Posts in Linked

Apple Disables Walkie-Talkie App Due to Security Vulnerability

Matthew Panzarino, writing for TechCrunch:

Apple has disabled the Apple Watch Walkie Talkie app due to an unspecified vulnerability that could allow a person to listen to another customer’s iPhone without consent, the company told TechCrunch this evening.

Apple shared an official statement with TechCrunch:

We were just made aware of a vulnerability related to the Walkie-Talkie app on the Apple Watch and have disabled the function as we quickly fix the issue. We apologize to our customers for the inconvenience and will restore the functionality as soon as possible. Although we are not aware of any use of the vulnerability against a customer and specific conditions and sequences of events are required to exploit it, we take the security and privacy of our customers extremely seriously. We concluded that disabling the app was the right course of action as this bug could allow someone to listen through another customer’s iPhone without consent. We apologize again for this issue and the inconvenience.

Panzarino rightfully points out the parallels of this issue with the highly-publicized FaceTime bug from earlier this year. The one key difference: whereas with the FaceTime bug, when it was reported by a user, Apple didn’t respond or take action until the problem received widespread media attention; with this Walkie-Talkie bug, Apple followed up on a customer’s report and addressed the issue seemingly before anyone else knew about it. Hopefully this is the sign of improved processes inside the company for handling serious bugs and vulnerabilities.

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Connected, Episode 250: Tonight Will Be in the Future

On this week’s episode of Connected:

Federico reminds everyone that it’s okay to not have strong feelings about Jony Ive leaving Apple, while Stephen feels tempted by iOS 13. Meanwhile, Eddy Cue talks about rumors of Tim Cook meddling with Apple TV+ scripts and Project Catalyst continues to make news.

You can listen below (and find the show notes here).

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Connected, Episode 250

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GoodNotes Transitioning Mac App to Catalyst

Today on its blog GoodNotes shared that the upcoming macOS version of GoodNotes 5 would be based on the iPad app using Catalyst:

Earlier this year, we launched our all-new iOS app GoodNotes 5. It has been rewritten from scratch with a much more stable and flexible internal architecture, paving the way for the future of GoodNotes. Rewriting the iOS app also meant that we had to rewrite the MacOS companion because the new GoodNotes 5 was no longer compatible with the outdated existing Mac app. A lot of people were disappointed that we didn’t launch a Mac app together with the iOS version because they still had to stick with GoodNotes 4 if a Mac version was crucial to their workflow. Thanks to the hard work of our Mac team, we released an early-access version shortly after the iOS launch. This beta version is available for everyone who signs up for access. We shipped updates with new features and improvements on a regular basis and were almost ready to launch it publicly when Apple officially announced the start of “Project Catalyst” during their annual developer’s conference in June. It’s a framework that allows developers to bring their iPad apps to the Mac, with a relatively low effort. It still requires a lot of work to create a great Mac app but at least developers don’t have to rewrite significant portions of the code, as it was the case previously.

We believe that it is a great opportunity for us to unify the GoodNotes experience between iOS, iPadOS, and MacOS and will launch the new GoodNotes for Mac using Apple’s new framework.

GoodNotes is a noteworthy Catalyst app not just because it’s a very popular iPad app, but because it already has an existing Mac app. Catalyst makes the most sense for iPad apps that don’t currently have Mac counterparts, but GoodNotes’ plans demonstrate the advantages offered to other apps too. By adopting Catalyst and moving toward a more unified codebase, GoodNotes ensure that users on the Mac will never be left behind again, because new features can be developed and shipped on both iOS and macOS with little added effort.

Our John Voorhees, in his recent Catalyst story, listed GoodNotes as an example of a Mac app that’s fallen behind its iOS version feature-wise, so it’s great to find out that will change in the near future. The only real drawback, as noted in GoodNotes’ post, is that Catalyst apps will require macOS Catalina to run, so users on older versions of macOS won’t be able to download the new GoodNotes 5 for Mac.

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Screenwriting, Novels, Apps, and More with John August (Part 1)

Today on Dialog, we published the latest interview of Season 1 featuring screenwriter and author John August.

John August is a screenwriter whose credits include films like Go, Big Fish, Charlie’s Angels, Titan A.E., Charlie and the Chocolate Factory, Corpse Bride, and Frankenweenie. He also wrote and directed The Nines and is the author of the Arlo Finch series of middle-grade fiction books. John is the co-host of the podcast Scriptnotes, the maker of the Highland text editor for the Mac and Weekend Read for iOS, and commissioned the Courier Prime typeface too.

A common thread across the wide variety of projects August has been involved in is dissatisfaction with the status quo. That’s led him beyond writing to projects like app development and commissioning a font. First and foremost though, August is a writer, which is where our conversation begins.

In this week’s episode of Dialog, we talk to August all about screenwriting: how he got started, how screenwriting differs from other forms of writing, his process for getting started, dealing with getting stuck, his writing environment, and more. We also talk about Arlo Finch, his middle-grade fiction trilogy and the role of luck, hard work, and privilege in his success.

Next week, we’ll cover more about August’s podcast, Scriptnotes, his apps, Highland and Weekend Read, as well as Courier Prime, the font he commissioned because he wasn’t satisfied with other Courier variants.

You can find the episode here or listen through the Dialog web player below.

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Ars Technica Interviews Apple Representatives and Developers about Catalyst

Samuel Axon spoke to developers and marketing, developer relations, and engineering representatives from Apple in a story for Ars Technica about Catalyst, Apple’s project for bringing iPad apps to the Mac.

Prior to WWDC, Apple gave a handful of companies access to Catalyst. Axon spoke to three of them about their experiences so far. Nolan O’Brian of Twitter, which discontinued its Mac app in 2016, had this to say about the experience:

“What Project Catalyst specifically offers is the ability to use our existing codebase, meaning that we don’t have to maintain separate code or a separate team to support Twitter for Mac,” he went on to say.

O’Brien said it was relatively easy to get going with the new app: “The surprising thing that got us excited about Project Catalyst was how much of our existing iOS codebase was able to just work.”

TripIt and Gameloft had similar experiences bringing their apps to the Mac.

Addressing the concern that Catalyst means the end of powerful AppKit-based apps on the Mac, Shaan Pruden, Apple’s senior director of partner management and developer relations, explained that there’s a place for ground-up AppKit apps as well as Catalyst apps:

“Good developers will know their audience and their users and what they’re going to want,” she said. “This just opens the door for lots of people to consider coming that wouldn’t have even thought about it before. And I think that’s more the target for this particular technology as opposed to someone who has a very complicated, big, heavy-lifting kind of creative app.”

Todd Benjamin, Apple’s senior director of marketing for macOS, elaborated saying that he:

…believes there are fundamentally multiple types of apps, and they’re not mutually exclusive with one another on a platform. And this is key to understanding Apple’s approach, here. He said:

I think apps on the Mac have always been these large and complex and highly capable apps that are very broad. And I think apps on iOS by nature are a little bit more focused. They’re highly designed. They’re very much considered in what they do and how they do it. And I think that’s changed how people look at apps, right?

The full story, which is full of detailed developer and Apple insights about Catalyst, is worth a read especially since it demonstrates just how nuanced the issues surrounding Catalyst are.

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Adapt, Episode 4: Making an eBook and Multitasking’s Evolution

Federico gets creative making an eBook with Apple’s Pages app, then the guys go deep into the strengths and challenges of the new multitasking system in iPadOS 13.

In this week’s episode of Adapt, I had a lot of fun playing around with Pages for Ryan’s challenge; we also dig deeper into the multitasking changes of iPadOS. You can listen below (and find the show notes here), and don’t forget to send us questions using #AskAdapt and by tagging our Twitter account.

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Adapt, Episode 4

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The End of the Genius Era

Excellent piece by Dieter Bohn at The Verge following news of Jony Ive’s coming departure from Apple:

While Apple might have a good story about having been founded in a garage, the true founding myth of Apple is the myth of genius. You know the fable, which has the benefit of also being true. When Steve Jobs was in charge, Apple made amazing things: the Apple computer, the Mac. Jobs not in charge: the very bad ‘90s with Scully and the Newton. Jobs back in charge: the renaissance, the iPod, the iPhone.

After Steve Jobs, that mantle was passed to Jony Ive. And he quietly (quite literally) took it. It was important to our concept of Apple that there be a single, discerning decision maker. Somebody uncompromising about quality. Somebody with very good taste. A capital G Genius.

Bohn makes the case, based on solid evidence from other sources, that Apple has operated for years without being driven by a singular “genius” but rather a collaborative, highly-capable team – and while that seems to have been more true than ever lately, to a degree it’s always been the case. In spite of the mythos surrounding Steve Jobs, responsibility for Apple’s best work falls not just on his shoulders, but on that of the team he was surrounded by.

Ive’s absence will certainly be felt, but the hole he leaves is likely much smaller than his “legend” would imply. As Bohn remarks, “we should stop thinking of Apple as the singular expression of one person’s genius. History has moved beyond the Great Man theory, and so too should our ideas about how Apple operates.”

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The End of the Ive Era

Great piece by John Gruber on Jony Ive leaving Apple and the end of the Ive era at Apple:

I think Tim Cook is a great CEO and Jeff Williams is a great COO. But who’s in charge of product design now? There is no new chief design officer, which, really, is what Steve Jobs always was. From a product standpoint, the post-Jobs era at Apple has been the Jony Ive era, not the Tim Cook era. That’s not a knock on Tim Cook. To his credit, Tim Cook has never pretended to be a product guy, which is exactly the hubris that John Sculley succumbed to back in the early ’90s, leading to the Newton being launched far before it was ready and the Macintosh platform languishing.

My gut sense for years has been that Ive without Jobs has been like McCartney without Lennon. Or Lennon without McCartney — take whichever analogical pairing you prefer. My point here is only that the fruit of their collaborations were, seemingly magically, far greater than the sums of the duos’ talents and tastes.

Assuming Ive’s exit has been planned for a while, it makes little sense to me that Apple’s new design leaders (Hankey and Dye) are reporting to Jeff Williams, the company’s chief operating officer – unless Apple has bigger plans for him in the near future. Then again, Gruber’s point still holds: who’s Apple’s Chief Design Officer now?

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