Posts in news

A TestFlight Update: Patched, But Still Broken

Just over a year ago, I wrote about the poor performance of TestFlight, the app that App Store developers rely on for beta testing their own apps. Today, thanks to a couple rounds of Feedback submissions, TestFlight is working better than before, but it’s not fixed. With WWDC around the corner, I thought I’d provide a quick update and share a few suggestions for fixes and features I’d like to see Apple implement.

One of the benefits of writing about TestFlight last year was that it became clear to me that, although my use of the app was unique, I wasn’t alone. Other writers who test a lot of apps and super fans who love trying the latest versions of their favorite apps got in touch sharing similar experiences, which convinced me that the issue was related to the number of betas I had in TestFlight. My experience was one of the worst, but with others in a similar boat, I took the time to file a Feedback report to see if there was anything that could be done to improve TestFlight.

An example of a beta app set to automatically update. But at least on my iPhone, none do.

An example of a beta app set to automatically update. But at least on my iPhone, none do.

That initial Feedback attempt ultimately went nowhere. Then, I got busy and resigned myself to getting by as best I could. However, getting by was no longer an option as the Vision Pro’s release date approached. That added a significant number of new betas to my TestFlight collection. By March, the Mac version of TestFlight had stopped working entirely. With apps lined up in my review queue, that posed a problem I couldn’t work around.

I removed inactive betas using my iPhone and removed myself from testing as many active betas as I could bear. However, nothing worked, so I filed another report with the black box known as Feedback. Fortunately, this time, it worked. After some back-and-forth sharing logs and screen recordings of TestFlight failing to load any content, I received a message that something had been adjusted on Apple’s end to shake things loose. Just like that, TestFlight was working again, although sluggishly.

TestFlight once again loads betas on my Mac, but not always with icons.

TestFlight once again loads betas on my Mac, but not always with icons.

My immediate problem is fixed, and I’ve been managing old betas more carefully to avoid a repeat of what happened on the Mac before. However, it’s clear that TestFlight needs more than just the quick fix that solved the worst of my problems. First of all, although TestFlight works again on my Mac, it’s slow to load on all OSes and clearly in need of work to allow it to handle larger beta collections more gracefully. And there’s a lot of other low-hanging fruit that would make managing large beta collections better on every OS, including:

  • the addition of a search field to make it easier to quickly locate a particular app
  • sorting by multiple criteria like developer, app name, and app category
  • filtering to allow users to only display installed or uninstalled betas
  • a single toggle in the Settings app to turn off all existing and future email notifications of new beta releases
  • attention to the automatic installation of beta updates, which has never worked consistently for me
  • a versioning system that allows users to see whether the App Store version of an app has caught up to its beta releases
  • automatic installation of betas after an OS update or ‘factory restore’ because currently, those apps’ icons are installed, but they are not useable until they’re manually re-installed from TestFlight one-by-one

It’s time for Apple to spend some time updating TestFlight beyond the band-aid fix that got it working again for me. It’s been a full decade since Apple acquired TestFlight. Today, the app is crucial to iOS, iPadOS, watchOS, and visionOS development, and while it’s not as critical to macOS development, it’s used more often than not by Mac developers, too. Apple has gone to great lengths to explain the benefits of its developer program to justify its App Store commissions generally and the Core Technology Fee in the EU specifically. TestFlight is just one piece of that program, but it’s an important one that has been neglected for too long and no longer squares with the company’s professed commitment to developers.


AppStories, Episode 384 – Our 2024 iOS and iPadOS WWDC Wishes

This week on AppStories, we kick off our annual WWDC wishes episodes with a conversation about the changes they’d like to see made to iOS and iPadOS 18.


Sponsored by:

  • Things: a beautiful native app for Apple Vision Pro.

Our iOS and iPadOS 18 Wishes for WWDC


On AppStories+, I explain the three features that made me apprehensive about my iPad Pro purchase.

We deliver AppStories+ to subscribers with bonus content, ad-free, and at a high bitrate early every week.

To learn more about the benefits included with an AppStories+ subscription, visit our Plans page, or read the AppStories+ FAQ.

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MacStories Unwind: So, I Was Thinking About the iPad Pro…

This week on MacStories Unwind, Federico proposes an iPad Pro experiment and he and I both recommend Steam Early Access games, one of which is also on iOS.



This episode is sponsored by:

  • Kolide – It ensures that if a device isn’t secure it can’t access your apps. It’s Device Trust for Okta. Watch the demo now.

Unplugged Segment

Picks


MacStories Unwind+

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Assassin’s Creed Shadows Is Coming to the Mac Day and Date with Consoles and Other Platforms

Source: Ubisoft.

Source: Ubisoft.

Today, Ubisoft announced that the next major release in the Assasin’s Creed franchise, Shadows, will be released on November 15th on its Ubisoft+ service, PlayStation 5, Xbox X|S, Amazon Luna, and Apple silicon Macs via the Mac App Store. According to Ubisoft:

Assassin’s Creed Shadows will immerse players in 16th century Japan. The country is heading towards a brutal path to unification, where unrest grows as new coalitions appear and corruptive foreign influences infiltrate the land.

The standard version of the game will cost $69.99 and can be pre-ordered on the Mac App Store now. Ubisoft also offers Collector’s and Ultimate editions of Assassin’s Creed Shadows, but neither variant will be sold through the App Store.

Still, the release of a major studio game for a popular franchise on the Mac App Store simultaneously with consoles and other services is notable. Many of the AAA titles that have found their way to the Mac App Store, like Death Stranding and the Resident Evil 4 remake were released on other platforms months before the Mac App Store. Perhaps the growing install base of Apple silicon Macs has begun to change the economics of big studio game releases in favor of the Mac.

Regardless of the reason, it’s good to see Assassin’s Creed Shadows coming to the Mac this fall. The release is still months away, but in the meantime, if you need an Assassin’s Creed fix on Apple platforms, Assassin’s Creed Mirage is set to launch on the iPhone and iPad on June 6th and can be pre-ordered on the App Store now.


Emulator-palooza

PPSSPP.

PPSSPP.

It’s been a big week for for emulators on iOS and iPadOS. It seems like yesterday when I was writing about Delta and being told ‘authoritatively’ online that it wouldn’t last. Yet here we are.

Last weekend, Gamma, a Sony PS1 emulator, was released. The emulator quickly appeared in the top free charts on the App Store, where Delta continues to hold steady in the top 25.

Then today, at roughly the exact same time two more well-known emulators made their debut on the App Store: PPSSPP and RetroArch. PPSSPP is a Sony PSP emulator, while RetroArch supports emulator cores for a wide variety of classic consoles.

I was out picking up my new iPad Pro when I got a heads up that both emulators were out from Brendon Bigley, who has covered both emulators on Wavelengths.

The PPSSPP release was announced by Henrik Rydgård on the emulator’s blog:

After nearly 12 years, PPSSPP has finally been approved for the iOS App Store! Thanks to Apple for relaxing their policies, allowing retro games console emulators on the store.

There are a few limitations to PPSSPP’s first App Store release compared to previous non-App Store versions:

  • Vulkan support through MoltenVK is not yet enabled
  • Magic Keyboard (iPad Keyboard) is not supported
  • The JIT recompiler is not supported
  • RetroAchievements is temporarily disabled

However, Rydgård says MoltenVK, Magic Keyboard Support, and RetoAchievements will all return to the app. JIT can’t be implemented unless Apple changes its stance on the recompiler, but Rydgård says most PSP games should run smoothly on modern hardware.

RetroArch

RetroArch

RetroArch is an even bigger deal in the sense that it contains cores for emulating a long list of classic videogame systems, including PPSSPP itself, along with Nintendo, Sega, Atari, other Sony systems, and more. One downside to RetroArch is that it’s about as non-native as an app like Delta is native, and I greatly prefer Delta’s iOS-centric approach. Still, it’s great to see RetroArch open up so many additional consoles on iOS and iPadOS.

I expect we’ll see even more game emulators on the iPhone and iPad before long, including Provenance, which is currently being beta-tested. I haven’t had a chance to spend time with these latest emulators yet, but I’m looking forward to seeing how they look on my new iPad Pro’s OLED display.


Apple Marks Global Accessibility Awareness Day with a Preview of OS Features Coming Later This Year

Source: Apple.

Source: Apple.

Thursday is Global Accessibility Awareness Day, and to mark the occasion, Apple has previewed several new accessibility features coming to its OSes later this year. Although this accessibility preview has become an annual affair, this year’s preview is more packed than most years, with a wide variety of features for navigating UIs, automating tasks, interacting with Siri and CarPlay, enabling live captions in visionOS, and more. Apple hasn’t announced when these features will debut, but if past years are any indication, most should be released in the fall as part of the annual OS release cycle.

Eye Tracking

Often, Apple’s work in one area lends itself to new accessibility features in another. With Eye Tracking in iOS and iPadOS, the connection to the company’s work on visionOS is clear. The feature will allow users to look at UI elements on the iPhone and iPad, and the front-facing camera – combined with a machine learning model – will follow their gaze, moving the selection as what they look at changes. No additional hardware is necessary.

Eye Tracking also works with Dwell, meaning that when a user pauses their gaze on an interface element, it will be clicked. The feature, which requires a one-time calibration setup process, will work with Apple’s apps, as well as third-party apps, on iPhones and iPads with an A12 Bionic chip or newer.

Vocal Shortcuts

Source: Apple.

Source: Apple.

Vocal Shortcuts provide a way to define custom utterances that launch shortcuts and other tasks. The phrases are defined on-device for maximum privacy using a process similar to Personal Voice. The feature is like triggering shortcuts with Siri, but it doesn’t require an assistant trigger word or phrase.

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iPad Review Roundup: Cutting Edge Hardware and OS Frustrations

Source: Apple.

Source: Apple.

Late yesterday, iPad Air and Pro reviews were published, and I spent the evening reading and watching many of them, so I thought I’d share some highlights.

At Six Colors, Jason Snell, who has used and reviewed iPads for years, brings an excellent perspective to Apple’s latest iPad Pro. Like Federico, Jason is impressed with the iPad Pro’s hardware but frustrated by iPadOS:

This all leaves 2024’s modern iPad Pro in a very familiar place: It is a remarkable piece of hardware that can handle pretty much any task it’s capable of executing without breaking a sweat, and thanks to its new display, it’ll look great doing it. But it’s let down by iPadOS limitations (and more than a decade of slow-paced iPad development) that preclude it from being the shining star of Apple’s productivity line-up that it should probably be.

Also, like other reviewers, the iPad Pro’s new OLED screen was a highlight for Jason:

As a longtime user of the 12.9-inch iPad Pro, I’ve been spoiled the last few years by its Liquid Retina XDR display. It was good, but it added weight and thickness, and even its 2500 individual dimming zones couldn’t match the precision that an OLED display can bring. Apple has outdone itself with the new Ultra Retina XDR display, powered by a tandem OLED panel that offers dramatic contrasts and bright colors.

David Pierce strikes a similar note at The Verge:

This new iPad Pro feels, in many ways, like the finale of the 14-year history of the iPad, all the pieces finally in place. It also feels, as ever, like a futuristic device plagued by software stuck firmly in the past, one I’m not sure I’d recommend to most people.

I do love it, though.

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Apple Music Debuts a 10-Day Countdown of the 100 Best Albums

Apple Music kicked off a 10-day event today celebrating its newly-compiled list of the 100 Best Albums of all time. Apple’s press release explains that the list was created by:

Apple Music’s team of experts alongside a select group of artists, including Maren Morris, Pharrell Williams, J Balvin, Charli XCX, Mark Hoppus, Honey Dijon, and Nia Archives, as well as songwriters, producers, and industry professionals.

Apple also clarifies that its 100 Best Albums list is an editorially-created list that isn’t based on streaming statistics.

There are multiple ways to navigate Apple Music's 100 Best Albums list.

There are multiple ways to navigate Apple Music’s 100 Best Albums list.

Each day, Apple Music is revealing 10 new albums, starting with albums 91-100, which are:

Rachel Newman, Apple Music’s senior director of content and editorial, had this to say about the list:

100 Best brings together all the things that make Apple Music the ultimate service for music lovers — human curation at its peak, an appreciation for the art of storytelling, and unparalleled knowledge of music and an even deeper love for it. We have been working on this for a very long time, and it’s something we are all incredibly proud of and excited to share with the world.

Each album includes editorial content too.

Each album includes editorial content too.

The 100 Best Albums list can be accessed at 100best.music.apple.com. From there, you can listen on the web, add an album to your library, share it, or stream it with the Music app. Each album has its own page including written material that puts the album into context and lists each track, too.

Apple is also celebrating the 100 Best Albums list on Apple Radio and giving the creators of each album an award:

All 100 Best Albums recipients will be given an award comprised of blasted anodized aluminum, sourced entirely from recycled Apple products, in a unique polished PVD gold. The design on the back of the award takes its cues from a vinyl LP record and is inscribed with the artist’s name, the album title, and the album’s year of release.

I’ve enjoyed browsing through the first ten albums in this collection and appreciate that it’s being rolled out in stages, allowing listeners to explore a manageable number of albums each day. This will be a nice treat to look forward to for the next nine days.


Apple Apologizes for Crush! Video

On Tuesday, Apple introduced its new iPad Pros with a video called Crush! that was meant to convey how much the device can do. The trouble was the way the video delivered the message, depicting musical instruments, books, a record player, paints, a TV, and many other creative tools being crushed by a hydraulic press. When the press opened, it revealed the new iPad Pro.

Crush! was widely criticized by the creative community, including actor Hugh Grant, director Reed Morano, and many others. Within hours, the story had spread beyond the tech industry to all corners of the mainstream media.

Today, as reported by The Verge, Apple vice president of marketing Tor Myhren made a statement to Ad Age, apologizing for the video saying:

Creativity is in our DNA at Apple, and it’s incredibly important to us to design products that empower creatives all over the world. Our goal is to always celebrate the myriad of ways users express themselves and bring their ideas to life through iPad. We missed the mark with this video, and we’re sorry.

Earlier today, Federico and I covered the firestorm caused by the video on MacStories Unwind+ for Club MacStories members. During the episode, which will be generally available tomorrow, Federico predicted this outcome, which I think is the right move given the widespread strong reaction to the video.