John Voorhees

5803 posts on MacStories since November 2015

John is MacStories' Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico. John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.

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Apple Hits Restart on Game Controller Support

It’s hard to believe it’s been nearly six years since Apple added game controller support to iOS. The big news at WWDC in 2013 was the iOS 7 redesign, but for game developers, it was rivaled by the announcement that third-party Made For iPhone (MFi) controllers were coming.

The game press and developers understood the potential of controller support immediately. Even though it wasn’t announced there, Chris Plante of Polygon declared controller support the biggest story of E3, the game industry trade show that was happening at the same time as WWDC. Plante imagined that:

If Apple finds a way to standardize traditional controls, every iOS device will become a transportable console. In a year, both iPhones and iPads will approach the processing power of the current-generation devices. Companies will have the ability to port controller-based games for the mobile devices in millions of pockets — an install-base far greater than they’ve ever had before.

Game industry veteran Gabe Newell, the co-founder of Valve, saw Apple’s entry as a big risk to companies making PC and console games:

The threat right now is that Apple has gained a huge amount of market share, and has a relatively obvious pathway towards entering the living room with their platform…I think Apple rolls the console guys really easily.

I was right there with them. iOS devices couldn’t match the power of a traditional console in 2013, but you could see that they were on a trajectory to get there. With the addition of controller support, Apple felt poised to make a meaningful run at incumbents like Sony and Microsoft.

It didn’t work out that way though. iOS’ controller support was rushed to market. Early controllers were priced at around $100, in part because of the requirements of the MFi certification, and they couldn’t match the quality of controllers from Sony and Microsoft.

As anticipated, controller support was extended to the Apple TV when its App Store launched in 2015. Initially, it looked as though Apple would allow game developers to require a controller. In the end, though, the company went an entirely different direction by requiring that games support the Apple TV Remote, a decision that complicated development and dumbed down controller integration to match the remote’s limited input methods. Apple changed course eventually, and now lets developers require controllers, but by the time of that change the damage had been done. Many developers had already lost interest in controller support. It didn’t help either that for a very long time, the App Store didn’t indicate which games were compatible with MFi controllers, leaving the void to be filled by third-party sites.

Last year, when I looked back at the history of games on the App Store for its tenth anniversary, I came away pessimistic about the future of games on Apple’s platforms. After a decade, I felt like we were still asking the same question that Federico posed in 2013:

Will Apple ever develop a culture and appreciation for gaming as a medium, not just an App Store category?

Sadly, Federico’s question remains as relevant today as it was six years ago. Still, I’m cautiously optimistic based on what’s happened in the past year. Part of that is the App Store editorial team’s excellent track record of championing high-quality games in the stories published on the App Store. Another factor is Apple Arcade, the game subscription service we still don’t know a lot about, but which appears designed to showcase high-quality, artistically important games.

The latest cause for optimism is Apple’s announcement at WWDC this past June that iOS, iPadOS, tvOS, and macOS would all support the Sony DualShock 4 and Bluetooth-based Xbox controllers when Apple’s OSes are updated this fall. The reaction from developers and other observers was a combination of surprise and excitement that was uncannily similar to the MFi announcement in 2013. Yet, the news begs the question: ‘How is this time any different?’ The answer to that question lies in how the new controllers work and the role they will play in Arcade.

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AppStories, Episode 127 – Returning to Apple Mail→

On this week’s episode of AppStories, we discuss why we’ve both returned to Apple Mail after years of looking for a better email solution.

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AppStories+ Deeper into the world of apps

AppStories Episode 127 - Returning to Apple Mail

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AppStories+ Deeper into the world of apps

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Returning to Apple Mail

AppStories+ Deeper into the world of apps

AppStories Episode 127 - Returning to Apple Mail

0:00
39:50

↓

AppStories+ Deeper into the world of apps

This week, Federico and John discuss why they’ve both returned to Apple Mail after years of looking for a better email solution.

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CarPlay Apps (Vol. 2)

All the way back in Issue 51, I did a collection of CarPlay entertainment apps. Since then, the CarPlay app landscape has changed quite a bit. The types of apps that can participate in CarPlay is still limited, but nonetheless, the options have expanded, driven by increased CarPlay adoption by car manufacturers. With...


App Debuts

Hulu I’ve been a Hulu subscriber for about two years now, and what started as one of the worst UIs of any streaming service available has steadily improved. With the latest update, Hulu has taken another run at the UI of its Live TV service. Last year the company added a more traditional TV...


Apple Announces Fall Media Event

As first reported by Rene Ritchie, Apple has announced a media event for September 10, 2019 at 10:00 am Pacific. The event will be held at Steve Jobs Theater in Cupertino.

https://twitter.com/reneritchie/status/1167105373775548417

Based on widespread speculation, Apple is expected to introduce three new iPhones based on the iPhone XS design with a new rear-facing, three-camera array that includes a new wide-angle lens and will be able to take better low light photos. Rumors also point to the introduction of new Apple Watch models, and possibly a 10.2-inch iPad to replace the current 9.7-inch model. Apple is said to be working on a 16” MacBook Pro, new water-resistant, noise-cancelling AirPods, and a new HomePod, but it’s likely if those products materialize at least some won’t be shipped until later this year or 2020.

In addition to hardware, Apple is expected to announce release dates for updates to its operating systems, including iOS 13, iPadOS, macOS Catalina, and watchOS 6. As in the past, Apple should release a Gold Master of the OSes shortly after the event with a public release date within approximately 10 days.


Apple Announces Changes to Siri Grading Program

Earlier this month, Apple suspended its Siri grading program, in which third-party contractors listened to small snippets of audio to evaluate Siri’s effectiveness. Today in a press release, Apple explained its Siri grading program and changes the company is making:

We know that customers have been concerned by recent reports of people listening to audio Siri recordings as part of our Siri quality evaluation process — which we call grading. We heard their concerns, immediately suspended human grading of Siri requests and began a thorough review of our practices and policies. We’ve decided to make some changes to Siri as a result.

Apologizing for not living up to the privacy standards customers expect from it, Apple outlined three changes that will be implemented this fall when operating system updates are released:

First, by default, we will no longer retain audio recordings of Siri interactions. We will continue to use computer-generated transcripts to help Siri improve.

Second, users will be able to opt in to help Siri improve by learning from the audio samples of their requests. We hope that many people will choose to help Siri get better, knowing that Apple respects their data and has strong privacy controls in place. Those who choose to participate will be able to opt out at any time.

Third, when customers opt in, only Apple employees will be allowed to listen to audio samples of the Siri interactions. Our team will work to delete any recording which is determined to be an inadvertent trigger of Siri.

This is a sensible plan. It’s clear, concise, and has the benefit if being verifiable once implemented. It’s unfortunate that Siri recordings were being handled this way in the first place, but I appreciate the plain-English response and unambiguous plan for the future.


Game Day: Dead Cells

Dead Cells by Motion Twin landed on mobile for the first time today with its release on iOS. The game, which the Bordeaux, France-based game studio describes as a ‘rogue-lite, metroidvania action-platformer,’ has been adapted for mobile by publisher Playdigious. I’ve been playing Dead Cells on a variety of iOS devices for the past two weeks both with onscreen controls and controllers, and it’s quickly become my favorite iOS game of 2019 so far.

Dead Cells, which debuted in 2017 and is also available for consoles and PC, is not an easy game. You play as a warrior raised from the dead, battling your way through dungeon mazes. Along the way, you collect weapons, cells, which can be used to upgrade your weapons, and other items. When you die, you lose any unused cells and some of the items you’ve collected. However, other upgrades are permanent and remain intact between sessions. Combined with levels that are partially procedurally generated and provide variety between attempts to defeat enemies, the mechanic creates a fun tension that makes Dead Cells extremely hard to put down.

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