The first thing that came to mind when I saw Mindscope for iOS was Literature and Latte’s Scapple for macOS. Both apps are designed to get text onto a screen in a way that is easily manipulated and organized with as little fussing with formatting as possible. John Goering, the developer of Mindscope, describes the app as a magnet board for your brain. That’s a good description as far as it goes, but it doesn’t entirely capture what is possible with his app. With wiki-like cross-links and the hierarchical depth of an outliner, Mindscope offers a dimensionality to organizing text that isn’t possible with tools like Scapple.
Mindscope Review
Every Default Wallpaper from Cheetah to High Sierra in 5K→
Each major revision of OS X and macOS has come with a different default wallpaper. Stephen Hackett of 512 Pixels has collected them all in one place and teamed up with designer @forgottentowel to create 5K versions of the lower resolution wallpapers. One more reason to get a 5K iMac or display.
Game Day: Poly Bridge
It’s a good bet that I’ve stumbled onto a great game when it gets in the way of finishing the review. That’s been the case with Poly Bridge, a physics-based puzzle game with simulator elements that sucks me in for long stretches every time I launch it.
Softorino YouTube Converter 2 Makes Downloading Streaming Video Effortless
There are few macOS utilities I’ve tried that take a potentially complex, multi-step process and boil it down to a simple task as well as Softorino YouTube Converter 2 does. That’s because it’s a difficult technical and design challenge to hide complexity without creating an inflexible app with too many compromises. Softorino YouTube Converter, also known as SYC, does an excellent job avoiding the pitfalls and striking a balance between utility and simplicity. It only takes a few steps to go from a URL to a downloaded video or audio file, but SYC still allows for just enough tweaking along the way that it preserves a level of versatility that should make it attractive to a wide range of users.
MacStories Weekly: Issue 87
‘Nintendo Switch Online’ App Arriving on iOS Soon→
Juli Clover writes for MacRumors about the upcoming release of Nintendo’s previously announced iOS app, which will serve as a companion to the Nintendo Switch:
During a Nintendo Direct event this morning, Nintendo announced plans to release a new “Nintendo Switch Online” app on July 21, the release date for Splatoon 2. According to Nintendo, the Nintendo Switch Online app, available for iOS and Android, is designed to “enhance your online experience for compatible games on the Nintendo Switch console.”
At launch, the only game compatible with the Nintendo Switch Online app will be Splatoon 2. The app will let users voice chat with friends, invite people to online matches, create teams, and access SplatNet 2. SplatNet2 offers up online play statistics and info on upcoming game features.
At launch all components of the new app will be free for all users, but it’s unclear how long that will last. Nintendo has stated that from some point in 2018 and beyond, its online service for the Nintendo Switch will cost $19.99 per year or $3.99 per month, and there has been no clarification to this point on which aspects of the companion app might be tied to that paid service.
One Year of Pokémon GO
One year ago Pokémon GO launched and quickly became a phenomenon. In celebration of that anniversary, the game’s makers at Niantic announced that starting today a special Pikachu wearing Ash’s hat will begin appearing across the world for catching. It will disappear after July 24, so trainers will need to act quickly if they don’t want to miss out.
Also marking the first year of Pokémon GO’s life, The Verge’s Andrew Webster interviewed Niantic CEO John Hanke. One of the more interesting points from the interview centers on how the overwhelming success of the game early on altered the team’s plans for growing and expanding the user experience through new features. Hanke says:
We lost probably six months on our schedule because of the success of the game. Really all the way through November and December, from launch onward we were rebuilding and rewiring infrastructure just to keep the game running at the scale that we were running at. We were fortunate to have a massive launch, a massive success, and many, many more users than we had planned for. But we had to redirect a substantial portion of the engineering team to [work on] infrastructure versus new features. That switched off things like extending gyms, it pushed out things we still want to have, like player-versus-player and trading.
Hanke reiterates that both trading and player-versus-player battles are still in the works, but he gave no timetable for their release.
Despite Pokémon GO having nowhere near the number of users it once did, Niantic has still had its hands full this summer. They launched a significant update to the game just last month, introducing Raid Battles and new Gym features. And there are several major public events in the works, including one in Chicago on July 22 and others in parts of Europe and Japan.
Super Arc Light Review: A Classic Arcade Shooter
Developer No Code Studio knows how to make a game, as evidenced by their offerings across a variety of subgenres. But if you need proof of No Code Studio’s prowess, look no further than the addicting shooter Super Arc Light.
In a modern-day take on the style of gameplay made popular by titles like Space Invaders, Super Arc Light assigns you one task: ward off enemies creeping ever closer to you. As a barrage of shapes appears, you’ll fire shots their way, hoping to hit them as soon as you can, both to continue the game and to score higher points. If an enemy stays for too long, it’ll move in faster and, if not dealt with, end your game.
A seemingly easy premise becomes far more difficult with Super Arc Light’s movement mechanisms, which ditches a linear movement for a more circular approach. Since enemies can approach you from any side, you’ll rotate around a circle, changing direction by shooting. This takes a while to get used to, but it provides a unique challenge that adds difficulty to the game.
Throughout your play-throughs, you’ll unlock new weapons that make taking down enemies much easier. Each has its benefits and drawbacks, but discovering and utilizing the tools you find in-game will be imperative to raising your overall score.
Overall, Super Arc Light isn’t a story-driven game that you’ll sink dozens of hours into – but that’s okay. It’s a stellar arcade experience, one that will challenge you at a blistering pace from start to finish of each run. For a quick, intense gaming fix, Super Arc Light is a perfect choice.
If you’d like to give Super Arc Light a try, you can pick it up in the App Store for $1.99 (Universal).
AppStories, Episode 12 – The State of Non-Native Apps→
On this week’s episode of AppStories, we look at the state of non-native apps, the trade-offs inherent to them, and discuss examples of non-native apps we like and a few we don’t.
Sponsored by:
- FlightLogger – Elegantly-designed, real-time flight tracking for worry-free travels.
- Deliveries – Simple package tracking that syncs everywhere.
- Sign up here by Thursday, July 6, 2017 at 9 pm New York time for a chance to win one of 10 free copies of Deliveries for iOS.
AppStories Episode 12 - The State of Non-Native Apps
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