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watchOS 2: The MacStories Review

On September 9th, 2014, Apple CEO Tim Cook took the stage at the Flint Center for the Performing Arts in Cupertino. This was the very same stage on which, 30 years earlier, a young Steve Jobs had introduced the original Macintosh to the world. The Apple of 2014 was a very different company. Loved and hated, famous and infamous, indomitable and doomed. The only statement about the tech giant that might avoid contestation was that it could not be ignored.

The 9th would be a rubicon for Tim Cook. The late Steve Jobs had helmed the company through every one of its unparalleled series of epochal products. This was the day on which Cook would announce the first new product to come out of Apple since Jobs’ passing. A product that media pundits everywhere were sure to use as a scapegoat to prove or disprove the quality of his leadership.

The words “One More Thing…” overtook the screen, met by raucous applause from the expectant audience. Uncontrolled excitement burst through Cook’s normally calm demeanor as he presented the introduction to his hard work. “It is the next chapter in Apple’s story,” Cook boldly stated before leaving the stage. The ensuing video gave the world its first look at the Apple Watch.

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    iOS 9 Installed on 50% of iOS Devices

    Apple published a press release this morning confirming that the iPhone 6s and 6s Plus will be available in retail stores at 8 AM on Friday, September 25. In the press release, the company also announced that iOS 9 has been installed on 50% of active iOS devices:

    Apple also announced the fastest iOS adoption ever, with more than 50 percent of devices already using iOS 9.

    And:

    “Customer response to the iPhone 6s and iPhone 6s Plus has been incredibly positive, we can’t wait to get our most advanced iPhones ever into customers’ hands starting this Friday,” said Philip Schiller, Apple’s senior vice president of Worldwide Marketing. “iOS 9 is also off to an amazing start, on pace to be downloaded by more users than any other software release in Apple’s history.”

    The numbers are based on App Store stats as measured on September 19 – three days after the launch of iOS 9. While the adoption rate will slow down in the next few weeks, this is an impressive result regardless and it shows that Apple’s focus on making updates smaller in size and easier to install is paying off.

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    iOS 9 and Accessibility: My 5 Favorite Details

    I’ve made the case more than once that accessibility, conceptually, is not a domain exclusive to the disabled. Certainly, persons with disabilities will always be the target market for accessibility features, but I think many fully-abled people overlook the fact that accessibility features can help them too. To me, the canonical example is larger text. Yes, something like Large Dynamic Type is a boon to the visually impaired, but it can also benefit someone with aging or tired eyes.

    In a similar vein, accessibility isn’t solely about discrete Accessibility features. While a big part of my writing involves reporting on iOS’ (and watchOS’) Accessibility features and how they affect users, I do make an effort to focus and write on the smaller aspects of accessibility. That is to say, I try to find accessibility in less obvious places – for instance, how technologies like Touch ID and Force Touch impact the disabled.

    This concept has extended to my testing of the iOS 9 public beta throughout the summer. As I’ve gotten used to the new operating system on my iPhone 6 and iPad Air, I’ve come to notice several details that aren’t intentionally for accessibility, but nonetheless make the experience more accessible (and more enjoyable).

    With that in mind, here are five “little things” in iOS 9 that stand out the most.

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    On Multiple App Views for iPad Multitasking

    Clayton Miller thinks that iOS should offer a way to view multiple documents from the same app side by side in iPad multitasking:

    It’s not too hard to imagine a solution that can leverage the app-centric paradigm of iOS into something supporting multiple documents from the same app. Apps and documents both share the metaphor of the window on the desktop, so why not let them share the iOS pane model?

    In an application that supports it, the slide-over menu gains a new option at the bottom for the current app. Tapping that instantiates another view of the app, defaulting to the document management or “open” view. The underlying iOS process model would likely need an overhaul for this to become a reality, but it’s a necessity.

    I like the concept he came up with, using the lower section of the Slide Over app picker to open a second pane for another document. But I’d go a step further and argue that users should have the ability to pin any view from the same app next to the current view, not just documents.

    As I argued in my review:

    One of the key aspects of Slide Over and Split View is that they cannot show two sections of the same app at once. Only individual apps can be displayed concurrently on screen: you can’t split Safari in multiple views and display both views on screen at the same time. If you were hoping to manage multiple Safari tabs or Pages documents in Split View, you’re out of luck.

    Splitting apps into multiple atomic units for standalone views and documents seems like an obvious next step going forward.

    If Apple brings the ability to split the current app in multiple instances for Slide Over and Split View, I hope they’ll do it for any view available in the app. Documents are ideal candidates for this, but all apps would benefit from such addition.

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    Jason Snell on How Apple Got 3D Touch Just Right

    From Jason Snell’s story for Macworld on trying 3D Touch at Apple’s September 9 event:

    Every time I intended to use 3D Touch to “push” an icon on the iPhone home screen, the feature activated and a contextual menu popped into view, accompanied by a tiny vibration to indicate that I had succeeded with my gesture. The extension of that gesture–sliding my finger or thumb down to the right menu item and then letting go–felt natural after a single try.

    When I used the iPhone without attempting to enable 3D Touch, it didn’t enable. When I tried, it worked. In Messages, I was able to push on a message preview and receive a “peek” at the full message, with accompanying vibration. When I wanted to commit to opening that message, I pushed a little harder and was greeted with another vibration as the full message “popped” in.

    More than haptic feedback and shortcuts, it sounds like 3D Touch will fundamentally alter the navigation experience of iOS. Several iOS 9 features (new app switcher, back button, Universal Links) make more sense in the context of 3D Touch, too.

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    How Apple Built 3D Touch

    I missed this story by Josh Tyrangiel for Bloomberg Business on how Apple’s design team approached the idea of bringing pressure sensitivity to the iPhone’s screen. I liked this bit with Craig Federighi:

    But in lieu of the usual polite deflection, Federighi picked up an iPhone 6S and explained one of 3D Touch’s simpler challenges: “It starts with the idea that, on a device this thin, you want to detect force. I mean, you think you want to detect force, but really what you’re trying to do is sense intent. You’re trying to read minds. And yet you have a user who might be using his thumb, his finger, might be emotional at the moment, might be walking, might be laying on the couch. These things don’t affect intent, but they do affect what a sensor [inside the phone] sees. So there are a huge number of technical hurdles. We have to do sensor fusion with accelerometers to cancel out gravity—but when you turn [the device] a different way, we have to subtract out gravity. … Your thumb can read differently to the touch sensor than your finger would. That difference is important to understanding how to interpret the force. And so we’re fusing both what the force sensor is giving us with what the touch sensor is giving us about the nature of your interaction. So down at even just the lowest level of hardware and algorithms—I mean, this is just one basic thing. And if you don’t get it right, none of it works.”

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    What’s New for iOS Management in iOS 9

    Since the early days of iOS, Apple has always made it relatively easy to configure iOS devices to meet the needs of managed deployments in schools, businesses, and other mass-deployment situations. Heck, even the good old iPod Classic had a “museum mode” that could lock down the device to show specific notes on the screen while audio played.

    Over the past few years, iOS deployment has become more ‘professionalised’ – which might be a euphemism for ‘complicated’. Honestly, all mass computer deployment is deeply complex when you get down to it. The best systems automate almost everything. iOS deployment, as it has developed in recent years, has tended to keep most of the moving parts close to the surface. These parts have been difficult or impossible to automate and easy to overlook or forget. That would be fine if most of these parts were optional, but they’re not.

    The main parts of an iOS deployment are a Mobile Device Management server for configuring and tracking your devices, the Volume Purchase Program for bulk-buying apps from the App Store, and the user of the device having an Apple ID.

    When Apple launched the Volume Purchase Program, they introduced the ability for administrators to assign apps to users’ Apple IDs, rather than to devices. This also introduced the requirement that every device have a single, identifiable user who has a working Apple ID.

    This was quite a good idea in the early days of iOS in the enterprise. These were days when users were bringing their own iOS devices to work and businesses had to make apps available to them. It wasn’t such a good idea for more centrally-managed deployments where the use of the device was perhaps more task-oriented than user-oriented. Think: supermarket employee who picks up one of twenty available iPads to do stock control. It also wasn’t great for schools, where many users didn’t have Apple IDs and there were no tools for bulk creation of said accounts.

    I would love to tell you that iOS 9 fixes all of these problems. Unfortunately, I can’t tell you that. What iOS 9 does is fix one problem while introducing another.

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    Marco Arment Pulls Peace From the App Store

    After a successful launch on the App Store earlier this week, Marco Arment has decided to pull Peace, his Content Blocker for iOS 9, from the App Store:

    As I write this, Peace has been the number one paid app in the U.S. App Store for about 36 hours. It’s a massive achievement that should be the highlight of my professional career. If Overcast even broke the top 100, I’d be over the moon.

    Achieving this much success with Peace just doesn’t feel good, which I didn’t anticipate, but probably should have. Ad blockers come with an important asterisk: while they do benefit a ton of people in major ways, they also hurt some, including many who don’t deserve the hit.

    For more details on his motivations and how to ask for a refund, check out Marco’s post.

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    Zen Timer: Elegant Pomodoro on Mac

    Zen Timer has improved my daily work life. I have ADHD, and I recently went through a snafu where my disorder was untreated for a couple of months. In order to get any work done, I needed more structured work time, so I gave the Pomodoro technique another go. It turned out to be a huge help for me, and if it can help someone with a level of concentration as hopeless as mine, I have to believe it’s a great tool for more “normal” people, too.

    At its core, Pomodoro is a simple method of working and resting in timed intervals. There are a variety of timers available on Mac and iOS for this, and just as I was making the effort to start implementing the technique again, I found Zen Timer. It’s a beautiful and creative app for interval timing that immediately became part of my daily workflow.

    Zen Timer generates an animated tree which grows during a work interval, and when the timer is up, the leaves of the tree fall to the ground and rest there while it counts down to your next work period. When the next work interval starts, the tree begins growing anew. Zen Timer generates a unique tree each time, and you can customize the colors, line thicknesses, transparency and more things that people with ADHD (or OCD…) probably shouldn’t be allowed to spend too much time tweaking.

    It’s visually customizable, but I’ve found there’s a specific way I like to run it: I set the size of the window as large as it will go, make the window background transparent, and set it at the bottom of the viewport at Desktop level on one of my auxiliary displays. You can hide the timer and controls during work periods, so I’m left with an elegant tree growing on my desktop while I work. I customized my wallpaper and the tree colors, of course. Because I could.

    While Zen Timer comes with intervals set to the Pomodoro defaults, its timer settings are easily modified to work with any lengths of time in each interval.

    If you’re looking for a new Pomodoro timer on your Mac, or are like me and just need a better way to work, check out Zen Timer ($4.99 US) on the Mac App Store. If you’re curious, check out the developer’s website for an excellent video of Zen Timer in action.