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CloudApp 1.5 Released With Lots Of New Features

Popular desktop sharing tool CloudApp – the app that was once teased “every Mac user’s dream” – is receiving a major update today that sees the release of the app in the Mac App Store for the first time since the January 6th grand opening, and the addition of several new features built on top of a complete rewrite aimed at making the app more stable, faster, and better integrated with OS X. CloudApp 1.5, available for download here, is a milestone update that turns a simple utility to share screenshots and files on the Internet into a full-featured “clipboard in the cloud” that now works in real-time, and can plug directly into a Mac’s system clipboard.

The first version of CloudApp, released last year, allowed users to quickly share almost anything on a Mac (links, images, documents, .zip files) by hitting a hotkey that sent selected items to the cloud, automatically returning a short URL to share with your friends on Twitter, Facebook, or email. What made CloudApp stand out from the crowd of Mac sharing utilities (like Tinygrab or Droplr) – elegance of the design aside – was the powerful Raindrop system that enabled developers to build plugins that connected CloudApp with other third-party applications like Chrome, Aperture, Photoshop and iTunes. With a single desktop shortcut, users could instantly share a .png of the Photoshop project they were working on, post a link of a song playing in Spotify, or shorten the URL of the frontmost browser window. And if you selected multiple files in the Finder and hit the shortcut, CloudApp would upload them simultaneously, too. Not to mention the fact that there was an option to automatically upload any new screenshot taken with the Mac’s Grab utility, and check out most recent files’ view count in the menubar. CloudApp 1.5 still has all these features, only they’re backed by a new Streaming API and a second hotkey that doesn’t require Raindrops, but simply uploads the latest item in your Mac’s clipboard, whatever it is.

As seen in the latest Cloud2go update, the Streaming API means files and shortened URLs pop up everywhere (desktop app, web, mobile clients) as soon as they’re shared, and the view count in the menubar and webapp updates in real-time as well. The app is constantly communicating with its servers to push recent items and display how many users have clicked on your links. Alongside bug fixes, however, the biggest new feature is the separation of the Raindrops’ keyboard shortcut and system hotkey: whatever you copy with the standard CMD+C action can be accessed and uploaded by CloudApp using a second shortcut that gets the latest entry directly from your Mac’s clipboard. This is incredibly handy in my opinion as you don’t have to rely on app-specific raindrops and conditions – you just copy something like you normally do and hit a shortcut to upload. It works everywhere, and it’s fast. The Raindrops are still there, though: they’ve been improved with an official SDK and update notifications, and I’m told new raindrops to upload new files from a specific Finder folder and QuickTime recordings will be released soon.

Overall, CloudApp 1.5 is a solid update that dramatically enhances the functionalities of the app. While retaining the simplicity that made the app popular in the first place, CloudApp 1.5 adds a series of new features that extend the app’s capabilities to a whole new level, making it extremely integrated with Mac OS X. Get it here.


Apple Introduces New iMacs with Thunderbolt and New Quad-Core Processors

Right on cue, Apple has just introduced an updated line of iMacs on its online store, which notably feature the Thunderbolt technology and come with the new quad-core processors from Intel. The refresh brings the iMacs in line with the MacBook Pros that received an update in February, which also added Thunderbolt and “Sandy Bridge” processors, as well as a general speed bump. The new iMacs also feature a FaceTime HD camera and new AMD Radeon HD graphics for better gaming performances, photo editing and video processing; the 27-inch models come with two Thunderbolt ports for greater expansion with future Thunderbolt-enabled peripherals.  The new iMacs feature quad-core Intel Core i5 “Sandy Bridge” processors, but customers have an option to order a Core i7 in the configuration page (only for high-end 21.5-inch and 27-inch models, base models don’t support Core i7).

With next generation quad-core processors, powerful new graphics, Thunderbolt technology and a FaceTime HD camera, we’ve made the world’s best desktop even better.”
“Our customers love the iMac’s aluminum enclosure, gorgeous display and all-in-one design,” said Philip Schiller, Apple’s senior vice president of Worldwide Product Marketing. “With next generation quad-core processors, powerful new graphics, Thunderbolt technology and a FaceTime HD camera, we’ve made the world’s best desktop even better.”

The new iMac features quad-core Intel Core i5 processors with an option for customers to choose Core i7 processors up to 3.4 GHz. These next generation processors feature an integrated memory controller for an amazingly responsive experience and a powerful new media engine for high-performance video encoding and decoding. With new AMD Radeon HD graphics processors, the new iMac has the most powerful graphics ever in an all-in-one desktop.

Press release is available here and embedded below. The official iMac page on Apple.com has just been updated with a detailed explanation of all the new specs.

As for other specs:

Graphics:

  • 21.5-inch iMac base model: AMD Radeon HD 6750M graphics processor with 512MB of GDDR5 memory
  • 21.5-inch iMac: AMD Radeon HD 6770M graphics processor with 512MB of GDDR5 memory
  • 27-inch iMac base model: AMD Radeon HD 6770M graphics processor with 512MB of GDDR5 memory
  • 27-inch iMac: AMD Radeon HD 6970M graphics processor with 1GB of GDDR5 memory (Configurable to AMD Radeon HD 6970M with 2GB GDDR5, only at the Apple Online Store.)

 

Video support and Camera:

  • FaceTime HD camera
  • Simultaneously supports full native resolution on the built-in display and up to a 30-inch display (2560 by 1600 pixels) on an external display
  • Support for extended desktop and video mirroring modes

Connections:

  • One Thunderbolt port on 21.5-inch iMac
  • Two Thunderbolt ports on 27-inch iMac
  • Mini DisplayPort output with support for DVI, VGA, and dual-link DVI (adapters sold separately)
  • One FireWire 800 port; 7 watts
  • Four USB 2.0 ports
  • SDXC card slot
  • Slot-loading 8x SuperDrive with 4x double-layer burning (DVD±R DL/DVD±RW/CD-RW)
  • Audio in/out
  • 10/100/1000BASE-T Gigabit Ethernet (RJ-45 connector)
  • IR receiver

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iPad 2 Too Popular In South Korea? Carriers Suspend Online Sales

Apple may still be facing problems with tight supplies for the iPad 2 as South Korea’s two major carriers, SK Telecom and KT Corp, announced that they were forced to suspend online sales of the iPad 2 due to “depleted inventory.” According to Reuters, Korean operators are heavily betting on iPad 2 that went on sale in South Korea last week, as well as smartphones and tablets in general – seen as an incredibly profitable source of income due to data expansion and mobile Internet traffic.

Our iPad 2 inventory has been depleted and we apologize for failing to provide enough supplies due to the product’s global supply shortages,” SK Telecom said in a posting on its website.

The companies declined to reveal sales.

The release of the iPad 2 in additional Asian countries (including Hong Kong and Singapore) was originally announced in March. Recently, Apple has been reportedly facing supply issues with key iPad 2 components due to Japan’s earthquake and tsunami that affected many manufacturers and facilities the company relies on, although at the Q2 2011 earnings call Apple COO Tim Cook confirmed that pre-payment deals and outstanding teamwork from Apple will ensure a steady flow of supplies and iPad 2 shipments throughout the quarter. The iPad 2 still reports waiting times of 1-2 weeks in most Apple online stores (including South Korea), but it’s the first time we hear a carrier had to suspend online sales due to high demand and tight supplies.


Apple: Apps Downloaded Using A Promo Code Can’t Be Reviewed Anymore

As noted by forum poster Therealtrebitsch on TouchArcade, Apple recently tweaked the App Store system to prevent users who downloaded apps using a developer’s promo code from leaving a review or rating. The change comes as an unexpected move as it basically doesn’t count promo code-based downloads as regular purchases anymore, but it’s in line with Apple’s latest efforts to modify the App Store’s ranking algorithm to showcase apps based on quality, rather than raw download numbers.

Hi,

Anand here again from iTunes Store Customer Support. Thanks for writing back and letting me know your concern. I understand that you are still not able to write a review. I know how disappointing it can be when things don't work out the way they should.

I am sorry to inform that it is no longer possible to rate or review an app if it was downloaded using a developer’s promotional code.

However, I took the liberty of submitting your feedback to Apple on your behalf. Please know that Apple takes the feedback from our customers very seriously. This is the reason for our feedback page - to create a forum where our users can vent, praise or share whatever feelings they have to allow us to meet your needs, and grow as a company. I suggest that you use the link in order to share your feedback with us. I would also encourage you to share this link with all of your friends and family who wish to submit the feedback, and have them all submit the same request.”

—–

It is no longer possible to rate or review an app if it was downloaded using a developer’s promotional code.

You can review this app by purchasing it on a different iTunes account using something other than a developer’s promotional code, such as a Gift Card, Gift Certificate, or other payment options.

Two weeks ago, several reports indicated Apple had tweaked its App Store algorithm to better promote apps in the Top Free charts based on “ratings and active usage”, rather than download numbers, which could be easily altered by developers using techniques like pay-per-install networks (which Apple doesn’t accept anymore) and promo codes. It was a common practice, in fact, among many developers to give away promo codes (which are limited in the iTunes Connect developer portal and can’t be generated over and over) hoping that customers who got the app for free would leave a positive review or rating. Clearly Apple must have thought that this was another practice to alter the App Store’s ranking system, and introduced a new rule to prevent apps downloaded through a promo code from being reviewed.

I have tested this personally and, sure enough, an app I downloaded last week with a promo code can’t be reviewed or rated in iTunes. An app I downloaded with a promo code last year, however, can still be reviewed. Same applies for a Mac App Store app I redeemed two months ago. It’s unclear how this new system works (Apple hasn’t posted an update in iTunes Connect yet), but we speculate apps recently downloaded with a promo code can’t be reviewed – quite possibly going back until two weeks ago when the rumors about a new algorithm started.


Google Chrome Canary Lands On OS X

With an unexpected move that was reported earlier today by MG Siegler at TechCrunch, Google decided to (finally) release Chrome Canary for Mac. The new, highly unstable and cutting-edge version of Chrome is available for download here. What made Chrome Canary the proverbial unicorn among Mac users is the fact that this version of the browser is considered a pre-developer build – a step above Chromium, but an anticipation of things to come in the Google Chrome Dev, Beta and Stable channels. Available for several months on Windows, Canary is, put simply, the Chrome version to use if you want to see the latest developments, and try early features that will be implemented on other Chrome channels at a later date. Canary is not meant for daily, stable usage – instead, it’s best to run it alongside a beta or stable Chrome installation.

The Google team writes on the official Chromium blog:

The Mac version of Google Chrome Canary follows the same philosophy: it automatically updates more frequently than the Dev channel, and does not undergo any manual testing before each release. Because we expect it to be unstable and, at times, unusable, you can run it concurrently with a Dev, Beta, or Stable version of Google Chrome. Your Canary data remains separate, but if you set up Sync in each version of Chrome that you use, you can automatically continue using the same set of bookmarks, extensions, themes, and more.

The current stable version of Chrome is labelled 11; meanwhile, the Dev and Beta channels are already using version 12, whilst Canary has already made the jump to version 13 – the one that’s going to come out as stable in at least a couple of months from now. But if you want to test the latest features and experience the bleeding edge, Canary is awaiting here. With a shiny new yellow icon.


Kalimat, The Refreshed Word Game We’re Giving Away

Do we need another Words with Friends or Scrabble? I don’t know about you, but if I have a chance to unhinge the competition because I’m smart and fast, or if I have the opportunity to find the hidden Ali Baba, be warned that I’m going to juggle some really long words if I can. Sure, I might add those two letters to your eight as a cheap way to get some bonus points, but think about it! Corners are often havens for power-plays. Kalimat changes pace from traditional word games by offering some original gameplay in the form of Remix mode and Jeopardy-style rewards where you could land on those ever useful bonus points (which could change the tide of the game). Don’t get too comfortable: Remix mode prevents your opponent from checking answers on Google (Boo!) by rewarding players for thinking on your toes. The faster you get a word out, the more you’ll be rewarded. With OpenFeint integration it’s really easy to create an anonymous online identity so you can get paired with new players wanting to duel you for word cred (read up on those dictionaries), and you can trash talk or make friends with the built in chat tool. Available for $2.99 in the App Store, we’re giving away five copies of Kalimat to our lucky readers looking to stretch their brains over the latest word craze. Check past the break for the rules.

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Penultimate 3.0 Comes With A Paper Shop For Notebook Templates

Penultimate, the popular handwriting app for iPad that’s been sitting in top-selling App Store productivity list for months, was updated earlier today to version 3.0, a major new version that extends the app’s notebook capabilities by embedding a completely new Paper Shop that, through in-app purchases, allows you to customize the look of Penultimate’s pages to your needs.

After playing around with the Paper Shop for a bit, it seems obvious to me that this was the next step for the Cocoa Box Design developers: as they saw people using Penultimate in the most variegate ways (a blank page and an iPad opens to a world of possibilities), they decided to offer alternative page designs that can turn Penultimate into a music annotation tool (staff papers, tablatures, chord charts), a task manager, a game board (tic-tac-toe papers, hangman, dots and boxes) or a professional writing utility. All these papers are available at different prices in the Paper Shop, which is also powered by a delicious design and attention to detail.

On top of that, Penultimate 3.0 can also import your own custom image for a personalized page design. For instance, I imported some of David Seah’s productivity tools as .png files and they were correctly recognized and converted by Penultimate to native app pages, retaining the original structure of the documents. The importing process works with storyboards, language learning grid papers, design docs – you name it. As long as the image is clear and in high-res, Penultimate will turn it into a custom page file that you can sketch and draw on. Terrific.

Penultimate 3.0 is a great update to the most popular and powerful handwriting app for iPad. Get it here.


Planetary: Your iPad’s Music Library Becomes A Galaxy

In what might be the coolest music experiment that has landed on the iPad to date, company Bloom Studio released earlier today Planetary, a new way to explore your iPad’s music library. Bloom Studio promises to deliver “playful, explorable, visually compelling views on personally relevant information from services like Facebook, Twitter, Instagram, and iTunes”, and Planetary is the realization of this mission statement: not only it’s based on the crazy concept of turning your iPad music library into a galaxy, it also works exceptionally well. Since I got my eyes on the teaser website a few days ago, I was looking forward to trying the actual product and see whether it could really bring a different way of exploring music to the tablet: now that I’m using the app, available for free, I have to say Planetary is one of those apps you have to try for yourself, rather than watching in some YouTube demo videos.

So here’s the gist: your music is a galaxy, artists are stars, albums are planets. In the 3D view of Planetary, no two planets are the same as the graphics are generated automatically off an album cover from the iPod app. Similarly, songs are moons: the more you listen to a song, the bigger the moon grows. And there’s more: each moon orbits at a speed related to the song’s length. Indeed, crazy stuff that doesn’t really make any sense until you try it. But on the other hand, it’s clear Bloom Studio set out to create an interesting experiment based on data visualization that merges files synced to your iPad, music, and space. I’m sure Buzz Aldrin would be proud.

While Planetary features some standard music controls like play / pause and back / forward, the key area of the app is support for multitouch gestures: you can pinch the galaxy to zoom on a star, pan and rotate a planet to check out all moons and orbits – overall, do all sorts of zooming and viewing to enjoy the pleasure of having your music available in the form of a galaxy. Like I said above, you just have to try it and see how it works with your music.

At the price of free, Planetary needs to be downloaded now and experienced with a rich iPod library synced to your iPad. Personal recommendation: for greater results, try to sync some Explosions In The Sky.


Review: Driver Feedback App Evaluates Your Driving Performances

Following recent news of Apple building a crowdsourced traffic service to launch in the next few years, it’ll be interesting to see whether competitors and third-party developers will start playing around with more car-oriented and traffic-based services for iOS devices. Insurance company State Farm – which I had never heard of before, but it turns out they’re pretty huge in the United States – released a new iPhone app a few days ago that’s aimed at monitoring your driving performances and giving you a score based on various factors like braking, acceleration and cornering. The concept is really simple: the worse you drive (severe acceleration or braking, for example), the lower score you get at the end of the test. How does the app keep track of all this? Again, simple: it uses a mix of Google Maps, iPhone accelerometer and GPS data to see where you’re going, and how you’re driving. I took the app for a spin tonight to see whether or not it would really work with the awful road that connects San Martino al Cimino to my town, Viterbo.

The app starts up with a screen that asks you to create a new user profile, although everything stays locally and it’s not sent to State Farm’s servers. You can create as many profiles as you want for all members of your family who drive and would like to try Driver Feedback. Once a profile is ready, the app will also ask you to place the iPhone on a flat surface in your car but not on the dashboard, so you won’t be distracted and the iPhone’s accelerometer can work properly to register brakes and stops. Tonight I decided to drive a little faster than I usually do (75 km/h on average instead of the usual 60 km/h on the aforementioned terrible road) to see if Driver Feedback could really give me a bad score once I arrived at my destination. Once you’re ready to go, all you have to do in Driver Feedback is wait for a sound effect (a countdown related to the iPhone being placed on a flat surface, luckily I have one in my VW Polo) and start driving.

It usually takes me less than 10 minutes to drive from San Martino to Viterbo. As I decided to drive relatively worse tonight (of course, without putting anyone to risk) to evaluate the app’s functionalities, I didn’t consider that it was raining, badly. So it turned out to be a pretty awful 7-minute car trip that I honestly won’t repeat ever again. And the app did notice after I was done: I got a 50/100 score with multiple severe acceleration and braking points, and lots of suggestions to improve my driving in the future. Driver Feedback can even keep a log of all your trips and it allows you to check out data points on a Google Map, too. In the Alerts tab, the app explains what you did wrong and why you should improve your driving style, whilst the main screen offers an option to share scores via email or text. The UI is minimal, and elegant.

From what I’ve seen so far, Driver Feedback is a well-realized product that might really help you fine-tune the way you drive. I’d like to see more factors being considered in the future (such as traffic, or weather conditions), but as it stands now State Farm’s Driver Feedback is a cool app for drivers, and a useful product to remind everyone that good driving can save gas, and lives. Go download the app here. Read more