Ryan Christoffel

984 posts on MacStories since November 2016

Ryan is an editor for MacStories and co-hosts the [Adapt](https://www.relay.fm/adapt) podcast on Relay FM. He most commonly works and plays on his iPad Pro and bears no regrets about moving on from the Mac. He and his wife live in New York City.

Nike Introducing AR Shoe Sizing Feature This Summer

Edgar Alvarez reports for Engadget on an upcoming AR feature I can’t wait to try:

Nike has been experimenting heavily with augmented reality for a few years now, and the company is continuing to work on new experiences powered by the technology. The sportswear giant is now introducing Nike Fit, a feature that uses a combination of computer vision, scientific data, artificial intelligence and recommendation algorithms to scan your feet and find the right shoe fit for you. And you can do it all in augmented reality, using the Nike app on your smartphone. Nike says that, according to industry research, over 60 percent of people wear the wrong size shoes. With Nike Fit, the company is hoping to solve that problem.

The AR experience itself is fairly simple: You open up the Nike app, go to a product page and, next to where there’s usually a menu that lets you pick the size of your shoes, you’ll see a new option to measure your feet. From there, the camera will pop up and you’ll be asked to stand next to a wall and point your smartphone at your feet, which will prompt a view that uses two AR circles to level your phone. Once the feature recognizes your feet and your physical environment, it starts scanning your feet and then tells you your ideal shoe size for Nike footwear. The entire process takes less than a minute.

It’s been two years since Apple introduced ARKit, yet there are still very few AR apps I’ve found add meaningful value to my life. Outside of measuring apps, the only ARKit experiences I’ve enjoyed related to shopping for furniture and other home accessories. It looks like shoe shopping will be the next major area where AR becomes more than a fun demo. According to Alvarez, the Nike Fit feature will be added to the Nike app this July.

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Twitter Now Allows Images, Videos, and GIFs in Quote Tweets

Chris Welch of The Verge, reporting on a new Twitter feature rolling out today:

Beginning today, Twitter users can add images, videos, and GIFs to their retweets / quoted tweets. The company is rolling out this new feature across Android, iOS, and Twitter’s mobile website; it’s not on desktop quite yet, however. Adding media to a retweet works just like you’d expect: tap the “retweet with comment” option and then choose the image or GIF icon in the toolbar.

This feature is long overdue for the service, and Twitter’s design implementation appears solid. Displaying media when quoting a tweet that doesn’t have any seems like it wouldn’t have been particularly hard, but the real challenge is in media tweets quoting media tweets. Twitter’s solution works well: when a tweet containing media is quoted, and you add media to your retweet, the original tweet’s content is condensed to fill a space that’s not much bigger than before, ensuring timelines don’t get too cluttered with endless stacks of media tweets quoting media tweets.

Left: Twitter, Center: Tweetbot, Right: Twitterrific

Left: Twitter, Center: Tweetbot, Right: Twitterrific

Presumably, third-party apps like Tweetbot and Twitterrific will be granted the ability to create quote tweets with media as well. Currently, each app has its own way of displaying these tweets: in tweets with media that quote more media, Tweetbot shows the original media, while Twitterrific shows that of the retweet; however, Tweetbot does display both forms of media when viewing a tweet’s Detail screen.

In addition to bringing media retweets to more platforms, it sounds like Twitter has some other enhancements already in the works for the new feature, such as increased interactivity with quoted tweets.

Twitter already enables you to tap media thumbnails in quoted tweets to load that media in full, so it will be interesting to see what other interactivity the company plans to add in the future.

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Kernel Review: Modern Movie Tracking

Most of the apps I cover for MacStories relate in some way to productivity, a theme that extends to the apps normally dominating my iPhone’s home screen. Writing and note-taking apps, task managers, communication apps, and tools like Shortcuts all help me get things done each day. However, sometimes what I want from my phone isn’t a productivity tool, but an app that specializes in something related less to work and more to fun. For example, a movie tracker. Kernel is a new app that does just that.

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HomeRun Launches Advanced Daily Routine Feature for Complications and Siri Face

HomeRun 1.2 was released today from developer Aaron Pearce, the latest evolution of the Apple Watch app for controlling HomeKit scenes from your wrist. Its last big update introduced the ability to create custom complications on the Watch, which was a fantastic addition because it enabled users to implement the complications that work best for them personally. Today’s update extends the theme of user customization and programmability, but takes it to a whole new level – exceeding anything I’ve seen from another Watch app before now.

Version 1.2 of HomeRun revolves around one main feature – daily routines – which takes a couple different forms. In each manifestation, however, daily routines equip users to program which actions the app surfaces on their wrist during the course of a normal day.

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