John Voorhees

5648 posts on MacStories since November 2015

John is MacStories' Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico. John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.

Game Day: Le Parker – Sous Chef Extraordinaire

There are a lot of pixel art platformers on the App Store. The hard part if finding the good ones. Too many are shallow imitations of classics like Super Mario Bros. that lack their own personality and challenges. Le Parker – Sous Chef Extraordinaire by Play Pretend is different. There are superficial similarities to the classics, like the save-the-princess storyline, but Le Parker brings together bright, colorful pixel art, fun sound effects, a great soundtrack, and challenging gameplay in a way that puts it head and shoulders above other App Store platformers.

The storyline is simple. You are Le Parker, a chef and the creator of a meringue so light it floats on air. Only the princess has the recipe until one day, the king and his men capture her and banish you from the kingdom. Your goal is to save the princess and recover your magical meringue.

The controls of Le Parker are simple. You run forward and back by dragging a finger left and right across a button in the lower, left-hand corner of the screen. In the opposite corner is an ‘A’ button for jumping. Single tap for one jump and double tap to double jump. How high you jump depends on how long you press the ‘A’ button.

Along your journey, there are macaroons to collect instead of coins. Every 100 macaroons you collect gives you an extra life, which you’ll need. There are also special items scattered throughout the level, including chef hats that give you an extra life and hidden kitchen utensils. Enemies roam Le Parker’s world inflicting damage that can be healed by finding hearts.

I’ve played many iOS games that look better than they play. What’s special about Le Parker is that there’s substance behind the polished artwork. Each of the 32 levels is deep and designed to keep you coming back to find hidden collectibles or beat the clock with Time Attack challenges. That said, this game is also great to look at. It’s colorful, detailed, and creates a real sense of continuity and presence in Le Parker’s world. Add to that a soundtrack with over twenty songs and the result is a delightful and engaging experience.

Le Parker is a universal app that works equally well on iPhones and iPads, though the iPad’s larger screen helps bring the game to life. Unlike many games, Le Parker syncs your progress among multiple devices. Le Parker also supports the Apple TV. I have found precious few games that are worth playing on the Apple TV, but Le Parker stands out from the crowd. The levels look great on a big screen, but the clincher is that if you have a third-party controller, the controls work better than most games. Mashing a physical ‘A’ button and controlling Le Parker with a thumbstick makes the game feel more like a classic platformer than touchscreen buttons ever could.

If you’re a fan of platform games and especially if you want a challenging game that looks and sounds great, give Le Parker a try this weekend.

Le Parker – Sous Chef Extraordinaire is available on the App Store for $2.99.


Q&A

Question: I’ve recently gone to a strictly iOS lifestyle. I gave my Mac to a friend in need. One of the abilities I miss the most is being able to record video of my iOS screen. I used to make YouTube tutorials for the Apple community but now I have no way to do that....


The Best Way to Track Amazon Packages with Deliveries

In the aftermath of Black Friday and Cyber Monday, and with the upcoming winter holidays, many people are waiting for packages to arrive. My favorite app for tracking packages on iOS and macOS is Deliveries by Junecloud. I buy most holiday gifts and many other things throughout the year from Amazon. Typically, I copy...


Album

Rag Tag Christmassy Sticker Pack I was a big fan of Nicholas Fruhling’s Rag Tag sticker pack when it came out alongside the iMessage App Store – Sassy Bacon Guy kickstarted a revolution in my iMessage use. Fruhling is back with Rag Tag Christmassy, which, alongside objects and characters made for the holiday season,...


Addictive Apple TV Games, Vol. 2

The Apple TV App Store has not developed into the standalone game marketplace that I had hoped for. Undoubtedly, the inability to link to Apple TV-only apps and purchase them anywhere other than on an Apple TV until recently contributed to that. However, it doesn’t mean there aren’t good games to be found on...


App Debuts

ISLANDS: Non-Places ISLANDS is an atmospheric game that “reveals the hidden ecosystem of ten unusual environments” where you’ll find yourself exploring strange yet familiar scenes. It can be completed in 45 minutes and headphones are recommended for this unique experience, different from most games on the App Store. Conduct THIS! This new game lets...


Super Mario Run is Coming

The Super Mario Run marketing blitz has begun. With the launch of Super Mario Run on iOS just one week away, Shigeru Miyamoto was interviewed by The Verge and BuzzFeed News. The creator of Mario spoke at length with both publications about the game, Nintendo’s goals for it, and how it was made.

Miyamoto discussed the thought process behind Super Mario Run’s gameplay with The Verge:

“We felt that by having this simple tap interaction to make Mario jump, we’d be able to make a game that the broadest audience of people could play.”

Nintendo’s strategy to expand its audience extends beyond gameplay though, as Miyamoto explained to BuzzFeed News:

“Kids are playing on devices that they’re getting from their parents when their parents are upgrading,” Miyamoto said. “We wanted to take an approach of how can we bring Nintendo IP to smart devices and give kids the opportunity to interact with our characters and our games.”

It’s a strategy that makes a lot of sense given the dominance of smartphones and rise of casual gaming.

Nintendo’s goal to make Super Mario Run a one-handed game necessitated designing it for portrait mode, which led to new opportunities for Nintendo’s creative team. Miyamoto told The Verge that:

“Once we did start to focus on the vertical gameplay and one-handed play, we were surprised at how much having that vertical space in a Mario game could add to the verticality of the game itself and how that added a new element of fun to Mario,” Miyamoto explains. “They’re all brand new levels that we created for this game, but because of the vertical orientation, it gave us a lot of new ideas for how to stretch the game vertically. I think it’s been maybe since the Ice Climbers days that we’ve had a game where you’re trying to climb a tower.”

Miyamoto also shared with BuzzFeed News that the inspiration for creating an “endless runner” style Mario game was influenced by fans who do speed runs through Mario and other games. You may have seen videos of speed runs; there is no shortage of them on YouTube. BuzzFeed explains that:

Watching online videos of these gamers’ astounding speed runs and other feats of gaming skill, Nintendo employees noticed that the gamers never let up on the D-Pad. Mario always kept running, and all of the skill came down to the incredible precision of the jumping. What if, the Nintendo braintrust reasoned, all players could have that experience?

In addition, Nintendo executive Reggie Fils-Aimé and Shigeru Miyamoto paid a visit to The Tonight Show Starring Jimmy Fallon last night, demoing Super Mario Run and the Nintendo Switch console that is slated for release in March. If anyone wasn’t sure before, there is no doubt that Jimmy Fallon is a huge Nintendo fan and geek. This video is wonderful:


Ulysses Gains Touch Bar Support, Tabs, TextBundles, and More

The Soulmen updated Ulysses for macOS and iOS with interesting new features today. On macOS, Ulysses added support for Apple’s latest hardware and software features. If you have a new Touch Bar MacBook Pro, you can customize the Touch Bar with Ulysses functionality. In addition, if you have Sierra installed, multiple sheets can be open at one time in tabs, which is something that I’ve found handy as I work on things like the MacStories Weekly newsletter where I tend to jump among multiple documents editing and checking formatting.

Another addition to Ulysses on the Mac and iOS is TextBundle and TextPack file support. TextBundle is a specification for bundling together Markdown text and referenced images in a way that’s portable and avoids sandboxing issues for apps sold on the Mac and iOS App Stores. TextBundle files work with documents stored in external folders. I had no trouble creating TextBundles on my Mac, but on iOS, where I had less time to test the update, I could create a TextBundle document, but I was unable to add images to it.

On the Mac, right-click an external document and choose edit to save sheets as TextBundles.

On the Mac, right-click an external document and choose edit to save sheets as TextBundles.

The update to Ulysses also added support for importing Evernote ENEX files on the Mac, but I had trouble with it on one of my machines. After you export notes from Evernote as an ENEX file you should be able to drag the ENEX file into a Ulysses group, the sheet list, or onto the Ulysses Dock icon to import the file. That worked for me on one Mac, but not another where it crashed Ulysses. I can’t tell if my situation is an edge case, but in any event, The Soulmen are working on a fix. In the meantime, I suggest testing Evernote importing with a single note before trying to import a more extensive set. Finally, Ulysses already included the ability to set character, word and page goals for your writing, but with the Mac and iOS updates today, you can also set reading time goals.

Ulysses 2.7 is a free update to existing customers. New users can purchase Ulysses from the Mac App Store for $44.99 and the iOS App Store for $24.99.


Sony’s PlayStation Division Will Release iOS Games in 2017

Reuters reports that Sony’s PlayStation division is working on ten mobile games, six of which will be released next year for iOS and Android. The games, which include Everybody’s Golf, will debut in Japan followed by other Asian countries. The Reuters report doesn’t indicate what plans, if any, Sony has for the games outside Asia.

According to Reuters the other games in the works for mobile release include PaRappa the Rapper and Arc The Lad. Kotaku also reports that Wild Arms is in development for mobile platforms. Kotaku’s coverage includes this preview video of Arc the Lad and Wild Arms from ForwardWorks:

Competition from mobile gaming continues to increase, so its not surprising that console vendors like Sony are following Nintendo’s lead by testing the smartphone waters.

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