There’s something about the design of this machine that I can’t escape. The footprint is pretty similar between the two notebooks, but in my backpack, there’s a huge difference. Don’t get me wrong: I am thrilled that the MacBook Pro has beefed up to be a better computer, but I’m drawn to the clean, simple look of the Air. I know the Pro is a better match for my workflows, but the Air can do everything I need — if just a little bit slower. And I don’t care about that speed difference any time I pick up the Air to take it with me. Something about it just clicks with me in a way I didn’t anticipate.
I completely understand where Stephen is coming from on this. On paper, the MacBook Pro’s advantages are undeniable, but they’re also expected. It’s a bigger, heavier ‘pro’ computer with fans, after all.
In contrast, the M2 Air feels like magic, despite the M1 version that preceded it. The performance boost from the M2 SoC and features like a bigger, brighter screen and a higher memory option are part of it, but so, too, is the fact that the new Air even looks like a MacBook Pro. Yet, the M2 MacBook Air is still the svelte, silent laptop that it replaces, which feels improbable if not impossible. Like Stephen, the MacBook Air has captured my heart, and I don’t see myself switching to a different Mac laptop anytime soon.
It’s not unusual for Apple keynotes to feature gaming. Sometimes it’s about Apple Arcade, and other times it’s a demo of a third-party title coming to one of the company’s platforms. However, this year’s WWDC keynote was a little different, sprinkling developer-focused gaming announcements throughout the presentation and focusing on the upcoming release of No Man’s Sky and Resident Evil Village on the Mac. With Metal 3, controller functionality that continues to be extended, and an emphasis on titles with name recognition, many came away wondering if Apple is trying to position its latest Macs as legitimate challengers to high-end gaming PCs.
That’s the question Digital Foundry set out to answer in its latest YouTube video and companion story on Eurogamer by Oliver Mackenzie. When it comes to evaluating gaming hardware, few do it as well as Digital Foundry, which is why I was immediately curious to see what they thought of a fully loaded Mac Studio with an M1 Ultra SoC.
At just slightly larger than an Xbox Series S by volume and with ultra-low power consumption, the Mac Studio is unlike any high-performance PC. Digital Foundry came away impressed with the technical details of the M1 Ultra SoC, which held its own against high-end Intel CPUs and was in the ballpark in comparison to top GPUs:
The M1 Ultra is an extremely impressive processor. It delivers CPU and GPU performance in line with high-end PCs, packs a first-of-its-kind silicon interposer, consumes very little power, and fits into a truly tiny chassis. There’s simply nothing else like it. For users already in the Mac ecosystem, this is a great buy if you have demanding workflows.
These results are really just for evaluating raw performance though, as the Mac is not a good gaming platform. Very few games actually end up on Mac and the ports are often low quality. If there is a future for Mac gaming it will probably be defined by “borrowing” games from other platforms, either through wrappers like Wine or through running iOS titles natively, which M1-based Macs are capable of. In the past, Macs could run games by installing Windows through Apple’s Bootcamp solution, but M1-based chips can’t boot natively into any flavour of Windows, not even Windows for ARM.
Gaming on Mac has historically been quite problematic and that remains the case right now - native ports are thin on the ground and when older titles such as No Man’s Sky and Resident Evil Village are mooted for conversion, it’s much more of a big deal than it really should be. Perhaps it’s the expense of Apple hardware, perhaps it’s the size of the addressable audience or maybe gaming isn’t a primary use-case for these machines, but there’s still the sense that outside of the mobile space (where it is dominant), gaming isn’t where it should be - Steam Deck has shown that compatibility layers can work and ultimately, perhaps that’s the route forward. Still, M1 Max and especially M1 Ultra are certainly very capable hardware and it’ll be fascinating to see how gaming evolves on the Apple platform going forward.
Digital Foundry’s results highlight that tech specs are necessary but not sufficient for videogame industry success. The Mac hasn’t been in the same league as high-end gaming PCs for a long time, and tech specs historically were just one of the issues. Given Apple’s lackluster history in desktop gaming, it’s fair to be skeptical about whether the company can attract the developers of current-generation, top-tier games to the Mac. Still, for the optimists in the crowd, the power of the M1 Ultra has brought the Mac a long way from where it stood during the Intel-baed days as a gaming platform. Personally, I’m a skeptical optimist with one foot in each camp. The hardware is heading in the right direction, but the jury’s still out on the software and Apple’s business plan to attract game developers.
On AppStories+, I explain what’s coming this fall in Apple Maps and CarPlay, and Federico reports on new Shortcuts actions added to the latest iOS 16 beta.
In many ways, Shortcuts is “learning to code“ for the masses, and Shortcuts as a programming language should have the educational support, technical resources, and community development that Apple’s user base deserves. At least to match the quality and values the company imbues into all of its other products.
I agree. Although Apple has used Siri and will introduce App Intents this fall as simple entry points into the Shortcuts app, there’s a lot more that could be done. As Cassinelli argues, that includes better action descriptions, debugging tools, and more active curation of the Shortcuts Gallery. Shortcuts has made a lot of progress over the past few years, especially when it comes to meeting experienced users’ needs. Now would be a good time to focus on bringing new users into the fold.
To kick off our Summer OS Preview Series on AppStories this week, cover the top new features of iOS and iPadOS 16 and macOS Ventura, that are now available as part of Apple’s public beta program.
Draft candidates for Emoji 15.0 have been released ahead of World Emoji Day, and Emojipedia has created the sample images seen above to show them off. Although there’s no guarantee that all of the proposed new emojis will be included in the final release of Emoji 15.0, which is expected in September, Emojipedia reports that most usually are.
Included among the candidates this year are shaking face, three new colors of hearts, left and right pushing hands in multiple skin tones, a moose, a donkey, a black bird, a goose, ginger, a hair pick, a flute, peas, and more. It’s up to each vendor that uses the Unicode Consortium’s set of emojis to create their artwork, but Emojipedia’s images provide a good touchstone for what they should look like.
In addition to the wall calendar, Stephen has created a digital wallpaper pack for backers who pledge $5 or more. If you pledge $32 or more, you get the wall calendar, wallpaper pack, and a .ics file for importing Apple’s software dates into a calendar app. Pledge $38 or more, and you’ll get stickers too.
Stephen’s been working hard on this project for a while now. I’m really looking forward to seeing this year’s photos, which are a great way to show off his collection of Apple hardware, and browsing through the dates he’s compiled for this year’s calendar.
On AppStories+, I explain the quirks of moving from one state to another to Federico and we both update listeners on the tools we’re using this year for our annual OS reviews.