list and the older ones that were on the verge of being replaced by an App Store release were at the bottom, along with expired betas, a list that I never really understood the purpose of.

Well, those expired betas are now scattered among the active TestFlight betas in an alphabetical list and it seems that the expired beta list has been expanded to include every single beta I’ve ever been a part of. I did a rough count and for me that’s nearly 800 app listings. As you can imagine, the active betas in that list are few and far between. Search helps, but scrolling is no longer an option.

The live betas are few and far between when mixed with betas gone by.

The live betas are few and far between when mixed with betas gone by.

I get that this is a very “me and a few of my friends” problem, and search does help, but it’s not enough. The active to inactive beta ratio is so bad that few iPhone screens include more than two or three active betas. So here’s my proposal:

  • Add a toggle in TestFlight’s settings that hides inactive betas.

That’s it, that would make all the difference in the world. I’d love to have the reverse chronological ordering back, a performance tune-up, and the other things I wished for back in 2024, but I’ll live with hiding all the noise from my beta list.


Apple Updates Creator Studio Apps

Source: Apple.

Source: Apple.

Today, Apple released an update to its Creator Studio subscription with new features across many of the suite’s apps.

Pixelmator Pro now integrates more deeply with Creator Studio’s other apps. While working in Keynote, Pages, and Numbers, you can open an image directly in Pixelmator Pro, edit it, and save the changes back to the source app’s document. On the Mac, Final Cut Pro can now send individual frames to Pixelmator Pro, making thumbnail creation simpler.

Final Cut Pro is also adding a set of Creator Themes with multiple aspect ratios, dynamic titles, and customizable backgrounds. Plus, users now have more control over the design of captions generated on-device using AI. On the Mac, Auto Mask lets you isolate certain parts of footage for editing, and Match Color reproduces colors more accurately.

Source: Apple.

Source: Apple.

For Logic Pro users, today’s update includes improvements to Chord ID, a new Producer Project from Khris Riddick-Tynes, a new sound pack, and an expansion of Beat Breaker.

Final Cut Camera for the iPhone and iPad has been updated with support for Clean HDMI Out, more flexible ProRes support, and disabling of digital zoom. Motion now supports vector graphics, and Compressor gains Vision Pro features, while Freeform gains shape creation, opening images in Pixelmator Pro, a Dark Mode, folders, and drawing on the Mac. Plus, Pages, Keynote, and Numbers each added a handful of new features.

Creator Studio debuted just six months ago, so it’s good to see it already being updated with meaningful features. Creator Studio costs $12.99/month or $129/year. More information is available in Apple’s press release here.


MacStories Setups Update: Batteries, Chargers, E-Ink Note-Taking, and Videogames

It’s beta season, which is as good an excuse as any to mix up our setups with new gadgets and apps. Between travel, preparing for our OS review research and writing sprint, and revisiting Apple system apps, the past few months have resulted in changes to our setups.

Summer travel means batteries to charge our gear and chargers to charge those batteries. It’s a trend that was clearly on our minds as Federico and I planned our trips to WWDC. Federico added a 20,100mAh Anker Prime Power Bank and an Anker Nano Power Bank, going both big and small for his long flight to California, while I added a beefy Belkin UltraCharge Pro battery with a 25,000mAh capacity and a Belkin USB-C 140W Y Cable. I also added a compact Belkin GaN 70W Charging Station for charging on my balcony over the summer and an Anker Nano Power Strip with Desk Clamp, which has been a great way to keep outlets and USB ports within reach but out of the way.

The remainder of our setups are an eclectic mix of gadgets. Federico fell in love with the Legion Go 2 all over again, swapped his iPhone Air for an iPhone 17 Pro, and added a pair of AirPods Max 2 to his gear.

I'm working on a research system for the reMarkable Paper Pure.

I’m working on a research system for the reMarkable Paper Pure.

The biggest change to my setup is my most recent: the reMarkable Paper Pure, an e-ink note-taking and reading tablet that I plan to review soon. Preorders just started shipping, and reMarkable sent me a review unit that I plan to incorporate into my research setup through a series of scripts and native apps. The apps will allow me to send articles, PDFs, writing drafts, and more to the Paper Pure and extract handwritten notes as text back into my research setup. It’s been a lot of fun to build and will be the subject of an upcoming Mac Hacks story for Club MacStories members.

The Anbernic RG Rotate and [Logitech Mobi Fold mouse](https://www.logitech.com/en-us/shop/p/mobi-fold-mouse?utm_source=Google&utm_medium=Paid-Search&utm_campaign=DEPT_FY27_Q1_USA_LO_B2C_Always-on-PWS-Base-Plan_Google_CVR_na&gclsrc=aw.ds&gad_source=1&gad_campaignid=21340350467&gbraid=0AAAAADDQ2OzdDNcFdi-Lo_HheSldaUroA&gclid=Cj0KCQjwrs7RBhDuARIsAIVfBD3p1kWAwdT-HsVtSTAXi5ft1ed_eOnGUePe8JMa3SuTOHUGFkO6rKsaAsLjEALw_wcB), which is also featured on [the Setups page](https://www.macstories.net/setups/).

The Anbernic RG Rotate and Logitech Mobi Fold mouse, which is also featured on the Setups page.

On the fun side of things, I’ve been enjoying the Anbernic RG Rotate Android handheld a lot. It has a screen that rotates around one corner to reveal gaming controls. The device, which we covered in a couple of recent NPC episodes, has been a lot of fun to take with me everywhere I go for a quick fix of my favorite retro games. I also added the Mobapad M12 HD to my extensive collection of controllers. I only received the M12 HD a couple of days ago, but it was immediately more comfortable to use than the Switch 2 Joy-Con it replaces.

That’s a wrap for this installment of the Setups update. Be sure to keep an eye on the MacStories Deals Bluesky and Mastodon accounts. Amazon Prime Day is next week, and there are already some great deals on our favorite gear linked on the Setups page, so browse around and get in touch on social media if you have any questions about our setups.


2026 Apple Design Awards Winners Announced

With WWDC right around the corner, Apple has revealed the winners of the annual Apple Design Awards. The Awards are given to an app and game from a pool of 36 finalists in the following categories:

  • Delight and Fun
  • Inclusivity
  • Innovation
  • Interaction
  • Social Impact
  • Visuals and Graphics

The pool of finalists was especially strong this year, but just one app and game is chosen for each category, and here’s what Apple picked:

Delight and Fun

Is This Seat Taken?

Is This Seat Taken?

Appgrug
Developer: Ocho (Netherlands)

grug is a playful way to discover and embrace daily wisdom. The affirmation app provides a delightful way to read daily neolithic grunts. With just a simple idea, each prompt is thoughtfully delivered to offer users a small but meaningful moment of reflection.

GameIs This Seat Taken?
Developer: Poti Poti Studio (Spain)

Is This Seat Taken? is a fun way to experience and solve tricky logic puzzles. The cartoon-style game provides entertaining scenarios, helping players navigate the quirkiness of public transit. Playful interactive elements within the game create a sense of charm to support users in enjoying an unhurried ride, one seat at a time.

Read more


OpenAI Bets Big on Building an Everything App

OpenAI is making a big bet. One as old as time – at least time as measured by the course of app history. Having abandoned Sora and SmutGPT, the company has put all of its chips on an everything app, raising $122 billion to build it and fund its other operations.

If you listen to AppStories, you know this is a topic that goes back to our earliest episodes. Everything apps, known more commonly these days as superapps, have beguiled companies big and small forever. The temptation of “what if we stuffed so much in our app that nobody would leave” is hard to resist, but often fails. Just ask Mark Zuckerberg.

OpenAI is up front about its ambitions:

As models become more capable, the limiting factor shifts from intelligence to usability. Users do not want disconnected tools. They want a single system that can understand intent, take action, and operate across applications, data, and workflows. Our superapp will bring together ChatGPT, Codex, browsing, and our broader agentic capabilities into one agent-first experience.

Maybe. Look, I think AI is one of the most significant innovations of my lifetime, but for my money, I also think this a classic example of the mismatch between what users sometimes say they want and what companies want to hear.

However, I’m willing to entertain the idea that AI might be different. After all, it’s closer to a natural language OS than your typical productivity app in just enough ways that it may just work as a sort of super-layer that sits on top of “real” OSes like macOS, Windows, iOS, and Android.

Part of what OpenAI is imagining is straight out of the iOS playbook:

Our consumer scale becomes the front door for enterprise usage, as familiarity in daily life drives adoption at work.

I remember when my old law firm finally caved and swapped Blackberries for the iPhone its employees were demanding. So, it’s not unprecedented that consumer demand can drive enterprise adoption, but historically, it’s rare.

And, while I agree with OpenAI that “Moments like this do not come often,” its comparison of its product to electricity and highways strikes me as a bit much. Will the app that OpenAI is imagining be something that will fundamentally reshape your life or will it be just another thing that competes for your attention, like TikTok? That’s the $122 billion bet OpenAI is making, and based on my experience with everything apps, I’ll take the other side of that bet.

Permalink

Apple Overhauls App Store Connect

Source: Apple.

Source: Apple.

Overnight, Apple rolled out a big update to App Store Connect with new sales and analytics tools for developers. App Store Connect is the online portal that developers use to manage everything related to selling apps from TestFlight betas, to managing their App Store listings and tracking sales data and analytics.

It’s that last piece that was overhauled with this release. In fact, Apple’s post on its developer site says there are over 100 new metrics developers can use to measure the performance of their apps, all of which have been designed in a privacy-first way to protect users.

Source: Apple.

Source: Apple.

The granularity is impressive. For example, developers can track where their sales are coming from, including search, App Store browsing, web sources, and more. Conversion rates are a big part of the analytics, allowing developers to see how many people have seen their apps on the Store and downloaded them, breaking down first-time downloads and re-downloads. Analytics also tie into App Store features like In-App Events, custom product pages, and developer marketing efforts across a multitude of channels using campaign links. There’s a lot more, including metrics that track app pre-orders, user engagement and retention, and good old-fashioned sales data sliced and diced to allow developers to better understand the sources of their income.

And that’s really just the tip of the iceberg of what has changed in App Store Connect. So if you’re a developer, it’s worth spending some time with your app data and reading the new guide Apple published that covers it all.

Some data reported in App Store Connect is being deprecated later this year and next.

Some data reported in App Store Connect is being deprecated later this year and next.

Since the changes rolled out, a couple of concerns I’ve seen expressed online are that there will no longer be a single place to view the aggregate performance of multiple apps and that the new default reporting period is three months. Those concerns are well founded. The changes are organized on an app-by-app basis, and as Apple says in a banner on App Store Connect, the Dashboards in the Trends section of Connect and related reports where that data was available are being deprecated later this year and next. So, while the data Apple offers is deep for each app, the aggregate data falls short by not providing a birds-eye view of a developer’s entire app catalog.

For what it’s worth, Apple is aware of the feedback regarding cross-app reporting. Also, the shorter sales reporting periods, such as the past 24 hours and seven days, are still available, but they’re less visible because three months is the new default.

This is a big update to App Store Connect that will take developers time to get used to, but it’s also a welcome change that provides meaningful new insights into App Store performance. I expect that there will be more areas where the changes fall short of developers’ expectations. However, it’s also clear to me that Apple has heard the early feedback, so I wouldn’t be surprised if adjustments are made in the future. On balance, though, I think the changes give developers valuable new ways to think about and manage their businesses across the increasingly competitive app landscape, which is welcome.


Apple Schedules WWDC 2026 for June 8–12 Along with a Special Event at Apple Park

WWDC26 will be held from June 8–12 this year and include both an online and in-person event that will provide a limited number of developers the opportunity to watch the keynote at Apple Park, meet with Apple engineers, and take part in other activities. Details on eligibility and how to apply to attend WWDC can be found on the Apple Developer site and app.

In a press release issued by Apple today, Susan Prescott, the company’s Vice President of Worldwide Developer Relations and Enterprise and Education Marketing, said:

“WWDC is one of the most exciting times for us at Apple because it’s a chance for our incredible global developer community to come together for an electrifying week that celebrates technology, innovation, and collaboration,” said Susan Prescott, Apple’s vice president of Worldwide Developer Relations. “We can’t wait to see many of you online and in person for what is sure to be one of our best WWDC events yet.”

Although Apple hasn’t said so specifically, those not attending in person will undoubtedly be able to stream the WWDC keynote and Platforms State of the Union, watch dozens of videos explaining the new technologies being introduced later in the year, and meet with Apple engineers for online Q&A sessions.

As always, I’m excited for WWDC. I haven’t missed one since I first started attending in 2013, and I’m not going to start this year. It’s a time to catch up with family in the area, get together with developers and media people I rarely see in person, and meet new people, too. Despite the event being smaller than when it was held in San Francisco and San Jose, it’s still energizing to get together with others who are as excited as I am for what Apple has in store for its OSes in the fall.

Of course, MacStories readers can expect the same kind of comprehensive WWDC coverage we deliver every year. We’ll have extensive coverage on MacStories, AppStories, and MacStories Unwind that will extend to Club MacStories too.