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macOS Accessibility Keyboard

Lovely deep dive by Mattt Thompson on one of macOS’ most powerful Accessibility features – the Accessibility Keyboard:

Today, what’s the difference between a MacBook and an iPad? Practically speaking, you might point to the presence or absence of a physical keyboard, a SIM card, or an ARM processor (and if the rumors about next year’s MacBook models are to believed, those latter two may soon cease to be a distinction).

For many of us, a physical keyboard is the defining trait that makes a computer a “desktop” computer in the traditional sense; when you purchase an external keyboard for your iPad, you do so to make it “desktop”-like. But for many others — including those of us with a physical disability — a typewriter-like keyboard is but one of many input methods available to desktop users.

This week on NSHipster, we’re taking a look at the macOS Accessibility Keyboard. Beyond its immediate usefulness as an assistive technology, the Accessibility Keyboard challenges us to think differently about the nature of input methods and any remaining distinction between mobile and desktop computers.

Combined with the Panel Editor app, macOS allows you to design any kind of “keyboard” that goes beyond text input. I’ve written about this topic before when I shared my custom Accessibility Keyboard setup to launch AppleScripts, which you can find here.

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Dialog Season 1 Finale, Writers and Writing: Wrap-Up

Today on Dialog, we conclude season one with a discussion of what we learned from each of our guests. Despite vastly different backgrounds, there were several themes that ran throughout our interviews with John Gruber, Frank Turner, John August, Carrie Patel, and Pierce Brown. To wrap up season one we revisit getting started as a writer, the impact and use of social media, influences and idea generation, getting past writer’s block, and the roles of hard work, luck, and privilege in succeeding.

Thank you for listening to season one of Dialog. We haven’t decided when season two will begin, but we’ll be back with an all-new set of guests and a different topic in the near future. In the meantime, if you missed any of previous interviews, go back and check them out. A big benefit of a show like Dialog is that the topics are evergreen and just as relevant today as they were when they were first published.

We also want to thank each of our guests for taking the time to chat with us about writing. Without the generosity of John Gruber, Frank Turner, John August, Carrie Patel, and Pierce Brown, this season wouldn’t have been possible. Thanks too to this season’s sponsors who believed in the show and supported it before we had even recorded the first episode.

You can find the final episode of season one here or listen through the Dialog web player below.

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Watch Dependence

Joe Cieplinski, writing on his blog:

I have reached the unfortunate conclusion that RECaf’s watch app will not be able to go fully independent this fall with the release of watchOS 6. While you have always been able to log from your wrist using the app or Siri shortcuts, I was hoping folks who didn’t want to keep RECaf installed on their phones would be able to continue using RECaf on their wrist.

There are simply too many things that can’t be done on watchOS alone at this point, however. So for now, you’ll have to keep that phone app installed.

Cieplinski outlines three main areas that independent Watch apps are currently lacking in their capabilities, two of which involve HealthKit limitations, while the third is that you can’t perform any kind of In-App Purchase on an independent Watch app, so unlocking pro features or a subscription plan is impossible without an iPhone companion.

These are significant drawbacks, not the type of edge cases that would be more understandable and expected for watchOS’ first take on stand-alone apps. App independence was the primary story Apple told for watchOS 6 at WWDC, but I suspect not many apps will be able to go independent until greater feature parity is achieved between independent apps and those still tethered to the iPhone.

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MacStadium: Private Clouds and Dedicated Macs for Developers and Teams Building iOS and Mac Apps [Sponsor]

Tomorrow, MacStadium is announcing something big, but we’ve got a sneak peek just for MacStories readers. MacStadium is releasing Orka, their new virtualization platform. Orka (Orchestration with Kubernetes on Apple) is a new build infrastructure based on Docker and Kubernetes technology. It’s the very first solution for orchestrating macOS in a cloud environment using Kubernetes on Mac hardware.

MacStadium developed Orka to provide Mac and iOS developers with the ability to use container technology features the same way they can on other platforms. With Orka, MacStadium’s customers will now have a more software-driven, self-service capable experience using MacStadium’s infrastructure that’s similar to what they may have used with AWS, Azure, or GCP.

At launch, Orka will ship with plugins for Jenkins. Additional Plugins for Buildkite, Bamboo, and TeamCity will be released soon. Orka has already been adopted by Homebrew, the popular package manager for macOS. Aso, if any readers plan to be at DevOps World | Jenkins World, be sure to catch MacStadium’s live Orka demo on Wednesday, August 14th or visit MacStadium.com to learn more about Orka.

Of course, MacStadium is also the premier Mac hosting company that provides dedicated Mac hardware and private cloud services, and it has a special deal just for MacStories readers. Just use the coupon code MACSTORIES at checkout and MacStadium will take 50% off the first two months of a hosted Mac mini server.

Our thanks to MacStadium for sponsoring MacStories this week.


Apple Debuts New USB-C Digital AV Multiport Adapter for iPad Pro and Modern Macs

Chance Miller of 9to5Mac details a fresh update to an Apple USB-C adapter:

Apple this week has quietly released a new version of its USB-C Digital AV Multiport Adapter. This $69 adapter includes a USB-C port, HDMI port, and USB-A port, with the new version making several notable improvements.

The new USB-C Digital AV Multiport Adapter adds support for HDMI 2.0, an upgrade from the original model’s HDMI 1.4b. This means you can now drive 4K 3840 x 2160 video at 60Hz

4K 60Hz throughput is supported on the iPad Pro, iMac Pro, and 2017 or later versions of the 15-inch MacBook Pro and Retina iMac. Miller also notes that the updated dongle now includes “support for HDR video in HDR10, as well as Dolby Vision.”

I’ve been interested in purchasing the prior version of this adapter for contexts where I’d like to watch a video but don’t have an Internet connection. Since the Apple TV doesn’t support offline downloads, but many apps on the iPad do, connecting my iPad Pro to a TV set via HDMI seems like the best solution. The added flexibility of including a USB-A port, and even a USB-C port to enable power charging, makes this an especially appealing dongle for me.

You can order the new USB-C Digital AV Multiport Adapter from Apple’s website for $69.

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Connected, Episode 255: Addicted to the Thrill of Cyber Crime

On this week’s episode of Connected:

Federico is just a pile of recurring automations now, so Myke and Stephen discuss the rollout of Apple Card and the macOS bounty program, before a dive into FileMaker’s history and recent rebranding and a discussion of moving on from the Apple Watch.

You can listen below (and find the show notes here).

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Connected, Episode 255

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Adapt, Episode 7: iPadOS 13 Reflections and an Apple Mail Deep Dive

On this week’s episode of Adapt:

With September fast approaching, Federico and Ryan reflect on iPadOS 13 after two months of use, then Ryan does a deep dive on Apple Mail – how he uses it, what power user features it offers, and where it’s still lacking.

You can listen below (and find the show notes here), and don’t forget to send us questions using #AskAdapt and by tagging our Twitter account.

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Adapt, Episode 7

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CarPlay in iOS 13: A Big Leap Forward

CarPlay fascinates me because it’s a relatively rare example of a successful Apple software product that isn’t tightly integrated with the company’s hardware. Of course, CarPlay runs from an iPhone, but it also relies on automaker media systems to deliver its experience to users in their cars. This lack of integration shows in cars with slower media systems; however, even when automakers’ hardware provides a subpar experience, CarPlay’s simplified but familiar interface and access to content already on users’ iPhones is superior. So much so in fact that Apple says CarPlay has managed to capture 90% of the new car market in the US and 75% worldwide.

I first tried CarPlay three years ago, when I leased a Honda Accord. As I wrote then, Honda’s entertainment system was slow, but the experience was nonetheless transformative. Easy access to the music and podcasts I love, multiple mapping options, and access to hands-free messaging all played a big part in winning me over.

When my lease was up earlier this year, CarPlay support was at the top of the list of must-have features when we began looking for a new car. We wound up leasing a Nissan Altima, which has a faster entertainment system, larger touchscreen, and better hardware button support for navigating CarPlay’s UI. The hardware differences took a system I already loved to a new level by reducing past friction and frustrations even though the underlying software hadn’t changed.

Just a few weeks after we brought the Altima home though, Apple announced that it would update CarPlay with the release of iOS 13 this fall. In a jam-packed keynote, CarPlay got very little stage time, but I was immediately intrigued by the scope of the announcement. CarPlay hasn’t changed much since it was introduced in 2014, but with iOS 13, iPhone users can look forward to not only significant improvements in its design, but a new app and other features that make this the biggest leap forward for CarPlay to date.

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Apple ASMR: A Shot on iPhone Series Shot and Recorded on iPhones

Apple’s Shot on iPhone series has highlighted photos and video taken with iPhones for several years now. Today, the company published a new series of four videos titled ‘Apple AMSR’ that were shot on the iPhone XS and XS Max. The videos, which the company suggests watching with headphones for the full auditory experience, are longer than ones produced in the past ranging from about 6 to over 10 minutes long. Each video features a different sound: rain at a campground, the crunching sound of someone walking on a hiking trail, the scraping of wood in a woodworking shop, and whispering in the Neskowin Ghost Forest in Oregon.

These videos are some of the strangest that Apple has published on YouTube, but they certainly do a good job of showcasing the iPhone’s ability to shoot video and record sound. There may be more coming too based on the fact they’re collected as a playlist on Apple’s YouTube channel that is labeled ‘Season 1.’ You can check all of them out below: