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Connected, Episode 251: The Worrier Warrior

On last week’s episode of Connected:

Myke has a story about the beach, Federico has a plan for NFC stickers, and Stephen has some thoughts on this week’s MacBook news.

You can listen below (and find the show notes here).

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Connected, Episode 251

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Adapt, Episode 5: Desktop-Class Safari and the Magic of OCR

On last week’s episode of our iPad-focused show Adapt:

Safari is growing up this fall in iPadOS 13 to a true desktop-class browser, and Federico and Ryan detail everything that’s new; also, this week’s challenge involves using apps to perform OCR on a 400+ page PDF.

You can listen below (and find the show notes here), and don’t forget to send us questions using #AskAdapt and by tagging our Twitter account.

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Adapt, Episode 5

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Video Game Narrative Design and Writing Science Fantasy Novels with Carrie Patel (Part 1)

Today on Dialog, we are joined by video game narrative designer and novelist Carrie Patel. In this first part of our conversation, we explore narrative design in games Patel has worked on at Obsidian Entertainment, including Pillars of Eternity and The Outer Worlds, which is coming to consoles and PC in October.

In this installment of our conversation, Patel explains what narrative design is, how it fits into the video game development process, balancing gameplay and narrative, working collaboratively with a large team from different disciplines, and more. Next week, we’ll dive into Patel’s Recoletta trilogy of novels and how she balances the demands of writing books and working on video games.

You can find the episode here or listen through the Dialog web player below.

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Apple Disables Walkie-Talkie App Due to Security Vulnerability

Matthew Panzarino, writing for TechCrunch:

Apple has disabled the Apple Watch Walkie Talkie app due to an unspecified vulnerability that could allow a person to listen to another customer’s iPhone without consent, the company told TechCrunch this evening.

Apple shared an official statement with TechCrunch:

We were just made aware of a vulnerability related to the Walkie-Talkie app on the Apple Watch and have disabled the function as we quickly fix the issue. We apologize to our customers for the inconvenience and will restore the functionality as soon as possible. Although we are not aware of any use of the vulnerability against a customer and specific conditions and sequences of events are required to exploit it, we take the security and privacy of our customers extremely seriously. We concluded that disabling the app was the right course of action as this bug could allow someone to listen through another customer’s iPhone without consent. We apologize again for this issue and the inconvenience.

Panzarino rightfully points out the parallels of this issue with the highly-publicized FaceTime bug from earlier this year. The one key difference: whereas with the FaceTime bug, when it was reported by a user, Apple didn’t respond or take action until the problem received widespread media attention; with this Walkie-Talkie bug, Apple followed up on a customer’s report and addressed the issue seemingly before anyone else knew about it. Hopefully this is the sign of improved processes inside the company for handling serious bugs and vulnerabilities.

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Connected, Episode 250: Tonight Will Be in the Future

On this week’s episode of Connected:

Federico reminds everyone that it’s okay to not have strong feelings about Jony Ive leaving Apple, while Stephen feels tempted by iOS 13. Meanwhile, Eddy Cue talks about rumors of Tim Cook meddling with Apple TV+ scripts and Project Catalyst continues to make news.

You can listen below (and find the show notes here).

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01:25:39

Connected, Episode 250

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GoodNotes Transitioning Mac App to Catalyst

Today on its blog GoodNotes shared that the upcoming macOS version of GoodNotes 5 would be based on the iPad app using Catalyst:

Earlier this year, we launched our all-new iOS app GoodNotes 5. It has been rewritten from scratch with a much more stable and flexible internal architecture, paving the way for the future of GoodNotes. Rewriting the iOS app also meant that we had to rewrite the MacOS companion because the new GoodNotes 5 was no longer compatible with the outdated existing Mac app. A lot of people were disappointed that we didn’t launch a Mac app together with the iOS version because they still had to stick with GoodNotes 4 if a Mac version was crucial to their workflow. Thanks to the hard work of our Mac team, we released an early-access version shortly after the iOS launch. This beta version is available for everyone who signs up for access. We shipped updates with new features and improvements on a regular basis and were almost ready to launch it publicly when Apple officially announced the start of “Project Catalyst” during their annual developer’s conference in June. It’s a framework that allows developers to bring their iPad apps to the Mac, with a relatively low effort. It still requires a lot of work to create a great Mac app but at least developers don’t have to rewrite significant portions of the code, as it was the case previously.

We believe that it is a great opportunity for us to unify the GoodNotes experience between iOS, iPadOS, and MacOS and will launch the new GoodNotes for Mac using Apple’s new framework.

GoodNotes is a noteworthy Catalyst app not just because it’s a very popular iPad app, but because it already has an existing Mac app. Catalyst makes the most sense for iPad apps that don’t currently have Mac counterparts, but GoodNotes’ plans demonstrate the advantages offered to other apps too. By adopting Catalyst and moving toward a more unified codebase, GoodNotes ensure that users on the Mac will never be left behind again, because new features can be developed and shipped on both iOS and macOS with little added effort.

Our John Voorhees, in his recent Catalyst story, listed GoodNotes as an example of a Mac app that’s fallen behind its iOS version feature-wise, so it’s great to find out that will change in the near future. The only real drawback, as noted in GoodNotes’ post, is that Catalyst apps will require macOS Catalina to run, so users on older versions of macOS won’t be able to download the new GoodNotes 5 for Mac.

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Screenwriting, Novels, Apps, and More with John August (Part 1)

Today on Dialog, we published the latest interview of Season 1 featuring screenwriter and author John August.

John August is a screenwriter whose credits include films like Go, Big Fish, Charlie’s Angels, Titan A.E., Charlie and the Chocolate Factory, Corpse Bride, and Frankenweenie. He also wrote and directed The Nines and is the author of the Arlo Finch series of middle-grade fiction books. John is the co-host of the podcast Scriptnotes, the maker of the Highland text editor for the Mac and Weekend Read for iOS, and commissioned the Courier Prime typeface too.

A common thread across the wide variety of projects August has been involved in is dissatisfaction with the status quo. That’s led him beyond writing to projects like app development and commissioning a font. First and foremost though, August is a writer, which is where our conversation begins.

In this week’s episode of Dialog, we talk to August all about screenwriting: how he got started, how screenwriting differs from other forms of writing, his process for getting started, dealing with getting stuck, his writing environment, and more. We also talk about Arlo Finch, his middle-grade fiction trilogy and the role of luck, hard work, and privilege in his success.

Next week, we’ll cover more about August’s podcast, Scriptnotes, his apps, Highland and Weekend Read, as well as Courier Prime, the font he commissioned because he wasn’t satisfied with other Courier variants.

You can find the episode here or listen through the Dialog web player below.

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