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Posts tagged with "App Review"

Microsoft and Netflix Aim to Challenge Apple in Mobile Gaming

Two pieces of mobile gaming news caught my eye this morning.

The first was an interview that Phil Spencer, CEO of Microsoft Gaming, gave to the Financial Times. The annual Game Developer Conference began today, and Spencer wants developers to know that Microsoft intends to publish games on mobile devices:

We want to be in a position to offer Xbox and content from both us and our third-party partners across any screen where somebody would want to play.

He continued:

Today, we can’t do that on mobile devices but we want to build towards a world that we think will be coming where those devices are opened up.

Spencer is banking that the EU’s Digital Markets Act will force Apple and Google to open up their devices early next year. Microsoft is having troubles of its own with US, UK, and EU regulators over its proposed acquisition of Activision Blizzard. Part of Spencer’s strategy to win regulators over appears to be the prospect of bringing competition to mobile gaming with its own store and a native Game Pass app that isn’t relegated to streaming via a browser, which is the case for it and services like NVIDIA’s GeForce Now under current App Store rules.

The second piece of news comes from Netflix, which says it has 40 mobile games coming to iOS in 2023, which will join the 55 already available. Working within the constraints of the App Store’s guidelines, Netflix’s games are released as separate App Store downloads that Netflix subscribers can download and play at no additional cost. I’ve been impressed with the quality of the games released by Netflix, which include titles like TMNT: Shredder’s Revenge, Kentucky Route Zero,Reigns: Three Kingdoms, Oxenfree, and Lucky Luna.

However, perhaps even bigger than the news of Netflix’s growing catalog is that the first two Monument Valley games are coming to the company’s mobile game catalog in 2024. That’s a big deal because both games are currently part of an Apple Arcade subscription, as well as being available as separate App Store purchases. It’s not clear whether the games will remain part of Arcade after they’re published by Netflix, but even if they are, it will provide another avenue to play the games at no additional cost, which will dilute the value of an Arcade subscription.

Microsoft and Netflix are already competing with Apple in mobile gaming to a degree, but their hands are tied by App Store guidelines. Microsoft has settled on streaming games, which is clunky and constrained, while Netflix has launched dozens of individual games without a good way to organize and market them under their brand.

What Microsoft and Netflix have done so far demonstrates that a little competition is a good thing. Developers have more avenues for publishing their games, and consumers have more choices. The Digital Markets Act has the potential to be the catalyst that opens the door to competition even wider, which I expect will create all sorts of new opportunities for developers and consumers alike.



Epic Versus Apple: The MacStories Overview

Later today, Epic Games and Apple will square off in a high-stakes trial in US federal district court that’s nominally about money. However, if that were all that was at stake, the claims each company has made against the other would likely have been resolved by now. Companies the size of Apple and Epic settle because it’s rarely in their interest to have a judge make decisions for them. However, this trial is different.

There’s more to these disputes than Epic’s allegation that Apple violated antitrust laws and Apple’s claims that Epic violated its developer agreement. Underlying it all is the way the dispute was precipitated by Epic. The Fortnite creator’s actions don’t necessarily absolve Apple of antitrust violations, but Epic’s calculated orchestration of events leading to the dispute have not gone unnoticed by the judge presiding over the case and may influence the trial’s outcome. Coupled with Epic’s efforts to get regulators around the world to take up its cause and its very public crusade against the way Apple operates the App Store, it’s not surprising that the claims haven’t settled. Instead, the parties will begin today with opening arguments in front of US District Judge Yvonne Gonzalez Rogers, who the parties have agreed will decide the dispute instead of a jury.

Regardless of your opinion of the way Apple runs the App Store or Epic’s litigation tactics, the thing to keep in mind as the trial starts is that the judge is being asked to settle a legal dispute, not set policy. Both companies have made specific claims against the other, which by definition means the judge’s ruling will likely be narrower in scope than it would be in an antitrust case brought by the US government. Nor is any remedy imposed by the judge likely to be as broad as government regulation of the App Store might be someday.

Still, that doesn’t mean the stakes aren’t high; they are. An adverse ruling against Apple could significantly change the way the company operates the App Store and would likely trigger more antitrust lawsuits and regulatory scrutiny in the future. As a result, I thought it would be useful to dig in and take a closer look at some of the parties’ arguments and the context in which this dispute arose to provide a better sense of what to expect from the trial, which is expected to run about three weeks, and what the outcome might be.

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Kara Swisher Interviews Apple CEO Cook for Sway

Apple CEO Tim Cook was interviewed on Sway, The New York Times’ podcast hosted by Kara Swisher, in an episode released today. Swisher asked Cook about a wide range of topics, including privacy, iOS 14.5, Parler’s removal from the App Store, autonomous vehicles, AR, its upcoming court case with Epic Games, and more.

On privacy and the reaction to App Tracking Transparency, Cook said he was shocked by the degree of pushback the feature has caused. Asked whether he thought ATT will harm businesses that rely on digital advertising, Cook said:

I think that you can do digital advertising and make money from digital advertising without tracking people when they don’t know they’re being tracked. And I think time will prove that out. I’ve heard this about other things we’ve done in the past that it’s almost existential and it wasn’t. I don’t buy that.

Regarding Parler’s removal from the App Store, Cook explained that can return to the App Store when they comply with its rules:

Well, in some ways, it was a straightforward decision, because they were not adhering to the guidelines of the App Store. You can’t be inciting violence or allow people to incite violence. You can’t allow hate speech and so forth. And they had moved from moderating to not being able to moderate. But we gave them a chance to cure that. And they were unable to do that or didn’t do that. And so we had to pull them off. Now, having said that, Kara, I hope that they come back on. Because we work hard to get people on the store, not to keep people off the store. And so, I’m hoping that they put in the moderation that’s required to be on the store and come back, because I think having more social networks out there is better than having less.

Cook also made the case that human curation on the App Store is a crucial element of the marketplace’s security model, rejecting the notion that users should be able to sideload apps and elaborating:

I think curation is important as a part of the App Store. In any given week, 100,000 applications come into the app review. 40,000 of them are rejected. Most of them are rejected because they don’t work or don’t work like they say that they work. You can imagine if curation went away, what would occur to the App Store in a very short amount of time.

Regarding new products, Cook wouldn’t confirm whether Apple is planning to offer augmented reality hardware or an autonomous car. Still, his excitement about those underlying technologies was evident, noting that AR, in particular, is critical to Apple’s future.

Also of note was Cook’s comment that iOS 14.5 is ‘just a few weeks’ away, which is longer than I expected and perhaps a sign that an April product event will occur.

The interview, which is just under 36 minutes long, touches on other topics, including Apple’s role in policy issues like voting rights, working with the US government, and Cook’s role as the first openly gay CEO of a Fortune 500 company. The episode is available in Apple Podcasts as well as third-party podcast players, and The New York Times has published a transcript of the entire interview.

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John Gruber’s Explanation of the Apparent Prime Video Deal Between Apple and Amazon

Yesterday, as reported by 9to5Mac and other publications, Amazon updated its Prime Video app to permit video purchases and rentals without using Apple’s In-App Purchase system in some circumstances. It wasn’t clear what was going on at first because some users saw what looked like an Amazon checkout process, while others got an Apple checkout flow. To add to the confusion, Apple issued a statement that said Amazon Prime is using “an established program for premium subscription video entertainment providers.”

John Gruber did some investigating and has an excellent explanation on Daring Fireball on how the deal between Amazon and Apple seems to work. As Gruber explains, If you’re signed in to the Amazon Prime app with an Amazon account and are a full Prime or Prime Video member, renting or purchasing video uses an Amazon checkout process. Otherwise, Apple’s In-App Purchase system is used, which interestingly, can also be used to sign up for a Prime Video subscription.

Gruber makes a compelling and detailed case for what seems to be going on:

So the deal seems to be this:

  • The Prime Video app supports every feature that makes a third-party subscription video service a first-class citizen in Apple’s multi-device TV ecosystem.
  • For users with existing Prime subscriptions, or new subscriptions made on Amazon’s website, Amazon now gets to bill them directly for movie rentals and purchases made in the app, giving Apple no cut of the transactions.
  • Users can subscribe to Prime Video in-app using an iTunes subscription, giving Apple a recurring cut, and leaving subscription management in Apple’s hands.
  • For users without a Prime subscription, or with a Prime subscription made through the app, Amazon now bills them for purchases and rentals through Apple’s In-App Purchase mechanism, giving Apple a cut.

Based on a few reasonable assumptions, Gruber concludes that the deal is a win for Apple, Amazon, and also consumers who get a first-rate app experience that includes the ability to buy and rent TV shows and movies in the Prime Video app for the first time.

I hope we see more deals like this. Having Prime Video available in Apple’s TV app where it’s included in the Up Next section of the app and being able to rent and buy content without resorting to a web browser makes for a much better overall experience for users looking for something to watch.

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Apple Releases Guidance on Apps Related to COVID-19 and Explains How to Expedite Their Review

Today, on its developer site, Apple announced how its App Review team is evaluating apps related to COVID-19 to ensure that users can depend on such apps. Apple says:

The App Store should always be a safe and trusted place for users to download apps. Now more than ever that commitment takes on special significance as the world fights the COVID-19 pandemic. Communities around the world are depending on apps to be credible news sources — helping users understand the latest health innovations, find out where they can get help if needed or provide assistance to their neighbors.

To help fulfill these expectations, we’re evaluating apps critically to ensure data sources are reputable and that developers presenting these apps are from recognized entities such as government organizations, health-focused NGOs, companies deeply credentialed in health issues, and medical or educational institutions. Only developers from one of these recognized entities should submit an app related to COVID-19. Entertainment or game apps with COVID-19 as their theme will not be allowed.

Apple also encouraged developers of apps related to COVID-19 to select the ‘Time-Sensitive Event’ option when submitting an expedited review request, so their apps will be prioritized by App Review.

Overnight, Apple CEO Tim Cook announced that retail stores outside Greater China will be closed until March 27th and shared details on the steps Apple is taking to protect the physical health of its employees and retail customers. With this latest announcement, Apple is tackling the pernicious effects of misinformation by pledging to keep it out if the App Store, so customers know they can rely on the apps they download.


CNBC Reports New Details About Apple’s App Review Team

App Review has been a black box for over a decade now, with virtually no details leaking out of Apple. That’s begun to change in 2019. Earlier this year, Mark Gurman interviewed Phillip Shoemaker, a former head of App Review, on Bloomberg’s Decrypted podcast where Shoemaker described what app review was like before he left the company around 2016.

Now, CNBC has additional and more recent details about App Review from unnamed sources within the organization. Many of the tidbits in CNBC’s report were previously shared by Shoemaker, but there are new details sprinkled throughout the piece about the organization and how apps are reviewed. For instance, CNBC reveals that:

Apple recently opened new App Review offices in Cork, Ireland, and Shanghai, China, according to a person familiar with the matter. The department has added significant headcount in recent years, they added.

CNBC also learned that:

The department has more than 300 reviewers and is based out of a pair of offices in Sunnyvale, California….

The report contains new details about the review process too:

Reviewers have daily quotas of between 50 and 100 apps, and the number of apps any individual reviewer gets through in an hour is tracked by software called Watchtower, according to screenshots seen by CNBC. Reviewers are also judged on whether their decisions are later overturned and other quality-oriented stats.

App Review is part of Apple’s developer relations organization run by Phil Schiller, the company’s Senior Vice President of Worldwide Marketing. Like other developer problems raised with front-line developer relations personnel, App Review decisions are escalated through the organization when an appeal is made:

Developers who disagree with a decision made by App Review can appeal to a board called the App Review Board, which can change the decision from a lower-level reviewer and is partially composed of reviewers with good track records, people who worked as reviewers said. Sustained appeals can bring an app in front of the Executive Review Board.

CNBC reports that the Executive Review Board, of which Schiller is a member, also handles sensitive app decisions like the decision to reject the Infowars app in 2018.

It’s curious that after years of almost no information about the App Review, details are beginning to emerge now. However, other than the size of the organization, which is smaller than I would have guessed, and revelation that App Review now operates in Ireland and China, the review process is about what I thought it was given that Apple has said in the past that each app is reviewed manually.

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Apple Defends App Store Practices in Light of Antitrust Discourse

Apple has been in the news at several points this year due to claims that its App Store practices are monopolistic. First, Spotify filed a complaint against Apple with the European Commission, then more recently, the US Supreme Court ruled that an antitrust lawsuit against Apple could proceed, setting the stage for potential future battles in this space.

Today Apple has launched a new page on its website defending its App Store practices and sharing the values that lie at the core of the Store.

It’s our store. And we take responsibility for it.

We believe that what’s in our store says a lot about who we are. We strongly support all points of view being represented on the App Store. But we also take steps to make sure apps are respectful to users with differing opinions, and reject apps for any content or behavior that we believe is over the line — especially when it puts children at risk. For example, we strictly prohibit any app that features pornographic material, discriminatory references, torture and abuse, or anything else in exceptionally poor taste.

The page shares specific details on App Review practices, including the following stats:

  • Every week, 100,000 apps are reviewed
  • Of those 100,000, 60% are approved, and 40% rejected
  • The most common rejections are due to bugs, followed by privacy concerns
  • The App Review team makes ~1,000 calls per week to developers to help resolve rejection issues

Apple also outlines the different business models apps can utilize on the App Store, and notes that 84% of apps are free. It’s unclear if this percentage includes apps with In-App Purchases and subscriptions.

Finally, the page closes by highlighting how Apple welcomes competition on the App Store. System apps like Calendar, Mail, and Apple Music are listed alongside popular third-party competitors; Fantastical, Spark, and Spotify are a few third-party alternatives that Apple singles out.

The timing of Apple launching this new page is no accident: next week the company will welcome thousands of developers to WWDC, and in light of the growing questions regarding App Store practices, Apple is reminding developers, and the world at large, of why the App Store as it stands today is so important.


Apple Clarifies App Review Guidelines to Promote Free Trial Options

It’s tough selling a paid up front app on the App Store. Users have no way of knowing ahead of time whether an app will fit their needs or not, and no one wants to spend money on an app only to find that it wasn’t what they expected. Fortunately, App Store review guidelines have been updated this week to address that problem. Matthew Humphries reports for PCMag:

The updated guidelines state that, “Non-subscription apps may offer a free time-based trial period before presenting a full unlock option by setting up a Non-Consumable IAP item at Price Tier 0 that follows the naming convention: “14-day Trial.” Prior to the start of the trial, your app must clearly identify its duration, the content or services that will no longer be accessible when the trial ends, and any downstream charges the user would need to pay for full functionality.”

So users will know before they start using an app that it will cost money, but only after X days of free use. The upfront transparency should prevent any user frustration, but it could also greatly improve the quality of content in apps because the developer really needs the user to reach the end of the free trial wanting to pay to continue using/playing.

This isn’t necessarily a change of policy, but more an explicit clarification of something that’s already been allowed. The Omni Group, for example, began switching its entire suite of apps in September 2016 to the same sales model: free downloads, with In-App Purchases for unlocking full functionality after 14-day trial periods. Since that time, however, very few apps have followed the same path – likely in part due to continued uncertainty regarding what’s officially allowed. The updated review guidelines should lead to a welcome increase of paid up front apps transitioning to free downloads with In-App Purchases, thus enabling more ubiquitous free trials across the App Store.


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