Posts tagged with "apps"

Jungle Shot 11 Music Videos in Four Days with Apple Creator Studio

Source: [Apple](https://apps.apple.com/us/story/id6788556021).

Source: Apple.

Today, Jungle released their fifth studio album, Sunshine. Alongside the release, Apple published a look at how the band used Apple Creator Studio to film 11 music videos in just four days, an impressive feat no matter the technology used.


Source:
Apple.

The band’s toolbox included Logic Pro, Final Cut Pro, and Pixelmator Pro to capture the series of signature one-shot take videos. According to the App Store feature on the band’s process, Logic Pro was where the entire album was produced. The app’s Varispeed feature was also used to shift the tempo of songs while maintaining pitch as they shot the videos.

Final Cut Pro’s Magnetic Mask was used to composite footage quickly. Jungle’s Tom McFarland told Apple:

Final Cut Pro is like a magic sword. There’s one shot for the track ‘Romeo II,’ where the camera accidentally caught some of the lighting rig. With five clicks, the editor was able to paint it out. It just automatically knows.

Pixelmator Pro on the iPad with an Apple Pencil and Mac enabled the band’s team to add artwork and posters to the final product, too.

But of all the quotes from the band, J Lloyd’s comment really struck a chord with me:

We didn’t have to worry about the tech. We could just focus on getting the design right. I could pick up the iPad between takes and keep sketching on Pixelmator Pro, and it all just worked.

I love apps, or I wouldn’t write about them every day, but what I love even more is the creativity they enable. Getting a glimpse of how one of my favorite bands uses some of the same tools I do was a treat.


Raising the Gates Is Not the Way to Improve the App Store

Jeff Johnson has a knack for finding spam on the App Store. Yesterday it was review spam, and today it’s app submission spam. In a post where he called out an individual for releasing 41 apps, and presumably contributing to slow app review times, Johnson proposed a solution:

…bring back Apple Developer Program tiers and review app updates post-release for proven developers. Why should Marco Arment go into the same App Store review queue as AI slop? Does that make any sense for developers, for Apple users, or for Apple? Is there no way for developers to earn Apple’s trust, no matter how long they’ve been in the App Store, no matter how famous or beloved? Should professional software developers whose livelihood depends on the App Store go into the same review queue as hobbyists? Speaking for myself, I would be willing to pay a much higher developer program fee for improved service, including a separate review queue. I suspect that a much higher developer program fee might also deter scams and AI slop, typically looking for a fast, easy buck.

I’ve heard versions of this argument since before the App Store first opened its doors, and it’s never sat well with me. Maybe that’s because when I first heard someone argue that established developers or the ones who could afford it should get preferential treatment, I was an unknown hobbyist learning Objective-C and trying to build an app myself. It struck me as gatekeeping then, and it still does today.

There’s no doubt that there is spam on the App Store, but the way to remove it is to target the spammers, not new developers, students, and hobbyists looking to build their ideas. I know that being an indie developer isn’t an easy way to make a living, but erecting barriers to submitting apps is the surest way to starve Apple platforms of fresh, innovative ideas. That hurts everyone from users who would have fewer choices to the established developers who would find themselves writing apps for a stagnant platform.

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The Utility App Flood Won’t Last

The App Store is evolving at a breakneck pace not seen since its earliest days. We saw the first glimmers of what was to come early in 2025, but it wasn’t until late last year that the tsunami of apps developed with the help of AI agents really took hold.

Since then, veteran developers are releasing new apps and updating existing ones faster than ever, and new developers are releasing their first apps in droves. Today, supply is dramatically up, demand is flat, and quality is seemingly simultaneously up and down, depending on where you look.

How these forces play out long-term is anyone’s guess, but it’s worth examining because, just as Federico’s link to Bryan Irace’s post about agentic coding tools foreshadowed the rise of tools like Codex and Claude Code, today’s trends are sparks that have the potential to become tomorrow’s App Store wildfires or simply fizzle out.

Utility apps are on the front lines of this change. The TechCrunch story I linked in April picked up on this trend:

Another interesting tidbit from Appfigures is that the Utilities app category moved up the top five chart.

If anything, the trend has accelerated in the months since.

It’s not surprising at all that utility apps have taken off. They’ve been a staple of new developers since long before agents came along. That’s because many are UI wrappers around command line tools. That isn’t a knock against the developers of those apps; most users don’t want to open Terminal to convert a video or audio file to another format using ffmpeg, for example. By building a great UI around command line tools, developers have made them far easier to use.

However, the relative simplicity and narrow scope of many utility apps have made them a natural fit for AI agents, too. That’s why the App Store (and my inbox) is deluged with Mac menu bar and single-screen iPhone and iPad utility apps.

On the one hand, the abundance of utilities has been great for users. More choice means you’re more likely to find the app that perfectly fits your needs.

On the other hand, though, I don’t think what’s happening in the category is sustainable and expect to see it dramatically shift again in the coming months. As we’ve seen from reporting by The New York Times, app supply is outstripping demand by orders of magnitude, which will drive down prices. That alone is likely to cause the utility app market to shrink. But there’s more to it than that.

Remember, the demand shifts that The New York Times reported, based on Sensor Tower numbers, are for the entire App Store, where download numbers have grown 2-3% this year and last. I expect utility downloads to actually shrink in the coming months – again, because of agents. Utilities, especially simple ones, are exactly the sorts of apps that are becoming trivially easy for power users – the very users these utilities are made for – to create themselves. From frontier labs‘ model improvements to a growing number of app-building tools from those same labs and third parties, it’s never been easier to build a web or native app yourself.

And although I agree with people, like Nilay Patel, who say the notion that everyone will build their own software is overblown, the utility market is different. Your average person is not downloading apps to adjust the frame rate and file format of a video or downloading YouTube videos to watch later. But those are exactly the sort of things that people who are using agents are doing with them, whether they’re having an agent do those things directly via a command line tool in an app like Codex or Claude Code or building an app to do the same thing. That’s going to put even more pressure on the category.

That said, I think there will always be a cohort of users who would rather pay for an app than build it themselves, so I’m not predicting the demise of utilities in general – just the end of today’s frothy market. I also think there remains a place for simple utilities that solve hard problems with clever solutions. Not every utility is a UI wrapper for a terminal command. Plenty of apps feature original solutions or thoughtful and unconventional remixes of disparate tools.

Utilities aren’t going away, but just like other App Store deluges, the trend will recede. It’s just that this time, it’s likely to flip faster than usual.


Indie App Sales Event Begins Today with Over 200 Apps

Matt Corey, the maker of Bills to Budget and Signals, has organized indie developers for a big sale that runs from July 28 - 30. The sale includes over 200 apps that will be offered at a discount through Thursday. The list is too long to publish here, but it includes many apps we’ve covered here on MacStories and on Club MacStories in the past, including:

There are a lot of great deals, with many apps discounted 50% or more. What’s listed above is a small fraction of the participating apps, so be sure to visit Indie App Salesand support these great indie apps.


Pastebot 3 Doubles Down on Mac Clipboard Automation and Introduces Two New Business Models

Pastebot's Quick Menu.

Pastebot’s Quick Menu.

Tapbots has released Pastebot 3, a ground-up rewrite of the Mac clipboard manager that includes several powerful automation and customization options, along with two new pricing models.

Pastebot was already one of the Mac’s best clipboard utilities, capable of managing an extensive collection of copied text and images in multiple formats, PDFs, URLs, files, and HTML, along with metadata. The app can handle up to 1,500 clippings and features fast search, extensive customizable keyboard shortcuts, list and detail views of clipboard items, and iCloud sync between multiple Macs.

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App Store Chaos

Kalley Huang, writing for The New York Times about apps written with the help of AI agents that are flooding the App Store:

But as with many things A.I., just because something is easy to build doesn’t mean people will use it. It is not clear if vibecoding is breathing new life into the App Store or just cluttering it.

Last year, the number of new apps released in the App Store grew 30 percent to about 600,000, according to estimates by Sensor Tower, an app analytics firm. In the first half of this year, new apps doubled to about 560,000.

Now, Sensor Tower metrics should always be taken with a grain of salt. They don’t have direct access to Apple’s sales data, so they’re extrapolating from incomplete data that they collect themselves. That said, I think it’s fair to take their numbers as broadly representative of sales trends over time, and the story they tell, as reported by Huang, is interesting.

Based on Sensor Tower’s numbers, the total number of App Store releases peaked in 2016 at 890,000, hit a low of 420,000 in 2022, and this year, is on pace to pass 2016’s peak by a healthy margin. But app releases don’t equate to downloads, let alone sales. According to Huang’s reporting, downloads increased 3% in 2025 and 2% in the first half of 2026, far lower than the growth of new releases.

All of this tracks closely with what we’ve seen at MacStories. One subtle trend I’d add is that whereas for years most developers contacted us before they released an app, a lot of new developers are doing so after their apps are on the App Store. I suspect what I’m seeing is a new generation of developers learning the hard discoverability lessons of the App Store for the first time because when I check out these apps, they rarely have any App Store reviews.

The upshot of all these statistics and trends is App Store chaos of a magnitude that we haven’t seen in a long time. It’s a little like the App Store gold rush of the early days, but without the gold. Discoverability has gone from bad to worse, and the supply of apps is off the charts compared to the demand. With download numbers barely creeping up, the flood of new apps is making selling on the App Store harder for everyone.

Yet, it’s exactly this sort of chaotic disruption that leads to exciting new apps. And, it’s tools like Codex and Claude Code that empower and democratize app development, allowing people who would never have built an app to see their ideas become a reality. Those are things I love to see.

There’s no doubt that the App Store is out of whack thanks to agent-assisted coding, but like any market it will find its equilibrium again. In the meantime, it’s never been a better time to be a fan of apps because while a lot of those record numbers are comprised of mediocre apps, there are hidden gems, and we’re on the hunt for them.

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TestFlight: One Step Forward, Two Steps Back

I test a lot of apps, so I have strong opinions about TestFlight. However I usually keep those opinions to myself because despite the fact that it’s critical to my work, TestFlight wasn’t built for app reviewers. Most people haven’t accumulated hundreds of active and inactive betas in the app like I have, and for them, TestFlight is probably fine. However, for me, TestFlight is a constant source of frustration.

So, you can imagine my excitement when I read a post by Zac Hall at 9to5Mac that a search field had been added to TestFlight. “Finally,” I thought to myself. I stopped what I was doing and updated the app immediately. After all, search was my number one request for TestFlight back in 2024.

An apostrophe gets you the top spot in Apple's new alphabetical TestFlight list.

An apostrophe gets you the top spot in Apple’s new alphabetical TestFlight list.

That 2024 wishlist was published in the wake of a bad stretch the app had beginning in 2023. At the time, TestFlight was plagued by laggy performance if you were on a lot of betas. To Apple’s credit, they fixed the performance issues, though the issues have begun to creep back into recent releases. Still, the past couple of years as a TestFlight user have been fine despite all the ways the app could be made better for users.

When the TestFlight update finished installing, I eagerly opened it on my Mac and then my iPhone. Sure enough, there was the search field at long last. Lists practically beg for a search field, and finally someone at Apple added one, and to whoever built that feature, a huge thanks from me and the MacStories team.

Unfortunately, this story comes with one very big “but.” Previously, TestFlight betas were listed in reverse chronological order, which I liked. The newer beta releases were at the top of the list and the older ones that were on the verge of being replaced by an App Store release were at the bottom, along with expired betas, a list that I never really understood the purpose of.

Well, those expired betas are now scattered among the active TestFlight betas in an alphabetical list and it seems that the expired beta list has been expanded to include every single beta I’ve ever been a part of. I did a rough count and for me that’s nearly 800 app listings. As you can imagine, the active betas in that list are few and far between. Search helps, but scrolling is no longer an option.

The live betas are few and far between when mixed with betas gone by.

The live betas are few and far between when mixed with betas gone by.

I get that this is a very “me and a few of my friends” problem, and search does help, but it’s not enough. The active to inactive beta ratio is so bad that few iPhone screens include more than two or three active betas. So here’s my proposal:

  • Add a toggle in TestFlight’s settings that hides inactive betas.

That’s it, that would make all the difference in the world. I’d love to have the reverse chronological ordering back, a performance tune-up, and the other things I wished for back in 2024, but I’ll live with hiding all the noise from my beta list.


Apple Updates Creator Studio Apps

Source: Apple.

Source: Apple.

Today, Apple released an update to its Creator Studio subscription with new features across many of the suite’s apps.

Pixelmator Pro now integrates more deeply with Creator Studio’s other apps. While working in Keynote, Pages, and Numbers, you can open an image directly in Pixelmator Pro, edit it, and save the changes back to the source app’s document. On the Mac, Final Cut Pro can now send individual frames to Pixelmator Pro, making thumbnail creation simpler.

Final Cut Pro is also adding a set of Creator Themes with multiple aspect ratios, dynamic titles, and customizable backgrounds. Plus, users now have more control over the design of captions generated on-device using AI. On the Mac, Auto Mask lets you isolate certain parts of footage for editing, and Match Color reproduces colors more accurately.

Source: Apple.

Source: Apple.

For Logic Pro users, today’s update includes improvements to Chord ID, a new Producer Project from Khris Riddick-Tynes, a new sound pack, and an expansion of Beat Breaker.

Final Cut Camera for the iPhone and iPad has been updated with support for Clean HDMI Out, more flexible ProRes support, and disabling of digital zoom. Motion now supports vector graphics, and Compressor gains Vision Pro features, while Freeform gains shape creation, opening images in Pixelmator Pro, a Dark Mode, folders, and drawing on the Mac. Plus, Pages, Keynote, and Numbers each added a handful of new features.

Creator Studio debuted just six months ago, so it’s good to see it already being updated with meaningful features. Creator Studio costs $12.99/month or $129/year. More information is available in Apple’s press release here.


MacStories Setups Update: Batteries, Chargers, E-Ink Note-Taking, and Videogames

It’s beta season, which is as good an excuse as any to mix up our setups with new gadgets and apps. Between travel, preparing for our OS review research and writing sprint, and revisiting Apple system apps, the past few months have resulted in changes to our setups.

Summer travel means batteries to charge our gear and chargers to charge those batteries. It’s a trend that was clearly on our minds as Federico and I planned our trips to WWDC. Federico added a 20,100mAh Anker Prime Power Bank and an Anker Nano Power Bank, going both big and small for his long flight to California, while I added a beefy Belkin UltraCharge Pro battery with a 25,000mAh capacity and a Belkin USB-C 140W Y Cable. I also added a compact Belkin GaN 70W Charging Station for charging on my balcony over the summer and an Anker Nano Power Strip with Desk Clamp, which has been a great way to keep outlets and USB ports within reach but out of the way.

The remainder of our setups are an eclectic mix of gadgets. Federico fell in love with the Legion Go 2 all over again, swapped his iPhone Air for an iPhone 17 Pro, and added a pair of AirPods Max 2 to his gear.

I'm working on a research system for the reMarkable Paper Pure.

I’m working on a research system for the reMarkable Paper Pure.

The biggest change to my setup is my most recent: the reMarkable Paper Pure, an e-ink note-taking and reading tablet that I plan to review soon. Preorders just started shipping, and reMarkable sent me a review unit that I plan to incorporate into my research setup through a series of scripts and native apps. The apps will allow me to send articles, PDFs, writing drafts, and more to the Paper Pure and extract handwritten notes as text back into my research setup. It’s been a lot of fun to build and will be the subject of an upcoming Mac Hacks story for Club MacStories members.

The Anbernic RG Rotate and [Logitech Mobi Fold mouse](https://www.logitech.com/en-us/shop/p/mobi-fold-mouse?utm_source=Google&utm_medium=Paid-Search&utm_campaign=DEPT_FY27_Q1_USA_LO_B2C_Always-on-PWS-Base-Plan_Google_CVR_na&gclsrc=aw.ds&gad_source=1&gad_campaignid=21340350467&gbraid=0AAAAADDQ2OzdDNcFdi-Lo_HheSldaUroA&gclid=Cj0KCQjwrs7RBhDuARIsAIVfBD3p1kWAwdT-HsVtSTAXi5ft1ed_eOnGUePe8JMa3SuTOHUGFkO6rKsaAsLjEALw_wcB), which is also featured on [the Setups page](https://www.macstories.net/setups/).

The Anbernic RG Rotate and Logitech Mobi Fold mouse, which is also featured on the Setups page.

On the fun side of things, I’ve been enjoying the Anbernic RG Rotate Android handheld a lot. It has a screen that rotates around one corner to reveal gaming controls. The device, which we covered in a couple of recent NPC episodes, has been a lot of fun to take with me everywhere I go for a quick fix of my favorite retro games. I also added the Mobapad M12 HD to my extensive collection of controllers. I only received the M12 HD a couple of days ago, but it was immediately more comfortable to use than the Switch 2 Joy-Con it replaces.

That’s a wrap for this installment of the Setups update. Be sure to keep an eye on the MacStories Deals Bluesky and Mastodon accounts. Amazon Prime Day is next week, and there are already some great deals on our favorite gear linked on the Setups page, so browse around and get in touch on social media if you have any questions about our setups.