Federico Viticci

10865 posts on MacStories since April 2009

Federico is the founder and Editor-in-Chief of MacStories, where he writes about Apple with a focus on apps, developers, iPad, and iOS productivity. He founded MacStories in April 2009 and has been writing about Apple since. Federico is also the co-host of AppStories, a weekly podcast exploring the world of apps, Unwind, a fun exploration of media and more, and NPC: Next Portable Console, a show about portable gaming and the handheld revolution.

Four Years in Apple’s Ecosystem

An interesting and well documented experiment by The Typist: a visualization of four years of purchases on the iTunes Store, and particularly the App Store. I can’t imagine the amount of effort that went into this (sifting through 90 emails, recalculating prices based on past currency conversions, etc.), but I hope I’ll have the patience to do the same someday.

The Typist makes a great point about iOS games:

So what does that mean for games? Of the 34 that I’ve purchased, only 5 games — worth $18 — are currently installed on either of my iOS devices. Of the $111.66 that I’ve spent, $93.71 worth of games are on neither of my devices. Almost 84% of the money I’ve spent on games is now in the cloud.

Does that mean I wouldn’t have bought any or most of them? Not necessarily: That would be like not going to the movies because you pay $12 for 120 minutes that you can’t “reuse”. Most forms of entertainment are ephemeral by nature.

Unlike console games, I can’t remember any old iOS game that I intentionally redownloaded to play it again like I do for, say, Nintendo or Squaresoft classics. Maybe it’s just me, or maybe it’s the nature of mobile games. Also worth considering: old iOS games that don’t work properly on current versions of the OS, that don’t have Retina assets, or that rely on third-party services no longer in existence (the last one is a problem common to console games, too).

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Pinterest Launches Messaging Feature

In an update released yesterday on the App Store, Pinterest rolled out a messaging feature that allows people to share pins privately and have discussions around them.

Casey Newton has a good overview:

Starting today, the company is rolling out messages on Android, iOS, and the web. Like Facebook’s “chat heads,” recent messages pop up to the left of the feed as bubbles with your friends’ faces. You’ll find the others under the pin icon where notifications pop up. Just click the ‘+’ icon, type in the name of a friend on Pinterest, and you can send a pin or a standalone message. The impressive thing about Pinterest messages is that the pins you send within the app retain all the functionality of a pin you see anywhere else on the site. Anything you can do with a pin on Pinterest’s web site, you can do inside a message: pin it to a board of your own, send it to another friend, or click the ‘heart’ to add it to your list of favorites. You can even drag a pin from the site into a message.

Pinterest is the only social network that I’m genuinely excited about lately. I’ve been using Pinterest a lot in the past few months, and it strikes me as a company that knows what people want and how they really use the service. Everything about it is friendly, comfortable, and practical; the fact that I can talk about Pinterest with my “normal” friends without getting the blank stares I receive for Twitter also helps.

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Shazam for Mac: Background Song Recognition in the Menu Bar

I was surprised to hear last week that Shazam, makers of the popular music recognition app that’s going to be integrated with Siri in iOS 8, had launched a desktop app for OS X, available for free on the Mac App Store. I always associated Shazam with the portability and instant-on nature of the iPhone: you hear a song playing, you want to know what it is, you pull out Shazam and let it work its magic. That’s why I’ve never managed to get used to Shazam on the iPad and why I seldom use all the features that the company has tacked onto the app over the years: fundamentally, I see Shazam as the music recognition app for iPhone, and that’s it.

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“Buy All The Things”

Stuart Hall:

Much has been written about being an indie developer on the App Store recently, with not much of it positive.

I think this experiment has shown us a few really important things.

Since last year, I’ve continued to follow Stuart’s experiment with great interest. While not indicative of the indie app market as a whole, his experience can be useful to understand the impact of In-App Purchases, pricing experimentation, and cutting down on non-development or design costs, such as customer support, through the built-in AppbotX service (our coverage). Stuart’s app has reached almost 2 million downloads and $60,000 in revenue.

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Simogo’s Next Game: The Sailor’s Dream

Simogo, makers of some of my favorite games for iOS (Year Walk and DEVICE 6), have announced their next game, The Sailor’s Dream, launching later this year. The Sailor’s Dream will be a “challenge-free experience in which you explore a non-linear story through words, music, sounds and illustrations”, and, based on the trailer and screenshots seen so far, it looks like Simogo is once again trying to redefine the scope of innovation in mobile gaming.

Don’t miss Leigh Alexander’s interview with Simogo at Gamasutra, which provides background and context on the studio’s latest creation:

“We want it to feel both relaxing, like diving into a tiny little world in which you can enjoy just interacting with, looking at and listening to things,” Flesser continues. “But then there’s also this element of exploring a quiet story, and tying it together in your head. So in that way it is like a dream, exploring a strange world, with tiny bits of reality breaking through in different ways.”

You can watch the trailer below, and check out the game’s first screenshots at the official website. You can read my review of Year Walk, Simogo’s hit from 2013, here.

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Fileup Simplifies Dropbox Sharing with Drag & Drop and File Filters

Developed by Francisco Cantu, Fileup is a new OS X utility that lets you quickly share files through Dropbox by dragging them onto a menu bar icon. Unlike other apps that have implemented the same sharing mechanism and user interaction (which Dropbox surprisingly doesn’t support with their own menu bar app), Fileup adds filters for file types, integrates with Notification Center, and lets you set up templates for naming files through a simple syntax. The idea is reminiscent of Vemedio’s shortlived Sharebox experiment, but, as required by Dropbox, Fileup is a separate menu bar utility that doesn’t interact with the official Dropbox client.

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