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Nintendo 3DS From An iOS User’s Perspective

Last week, I bought a Nintendo 3DS with Legend of Zelda: Ocarina of Time 3D. And coming back to “regular” portable console gaming after four years of multitouch iOS gaming felt strange.

As I explained in my Aquaria review yesterday, I started playing with a Super Nintendo Entertainment System when I was six. Actually, my home console gaming experience started with the SNES, but my parents had already bought me a Game Boy. I grew up with Game Boys (classic, Pocket, Color, Advance, and various iterations of the latter), Nintendo’s consoles (SNES, N64, Game Cube, Wii) and Sony’s PlayStation (PSX and PS2). I skipped SEGA’s Dreamcast and Microsoft’s original Xbox, albeit in 2008 I decided, for some reason, to buy an Xbox 360. I basically never touched it. In fact, I’m pretty sure my 360 still has the original Dashboard view – I don’t even know how to update the thing.

I’ve been a “regular” gamer from 1994 to 2007. Four years ago, something happened: as I graduated from high school and got a job, I found to have less time for gaming. Things got even worse after I started MacStories, gaming time-wise. At the same time, whilst my DS and PSP and 360 were catching the dust, I started playing the casual game for iPhone that you can get at $0.99 in the App Store and doesn’t make you fell all guilty about it. After all, it’s just a .99 game that you can play for 20 minutes, not hours. You didn’t spend $60 and 40 hours on a game – I bet a lot of people know the feeling. At least initially, casual iPhone gaming was the cure for ex-gamers that still wanted a quick bite off the digital entertainment scene.

So for nearly four years I bought nothing but iPhone and iPad games. I was quite happy with the results: I could play the latest hit for 30 minutes a day, and say that “I enjoyed it”. I clicked the Buy button on a lot of games: most of them I never finished. But they still gave me the illusion of enjoyment as they were little $0.99 gems I couldn’t feel guilty about. It’s easy to say you’ve “enjoyed” something that costs less than a dollar. So my iTunes library grew larger and full of half-finished, presumably enjoyed iOS games. Read more


Readability Goes Free, Submits New iOS App To Apple

Earlier this year, web reading service and platform Readability found itself in the middle of a debate regarding Apple’s newly launched subscriptions for apps and in-app purchasing rules, which forced the developers of Readability – a web-based tool to organize and read articles found online – to either follow Apple’s guidelines and give a 30% of their revenue to the company, or give up on the idea of having a native iOS client for iPhone and iPad. Because Readability’s unique twist was that, with a monthly fee, 70% of the revenue would go to the publishers of articles consumed through Readability, the developers decided to change direction and create a full-featured HTML5 app with offline access and most of the features they originally planned for the native Readability app. Readability’s revamped service was promising, but its developers didn’t expect subscriptions and in-app purchase rules to apply to them. And so they chose HTML5.

Today, however, Readability is announcing major changes to the platform, which include a new price point: free. Users that still want to support publishers will be able to create a Premium subscription that will also give them “additional features”; Readability says that going free will allow more people to enjoy the service, and solidify Readability as a platform for web reading.

With this release, Readability is available at no cost. Sign-up and you’ll have your own profile and reading list in no time. Both Readability accounts and our companion apps will always be completely free, but we also offer a premium experience for users who want additional features and an easy way to support their favorite writers and publishers.

Another big change for Readability is that, by going free, this time they have a chance of being approved by Apple. In fact, the developers explain in a blog post that a new iOS app – built in collaboration with Teehan+Lax – has already been submitted to Apple, and is awaiting approval. Considering the aforementioned Premium option for users, we assume it’ll be built directly into the app as well as in-app purchase (as only publishing apps with recurring subscriptions are accepted into Apple’s Newsstand).

Alongside the new iOS app, work continues on Readability’s HTML5 website and the entire Readability feature set, which is now open to developers and publishers willing to “enrich their own services and apps with Readability.”

Since its re-launch earlier this year, Readability has always looked like a viable alternative to more popular “read later” solutions like Instapaper and Read It Later, both available on the web as well as iOS devices. Currently, Readability comes with an array of browser-based tools such as bookmarklets and a Chrome extension, whilst the website has a landing page for the iOS app “coming soon” for free.
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Apple Begins Testing OS X 10.7.3 With Developers

As noted by AppleInsider, earlier today Apple seeded the first version of Lion’s next update – 10.7.3 – to registered Mac developers. The build, labelled 11D16, is available both for Lion and Lion Server configurations.

According to developers familiar with the release, the focus areas for 10.7.3 testing are iCloud document storage, Address Book, iCal and Mail. Apple warns developers that by installing the 10.7.3 seed, they will be unable to revert back to older versions.

The latest version of OS X Lion, 10.7.2, was released on October 12th and delivered support for iCloud on the desktop, alongside other new features, fixes and optimizations. As with 10.7.1 before, 10.7.2 was released both through Software Update and the Mac App Store. If Apple’s testing period for 10.7.2 (the OS was first seeded in late July) and 10.7.1 release are of any indication, 10.7.3 testing should require at least one month before it goes public.


Apple Names Arthur D. Levinson Chairman of the Board

With a press release, Apple has announced that Arthur D. Levinson is the company’s new non-executive Chairman of the Board. Levinson has been a co-lead director since 2005; Apple also announced Bob Iger, President and CEO of Walt Disney, is joining the board.

Levinson is Genentech’s current Chairman and has served as CEO from 1995 to 2009. Named by BusinessWeek “one of the best managers” in 2004 and 2005, Levinson was a close friend to Steve Jobs and also served as a director of Google until he resigned from the board in 2009. Changes in Apple’s board have already appeared on the company’s Leadership page. Levinson fills the role of Apple’s late co-founder Steve Jobs, who resigned as CEO in late August, was named Chairman of the Board, and passed away in early October.

As for Iger, Disney’s corporate profile reports:

As President and CEO, Mr. Iger is the steward of the world’s largest media company and some of the most respected and beloved brands around the globe. His strategic vision for The Walt Disney Company focuses on three fundamental aspects: generating the best creative content possible; fostering innovation and utilizing the latest technology; and expanding into new markets around the world. Mr. Iger has built on Disney’s rich history of unforgettable storytelling, with the acquisition of Pixar (2006) and Marvel (2009), two of the entertainment industry’s greatest storytellers. Always one to embrace new technology, Mr. Iger has made Disney an industry leader at the forefront of offering its creative content across new and multiple platforms.

Readers of the official Steve Jobs biography by Walter Isaacson may be already familiar with Bob Iger, who is often quoted in Steve Jobs’ negotiations between Pixar and Disney.

Press release after the break. [image via] Read more


Review: Aquaria

When I was 6, my parents bought me a Super Nintendo. I didn’t know much about video games back then, but I knew that after Nintendo’s Game Boy I wanted the SNES. Sure enough, I got a European SNES for my birthday with some games to go with it, including Stunt Race FX and Super Metroid. Stunt Race FX eventually got reconsidered as a “gem” from the SNES era years later, but I remember I didn’t like it much back then. I did love Super Metroid, and even if the challenge was a little too hard for a six year old kid, I got away convinced that games like Super Metroid were the ones I liked. In the years that followed, I played Super Metroid on an emulator (somehow, I lost my original SNES cables) with a much better understanding of its plot, and all the Metroids that were released on the Game Boy Advance (Fusion and Zero) Game Cube and Wii (the Prime series). I even went through that pain that was Metroid Prime Hunters for the original DS. I loved Metroid.

At the same time, I tried to explore other offerings from the genre that Metroid and Castlevania nurtured. That meant going through Symphony Of The Night on the PSX, and other less inspired titles for Nintendo’s GBA. But I loved the so-called “Metroidvania” games – characterized by large maps with areas that you have to explore and unlock through upgrades to your main character, 2D side-scrolling, crazy hard boss fights and generally decent plots – so I kept playing.

As I grew up and got a job, I found to have less time for gaming. I bought a Nintendo Wii and Xbox 360 but never really got to fully enjoy them. In fact, I’ve only recently started to get back into portable gaming thanks to iOS devices and a Nintendo 3DS, which I acquired last week (but more on this in another story). So it was with a mix of curiosity, excitement and, after years of non-playing, apprehension that I approached Aquaria for iPad, a porting of a popular, award-winning PC game. Would a Metroidvania game for iOS still hold up to my old expectations and renewed interest for multi-touch based adventures and puzzles? Read more


Apple Confirms iTunes Connect Holiday Shutdown December 22-29

In an email sent to developers earlier today, Apple has confirmed that iTunes Connect – the developer portal to manage applications to sell in the App Store – will be closed from December 22 to December 29.

We strongly recommend that you do not schedule pricing changes through the interval pricing system in iTunes Connect that would take effect from December 22 through December 29. Pricing changes scheduled to take effect during this date range will not be reflected in the App Store and the app will become unavailable for purchase.

We also recommend that you do not schedule any apps to go live during the shutdown. Releases scheduled with a sales start date between these dates will not go live until after the shutdown.

As with last year’s shutdown, for the end user this means App Store apps won’t receive updates or price changes for a week, quite possibly the most profitable for iOS developers alongside the Thanksgiving festivities in the US. Access to iTunes Connect, delivery of app updates and scheduled releases as well as price changes will be disabled or delayed between December 22 and December 29. If you’re a developer, plan your Christmas app releases accordingly.


WSJ: NTT DoCoMo Still Negotiating Over iPhone Launch

WSJ: NTT DoCoMo Still Negotiating Over iPhone Launch

The Wall Street Journal has a story today (behind paywall, but try to Google the URL) detailing some possible reasons why NTT DoCoMo, Japan’s biggest carrier by number of subscribers, still hasn’t launched the iPhone. Namely, the carrier would like to have some of its apps pre-installed on iPhones:

The closed operating system of the iPhone also limits NTT DoCoMo from pre-installing some of its applications—including its e-wallet, which allows consumers to pay for merchandise with their smartphones, as well as its i-mode email service—which Mr. Yamada said are important for Japanese customers.

Apple wasn’t immediately reachable for comment about talks with NTT DoCoMo.

I believe that’s been a common concern among carriers that eventually got the iPhone – not being able to pre-install carrier software (alternative app stores, email clients, general bloatware) on devices sold on contract. But I also remember reading this old piece from Wired, which described how the iPhone destroyed the wireless industry’s standards by providing an integrated experience where the carrier’s only responsibility is the network, and everything else is up to Apple.

Apple will never let a carrier dictate the kind of experience an iPhone comes with out of the box. If true, NTT DoCoMo is hitting a dead spot with these negotiations. As far as other possible points in the talks between the carrier and Apple go, the company would certainly want the biggest carrier in Japan to sell the iPhone, especially considering the kind of growth that Apple is seeing in Asia. The iPhone 4S, for instance, is currently available in Japan through Softbank and KDDI, which recently joined Softbank. From Apple’s perspective, it only makes sense to have the iPhone available in as many places as possible.

However, this is not the first time we’re hearing of failed negotiations between Apple and carriers recently. China Mobile, for example, was reported asking for a part of the App Store’s revenue in order to sell the iPhone.

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My Must-Have iPad Apps, 2011 Edition

Last year, six months after the release of the original iPad, I published an article called “My Must-Have 20 iPad Apps” in which I collected my favorite iPad applications – the ones I used and enjoyed the most – as of September 2010. Fast forward thirteen months, the iPad’s software ecosystem has matured into something completely different from last year’s “experimentation” stage, when third-party developers, and quite possibly Apple as well, were still trying to figure out how, exactly, the iPad would change our digital lifestyles. Looking back to the iPad 1 and the App Store in 2010, it’s no surprise the list of apps I have today is so much different.

In the past year, Apple has sold millions of iPads and has seen the device being used in far more variegate scenarios than they initially expected. The whole point of the iPad: Year One video presented at the iPad 2’s introduction in March was, in fact, to showcase not only the hardware and software capabilities of the device, admittedly improved over the past months, but to demonstrate how the iPad has entered more markets than “consumer technology” alone. The iPad is being used by pilots, doctors, teachers, parents and artists who have found a whole new dimension through the tablet’s multi-touch screen. If the demographics of the iPad expanded to new segments and usage scenarios, so did the kinds of apps that are available on the App Store.

Once again, Apple itself has set new standards for developers to write their apps against. With iOS 5 and iCloud, released in October, the company is providing third-party app makers with powerful new tools to optimize their software and make it interconnected across devices and platforms. But I believe that there’s been a shift in “iPad development mentality” among developers and users alike that goes way back prior to iCloud’s announcement and launch. Sure, iOS 5 and iCloud will lead towards a future of invisible cloud backups and app connections, but Ambitious iOS Apps started making their way to the App Store before iCloud and all these latest, greatest software updates. It was immediately after the 2010 holiday season and the “second wave” of iPad apps that developers realized the iPad could be so much more. And so they wrote great, innovative, standard-setting apps that shaped the past thirteen months and are helping us transition to the next great revolution – the cloud and the post-PC device.

It’s always been about the apps. And I’m fairly certain that as long as Apple doesn’t focus on hardware specs alone and stands at the intersection of technology and liberal arts, it’ll always be about great software, rather than processors and RAM amounts. And more importantly, it will be about the people creating the apps that we use every day.

So here’s my list of “must-have” apps that have improved my workflow and ultimately made it more fun to use the iPad in the past year. And here’s to another year of iPad. Read more


IconSettings Offers Quick Home Screen Access To iOS Settings

Just two weeks ago we covered iPhone URL schemes, those native URLs specific to iOS applications like Facebook or Twitter that can be used to launch an app’s section (Facebook’s Messages view, Twitter’s Mentions tab) with a single tap. As it turns out, however, URL schemes aren’t exclusive to third-party apps that have implemented them, as Apple is using the same system to assign a unique URL to specific sections in the iOS Settings app. Which means that, in theory, you should be able to easily launch Bluetooth settings or iCloud’s control panel by tapping on a link.

Of all the solutions that have surfaced in the past weeks to create Home screen shortcuts for Settings without jailbreaking a device, I’d say IconSettings is the most clever, nicest and easiest to use. As noted by Engadget, you just visit this webpage, decide which settings panels to turn into Home screen icons, and manually add a webpage to the Home screen using Safari. That webpage will turn into an icon, which will launch the settings panel you chose from the list. Quite simple.

There’s a catch: whilst jailbreak apps like SBSettings really put iOS Settings’ in another location (in SBSettings’ case, a dropdown menu), IconSettings simply creates visual bookmarks for URLs that redirect to the Settings app. And by “redirect” I mean that you’ll briefly notice Safari launching before you’re brought to the selected settings panel you need. This should be no big deal as the animation is very short, but this method will still leave an open tab in your Mobile Safari (remember, you’re still launching a URL). So yes, IconSettings is a pretty cool web-based trick to create Home screen shortcuts for commonly accessed Settings, but keep in mind that Safari will keep track of these URLs.

If you don’t have a jailbroken device and you’re willing to compromise to have Settings shortcuts on your Home screen, check out IconSettings here. Its icons are fairly good-looking, too.