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Game Day: Splitter Critters

When Splitter Critters by Canadian game studio RAC7 caught my eye, I initially wrote it off as a game for young kids. I think it was the paper cut-out art style that made me jump to that conclusion. Digging a little deeper, I realized I was wrong. Splitter Critters is a game that anyone who likes puzzle games will enjoy. What’s more, its gameplay is truly innovative. I should have known better; this is the same team behind Dark Echo, a pioneering game from 2015 based on exploring a strange world through sound.

Shifting the environment to save the aliens.

Shifting the environment to save the aliens.

The object of Splitter Critters is to guide a group of aliens back to their spaceship. The aliens wander back and forth, trapped by the terrain. You need to create a path back to their ship, which is where the clever gameplay mechanics come in. Swiping your finger across the screen tears the environment in two. The world can be split at any angle, which opens up nearly endless possibilities. You can then shift the two pieces to alter the world around the aliens doing things like lowering a cliff on which they are trapped to a lower level where their spaceship sits. There is an element of the classic game Lemmings in Splitter Critters and the way you guide the aliens to a goal, but how you do that is so unique that the utility of the comparison is limited.

As you progress through the levels, new challenges arise. Pits of water, creatures that want to eat your aliens, lasers, and other obstacles need to be avoided. Levels are made even harder by the fact that the number of times you can adjust the background is limited, so you need to be thoughtful about your approach.

Splitter Critters’ artwork makes the creatures and their planets feel like paper cutouts, which fits perfectly with the game mechanics. I also like how the little aliens bleat as they wander around, and enjoyed the atmospheric soundtrack.

What I’ve found the most fun about Splitter Critters, though, is its deceptive simplicity. The puzzles are challenging, and the mechanics add a fresh, new approach. With millions of games on the App Store, many of which are casual puzzle games, that originality is rare, which makes Splitter Critters a must-try for anyone who enjoys this kind of game.

Splitter Critters is available on the App Store for $2.99.


Balance Brings Financial Accounts to the Mac’s Menu Bar

Balance is a macOS menu bar app that tracks the balances and transactions in your bank, investment, and online financial accounts. The app supports thousands of financial institutions and takes advantage of some of Apple’s latest innovations on the Mac like the Touch Bar and Touch ID. If you want immediate access to balance and transaction data across multiple accounts at your fingertips, Balance is worth a look.

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TxtBck is an iMessage App that Makes You a Better Texter

Generally, I feel like I’m a pretty good texter. When I receive a message, I’m quick to respond and make sure that the important texts always take priority.

But for many people, managing texts along with countless other notifications on their phones is a tricky task. To help remind you to text back your loved one or coworker, there’s TxtBck, an iMessage app that I’ve been playing with for a few days.

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Evernote 8: A Review and Comparison with Apple Notes

Evernote has a long and storied history. It once reigned as king of note-taking services, successfully blossoming in an increasingly mobile world. But as the service grew larger, it became a less efficient tool for the core task of viewing and creating notes. New features and tangential apps added over time created bloat and became distractions. For a time, there weren’t many worthwhile alternatives for Apple users to explore. That changed in June 2015, when Apple introduced a revamped Notes app for iOS and macOS.

I’d been unhappy with the clunky state of Evernote at the time iOS 9’s Notes was unveiled. My experience with Notes in the past had been frustrated by poor syncing that led to data loss on multiple occasions. But what Apple demonstrated with Notes’ overhaul looked promising, and I gave it a shot.

Notes has kept me satisfied since its big update, and I know many people are in the same boat. But Evernote recently launched version 8 of its iOS app, which led me to give that service another try.

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Linea: An Elegant Sketching App for the iPad from The Iconfactory

Drawing and sketching apps present difficult interface challenges. On the one hand, they should maximize the space reserved for their intended use – drawing. On the other, they need to include sufficient tools for users to create what they envision. It’s a balance that many apps get wrong. Some are too simple, forcing too many constraints on users, while others are horribly complicated and intimidating to new users. Linea, a new sketching app for the iPad from The Iconfactory, is exceptional because it manages an ease-of-use and approachability that is rare while maintaining just the right set of tools.

Linea is a sketching app, not a full artist’s toolbox. It won’t replace a more complex app like Procreate, but that’s not its purpose. Instead, Linea is focused on delivering the best possible sketching experience whether you are drawing, prototyping an app interface, storyboarding, taking notes, or something else. The point is to get visual ideas down with the least amount of fiddling, which is exactly what Linea delivers.

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Game Day: Red’s Kingdom

Red’s Kingdom is the complete package. The action-puzzle game is fun, looks fantastic, and is brimming with style and personality. Red’s isn’t breaking new gameplay ground, but it integrates tried and true elements in a way that makes it feel fresh throughout and scales seamlessly from the iPhone to the Apple TV.

Red is a squirrel. One night, the evil king and his henchmen break into Red’s house, steal his supply of nuts, and kidnap his father. Your goal as Red is to collect your nuts and save your father.

The game mechanics are straightforward. Red’s world has a grid-based layout that you view from an isometric perspective. To navigate around each area, you swipe in the direction you want Red to go. Red rolls somersault-style in the direction you swipe until he runs into an object like a rock or tree. It’s a mechanic that turns Red’s environment into the puzzle. You need to find ways to leverage the obstacles in Red’s world to help you collect nuts and other items.

Red’s Kingdom is linear and level-based, but not in the traditional sense. Instead of moving from one self-contained level to the next, you navigate a far-flung map. You only advance to the next section of the map by reaching an exit. It’s an environment that creates the feeling that you are simultaneously completing discrete levels and exploring an open world.

The difficulty of the puzzles advances at a good pace, introducing new challenges as you go. Eventually, you have to contend with obstacles that can lead to your demise like lava pits, and with enemies you must defeat. Along the way, there are also items to collect that add an extra dimension to the game that keeps it interesting and gives you a reason to explore areas again.

Red’s Kingdom scales exceptionally well. I played the game on my iPhone 7 Plus, iPad Pro, and Apple TV and enjoyed it on every platform. That’s rare. Some games that work well on an iPad or TV feel cramped on an iPhone, and some great iPhone games, feel stretched and blown up on an iPad or TV. Red’s Kingdom’s simple controls and bright, cartoony graphics work well on all three platforms. I especially liked playing Red’s on the Apple TV where it has joined a small but growing number of games that succeed on that platform, despite the Apple TV’s constraints as a game system.

Red’s is not without a couple of rough spots. The soundtrack is pleasant, but unremarkable, and feels a little too much like generic background music you might hear when walking around a mall. I also wish Red’s synced game progress among devices, especially given how well it plays on each. The game does have three save slots, which is great if you have a shared device, but I’d like to be able to advance the same game whether I’m at home in front of my TV or on my iPhone.

Notwithstanding those limitations, however, Red’s Kingdom is a clear standout among recent games. The game’s artwork ties the entire package together with a style that imbues Red and the other characters with personalities that take the game beyond the puzzles and makes it feel more like a story. It’s that personality that I expect will appeal to a broad audience and could make Red’s a franchise we see more of in the future.

Red’s Kingdom is available on the App Store for $1.99, which is a limited time 50% discount.


TextTool 2.0 Review

TextTool is a powerful text editor with an extensive catalog of built-in text transformations. Developer Craig Pearlman has rewritten the app from the ground up and released it as a new Universal app. With support for URL schemes, JavaScript, and an extension, TextTool’s flexibility has never been greater.

TextTool defies easy categorization. It’s a text editor, but not a place where text lives. You won’t find an archive of past text documents you’ve created. Instead, TextTool is a temporary place to write, edit, and manipulate text that ends up somewhere else.

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Game Day: Yuri

Yuri is a delightful hand-drawn platformer for iOS and macOS by Fingerlab that follows the adventures of Yuri, a small child who wakes up in a dreamlike world. You may recognize the Fingerlab name from one of its previous iOS releases, DM1 - The Drum Machine, an excellent music app for the iPad that won an Apple Design Award in 2012.

Yuri was conceived of by French brothers Ange and Aurélien Potier. Ange drew Yuri for over ten years as a comic strip and made short films featuring the character before he and three others built a game around Yuri. As a game, Yuri immediately reminded me of Limbo because of its monochromatic, dream-like art. According to Fingerlab, the game is also a tribute to comic adventures like Tintin by Hergé and Little Nemo by Winsor McCay, the influences of which shine through in the plot and artwork.

The whole package is tied together with incredible sound design. Right from the opening screen of the game, the sound of rain against Yuri’s window adds to the atmospherics. That, combined with an exceptional soundtrack that is available separately on iTunes, bring Yuri’s dream world to life.

The game itself is easy to play. Yuri wakes up lying in his bed surrounded by vegetation. On iOS, there are buttons with left and right facing arrows in the bottom left corner of the screen for moving forward and backward. In the lower righthand corner of the screen is a button with an upward-facing arrow for jumping. On the Mac, the left and right arrow keys are used to move forward and backward, and the spacebar makes Yuri jump.

When Yuri first gets up, his bed turns into a sort of scooter, which is how he navigates the strange world that surrounds him. The world is dark like Limbo but rendered in shades of blue that create a less foreboding atmosphere than Limbo. As you explore, there are birds and bugs everywhere, some of which are obstacles that will cause you to die if you run into them too many times. The consequences of dying in Yuri are minimal, though; you just restart close to where you left off, and try again. That makes the game less challenging than some but fits well with the theme of the game. Yuri is more about exploration than defeating enemies.

In all, there are ten levels to play in Yuri, and the developers say more are on the way. That isn’t very many levels, but each is detailed and longer than many games, so the level count is a bit deceiving. Moreover, the length of the game strikes me as reasonable in relationship to its price. The iOS version of Yuri is also available on the Apple TV, where its simple controls make it a delight to play.

Yuri drew me into its mysterious world immediately. It’s the kind of game I love to relax with because it’s as much about experiencing the story as it is a game. If you want to get lost in another world this weekend, Yuri is an excellent choice.

Yuri is available on the iOS App Store for $2.99 and the Mac App Store for $2.99.