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A Look At Temple Run Prototypes

Eli Hodapp, writing at TouchArcade:

We met up with developer Keith Shepherd at GDC, and at a dinner the night before he was talking about how when they hire people now they go through the various stages of Temple Run’s development to give an idea of what’s possible in the mobile space after a day of work, a week of work, and a month of work.

Always interesting to learn about the process of making a game, especially a popular one such as the original Temple Run. The video at TouchArcade has a full interview with Keith Shepherd, who explains how the “free with In-App Purchases” strategy was born as a consequence of an experiment on the App Store, something that Imangi learned to optimize for Temple Run 2.

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The Prompt: The World’s Greatest City

Federico, Myke and Stephen celebrate The Prompt’s ruby anniversary by discussing how Google approaches wearables (and how Apple may move in a different direction), Checkmark 2, iOS 8 rumors and the recent changes Apple has made to its iPhone and iPad lineups.

Consider this and episode 33 the spoken versions of my thoughts on wearables and smartwatches at the intersection of technology and fashion. Get the episode here.

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Directional: Lost Backup

This week Myke shares some 3DS woes, Federico shares some cool things he found this week – including a HD Mario 64 remake – and the guys discuss their new found feelings for Twitch streaming.

If you own a 3DS, Myke’s story of his corrupted data should be a warning and a call for action to back up your games and progress today. Get the episode here.

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Thinking Outside The Watch

Today’s smartphones and tablets know a lot about us, but they don’t really know us. If Apple’s going to enter the wearable market, I believe (or at least, I hope) they will find an obvious benefit of wearing a device that goes beyond displaying notifications on your wrist.

In episode 40 of The Prompt, we discussed this topic in regard to Android Wear, Google’s recently announced initiative for wearable devices that, at the moment, seems primarily focused on so-called smartwatches. Also on The Prompt, we discussed the importance of fashion and how fashion design is often ignored as a core aspect of wearable tech two months ago in episode 33.

The current crop of smartwatches feels like a replay of smartphones before the iPhone. Smartphones were bulky, had some convenient features, and tried to cram old metaphors of PC software into a new form factor, resulting in baby software. Most smartwatches I see today are bulky, have some convenient features, and try to cram features and apps from smartphones and tablets into a form factor that’s both new and old (watches have been around for centuries), but the “smartwatch” tech gadget has become a trend only recently. As a result, smartwatches on the market today appeal mostly to tech geeks who are interested in some of those few interesting features (namely notifications, map directions, and the intersection of smartphones and watches), but they’re not really smart because they generally fetch data from a primary device – the smartphone – and they’re not really good as watches either.

Sometimes I wonder if the tech press is more enamored with the current idea of smartwatches than people actually care.

To a degree, though, I understand why having notifications on your wrist may be an interesting proposition: for the geek who lives in the connected age, everything needs to be faster and easier. Faster Internet and easier access to Twitter. Faster processor and easier ways to manage the inbox. A simplified interface that strips down unnecessary elements and displays a notification on your wrist while also subtly vibrating? To the geek and tech blogger, that’s both cool and useful. And to a certain extent, I also get why some of the apps available for smartwatches may be worth trying: shopping lists on your wrist mean you won’t be afraid of dropping your phone at the grocery store, and who doesn’t love checking for Twitter DMs on a watch?

But I think that discounting wearable devices – whether worn on your wrist or around your neck, on your chest or on your finger – to small displays capable of displaying notifications and mini-apps dramatically undervalues the potential of wearing tech on your body. Read more


How I Use Pinboard

For the past year, I’ve been asked on multiple occasions by MacStories readers about Pinboard, and I thought it’d be fun to address that question with a detailed explanation of my usage of the service.

I love Pinboard. I realize that it may be somewhat strange to share such feelings for a web service, therefore allow me to rephrase it: I love what Pinboard’s creator Maciej Cegłowski has been doing with the service and I love Pinboard’s focus and direction.[1]

Pinboard is a bookmaking service purposefully devoid of complicated social features and primarily aimed at personal bookmarks. If you’ve been on the Internet for a few years, you may be familiar with Pinboard as the straightforward alternative to Delicious from the days when Delicious used to be a bookmarking service, and that still holds true. Fundamentally, Pinboard is a service to save links.

In spite of its simplicity and barebones presentation, Pinboard is packed with clever options and settings that you can use to tailor the experience to your needs. There are compatible apps (Pinboard has an API), bookmarklets, RSS feeds, and many other tricks and hidden tips that can considerably improve your usage of Pinboard, and I’m going to cover those, alongside some personal suggestions, in this post.

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Evernote and OneNote

I was curious to know more about OneNote for Mac, released yesterday on the Mac App Store, from an Evernote user’s perspective, and I’m glad that Justin Williams wrote up his impressions so far.

I’m not switching from Evernote: I need some of the service’s more advanced features (saved searches, shareable notes, web clipper) and, overall, I’m happy with it. I like Evernote as a company – I’m a fan of the business model and the idea of a service that can stick around for many years. I appreciate the work they’ve put into improving the apps and service in 2014: as I wrote in January, there are still things I would like to see, but the iOS app has improved dramatically since September.

I also agree with Justin’s take on the API. In my limited experience with using the Evernote API in Python, I found it painful to simply send HTML to the service to create a new note or to try to retrieve HTML content from a note (Evernote uses a superset of XHTML called ENML, which has its own set of restrictions). Other developers I’ve talked to shared their frustrations with the Evernote API, especially for integration with iOS apps. One of Evernote’s biggest advantages over OneNote is the rich ecosystem of apps they’ve built, but Microsoft’s launch yesterday showed that they’re not kidding with third-party OneNote support either. Perhaps Evernote should add the API to the list of improvements for 2014.

It’ll be interesting to see how Microsoft will continue to support OneNote on iOS and OS X – they have an uphill battle against Evernote’s frequent updates, but they’re off to a seemingly good start with the Mac app.

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UpWord Notes Adds TaskPaper Tweaks

In my original review of UpWord Notes for iPhone, I noted that the app didn’t support TaskPaper’s syntax in any way, which was surprising considering that UpWord is a todo app that relies on plain text, just like TaskPaper.

In today’s relatively minor 1.0.5 update, UpWord Notes added support for marking notes as complete with “@done” and for quickly adding tabs with a two-finger gestures – both enhancements are aimed at TaskPaper users. While UpWord is still far from being a fully functional TaskPaper client, these additions introduce a first layer of compatibility that makes using UpWord with TaskPaper files a bit more feasible. UpWord has handy reminder and favorite features, which are typically absent from plain text apps and systems, and if I were to switch from my Fantastical/Reminders todo system (not happening any time soon), I’d consider TaskPaper with UpWord.

UpWord Notes is $0.99 on the App Store.

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Apple Launches 8GB iPhone 5c, Replaces iPad 2 with Updated iPad 4

Following speculation from earlier this week, Apple has today launched updated versions of its iPhone 5c and fourth-generation iPad, the latter previously discontinued in October 2013 for the iPad Air.

The return of the 16 GB iPad 4 marks the company’s official discontinuation of the iPad 2, first introduced in March 2011 and sold until today as the most affordable iPad in Apple’s line-up. The relaunched iPad 4 is the same device that Apple unveiled in October 2012 – it comes with an A6X processor, FaceTime camera, and LTE support, but it replaces the iPad 2’s 30-pin connector with Lightning, making it consistent with the rest of Apple’s iPad family.

Now for $399 customers can get iPad with a stunning 9.7-inch Retina display, fast A6X chip, and 5MP iSight camera, offering a dramatic upgrade in power, performance and value compared to the iPad 2 it replaces,” said Philip Schiller, Apple’s senior vice president of Worldwide Marketing. “The iPad line sets the gold-standard in mobile computing and all iPads have access to the largest and best ecosystem of more than 500,000 iPad optimized apps from the App Store.

The 16 GB iPad 4 is available at $399 for the WiFi model and $529 for the WiFi + Cellular version, and it’s shown on Apple’s website as “iPad with Retina display”.

The iPhone 5c has received a new 8 GB storage option today, currently available in Apple’s European stores but expected to become available in the US later today. The new model is £40 cheaper than the 16 GB iPhone 5c in the UK, and it starts at £429, fully unlocked. The 8 GB iPhone 5c hasn’t replaced the 8 GB iPhone 4s, which is still available on Apple’s website.

The iPhone 5c was introduced in September with multiple color options as a slightly upgraded version of the iPhone 5, but its sales have been below Apple’s expectations, as also confirmed by CEO Tim Cook in January.