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Posts tagged with "apple"

iWatch Potential

iWatch Potential

Bruce “Tog” Tognazzini, Apple employee #66 and founder of the Human Interface Group, has published a great post on the potential of the “iWatch” – a so-called smartwatch Apple could release in the near future (via MG Siegler). While I haven’t been exactly excited by the features offered by current smartwatches – namely, the Pebble and other Bluetooth-based watches – the possibilities explored by Bruce made me think about a future ecosystem where, essentially, the iPhone will “think” in the background and the iWatch will “talk” directly to us. I believe that having bulky smartwatches with high-end CPUs won’t be nearly as important as ensuring a reliable, constant connection between lightweight wearable devices and the “real” computers in our pocket – smartphones.

The entire post is worth a read, so I’ll just highlight a specific paragraph about health tracking:

Having the watch facilitate a basic test like blood pressure monitoring would be a god-send, but probably at prohibitive cost in dollars, size, and energy. However, people will write apps that will carry out other medical tests that will end up surprising us, such as tests for early detection of tremor, etc. The watch could also act as a store-and-forward data collector for other more specialized devices, cutting back the cost of specialized sensors that would then need be little more than a sensor, a Blue Tooth chip, and a battery. Because the watch is always with us, it will be able to deliver a long-term data stream, rather than a limited snapshot, providing insight often missing from tests administered in a doctor’s office.

Dealing with all sorts of blood, temperature, and pressure tests on a regular basis, I can tell you that data sets that span weeks and months – building “archives” of a patient with graphs and charts, for instance – has, nowadays, too much friction. Monitoring blood pressure is still done with dedicated devices that most people don’t know how to operate. But imagine accurate, industry-certified, low-energy sensors capable of monitoring this kind of data and sending it back automatically to an iPhone for further processing, and you can see how friction could be removed while a) making people’s lives better and b) building data sets that don’t require any user input (you’d be surprised to know how much data can be extrapolated from the combination of “simple” tests like blood pressure monitoring and body temperature).

The health aspect of a possible “iWatch” is just a side of a device that Apple may or may not release any time soon. While I’m not sure about some of the ideas proposed by Bruce (passcode locks seem overly complex when the devices themselves could have biometric scanners built-in; Siri conversations in public still feel awkward and the service is far from responsive, especially on 3G), I believe others are definitley in the realm of technologically feasible and actually beneficial to the users (and Apple). Imagine crowdsourced data from the iWatch when applied to Maps or the iWatch being able to “tell us” about upcoming appointments or reminders when we’re driving so we won’t have to reach out to an iPhone (combine iWatch vibrations and “always-on” display with Siri Eyes Free and you get the idea).

As our iPhones grow more powerful and connected on each generation, I like to think that, in a not-so distant future, some of that power will be used to compute data from wearable devices that have a more direct connection to us and the world around us.

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The Larger iPhone

The Larger iPhone

Marco Arment has posted some mockups of what a larger, 4.94-inch iPhone may look like:

The theory is easy to understand: perform John Gruber’s Mini-predicting math backwards. The iPad Mini uses iPhone 3GS-density screens at iPad resolution. What if an iPhone Plus used Retina iPad screens with iPhone 5 resolution, keeping the rest of the design sized like an iPhone 5?

Later in the post:

An iPhone Plus almost as big as a Galaxy Note isn’t ideal for many people, but it doesn’t need to be quite that large to accommodate a 4.94” screen. It’s clear that other manufacturers have found designs and techniques to make larger-screened phones require smaller bezels. Apple could achieve similar results and shrink the “forehead” and “chin” even further, limited primarily by the size of the Home button and the desire to keep the forehead and chin equal height.

Max Rudberg proposed the same concept in early January:

This way, Apple would enter the “phablet” market2. There is obviously such a market, likely people who figure they can get something in between a phone and a tablet instead of having two separate devices. If they can enter a new market segment this easily, why shouldn’t they?

MacStories readers know that one-handed operation of an iPhone is a big deal for me. I don’t think I would be able to use a larger-than-iPhone-5 device comfortably with one hand; judging from my past (and brief) experiences with the Samsung Galaxy Note and S III, I would say an iPhone such as the one Photoshopped by Marco is not for me.

However, the point I’ve made in the past on Twitter still holds true: there’s a market of consumers who like smartphones with bigger screens. Now, Apple and Samsung are two profoundly different companies also in the way they spend advertising dollars. From what I see here in Italy, I can say Samsung’s marketing push for the Galaxy line-up has been huge, and it’s clear how the company’s handset business is growing. These days, when I’m not seeing an iPhone, I’m seeing a Galaxy device.

The question is whether those Samsung devices could have been iPhones sold by Apple. Is Samsung selling Galaxies because the carriers have an interest in pushing those more to consumers? Are people buying Galaxies because they “hate” Apple? Is Samsung doing well thanks to advertising? Or could it be that some people actually like the idea of a bigger smartphone that’s not a tablet or a computer?

I don’t know the answer, but I’m fairly certain these are questions folks at Apple are asking themselves too. So I’m going to relay the same example again: several friends of mine told me how they ended up choosing a Galaxy Note (which to me looks ridiculously huge) because it allowed them to comfortably “watch movies” and “read” in a screen bigger than an iPhone, bought on contract and therefore “virtually” cheaper than a MacBook. The reason they were not using a computer to do those tasks? They just didn’t want to anymore.

Like I said, I don’t know if the rumors are true, I don’t know if there’s an Apple market for iPhones in between an iPhone 5 and iPad mini, and I don’t think I’d buy one. But if I were to buy that theory, I’d say Marco’s ideas make sense.

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The Untapped Potential Of Dual Screen AirPlay Games & Apps

What do you know about Dual Screen AirPlay games? Chances are, you don’t know much about it and might not even know what on earth I’m talking about. It’s a feature of AirPlay - the protocol that allows iOS devices to stream audio and video to an Apple TV. More specifically, Dual Screen AirPlay is the ability for app developers to use a connected Apple TV as a secondary screen, displaying different content on the TV as to what is on the iOS device. In theory it’s an awesome feature that has significant potential. In reality there haven’t been many examples of its implementation, let alone many that did so in a unique and exciting way.

So today I look at where Dual Screen AirPlay has been used, focusing on games in particular and then look to why it hasn’t been as widely deployed. I’ll also touch upon the problems with its implementation, where it could be improved and lastly a brief discussion on its potential in video apps as well.

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Apple Q1 2013 Results: $54.5 Billion Revenue, 47.8 Million iPhones, 22.9 Million iPads, 4.1 Million Macs Sold

Apple has just posted their Q1 2013 financial results for the quarter that ended in December 2012. The company posted revenue of $54.5 billion ($13.81 per diluted share), with 22.9 million iPads, 47.8 million iPhones and million 4.1 Macs sold. Apple sold 12.7 million iPods. The company reported quarterly net profit of $13.1 billion.

We’re thrilled with record revenue of over $54 billion and sales of over 75 million iOS devices in a single quarter,” said Tim Cook, Apple’s CEO. “We’re very confident in our product pipeline as we continue to focus on innovation and making the best products in the world.”

“We’re pleased to have generated over $23 billion in cash flow from operations during the quarter,” said Peter Oppenheimer, Apple’s CFO. “We established new all-time quarterly records for iPhone and iPad sales, significantly broadened our ecosystem, and generated Apple’s highest quarterly revenue ever.

Compared to last year’s Q1 – which had an extra week – Apple made $8.2 billion more revenue, but the same profit. Read more


Predicting Apple’s Change

Predicting Apple’s Change

People have different opinions as to whether Apple should “change” or not. By “change” most people mean a “new hit product” or “changes to existing product lines”.

Here’s Michael Lopp, in November 2012:

Apple’s doom will start quietly and I doubt anyone can predict how it will actually begin. It will be historians who, decades from now, will easily pin its demise to a single event that will appear obvious given years of quantifiable insight. And it will only be “obvious” because the real details will have been twisted, clouded, or forgotten entirely, so it will all seem clearer, faster, and simpler. Their explanation will start with the passing of Steve Jobs, and they will draw a clear line to a subsequent event of significance and will say, “Here. This is it. This is when it began.”

John Gruber, last week:

Why just Apple? Why does no one argue that Samsung “needs” to unveil a major new disruption? What harm would Apple suffer if they spent the next five years refining and growing the products already in their stable? They’re already the most profitable technology company in the world, and their three major platforms — iPhone, iPad, and Mac — are all growing. They don’t need to change a damn thing.

John Siracusa, in our interview:

Apple needs to at least select its next big mountain to climb, even if it won’t be scaled for years to come. In 2012, Apple made louder rumbling noises about TV, but didn’t commit to anything. In 2013, Apple needs to put up or shut up about TV.

Apple also needs to start diversifying the iPhone line (as it did with the iPad mini this year), beyond just keeping old models around for sale.

Clark Goble, in response to John Gruber:

Here’s the thing. Not that long ago you could have said the same thing about Microsoft. However ten years ago I think the signs of their decline were already starting to be obvious. Fast forward to today and PC sales are stagnant, Win8 is a disappointment, their phone/tablet strategy failed, and Bing is still losing billions of dollars.

With Apple the signs are there too. Network services that still don’t work right and are unreliable. Design that seems to have lost that Apple strength of cutting out the unnecessary. They don’t “just work.” Important product lines that have gone ages without needed updates. (Numbers, Pages, Keynote, and arguably even iTunes since iTunes 11 was a disappointment to basically everyone) Even Apple’s famous ease of use and simplicity met its match with iOS’ system preferences.

I see both sides of the argument. For a company that was revolutionized by breakthroughs in innovation, it’s hard to imagine how they can avoid other major groundbreaking products for the next years. But on the other hand, with their three major platforms growing, why would Apple need to change anything now?

I think people have diverging opinions that are difficult to reconcile, both technically and philosophically. In the long term, perhaps Lopp is right – historians will look back at decades of Apple and understand what went wrong at some point in time. In the short term, perhaps Gruber is right – nothing needs to change.

I’d take a “the truth lies somewhere in the middle” approach. Apple is healthy, profitable, and still growing. But there are areas where they have shown they’re not infallible, such as services. They have problems that are far beyond leather textures and witty Siri jokes. I believe it’s fair to be concerned about Apple’s weakest areas, but I don’t think they spell doom for the near future. It would be silly to ignore those problems, just like it would be absurd to think Apple can go bankrupt next year. There are too many factors at play to ascribe today’s concerns as the single reason Apple “needs to change”. But it doesn’t mean we shouldn’t be criticizing Apple’s problems, or proposing better ways to solve them.

We can only wait.

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Measuring iPhone 5 vs. iPhone 4S availability

Measuring iPhone 5 vs. iPhone 4S availability

Horace Dediu of Asymco today wrote and shared data on the availability of the iPhone 5 and iPhone 4S by potential buyers - measured by the subscriber counts of the carriers that sell the iPhone. It’s an important and valuable extension of an article I wrote last week, discussing the international rollout of each generation of iPhone and iPad. That analysis had a weakness in that I treated all countries as equal which isn’t necessarily true (depending on why you’re looking at the data).

Announcing availability in Mauritius is not nearly as important as announcing Madagascar. A better measure would be to track the countries’ populations being added, or, better still, the populations which subscribe to operators who have a distribution contract with Apple.

So instead, Dediu looked at which carriers held the iPhone in each country and what their approximate subscriber count was. By calculating the availability this way, you can now see the potential number of iPhone buyers, as seen in Horace’s graph here.

That’s a handy measure: the iPhone 5 was 30% more available than the iPhone 4S. The big contribution was having China and Indonesia available during the fourth quarter rather than in January 2011.

Make sure to head over to Asymco to read the full article and all of Horace’s observations, it’s an interesting read. If you didn’t catch my article last week, it’s also available to read here. Just note that if you are trying to compare Dediu’s graph with the one in my article (shown here), Dediu went with actual dates whereas I went with relative time. This is because I wanted to look at the first 110 days of every iPhone, Dediu was specifically looking at the fourth quarter availability.

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Apple Launches Back To School Promotion In Australia & New Zealand

Apple has once again launched a ‘Back to School’ promotion ahead of the start of the new school year in Australia and New Zealand. Students who purchase a Mac will receive a AU$100 (NZ$125) gift card and students who purchase an iPad with Retina display will receive a AU$50 (NZ$65) gift card - virtually identical to the ‘Back to School’ promotion held in North America and Europe last June.

The promotion is open to any student, parent or staff member of a K-12 or higher education school with any purchase made between January 15th and April 1st. Products included in the deal include any iMac, MacBook Pro, MacBook Air or Mac Pro (including refurbished models), but the only iPad that is valid with this promotion is the iPad with Retina display - refurbished iPads, the iPad 2 and iPad mini do not qualify.

Apple has also put together a short list of great Mac and iOS apps that might appeal to students - as well as a buying guide that includes various accessories, bags and software that is targeted towards students.


App Store Screenshot Changes

App Store Screenshot Changes

Earlier this week, Apple announced a change in iTunes Connect for developers: app screenshots will be “locked” to an approved app, and developers may only change them upon submitting a binary for an update to an existing app (or new app). This has quickly been summarized as a way to slow down a popular tactic for App Store scammers; on the other hand, it also affects legitimate developers, who will now have to more carefully select app screenshots.

Craig Grannel comments on the change:

Users can now look at an App Store grab and be sure that’s the app they’re going to get. This means they will be more likely to trust the system and more likely to use it. That leads to increased income. The compromise: you can’t change your App Store grabs approximately every six seconds

This is one of those changes with consequences that are clearly visible and direct for those who follow development and App Store news, but more nuanced and indirect for the general consumer. Developers will find the change annoying, because it has become common practice to “tweak” screenshots even after an app has been released to highlight different features and/or include text overlays with quotes from positive reviews, and so forth. Now screenshots will perhaps be treated more like app icons, which have to be chosen and studied carefully upon submitting an app. Developers now have less chances to “get screenshots wrong”, unless they want to submit an app update to fix them.

On the flip side, this is the kind of news that average users won’t care about. The billions of App Store downloads are made by people who have no clue about scamming strategies and who definitely don’t read Apple’s developer news. They trust Apple to provide a quality App Store experience, they don’t know about the inner workings of iTunes Connect. This screenshot policy won’t be directly noticed by consumers, but it will help Apple provide a better experience by crippling a common trick scammers used to sell one app for another.

What’s the solution? Enabling a “trusted developer” tier could be an idea. But then again, how does Apple determine “trusted developers”? By making them pay more, or by manually selecting companies they know and trust? And if the latter solution is feasible, how can a kid with a legitimate idea become “trusted” if he has no connections at Apple? Should there be a “request verification” process? And so on.

As the App Store grows bigger and older, dealing with thousands of sellers will become harder for Apple; sooner or later, they’ll have to face the fact that the current App Store infrastructure wasn’t built for a million apps. That is already true for search and curation. Trusting more and more developers is just another consequence of growth.

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Tim Cook Meets With China Mobile Chairman, Discusses “Matters Of Cooperation”

Apple’s CEO, Tim Cook, today met with China Mobile’s Chairman, Xi Guohua, after earlier an earlier meeting this week with China’s Minister for Industry and Information Technology, Miao Wei. Today’s meeting with China Mobile is notable because the Chinese carrier is the world’s largest mobile phone operator with roughly 700 million subscribers and does not yet offer the iPhone to its customers.

China Mobile said in a statement that Tim Cook and Xi Guohua “discussed matters of cooperation” but declined to go into specifics due to a confidentiality agreement that was signed by both parties. Apple has been negotiating with China Mobile over carrying the iPhone since at least May last year, but the two have struggled to come to an agreement over the terms of revenue sharing.

Tuesday’s meeting with the Chinese Minister for Industry and Information Technology saw the two chat about innovation, China’s IT industry and the mobile industry. Yesterday, Tim Cook and Phil Schiller were spotted visiting an official Apple reseller in Beijing. Whilst today Tim Cook gave an in-depth interview to Sina Technology News where he said Apple expects China to soon become their largest market. In noting this, Cook also unsurprisingly revealed that Apple will be expanding its retail presence in China from 11 stores to more than 25 (no time frame is specified, but presumably in 2013).

[Sources: Reuters, AllThingsD, TUAW]