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Apple Releases Updated ProApps QuickTime Codecs

Following the release of Final Cut Pro 10.0.1, Motion 5.0.1 and Compressor 4.0.1 earlier today on the Mac App Store, Apple has pushed a separate update for ProApps QuickTime Codecs. This download is recommended for all users of Final Cut Pro X, Motion 5, or Compressor 4, and it adds the following codecs to QuickTime-based apps:

  • Apple Intermediate Codec
  • Apple ProRes
  • AVC-Intra
  • DVCPRO HD
  • HDV
  • XDCAM HD / EX / HD422
  • MPEG IMX
  • Uncompressed 4:2:2

The update is available now through Apple’s Downloads website. Updates to FCP X, Motion and Compressor are available now on the Mac App Store.

ProApps QuickTime Codecs (1.1 MB)


Mophie Unveils New iOS External Batteries, Pulse for iPod touch

With a series of tweets posted on the company’s official account earlier today, accessory maker Mophie has unveiled a new line of external batteries for iOS devices, as well as Pulse, a gaming accessory for the iPod touch we first covered in July. The new line of external batteries is showcased on Mophie’s website here, with all the items available for pre-order today. The redesigned Juice Pack Universal line includes:

Juice Pack Reserve: Small battery pack that’s lightweight and portable. Charges an iPhone or iPod with no cables (it connects through a device’s dock) with a 700 mAh battery (twice as fast as 500 mAh batteries). Shipping September 30th. $34.95.

Juice Pack Boost: External battery for iPhone and iPod that doubles as a stand, and features a 2000 mAh high output battery. An integrated LED indicator lets you track battery status, and the ultra slim design make sure the unit is extremely portable, too. Shipping September 30th. $49.95.

Juice Pack Powerstation: 4000 mAh external battery that can charge iPhones, iPods, and iPads, as well as “virtually” any USB device. The Powerstation is also compatible with several Android and BlackBerry handsets – a full list is available on Mophie’s website. Shipping September 30th. $79.95.

Today, Mophie has also confirmed the availability of Pulse, a gaming grip for the iPod touch 4G that brings enhanced sounds and feedback to the device. Gaming feedback is provided by ViviTouch Technology, and Mophie claims the Pulse will increase usability of all kinds of apps, not just games. It’s difficult to imagine how a gaming grip would enhance, say, a note-taking app, but we applaud Mophie for the effort nonetheless.

Demo video is available here. The Pulse is $99.95 on Mophie’s website.



The Mac App Store, Two Months After Lion’s Launch

The Mac App Store, Two Months After Lion’s Launch

Dan Frommer at SplatF takes a look at the Mac App Store, two months after the public debut of OS X Lion:

What we haven’t seen are big moves by companies like Microsoft or Adobe into the Mac App Store. Adobe launched Photoshop Elements in July, and it seems to be doing pretty well, as the no. 7 highest-grossing app. But it’s still not clear if more of the Creative Suite or Microsoft’s Office suite will eventually make it into the Mac App Store.

In general, though, it seems as if app selection is growing nicely. And now that Lion is the default OS installed on new Macs, and as more Mac users upgrade, App Store sales should continue to grow.

You can look at the data on Dan’s blog, but to sum up: average prices are up and there’s less Apple software in the top charts. I’d argue that Apple has been relatively slow with software updates in the summer (before the big wave that hits with iCloud this Fall) and thus committed third-party developers have jumped the charts, but let’s focus on another aspect of the story – availability. Dan notes that big names like Microsoft and Adobe have shown little or no interest in releasing specific Mac App Store versions of their productivity suites. However, with almost 7,000 apps, there’s a high chance you’ll find your new favorite image or text editor in the Mac App Store, which is empowering less popular third-party Mac devs to make their apps available to a greater audience.

That was the point of the Mac App Store all along – to offer a centralized way for any kind of Mac developer to release and easily update apps. Recent releases like the successful launch of 1Password seem to confirm that there’s plenty of room for smaller companies and independent devs in the top charts. I also look forward to the upcoming launch of Pixelmator 2.0 – you may remember version 1.0 earned $1 million on the Mac App Store in the first 20 days (with the promise of a free 2.0 update).

That’s not to say Apple has achieved the perfect formula with the Mac App Store. Delta updates are nice, but there’s still no way for developers to implement easy upgrade options, or free trials (this is true on the iOS App Store as well – meanwhile, Windows Phone 7’s marketplace features free trials alongside “full versions” of apps). Similarly, there should be a better way to browse in-app purchases, or even manage a basic wish list.

I’m looking forward to some possible tweaks and changes in the next weeks, and I’ll check back in two months.

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Instagram 2.0 Now Available: Live Filters, New Camera UI, Faster Engine

Instagram, the iPhone-only social network for sharing photos with your friends, has released a major new version of their app today, which reaches version 2.0 and adds a number of new features, updated interface design, and a new icon.

The most notable change in Instagram 2.0 is the implementation of live filters. In previous versions of Instagram, every time you took a new photo with the app’s dedicated camera UI you had to apply a filter after the photo was taken, and if the filter was not okay for the photo, you were obviously forced to go back to main screen and re-shoot. Having to retake a photo to make it play nice with a selected filter could lead to several problems – your favorite “moment” may be gone forever, and you’d end up with multiple shots to choose from. In Instagram 2.0, the camera screen has been completely re-imagined to accomodate live filters and tilt shift – meaning, you can see how a filtered photo will look like before you take it.

Thanks to iOS’ powerful live image editing and photo-taking functionalities, the developers have been able to develop a solution that lets you instantly see how filters will apply to your photos – no need to shoot and apply separately.

From this new camera view, you can scroll filters at the bottom, or play with a series of buttons along the top. These buttons let you snap a photo without borders, activate/disable flash, swap cameras, or tweak live tilt-shift. The latter option is particularly amazing when seen in action, as it updates the camera view in real-time with different types of tilt-shift as you tap on the screen.

Alongside being able to see how filters will look like before taking a photo, Instagram version 2.0 comes with four new effects (Amaro, Rise, Hudson, and Valencia). Users can still decide to take a photo without effects and apply them later (simply don’t tap on the filters icon in the toolbar), but from what I’ve seen so far, performances of this update on the latest iPhone hardware really make for a fast and smooth experience when playing with live filters. We tested the feature on an old iPhone 3GS and the transition between effects was very smooth on that device, too. The Instagram developers say the new filter engine is up to 200 time faster than before.

Since the day we launched, one core part of the app has remain largely unchanged: the camera. In the past, we’ve added filters & tilt-shift, but the base technology has never evolved. Today that all changes as we introduce a complete upgrade to Instagram’s camera with a brand new technology layer.

See the world through Instagram’s stunning effects before you even snap a photo. Simply select a filter, hold the camera up to the scene and see the world through Instagram’s visual effects. We’ve re-written your favorite Instagram filters to be over 200x faster so even after having taken a photo, switching between them takes no time at all.

The new Instagram is also geared towards giving users more control over how their photos are snapped, and shared with the world. Besides being able to remove borders and rotate a photo after it’s taken, photos are now saved at much higher resolution in a device’s library – photo size has been increased from 612x612 to 1936x1936 on the iPhone 4 (1536x1536 on the iPhone 3GS). This was one of the biggest complaints with the original Instagram, and the developers are surely on the right path to deliver an app that’s equally fast at sharing photos, and saving them at high quality.

As the service is now nearing 10 million users, it’s interesting to look back at my initial review of Instagram last year and see how much has changed. In spite of the new features introduced today – a refreshed interface, live filters, higher photo sizes – Instagram is still the same app that allows users to share photos with a new “social paradigm”. Instagram has reinvented the way photos can be “beautified” and shared on mobile devices to multiple social networks, ultimately building a social network on its own that’s now attracting millions of users and popular brands.

You can find Instagram 2.0 on the App Store.


Canon Announces AirPrint Support for PIXMA Printers

With a press release posted earlier today, Canon has announced initial support for Apple’s AirPrint technology in three PIXMA printers: the PIXMA MG8220, MG6220 and MG5320 Wireless Photo All-In-One will support iOS’ AirPrint with a firmware update. Canon has also announced that, going forward, AirPrint support will be enabled in most PIXMA printers.

Canon U.S.A., Inc., a leader in digital imaging, today announced that the PIXMA MG8220, MG6220 and MG5320 Wireless Photo All-In-One inkjet photo printers will now support AirPrint1 wireless printing for iPad, iPhone and iPod touch. AirPrint allows users to wirelessly print photos, emails, web pages and other documents without the need to install device drivers, saving time and making for a seamless user experience.

AirPrint will be supported by the majority of Canon PIXMA inkjet printers launched from this point forward. AirPrint works with iPad, iPad 2, iPhone 3GS, iPhone 4 and iPod touch (3rd generation and later) using iOS 4.2 or later.

Canon has launched a dedicated mini-site to better highlight the features of AirPrint and detail the necessary firmware update process. AirPrint was introduced back in November 2010 with iOS 4.2, allowing users to wirelessly print documents, photos and webpages from their iPhones and iPads. Apple had initially announced AirPrint would support any shared printer on OS X, but that feature was later removed from the public version of 10.6.5. AirPrint launched with third-party support from HP, which rolled out wireless printing support to 8 more devices earlier this summer.


Apple Releases First Final Cut Pro X Update, Free 30-Day Trial

As reported by Jim Dalrymple at The Loop, Apple is releasing the first update to Final Cut Pro X on the Mac App Store today, alongside a demo version so customers interested in switching to FCP X will be able to try out the new features for free. Following the much criticized launch of Final Cut Pro X in June – a major update to Apple’s video editing suite – the company posted an online FAQ detailing why some old features of Final Cut didn’t make it to the new version, promising that they would listen to users’ feedback and re-implement the most requested functionalities in order to provide video professionals with a complete and revolutionary suite for video editing.

According to The Loop, version 10.0.1 focuses on re-implementing the most requested features.

We got a lot of feedback from our professional users,” Richard Townhill, Apple’s senior director applications marketing, told The Loop. “We listened to the pros and have taken their top feature requests and put them in this update.

The new version includes Xsan support, rich XML import and export, and more. Macworld has a list of changes in this Final Cut Pro X update (such as “intelligent stem export from project timelines” with a new Roles feature, GPU-accelerated export, and full-screen mode in Lion), and Apple says more functionalities such as multicam editing and broadcast-quality video monitoring will be delivered through another update in 2012. At the moment of writing this the 10.0.1 update is still not available on the Mac App Store. Apple said that despite heavy criticism, they haven’t seen video professionals abandoning the Final Cut Pro X platform in the past months. To ease the transition process to FCP X, Apple made the old version available through tele-sales again. Today, Apple is also releasing a free demo version of FCP X:

We are giving people the opportunity to see for themselves how powerful, amazing and revolutionary Final Cut Pro is,” said Thornhill. “No app takes advantage of Lion and the Mac the way Final Cut Pro X does.

Macworld reports the free 30-day trial will be available from Apple’s website later today:

The large differences between Final Cut Pro X and its predecessor, Final Cut Studio, have put many editors off, making them wary of dropping $300 on a program that’s more rewrite than update. As such, Apple has decided to offer these editors an olive branch, and provide a free, fully-functional 30-day trial of the software, which should be available for download later on Tuesday from the company’s website. If you have Final Cut Studio installed, the FCPX trial can peacefully co-exist alongside it—no need to create a separate partition.

Final Cut Pro X is available at $299 on the Mac App Store. Read more


My Must-Have Mac Apps, 2011 Edition

One year after my “Must Have 25 Mac Apps” article, I believe it’s time to revisit that list of software I said I would install every time on a new Mac.

A lot of things have changed since September 2010. For one, Mac apps can now be distributed through the Mac App Store, which has proven to be a feasible and reliable platform for developers to showcase their apps to OS X users. The Mac App Store comes built into Snow Leopard since version 10.6.6, and over the past months we’ve taken a look at different numbers and stats showing how Apple’s youngest storefront is set to fundamentally revolutionize app distribution on desktop computers. But the Mac App Store’s release leads to another change happened in the last 12 months, and that’s Lion.

Originally previewed at the “Back to the Mac” event in October 2010, Lion was publicly released in late July after a round of betas that started becoming available to Mac developers since February. Lion has enabled Apple to bring new features to the Mac App Store such as delta updates for apps and in-app purchases, not to mention the fact that all new Macs sold since July 20 have Lion pre-installed, and thus the Mac App Store. At a developer level, Lion is allowing Objective-C coders and OS X designers to come up with new solutions that take advantage of Apple’s latest technologies such as natural scrolling, push notifications, popover controls, full-screen mode, and Versions. Lion has spawned a new breed of Mac software that it’s just starting to leave a sign in the average consumers’ minds, who are increasingly demanding and looking forward to applications that have been properly enhanced for Lion.

And last, there are new Macs in Apple’s line-up. Since September 2010, Apple has updated all its Mac models (except the Mac Pro) and discontinued the white MacBook, the most obvious victim of Apple’s new crown jewel – the MacBook Air. New Macs come with trackpads specifically geared towards Lion’ multi-touch support, and the new Sandy Bridge CPUs by Intel make the process of booting a Mac, and even switching between applications faster than ever.

In a way, the “September 2011” Apple is both identical and different from the company we were covering last year. But title changes and cloud strategies aside – how does the new Mac ecosystem affect the apps I listed on this site a year ago? Read more


Agenda 2.0 Gets Native, Elegant iPad Version

Back in June I reviewed App Savvy’s Agenda, an elegant and intuitive calendar app for the iPhone that was “powered by gestures”. Unlike Apple’s recent experimentations in UI design with interfaces resembling their real-life counterparts (Address Book, Lion’s iCal, the iPad’s Calendar), Agenda wanted to be an app that looked like your old “paper calendar”, in a way that wouldn’t feel awkward or “over-designed” on the iPhone’s screen. That made Agenda an easy-to-use application with the focus on beautiful typography, navigation, and “one hand usage”. Agenda can be used with single swipes to the left or right to switch between monthly, weekly, and daily views.

With a free 2.0 update released today, Agenda becomes a Universal app that runs natively on the iPad. I’ve been able to beta test it in the past weeks, and I’m impressed by how Agenda made the leap from the iPhone to the bigger screen of the iPad. Everything in Agenda 2.0 – navigation, views, event creation – benefits from the added pixels and updated interface, which takes advantage of the iPad’s landscape orientation to beautifully lay out year, month, week and day views with the same attention to simplicity and typography seen in version 1.0. On the iPad, you start in a day view with a sidebar, and scheduled events on the right. The bottom toolbar contains buttons to snap back to “today” in the sidebar’s scrollable list, jump to a specific day, or change the view to day/week/month/year. The day view’s sidebar automatically updates the translucent top header as you scroll back to previous months, and a search bar along the top lets you look up single events in your calendar. Agenda supports all calendar protocols integrated with iOS, and calendars are automatically imported from Apple’s Calendar app (you can choose which ones to enable, and the app works with no issues with iCloud).

Tapping on events in the day view will reveal a popover with additional details, whilst swiping vertically in this section will navigate between days. Similarly, tapping on days in the sidebar will scroll the right panel automatically. At the top of day view, Agenda displays a mini-calendar for the current month; tapping on it will bring you to the month view, which is fairly standard but gets the job done. Events can be given colored dots for the calendar they’ve been assigned to, and today is highlighted in red. Again, scrolling vertically in this view will automatically advance to the next months, and update the header at the top.

Agenda for iPad also offers a year view, which has to be scrolled horizontally, and provides some basic “heat map” functionality in that thanks to colored dots you can see at a glance which months are the busiest. Year view displays six months at a time – a clever choice that allows each panel to have bigger fonts for months and days. Tapping on a day in year view will jump back to day view.

My favorite feature of Agenda 2.0, however, is the week view on the iPad. See, when I use a calendar application, I like to know what’s going on this week. Week view allows me to instantly see my schedule for the week, and I love how Saturdays and Sundays (my non-work days) are smaller than regular week days.

I spoke to App Savvy’s Ken Yarmosh about Agenda 2.0, and he told me that, in a small way, the Mac influenced the design of Agenda for iPad. As I mentioned above, the iPad’s bigger screen makes for a more comfortable calendar experience and, personally, I think Agenda would be great as an alternative to iCal on my desktop. Agenda works with Apple’s standard EventKit framework for event creation, and the app is already running smoothly on iOS 5. I also asked Ken about the design decisions behind Agenda for iPad: unlike several calendar apps on the App Store, Agenda only works in landscape mode. Ken explained that, while designing the app for a different form factor, they had to look at how a regular calendar is used in real life, and found out that most “sizes” of a paper calendar are closer to the iPad’s landscape mode. I agree with Ken when he says that portrait views in calendar apps for the iPad are usually difficult to use and navigate. More importantly though, he confirmed my general feeling of “less swiping, more tapping” on the iPad version of Agenda – in designing a native experience for the iPad (and not a simple “port” of the iPhone experience) Ken and his team correctly assumed that the iPad implies different usage scenarios than the iPhone, and being forced to constantly swipe on the tablet’s large screen can be tiresome.

The new Agenda comes with a few more fixes and minor changes for the iPhone version, too. Agenda 2.0 is a delightful way to manage your calendars on the iPad – and app that focuses on content and an elegant presentation of events, weeks, and months. Agenda is currently on sale at $0.99, and you shouldn’t miss it.