Posts in reviews

Philips Hue Adds Flexibility to the Play Line with New Wall Washer Lights

For the past couple of weeks, I’ve been testing a pair of Philips Hue Play wall washer lights along with a Play HDMI sync box 8K that the company sent me to test. The wall washer lights are a new and interesting approach to accent lighting for the Hue Play line that I like a lot, but they also come with a premium price tag, so it’s worth taking a close look at what they offer.

Philips Hue's Play wall washer lights. Source: Philips Hue.

Philips Hue’s Play wall washer lights. Source: Philips Hue.

I’ve been using Philips Hue Play lights for a while. I have two Play gradient light tubes in my office; one sits behind a shelf on my desk, providing a backlight to my work environment, while the other is on the top of a tall bookshelf, illuminating what would otherwise be a dark corner of the room. I typically set them to a natural light color using Adaptive Lighting in Apple’s Home app, but they can do fancy gradient colors, too, which can be a fun way to mix things up.

A more traditional Play wall washer setup than mine. Source: Philips Hue.

A more traditional Play wall washer setup than mine. Source: Philips Hue.

But the downside of tube lights is that they take up a lot of horizontal space. That’s where the new wall washer lights come in. They’re cylindrical with a vertical and angled slice taken out of one side, which is where the LEDs are located. Most notably, though, at around six inches tall by a little more than three inches wide, the wall washers work in a much wider variety of places than tube lights. That compact footprint has been perfect for fitting behind my TV, where I’ve already crammed gaming consoles, a Wi-Fi router, and other gear.

Other highlights of the Hue Play wall washers include:

  • ColorCast, Philips Hue’s term for the way the wall washers generate highly saturated multi-colored gradients,
  • 1035 lumens of light, which is impressive for such a small device, and
  • the ability to display white light in a wide 2000–6500 Kelvin range.

The Play wall washers require a Hue Bridge and are compatible with HomeKit, allowing you to use either the Hue app or the Home app to turn them on and off, dim them, and change their colors.

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Cassette: A Video Time Machine

Devin Davies, the developer of Crouton whom Federico and I interviewed after he won an Apple Design Award in 2024, has released a new app called Cassette. It’s an app for browsing videos from the photo library on your iPhone or iPad that has a fun design twist.

Leaning heavily into the nostalgia of watching old videos of friends and family, Cassette sorts your videos using a VCR metaphor. Videos are organized by year and by collection, with video cassette art and a label identifying each. At the top of the screen is an old CRT TV with a built-in VCR. Tap a year or collection, and it loads into the TV with satisfying haptic feedback on the iPhone.

Videos running full-screen.

Videos running full-screen.

Tap the virtual TV, and the video goes full-screen with date and location data that’s reminiscent of a VCR’s UI. While watching videos, the app offers standard playback controls along with a shuffle button, buttons to share and favorite videos, and an eject button to return to your video collections.

Videos cycle from one to the next and then loop back to the beginning, where playback continues. You can also swipe through videos TikTok-style, skipping over any you don’t want to watch. Finally, there’s a ‘Take Me Somewhere’ button at the bottom that drops you at a random location in your video collection, eliminating the need to pick something yourself.

Most of the functionality found in Cassette is available in other video players, but that doesn’t make it any less fun or delightful. What sets the app apart is its focus on design and framing. From the drop, Cassette is designed to transport you to the past with its VCR-inspired UI and singular focus on videos, transforming into a sort of handheld time machine.

Cassette is available on the App Store as a free download. Certain features are only available via a $0.99/month or $5.99/year subscription or a $7.99 one-time payment.


Folio: A Promising Read-Later App with a Strong Foundation

I’ve been using read-it-later apps since before I had an iPhone. For those of us who were Wi-Fi-only iPod touch users before owning iPhones, apps like Instapaper were great for reading on the go.

Like in those early days, the read-later universe is once again hyper-competitive, with a lot of relatively new entrants such as Matter and Readwise Reader. That’s led to other apps shutting down. ElevenLabs bought and closed Omnivore, and most recently, Pocket, which debuted ages ago as Read It Later and was eventually acquired by Mozilla, shuttered.

In the wake of Pocket’s demise, Nick Chapman, who used to work on Pocket, and the team at Less is Better debuted Folio, a new read-later app for the iPhone, the iPad, Android, and the web that they say is designed to capture the essence of Pocket. I used Pocket on and off over the years but always considered it a step behind alternatives, so my expectations for Folio weren’t high.

Still, I was curious to see what Folio had to offer, especially because it must have been put together very quickly in order to be launched as Pocket shut down. Despite my initial reservations and some gaps in the app’s functionality, the Folio team has laid a great foundation with an excellent reading experience that’s worth keeping an eye on.

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Longplay for Mac Launches with Powerful AI and Shortcuts Integration

Longplay by Adrian Schönig is an excellent album-oriented music app that integrates with Apple Music. The app started on iOS and iPadOS, then later added support for visionOS. With today’s update, Longplay is available on macOS, too, where it adds unique automation features.

If you aren’t familiar with Longplay, be sure to check out my reviews of version 2.0 for iOS and iPadOS and the app’s debut on the Vision Pro. I love the app’s album art-forward design, collection and queuing systems for navigating and organizing large music libraries, and many other ways to sort, filter, and rediscover your favorite albums. Here’s how Adrian describes Longplay in a post introducing the Mac version:

It filters out the albums where you only have a handful of tracks, and focusses on those complete or nearly complete albums in your library instead. It analyses your album stats to help you rediscover forgotten favourites and explore your library in different ways. You can organise your albums into collections, including smart ones. And you can go deep with automation support.

With the introduction of Longplay for Mac, the app is now available everywhere, with feature parity across all versions. Plus, Longplay syncs across all devices, so your Collections and Smart Collections are available on every platform.

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Framous 1.2: An Indispensable Screenshot Utility

For a long time, the go-to method for quickly framing a screenshot taken on an Apple device was Federico’s excellent Apple Frames shortcut. Iterating on it each year, he even added an API for expanded customization. It’s still a terrific way to create a device-framed screenshot in a pinch, but due to the limitations of Shortcuts, you can’t manually adjust the layout of multiple screenshots or their output sizes.

Within the last year, not just one, but two well-made screenshot-framing apps have come on the scene. The first was Shareshot for iPhone, iPad, Vision Pro, and, more recently, Mac. John reviewed Shareshot in August of last year and came away impressed, but with a few reservations. In February, Dark Noise developer Charlie Chapman released his take on this new kind of app with Framous for macOS. At launch, the app showed promise but lacked a lot of features that I and many others desired. Version 1.2, available now, is a stacked release that adds a vast number of requested capabilities and customizations. Let’s take a look.

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Prince of Persia: The Lost Crown Arrives on iPhone and iPad

Last week, Ubisoft released Prince of Persia: The Lost Crown on the iPhone and iPad. I’ve had a chance to play the game on both platforms, along with the Mac version, and thought I’d share what it’s like playing on each.

The Lost Crown was released at the beginning of last year. Developed by Ubisoft Montpellier in France, the game was released to critical acclaim and won an Innovation in Accessibility Award at The Game Awards in 2024, but Ubisoft was unhappy with the game’s sales. The comeback of the celebrated series sold around 300,000 copies in its opening weeks, totaling around $15 million in revenue. In today’s “blockbuster or bust” gaming world, that wasn’t enough. Ubisoft released the Mask of Darkness story DLC in the fall but disbanded the team behind the game.

However, Ubisoft wasn’t finished trying to recoup its investment in The Lost Crown. The company called on its Da Nang studio to port the game to other platforms, starting with the Mac last December. The same group also adapted the game for the iPhone and iPad.

Today, The Prince of Persia: The Lost Crown is available everywhere. It’s on the Xbox Series X and S, Xbox One, PS4 and PS5, Switch, PC, Android, and other platforms, with Android being the latest addition alongside the iPhone and iPad.

If you’re a console or PC gamer, it would have been hard to miss The Lost Crown’s release in early 2024. The game follows Sargon, a warrior in an imagined version of ancient Persia, who is tasked with trekking to Mount Qaf to save Prince Ghassan. Along the way, there are puzzles to solve and a fun combination of platforming and fluid combat. It’s a shame the game didn’t fare better because it’s an absolute gem.

I’ve played at least the opening level of The Lost Crown on an M1 MacBook Air, M4 Max MacBook Pro, iPhone 16 Pro Max, M4 iPad Pro, and Sony PS5. Ultimately, the game ran well on all five devices, but there were differences. The PS5 was the smoothest of all, and the game looked phenomenal on my OLED TV.

As you’d probably expect, the game runs very well on an M4 Max MacBook Pro and M4 iPad Pro, although both got quite warm, and I could clearly hear the MacBook Pro’s fans when I removed my headphones. In both cases, I noticed a little hitch in the frame rate from time to time when transitioning from one area of the map to another, but it wasn’t a big deal in either case. The Lost Crown’s gorgeous artwork and sound design really shine on both devices, too.

The worst experiences were on the iPhone and M1 MacBook Air, for different reasons. The iPhone 16 Pro Max handled the game well, and it looked great, but the game is a lot more fun on a bigger screen. I noticed more frame rate hitches on the M1 MacBook Air than on any other device, but I didn’t really expect the game to be playable, so it was a pleasant surprise to find that it worked.

Dialogue scenes work better on the iPhone than combat where everything is tiny.

Dialogue scenes work better on the iPhone than combat where everything is tiny.

Both the iPhone and iPad versions of the game have been adapted for touch. There are on-screen touch controls, but I’d highly recommend using a controller instead. The onscreen controls are well done, but The Lost Crown’s combat feels much, much better with a controller. If you’re looking for a good controller for iPhone or iPad, check out our Setups page for a few recommendations.

An example of the mobile version's touch controls.

An example of the mobile version’s touch controls.

The mobile versions of The Lost Crown have added automatic parrying and healing potion use, as well as a new option to slow down time during combat, all of which are designed to make the game more touchscreen-friendly. I’m glad those options are there, but again, you really should use a controller with this game. It’s also worth noting that none of the Apple platform versions of the Lost Crown include the DLC, and the Mac version is capped at 60 fps; that doesn’t bother me, but I know it’s an issue for others. The Lost Crown also supports cloud saves if you have an Ubisoft Connect account, but the saves only work Mac-to-Mac or among iOS and iPadOS devices, which stinks.

Finally, we need to talk about the princely price Ubisoft is charging for The Lost Crown on the Mac. The game is $40, which is less than the $60 launch price over a year ago, but now, you can pick it up for as low as $15–$25 on other platforms, depending on whether it comes with the DLC. Given that difference, it’s hard to recommend the Mac version of Prince of Persia: The Lost Crown unless you have no other way to play it.

Playing on iPhone with a controller.

Playing on iPhone with a controller.

The iPhone and iPad versions are much more reasonable. First of all, you can download and play the tutorial level of the game for free to see if The Last Crown is for you, which I appreciate. Second, until May 5, the full game is available for $9.99 – the best deal available anywhere. There’s no guarantee you’ll ever have the option to play the DLC on either device, but $10 is fair for anyone who prefers to play games on their iPhone or an iPad. After May 5, the price is set to rise to $14.99, which is in line with console versions of the game that don’t come with the DLC.

So in the final analysis, there’s not much to commend the Mac version of The Prince of Persia: The Lost Crown if you have any other way of playing it because it’s more than double the price of PC and console versions. The iPhone and iPad versions are a closer call, especially while the game is on sale for $10. The Lost Crown looks great on both and plays well (though not perfectly), but any iPhone’s screen is a little small for a game like The Lost Crown. That said, if your preference is for portability or you don’t have the option of a PC or console, The Prince of Persia: The Lost Crown is worth downloading on your iPhone or iPad to try the free tutorial level.

The Prince of Persia: The Lost Crown is available on the App Store for the iPhone and iPad as a free download, with the full game available via an in-app purchase of $9.99 until May 5, after which it will be $14.99. The Mac version of the game is available on the Mac App Store for $39.99.



AI Adds a New Dimension to DEVONthink 4

DEVONthink is a difficult app to review because its flexibility means it can serve a wide variety of purposes. I’ve been using it for the past few weeks as an archive and research companion that houses thousands of plain text files, but the app is capable of effectively replacing your Mac’s file system, storing and cataloging all sorts of files. With lightning-fast search, tagging, and a plethora of other organization methods, DEVONthink 3 has a well-earned reputation as a premier tool for researchers working with lots of files. However, DEVONthink’s capabilities are so varied that it can also serve as a text editor, an RSS reader, a read-later app, and a lot more.

Today, DEVONtechnologies is releasing a public beta of DEVONthink 4, a big update with a focus on AI, but with other new features and refinements to existing capabilities, too. Which of these features matters most to you will depend in large measure on how you use the app. I’m going to focus on the new AI tools because those are the additions that have had the greatest impact on the way I use DEVONthink, but it’s worth keeping in mind that the app offers many other tools that may suit your needs better.

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