The Cost of Mobile Ads

Fascinating research by The New York Times on Content Blockers and performance gains in iOS 9:

Ad blockers, which Apple first allowed on the iPhone in September, promise to conserve data and make websites load faster. But how much of your mobile data comes from advertising? We measured the mix of advertising and editorial on the mobile home pages of the top 50 news websites – including ours – and found that more than half of all data came from ads and other content filtered by ad blockers. Not all of the news websites were equal.

Don’t miss the charts here. Also, from the related article:

As for me, the test results spurred me to keep Purify enabled on my iPhone. While I’m browsing, the app lets me easily denote a website whose ads I want to allow to be shown, an action known as “whitelisting.”

That means the websites I enjoy visiting that have slimmer ads — like TheGuardian.com, and, ahem, NYTimes.com — will be whitelisted. But sites saddled with ads that belong in digital fat camp will remain blocked for the sake of my data plan.

It’s fascinating to see how many are coming to the same conclusions.

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What It Means to Be Great

I didn’t read this widely shared article by Horace Dediu two days ago:

Greatness is transcendental. It’s hard to pin down. It inspires debate. It divides as much as it unites. It creates emotions as much as thoughts. It builds legends. It engages and persists. It lives in memory and penetrates culture. It implants itself in our consciousness persistently, to linger and dwell in our minds while we are bombarded with stimuli.

We use words such as “iconic” or “epic” to capture this permanent “mental tattoo” that we get from greatness. As important as this notion is, we struggle to define it. We don’t even have a proper word for it. Perhaps it is what art tries to be, or what drives us to achieve beyond surviving. As vague a notion as it may be, it is one of the most important notions I can think of. Greatness is the cause, perhaps, of our ascent.

A great piece, with a clever conclusion.

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Skype for iPad Updated for iOS 9

The Skype app for iPad has been updated today with support for iOS 9. Version 6.3 now supports Slide Over and Split View to have Skype chats next to other apps, quick text replies from notifications, and Spotlight search for usernames. Another update to Skype for iPad was released a while back bringing a redesigned UI for managing conversations, and I feel like the entire app has gotten considerably better over the past several months.

While I won’t be able to stop using my Mac to record podcasts in the near future, I want to believe that my dream of having a full podcasting setup on iOS isn’t so absurd anymore. Skype in Split View alongside Safari is a first step, but the road ahead is long (on my requirements list: Split View for Google Docs; the ability to plug a Rode microphone into my iPad; a way to record local audio during a Skype call).

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Tweetbot 4 Review: Bigger Bot

There have only been two great Twitter apps for iPad since 2010: Loren Brichter’s Twitter, and the original Tweetbot for iPad.

As I reminisced last year in my look at the state of Twitter clients, iOS apps for Twitter are no longer the welcoming, crowded design playground they once were. Developing a Twitter client used to be an exercise in taste and restraint – a test for designers and developers who sought to combine the complex networking of Twitter with a minimalist, nimble approach best suited for a smartphone. Twitter reclaimed their keys to the playground when they began offering “guidance” on the “best opportunities” available to third-party developers. Four years into that shift, no major change appears to be in sight.

For this reason, I’d argue that while the iPhone witnessed the rise of dozens of great Twitter clients in their heyday, the iPad’s 2010 debut played against its chances to receive an equal number of Twitter apps specifically and tastefully designed for the device. Less than a year after the original iPad’s launch (and the Tweetie acquisition), Twitter advised developers to stop building clients that replicated the core Twitter experience; a year later, they started enforcing the 100,000-token limit that drove some developers out of business. Not exactly the best conditions to create a Twitter client for a brand new platform.

Largely because of the economic realities of Twitter clients, few developers ever invested in a Twitter app for iPad that wasn’t a cost-effective adaptation of its iPhone counterpart. Many took the easy route, scaling up their iPhone interfaces to fit a larger screen with no meaningful alteration to take advantage of new possibilities. Functionally, that was mostly okay, and to this day some very good Twitter apps for iPad still resemble their iPhone versions. And yet, I’ve always felt like most companies had ever nailed Twitter clients for a 10-inch multitouch display.

With two exceptions. The original Twitter for iPad, developed by Tweetie creator and pull-to-refresh inventor Loren Brichter, showed a company at the top of their iOS game, with a unique reinterpretation of Twitter for the iPad’s canvas. The app employed swipes and taps for material interactions that treated the timeline as a stack of cards, with panels you could open and move around to peek at different sets of information. I was in love with the app, and I still think it goes down in software history as one of the finest examples of iPad app design. Until Twitter ruined it and sucked all the genius out of it, the original Twitter for iPad was a true iPad app.

And then came Tweetbot. While Twitter stalled innovation in their iPad app, Tapbots doubled down and brought everything that power users appreciated in Tweetbot for iPhone and reimagined it for the iPad. The result was a powerful Twitter client that wasn’t afraid to experiment with the big screen: Tweetbot for iPad featured a flexible sidebar for different orientations, tabs in profile views, popovers, and other thoughtful touches that showed how an iPhone client could be reshaped in the transition to the tablet. Tapbots could have done more, but Tweetbot for iPad raised the bar for Twitter clients for iPad in early 2012.

Three years later, that bar’s still there, a bit dusty and lonely, pondering a sad state of affairs. Tweetbot is no longer the champion of Twitter clients for iPad, having skipped an entire generation of iOS design and new Twitter features. Tweetbot for iPad is, effectively, two years behind other apps on iOS, which, due to how things turned out at Twitter, haven’t been able to do much anyway. On the other hand, Twitter for iPad – long ignored by the company – has emerged again with a stretched-up iPhone layout presented in the name of “consistency”. It’s a grim landscape, devoid of the excitement and curiosity that surrounded Twitter clients five years ago.

Tweetbot 4 wants to bring that excitement back. Long overdue and launching today on the App Store at $4.99 (regular price will be $9.99), Tweetbot 4 is a Universal app that builds upon the foundation of Tweetbot 3 for iPhone with several refinements and welcome additions.

In the process, Tweetbot 4 offers a dramatic overhaul of the iPad app, bringing a new vision for a Twitter client that’s unlike anything I’ve tried on the iPad before.

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Nintendo’s LINE Stickers

Andrew Webster on Nintendo’s latest mobile product:

Most recently, the North American Line store was updated with stickers from Nintendo’s beloved life sim Animal Crossing, no doubt to help promote the new 3DS game Animal Crossing: Happy Home Designer. I spent the necessary $2 to acquire them immediately; I didn’t realize how much I needed an animated sticker of rock star dog KK Slider playing a guitar until I had it. In Japan, Nintendo recently released a second sticker pack, this one based on the wonderful new Wii U shooter Splatoon, and I absolutely cannot wait until Nintendo releases them in the English-speaking world. (Because they definitely will, right?)

I had no idea Nintendo offered LINE stickers.

I like how Nintendo is trying different mobile approaches before launching their full game initiative with DeNA. You have to wonder if amiibo (a lucrative segment for Nintendo) will ever get its own iPhone app.

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Google Maps Gets Apple Watch App

Google has released an update to its Google Maps app for iOS today, including a new version for Apple Watch. I was curious to check out Google Maps’ debut on the Watch: while I knew that they couldn’t replicate the experience of Apple’s excellent Maps app, I was hoping that watchOS 2 would give them some room for experimentation.

Instead, Google has shipped a basic Watch app that shows a list of directions for Home and Work addresses configured in the iPhone app. I guess this could be useful if you’ve been looking for a way to print out directions on your Watch’s screen, but I don’t know why you wouldn’t use your iPhone for that, with proper navigation tools and spoken feedback. Missed opportunity for Google considering they could have at least included a complication for quick access to the app.

Thankfully, you can check out ETA 2.0 for iOS, which has been updated for watchOS 2 and that includes a great complication for traffic information, public transit support, and more.

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Pixar Development Team Tests iPad Pro and Apple Pencil

Ben Lovejoy, writing at 9to5Mac:

Michael B. Johnson, who heads the Pixar team that develops the tools used to create its animated movies, tweeted that his team had been given the chance to test the iPad Pro and Apple Pencil – and described palm-rejection as perfect.

Palm rejection has been one of my primary concerns following the iPad Pro announcement. If it’s good enough for Pixar, it sounds like it should perform fairly well for the rest of us, too.

Update: Don Shank, artist at Pixar, has shared a picture of a drawing on an iPad Pro on Instagram (via Harry McCracken).

Got some play time on an iPad Pro today. So fun! Can’t wait until November.

A photo posted by Don Shank (@donshank) on

Here’s some of his most interesting comments:

pressure sensitivity is great. Each individual app determines how pressure data is used. So its effect can vary from preset to preset. But I got some very light delicate lines all the way to thick bold lines very nicely. And shading with the side of the pencil was pretty awesome.

yes! You can rest your hand anywhere and it totally ignores it and it just reads the pencil. It’s pretty amazing. I did a number of scribbles but I didn’t take pictures of any of them.

I was using Procreate in this photo. Apple Notes and 53’s Paper were also working with Apple Pencil as well. Pixelmator is another favorite but the version they had on the iPad wasn’t yet taking advantage of the pencil.

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