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Bjango Releases Skala Color, Free Color Picker For OS X

Skala for Mac isn’t ready for its public debut yet, but Bjango, makers of Skala Preview and iStat, have today released Skala Color, a free plugin for the OS X Color Picker that comes with useful options for designers and developers and that offers a glimpse of features that will be included in the final Skala app.

Skala Color is a standard OS X color picker, so it works with most Mac apps. Skala Color is free, to help spread the word about Skala, our upcoming design tool.

Once installed, Skala Color adds a special color picker tab to the system-wide OS X color panel, which has supported a plugin architecture for years now (notable examples include Panic’s Developer Color Picker and Jesper’s Hex Color Picker). Skala Color combines a traditional color picker UI with sliders for opacity and 4x precision hue. The hex code of the color you’re currently previewing is available in the middle of the window with a button to quickly copy it in the clipboard; if you already have a color code in the clipboard, Skala Color will automatically recognize it and let you preview it in the picker with the click of a button.

With Skala, Bjango wants to build a “precise user interface and icon design tool”, and today’s Skala Color provides a sneak peek at the development and design-oriented options that will likely be part of the final product. Color codes can be displayed in standard hex, but you can also use Float and CSS RGB/RGBA/HSVA/HSL, as well as NSColor and UIColor formats – Bjango wants to offer options for web, iOS, OS X, and Android developers, so whether you need to pick colors for an iPhone app or a website, Skala Color will come in handy.

Skala Color is available for free from Bjango’s website; you can check out Skala’s teaser page here.


What Fruit Is Left Hanging For iOS In Education?

There are very legitimate uses of IAP that make sense from both a developer and customer standpoint, but it’s not usable in education deployments. When my art teacher saw Paper by FiftyThree, she immediately wanted it. The problem is that it’s a free app and you can unlock needed extras by using IAP. If you are using either Managed Distribution or redeemable spreadsheets from the VPP store, there is simply no way to deploy these upgrades using MDM or Apple Configurator. I’ve e-mailed a couple of developers asking them to release paid versions of their apps as education editions, but haven’t had much luck.

Bradley Chambers provides seven great suggestions about how Apple could improve the functionality and usability of iOS in the educational field. What makes them particularly interesting is that these suggestions from Chambers have clearly come out of his experience of deploying iOS in an education setting. As a result, I was oblivious to a lot of the issues that he raises, and his suggestions make a lot of sense.

Hopefully Apple has been listening to people like Chambers who are on the front line of deploying iOS devices in educational settings and have some improvements to announce at WWDC in a few weeks time. And I think I speak for a lot of people when I say I really hope Chambers’ final suggestion became a reality.

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Editorial 1.1 Teaser

In post published yesterday on the Editorial forums, developer Ole Zorn shared more details on Editorial 1.1, announcing some features he’s been working on for the update, such as the ui module, which will allow users to create custom interfaces inside Editorial:

It’s not just a module, there’s also an integrated visual editor for setting things up without code, and in Editorial there’s also a way to build UIs around workflows, without having to write Python at all (though you can also mix and match). Before you get the wrong idea: This is in no way a complete wrapper around UIKit or some kind of Cocoa bridge, so you won’t be able to do a all the things you could do in a native app, but it provides a (hopefully) easy-to-use and pythonic way to create UIs that look and feel “at home” on iOS, and it’s possible do some relatively advanced stuff with custom drawing and touch handling.

For Editorial, I tend to think of this as a “plugin” interface that allows the creation of workflows that are nearly indistinguishable from native features. Obviously, this won’t be for everyone, and there will definitely be a learning curve, but given what I’ve seen this community come up with, I’m pretty confident that it will enable some people to really push the limits of iOS text automation (and others to reap the rewards via shared workflows).

I can’t stress this enough – the new module fundamentally reinvents the way you can build visual workflows in Editorial, and I can’t wait to share more about the workflows I’ve been working on.

Make sure to check out Ole’s post for screenshots of Editorial 1.1 on the iPad and iPhone.

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Pioneer To Add CarPlay To Five Of Their Existing Aftermarket Consoles

Update [April 17]: 9to5Mac has noticed that Apple has updated their CarPlay website with a section highlighting that Pioneer and Alpine will also support CarPlay. This confirms previous reports that Alpine will also begin selling a CarPlay compatible console later this year.

Pioneer has announced that it will bring Apple’s CarPlay to five of its existing aftermarket dash consoles via a firmware update. The update will be available early this summer, making Pioneer the first manufacturer to offer CarPlay on an aftermarket console system.

Pioneer’s years of expertise integrating smartphone connectivity into the automotive environment has provided us the opportunity to be among the first to offer CarPlay to drivers,” said Ted Cardenas, vice president of marketing for the Car Electronics Division of Pioneer Electronics (USA) Inc. “By providing an aftermarket option, Pioneer’s 2014 in-dash multimedia systems give many iPhone owners the ability to add CarPlay to their current vehicles.”

The Pioneer consoles that will support the CarPlay firmware update include the AVIC-8000NEX ($1400 SRP), AVIC-7000NEX ($1200 SRP), AVIC-6000NEX ($900 SRP), AVIC-5000NEX ($750 SRP) and AVH-4000NEX ($700 SRP), all of which are currently available from retailers today. Reports from Nikkei earlier this week suggest that Alpine Electronics will follow suit by launching their own CarPlay-compatible console in the Fall, with an expected price between $500 and $700.

CarPlay, which was formally announced last month after an initial introduction at WWDC last year, is an infotainment system designed so that cars can integrate with iOS devices and allow drivers to reply to messages, answer phone calls, listen to music, and more. Although CarPlay comes with support for touchscreens and control knobs featured in most cars, Apple has also placed focus on CarPlay’s Siri support. Drivers can use Apple’s voice assistant to control music playback and ask for directions with Maps, compose new text messages, make calls – all while staying focused on the road as much as possible.

[Nikkei, via MacRumors]


Apple Is Not Here To Entertain You

Jason Snell offers a great take on the tech press’ obsession with an Apple iWatch:

So in the end, why do we want Apple to make an iWatch? Because it’s fun to see new products from Apple. Because we want to try one out and see if we like it. Because we like to buy new gadgets. Because we want to complain about how Apple got it wrong. Or because we’re residents of the financial sector and see everything in the context of growth, like a predator that can’t see the prey standing still right in front of it.

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Brilliant UI Details In Carousel

Even more ingenious is the way Carousel surfaces photos it thinks you’re most likely to want to see. To start, the app scans every photograph in your collection for human faces. Based on the qualities of the mugs it detects, it assigns each picture a “smile score.” The one with the highest ranking for a given event is displayed with a double-size thumbnail, serving as a sort of hero shot for that subset of pics.

Wired’s Kyle Vanhemert talked to Gentry Underwood about some of the UI details in Carousel – as I wrote, there are some fantastic touches in the app. The way thumbnails are generated and deployed is quite clever.

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Screens 3 for Mac Review

Since 2010, I’ve been using Edovia’s Screens for all my VNC needs: an elegant client with a polished interface and just the right amount of options, I’ve always been a fan of Edovia’s focus on elegance and simplicity combined with touch controls.

The iOS app has changed quite a bit over the years: notably, with iOS 7 Edovia took the opportunity to completely redesign Screens with a cleaner UI and updated gestures, adding on-disconnect actions, hot corners, and trackpad mode with subsequent updates that continued to strike a good balance between feature additions and intuitiveness. I don’t need to access dozens of Macs remotely every day – I only log into my local MacBook Air (when I’m in bed or in another room) and my remote Mac mini – but I know that Screens for iOS has everything I need.

Screens 3 is Edovia’s latest update to their Mac client, originally released in 2011. A free update for existing Screens 2 customers, Screens 3 is available both on Edovia’s website and the Mac App Store at $34.99, but only the Mac App Store version can offer iCloud sync across devices; because of this limitation, I recommend buying Screens from the Mac App Store.

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