Apple Hits Restart on Game Controller Support

It’s hard to believe it’s been nearly six years since Apple added game controller support to iOS. The big news at WWDC in 2013 was the iOS 7 redesign, but for game developers, it was rivaled by the announcement that third-party Made For iPhone (MFi) controllers were coming.

The game press and developers understood the potential of controller support immediately. Even though it wasn’t announced there, Chris Plante of Polygon declared controller support the biggest story of E3, the game industry trade show that was happening at the same time as WWDC. Plante imagined that:

If Apple finds a way to standardize traditional controls, every iOS device will become a transportable console. In a year, both iPhones and iPads will approach the processing power of the current-generation devices. Companies will have the ability to port controller-based games for the mobile devices in millions of pockets — an install-base far greater than they’ve ever had before.

Game industry veteran Gabe Newell, the co-founder of Valve, saw Apple’s entry as a big risk to companies making PC and console games:

The threat right now is that Apple has gained a huge amount of market share, and has a relatively obvious pathway towards entering the living room with their platform…I think Apple rolls the console guys really easily.

I was right there with them. iOS devices couldn’t match the power of a traditional console in 2013, but you could see that they were on a trajectory to get there. With the addition of controller support, Apple felt poised to make a meaningful run at incumbents like Sony and Microsoft.

It didn’t work out that way though. iOS’ controller support was rushed to market. Early controllers were priced at around $100, in part because of the requirements of the MFi certification, and they couldn’t match the quality of controllers from Sony and Microsoft.

As anticipated, controller support was extended to the Apple TV when its App Store launched in 2015. Initially, it looked as though Apple would allow game developers to require a controller. In the end, though, the company went an entirely different direction by requiring that games support the Apple TV Remote, a decision that complicated development and dumbed down controller integration to match the remote’s limited input methods. Apple changed course eventually, and now lets developers require controllers, but by the time of that change the damage had been done. Many developers had already lost interest in controller support. It didn’t help either that for a very long time, the App Store didn’t indicate which games were compatible with MFi controllers, leaving the void to be filled by third-party sites.

Last year, when I looked back at the history of games on the App Store for its tenth anniversary, I came away pessimistic about the future of games on Apple’s platforms. After a decade, I felt like we were still asking the same question that Federico posed in 2013:

Will Apple ever develop a culture and appreciation for gaming as a medium, not just an App Store category?

Sadly, Federico’s question remains as relevant today as it was six years ago. Still, I’m cautiously optimistic based on what’s happened in the past year. Part of that is the App Store editorial team’s excellent track record of championing high-quality games in the stories published on the App Store. Another factor is Apple Arcade, the game subscription service we still don’t know a lot about, but which appears designed to showcase high-quality, artistically important games.

The latest cause for optimism is Apple’s announcement at WWDC this past June that iOS, iPadOS, tvOS, and macOS would all support the Sony DualShock 4 and Bluetooth-based Xbox controllers when Apple’s OSes are updated this fall. The reaction from developers and other observers was a combination of surprise and excitement that was uncannily similar to the MFi announcement in 2013. Yet, the news begs the question: ‘How is this time any different?’ The answer to that question lies in how the new controllers work and the role they will play in Arcade.

Read more


Hello, Computer: Inside Apple’s Voice Control

This year’s Worldwide Developers Conference was big. From dark mode in iOS 13 to the newly-rechristened iPadOS to the unveiling of the born-again Mac Pro and more, Apple’s annual week-long bonanza of all things software was arguably one of the most anticipated and exciting events in recent Apple history.

Accessibility certainly contributed to the bigness as well. Every year Apple moves mountains to ensure accessibility’s presence is felt not only in the software it previews, but also in the sessions, labs, and other social gatherings in and around the San Jose Convention Center.

“One of the things that’s been really cool this year is the [accessibility] team has been firing on [all] cylinders across the board,” Sarah Herrlinger, Apple’s Director of Global Accessibility Policy & Initiatives, said to me following the keynote. “There’s something in each operating system and things for a lot of different types of use cases.”

One announcement that unquestionably garnered some of the biggest buzz during the conference was Voice Control. Available on macOS Catalina and iOS 13, Voice Control is a method of interacting with one’s Mac or iOS device using only your voice. A collaborative effort between Apple’s Accessibility Engineering and Siri groups, Voice Control aims to revolutionize the way users with certain physical motor conditions access their devices. At a high level, it’s very much a realization of the kind of ambient, voice-first computing dreamed up by sci-fi television stalwarts like The Jetsons and Star Trek decades ago. You talk, it responds.

And Apple could not be more excited about it.

Read more


AppStories, Episode 127 – Returning to Apple Mail

On this week’s episode of AppStories, we discuss why we’ve both returned to Apple Mail after years of looking for a better email solution.

Sponsored by:

  • Monday.com – Start your 14-day free trial by going to monday.com/appstories
  • Pingdom – Start monitoring your website performance and availability today, and get instant alerts when an outage occurs or a site transaction fails. Use offer code APPSTORIES to get 30% off.

AppStories+ Deeper into the world of apps

AppStories Episode 127 - Returning to Apple Mail

0:00
39:50

AppStories+ Deeper into the world of apps

Permalink

MacUpdater: Keep All Your Apps Up-to-Date Effortlessly [Sponsor]

Updating apps is a hassle. It would be great if all of your apps came from the Mac App Store and were automatically updated, but they probably don’t and, therefore, aren’t. That’s where MacUpdater comes in. Open MacUpdater, and in a matter of seconds, it will report back with all the apps you need to update on your Mac and walk you through the process.

With just one click, you can update most apps, and if an app requires its own updater app like Adobe Creative Suite, MacUpdater can start it up with a single click too. MacUpdater also has a built in notification system, so that as soon as an app requires updating it can let you know. It’s a fantastic, seamless way to be sure you’re enjoying the latest features of your favorite apps and staying on top of the latest security patches.

MacUpdater’s pricing is as straightforward as the app itself at just $9.99, after a free trial that allows you to update ten apps, and for a limited time, MacStories readers can purchase MacUpdater for 10% off using the coupon code MACUPDATER-MACSTORIES. To learn more, check out MacRumors’ video on MacUpdater on YouTube and download the free trial today to give it a try yourself. Use MacUpdater and stop wondering whether or not your apps are up to date.

Our thanks to MacUpdater for sponsoring MacStories this week.




Apple Announces Fall Media Event

As first reported by Rene Ritchie, Apple has announced a media event for September 10, 2019 at 10:00 am Pacific. The event will be held at Steve Jobs Theater in Cupertino.

https://twitter.com/reneritchie/status/1167105373775548417

Based on widespread speculation, Apple is expected to introduce three new iPhones based on the iPhone XS design with a new rear-facing, three-camera array that includes a new wide-angle lens and will be able to take better low light photos. Rumors also point to the introduction of new Apple Watch models, and possibly a 10.2-inch iPad to replace the current 9.7-inch model. Apple is said to be working on a 16” MacBook Pro, new water-resistant, noise-cancelling AirPods, and a new HomePod, but it’s likely if those products materialize at least some won’t be shipped until later this year or 2020.

In addition to hardware, Apple is expected to announce release dates for updates to its operating systems, including iOS 13, iPadOS, macOS Catalina, and watchOS 6. As in the past, Apple should release a Gold Master of the OSes shortly after the event with a public release date within approximately 10 days.


Connected, Episode 258: Technically iOS 13

On this week’s episode of Connected:

Federico’s back just in time for Apple to release the first beta of iOS 13.1 He, Stephen and Myke get into what this could mean for Apple’s upcoming busy season before discussing the changes Apple has made to its Siri grading program.

You can listen below (and find the show notes here).

AppStories+ Deeper into the world of apps
0:00
01:12:46

Connected, Episode 258

AppStories+ Deeper into the world of apps

Sponsored by:

  • eero: Get your WiFi fixed as soon as tomorrow! Free overnight shipping.
  • Hullo: A simple, natural pillow designed for comfort. Try it for 60 days.
  • DoorDash: Dinner from your favorite restaurant delivered to your door. Get $5 off your first order.
Permalink

Health in iOS 13: A Foundation for Apple’s Grand Wellness Ambitions

Apple’s Health app first debuted in 2014 as part of iOS 8. In the five years since its launch, Health has been one of the only iOS apps to receive redesigns every couple of years. The basic purpose of the app has remained the same through those changes, still serving as an aggregation tool for wellness data from sources like the Apple Watch to third-party apps and devices. However, Health’s regular reimagining serves as strong evidence that Apple has never quite felt content with how that original goal was being fulfilled.

It may be too early to cast judgment, but I have a strong suspicion that this year’s rebrand will stick. iOS 13’s Health app finally brings a design that feels intuitive and user-friendly, doing away with complication and creating a streamlined, inviting interface. Simultaneously, this year’s update adds compelling new features related to cycle tracking and hearing health that may hint at an evolving vision for the Health app’s future.

Read more