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Connected: The Illusion of Choice

At the end of 2014, Stephen and Myke reflect on what proved to be a wild year in technology.

I wasn’t available for episode 20 of Connected, but Myke and Stephen did a great job in recapping 2014 and what we saw in technology last year. You can listen to the episode here.

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Virtual: Skipping the Zombie Dinner

This week Federico and Myke share their holiday experiences, before discussing what games are coming in 2015, Federico’s further time with Minecraft and Myke’s impressions of the Wii U.

And if you’re interested in getting started with Minecraft after listening to Virtual, don’t miss episode 20 of Inquisitive with John Moltz, co-author of The Visual Guide to Minecraft. You can listen to the episode here.

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Twitter’s Native Video Player

A post on TechCrunch from yesterday claimed to offer details on Twitter’s previously announced native video service for users, but the company refuted the rumor. According to Twitter, the details uncovered on the video.twitter.com website refer to native videos for Twitter Amplify users, another initiative announced in August 2014.

As a user of the Twitter app for iOS, I’ve noticed native Twitter videos (promoted or not) for a while now. They’re actually not terrible: they don’t have all the options of YouTube, but the play inline with a card and have essential playback controls.

This tweet, for example:

Looks like this on the iPhone:

I only noticed today, however, that The Verge’s video has a button to open an associated webpage in Twitter’s inline browser, which was new to me. I also didn’t know that videos could be minimized on the iPad, just like SoundCloud audio cards can be minimized on the iPhone:

Twitter Video is expected to be rolled out in the first half of this year, and I’m curious to see what the company will do with it. As a fan of Twitter’s move towards integrated cards on mobile, I think that native videos (that are longer than Vines) have potential to integrate nicely with other media types in the timeline. It’ll be interesting to see how users and companies that are currently using YouTube will react to native Twitter videos. Considering the impact that Twitter photos had on how content is shared on Twitter, I’d keep an eye on native videos enabled for every user (not just promoted tweets or selected publications).

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“Fork iOS for iPad”

Khoi Vinh, writing about iOS for iPad:

Unlike the projects above, this one could positively affect Apple’s bottom line: as I wrote in October, I believe that the iPad is at a crossroads. Its growth has stalled, and it’s failed to serve as a launching pad for transformative new software experiences and businesses the way its older sibling the iPhone has. What the iPad needs now is unique reasons for being—something that may be difficult to achieve while it remains in lockstep with the iPhone. Forking the operating system so that a dedicated team can focus exclusively on improvements that benefit the iPad solely could provide the right opportunity to open up new vistas for the device.

Of course, we’ll have to wait and see results for the holiday quarter to assess sales of Apple’s new iPad lineup and there have been major changes in iPad initiatives lately, but Khoi has a point.

I’ve long argued (see: iOS 7) that iOS doesn’t feel truly optimized for the iPad and that several components of the OS are enlarged versions of their iPhone counterparts. Simplicity has always been one of the core tenets of the iPad, but sometimes simplicity works against user experience when functionality is too closely modelled after a smaller display for the sake of consistency or, worse, time constraints. I don’t know if Apple needs to “fork” iOS for iPad and make it a separate entity, but improvements meant solely for iPad software would be great (multitasking, perhaps?).

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Ten Years of Podcasting

There are some parts I don’t agree with, but, overall, this article by Matt Haughey is an excellent look at the current state of podcasting:

Podcasting started as a nerdy way to trade files between technologists, and it’s come very far, but at its roots, it’s still a pretty clunky method to collect audio and most podcast clients are glorified file managers. Listening to podcasts is an intensely personal pursuit, but it could also be opened up to easier and better sharing, and help create entire communities around hosts, shows, and episodes in improved ways that are easier than what we have now.

Matt touches upon different points – podcast apps, what podcast producers could do, and the social aspect of podcasts as a new entertainment medium.

The comments on podcast clients especially struck me as accurate and fair: most iOS podcast apps behave like RSS readers for audio, with little innovation in terms of discovery, smart playlists, and sharing tools. One could argue that, on iOS, Apple’s built-in Podcasts app is enough for most people who want to listen to podcasts, but that doesn’t mean that it can’t be done better or differently. Look, for instance, at the audio effects and recommendations of Overcast or Instacast’s impressive full-text search for show notes.

The same argument could be made for Apple’s Music app – built-in and “enough” for most people. But that didn’t stop Apple from buying Beats Music, which offers a completely different take on music listening that matters. And this is why I’m excited to see what Apple is going to do with Swell and how their acquisition may fit with plans for CarPlay, the Watch, and perhaps iOS 9.

I don’t know if making podcasts go beyond their geeky roots may require change from big players like Apple or simply time and more mainstream shows like Serial, but I’m excited to see how the market will mature in 2015.

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Virtual: No Time for Pig Punching

This week Federico tells Myke about his first impressions of playing Minecraft and they list their favourite games of 2014.

And on this week’s Virtual, we share our favorite games of the year – my picks include the excellent Monument Valley and Space Age on iOS. As for Minecraft, I built my first hut last night and I feel like I’m starting to understand the game. You can get the episode here.

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App Websites

Joe Cieplinski writes about the importance of having a good website for your app:

Look, I’m not saying that you shouldn’t do your due diligence with ASO, and that you shouldn’t care at all about getting people to rate your app. If you take a few hours doing some basic research, you can certainly make some improvements to your keywords that could boost your ranking considerably. But how many developers are throwing together what amounts to barely more than a skeleton web page, and then spending little to no time at all trying to drive people to it? I think there’s a lot to be gained by spending some time on this.

More than six years after the launch of the App Store, I find it curious every time I come across an app on the Store and either there’s no link to a website or the “website” consists of screenshots from iTunes and an icon. This sounds obvious – having a good app website is important (sometimes absolutely necessary) and I completely agree with Joe’s motivations.

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Tweet Analytics Now Available in Twitter for iPhone

I noticed some users tweeting about mobile tweet analytics over the past couple of weeks, and today Twitter has officialized the rollout:

On mobile (currently available on Twitter for iPhone), click on one of your Tweets to get to the Tweet detail page, then tap “View Tweet activity.” Make sure you have installed the latest version of Twitter for iPhone.

It’s nice that I can look at analytics directly from the Twitter app for iPhone, although most of those stats don’t take into account third-party clients, which I suspect the majority of my followers use.

As someone who uses Twitter for work, this is another reason to keep using the official client over third-party apps, and yet more proof that Twitter for iPad never gets cool new features first.

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