Delight Can Trump Efficiency

David Sparks, writing for Macworld:

We’ve been using computers with keyboards and mice for decades now, and many of us are quite adept at bending this traditional paradigm to our will. Then along come the iPhone and iPad, with no hardware keyboard and much less power, and they still manage to turn the computing world on its head. “But it’s not as powerful and I can’t script it,” some power users argue. True, but there’s a reason why we love our iOS devices despite these supposed inadequacies. Simply put, they delight us.

They delight us less when they randomly reboot or apps crash, but the underlying idea is absolutely true for me as well.

When people ask me why I like to get work done on my iPad, the hardest point to get across is that I have more fun with my iPad than my Mac.

Initially, I thought that novelty could be the reason, but after four years of iPad I don’t think that’s the case anymore. It may also be that I liked working around the limitations of iOS, but ultimately that’s a weak argument because I don’t like productivity masochism and most readers aren’t interested in complex workflows or scripts.

It’s difficult to quantify it, but I believe it’s important to have fun when working. I’m constantly amazed by the things modern iPhones and iPads can do, and I find a peculiar kind of geeky satisfaction in writing and publishing articles on the iPad or talking to people around the world with Tweetbot for iPhone. That’s why I’m always concerned when I read rumors of Apple trying to make iOS devices more like Macs – if that ever happens, I hope they won’t take the fun away but still combine delight with efficiency.

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Grave Business

A great passage from Christian Donlan’s piece for Eurogamer about the E.T. landfill in New Mexico and lack of restraint on modern app stores:

But with that access - and without curation by companies that actually appreciated games - came a race to the bottom, where much of the good stuff was then buried by an endless deluge of miserable clones and cash-grabs that were allowed in because the gatekeepers didn’t care. Free-to-play is not the problem - it’s that publishers and platform holders and sometimes even developers let the deeper value of a game erode, that there was often a failure to find the correct free-to-play model that enhanced a game - and that some people apparently think it’s fine to refer to their most valued customers as whales.

The difference is that, thirty years from now, there won’t be a New Mexico landfill to recover old apps from.

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Apple’s iOS Human Interface Guidelines Now On The iBooks Store

Previously available on the web from Apple’s developer portal, the company’s iOS Human Interface Guidelines are now on the iBooks Store as a free download (via Dave Addey). The 20 MB guide is compatible with iPads as well as Macs running iBooks on OS X Mavericks, and it takes advantage of the app with inline video playback, two-page page layouts, and built-in annotations (plus, of course, font size and color controls for reading settings).

It looks like Apple did a nice job in converting the guidelines to iBooks, and annotations appear to be especially useful for developers and designers learning the principles of the iOS 7 visual language. The iOS Human Interface Guidelines are available on the iBooks Store here.

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Castro 1.1 Brings UI Tweaks, Sleep Timer

We first talked about Supertop’s Castro, a podcast client for iPhone, when it came out in December, noting how the app fit well with iOS 7’s aesthetic and implemented cool features such as fast search and a peculiar scrubber. Today, Supertop has released Castro 1.1, a major update that further refines the app’s design and introduces new functionalities for playback controls.

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Twitter Launches Mute Feature, Updates iPad App

Following screenshots first surfaced two weeks ago, Twitter officially started rolling out a mute feature today that will allow users to stop seeing tweets and retweets from other users in their timelines without unfollowing them. The feature, rolling out to Twitter for iPhone, Android, and web, will also be available to third-party Twitter developers through the service’s API.

From the Twitter blog:

In the same way you can turn on device notifications so you never miss a Tweet from your favorite users, you can now mute users you’d like to hear from less. Muting a user on Twitter means their Tweets and Retweets will no longer be visible in your home timeline, and you will no longer receive push or SMS notifications from that user. The muted user will still be able to fave, reply to, and retweet your Tweets; you just won’t see any of that activity in your timeline. The muted user will not know that you’ve muted them, and of course you can unmute at any time.

The mute feature can be accessed through a contextual menu available both on the web and iOS; muted users will be indicated by a red mute icon on their profile page, and they can be “unmuted” at any time.

Made popular by third-party clients such as Tweetbot and Twitterrific, muting has long been requested by users who wished to keep following somebody without necessarily seeing all their tweets in the timeline on a daily basis. Twitter’s implementation, however, doesn’t include the more advanced features found in Tapbots’ client for iPhone and iPad: in Twitter, muting is limited to users, while Tweetbot includes muting filters for hashtags and specific keywords. It’s unclear at this point whether third-party apps will switch to Twitter’s official mute feature soon, but it’s likely that developers will choose to keep their own custom solutions as options for advanced mute filters.

In today’s rollout, Twitter also updated their iOS app to version 6.5 to include changes to the iPad interface that mirror what the company brought to the iPhone months ago. Media from Vine as well as Twitter Photos are displayed in the timeline with inline previews, alongside buttons to quickly retweet, reply, mark as favorite, or follow other users. Navigation has been refreshed, search comes with tabs for Top and All tweets, and it’s now possible to apply filters to photos directly on the iPad.

Twitter 6.5 is rolling out on the App Store.



Pocket Casts 4.5

My favorite podcast client for iOS 7, Pocket Casts by Shifty Jelly, was updated over the weekend to version 4.5, which added Chromecast support and some welcome additions to the app’s built-in Charts view.

When browsing podcasts in the app’s directory, you can now see Trending shows and change countries for Top Charts. Pocket Casts still has a general worldwide view, but now you can also filter charts by country; for me, this means I can easily find other Italian shows besides the excellent ones provided by the EasyPodcast network (pictured above; EasyApple is the best Italian podcast about Apple, hands down).

Pocket Casts continues to be a solid client that I particularly enjoy because it’s also available on the iPad. It’s $3.99 on the App Store.

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Mobile Is Burning

I am arguing that this is what we have forgotten in our chase for mobile profit, that we can’t see the creative woods for the data trees. For all our mountains of information we’ve collected about user habits and sales, the gut-level ability to give joy and inspire our audience remains the job of our industry’s creative people first and every other industry role second. Our ability to communicate to, reach and inspire the people that we make things for is the foundation for everything any artist or craftsperson ever produced.

The fundamental communication power of mobile as a platform to push gaming remains entirely intact. But the logic of chasing mountainous profit is self-defeating.

Inspiring, thought-provoking piece by Fireproof Games’ Barry Meade over at Polygon. Data and analytics should aid creativity, not dictate and restrain its genius.

If you read one thing about mobile gaming today, make it this one.

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