AppStories Episode 282 - What WWDC 2022 Means for Apple’s Platforms
48:40
This week, Federico and John take a step back to consider the future of WWDC and what this year’s announcements mean for each of Apple’s platforms.
Lance Ulanoff, writing for Tech Radar, has an in-depth look at the changes coming this fall to iOS 16. Ulanoff also interviewed Apple’s Apple SVP of Engineering Craig Federighi and Apple VP of Design Alan Dye for his story with the two executives providing a behind-the-scenes look at the technology and thinking behind the many changes coming this fall.
Regarding iOS 14’s Home Screen widgets, Federighi told Tech Radar:
We knew this was a multi-act play, and we knew our next venue would be the Lock Screen.
We saw a real opportunity to take that area that really has evolved slowly over time but has never seen this kind of massive step forward, and to do something really big – but something very Apple and very personal. So, this is an act of love this year,” he added.
The challenge for Dye’s design team was to create a system for customizing the Lock Screen that was simple, but also looked good:
From a Design Team perspective, our goal was to create something that felt almost more editorial, and to give the user the ability to create a Lock Screen that really… ends up looking like a great magazine cover or film poster but doing it in a way that’s hopefully really simple to create, very fun, and even with a lot of automation there,” said Dye.
Dye and Federighi also revealed that styles suggested for your Lock Screen wallpapers vary depending on the photo:
Dye told us that if the system doesn’t think the photo will look great, it won’t suggest it, a point of care and attention that helps guide the user towards more visually arresting Lock Screens.
“You get something so much more compelling than just laying a filter over the photo,” added Federighi.
Tech Radar’s story also covers the machine learning-based technology that allows iOS 16 to segment your photos so parts can overlap with the time, focus modes, and more. There’s a lot here and many interesting insights from Federighi and Dye worth digging into if you’re interested in design and how it’s implemented from an engineering standpoint.
In the latest installment of AppStories’ special WWDC series, we talk about how we use the Developer app before diving into Shortcuts with a closer look at App Shortcuts and some of the new actions Shortcuts has to offer and considering some of the wishes that didn’t come true in 2022.
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On AppStories+, we answer questions from Club MacStories+ listeners who listened to the episode live, and continued our conversation about some of iPadOS’s most interesting features.
We deliver AppStories+ to subscribers with bonus content, ad-free, and at a high bitrate early every week.
To learn more about the benefits included with an AppStories+ subscription, visit our Plans page, or read the AppStories+ FAQ.
In the latest installment of AppStories’ special WWDC series, Federico and John talk about how they use the Developer app before diving into Shortcuts with a closer look at App Shortcuts and some of the new actions Shortcuts has to offer and considering some of the wishes that didn’t come true in 2022.
This week on MacStories Unwind, John is hooked on Stranger Things, Season 4, and Federico shares his experience using a dedicated iPhone DAC.
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John’s Pick:
Federico’s Pick:
It’s been quite a week. We’ve recorded daily episodes of AppStories in the Club MacStories+ Discord community, covering everything from our initial reactions to Monday’s keynote to the features of each of the OS updates announced. It’s been a lot of fun and we’re not quite finished, but the highlight of the week was the opportunity to interview three of the Apple Design Award winners in Apple’s podcast studio, where I recorded in person with the ADA winners with Federico joining us remotely on the big screen.
We interviewed Claire d’Este of Savage Interactive, the maker of Procreate, which won an ADA in the Inclusivity category, Curtis Herbert of Breakpoint Studios, the creator of Slopes, which won in the Interaction category, and Joe Lee, of Netmarble, the developer of MARVEL Future Revolution, which won in the Innovation category. It was a fantastic mix of apps and games and an excellent conversation about the qualities that make an app or game an Apple Design Award-winner.
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Thanks again to Apple for making the interviews possible and a highlight of our week, and thanks to Claire, Curtis, and Joe for taking the time to share their experiences as developers with us.
We deliver AppStories+ to subscribers with bonus content, ad-free, and at a high bitrate early every week.
To learn more about the benefits included with an AppStories+ subscription, visit our Plans page, or read the AppStories+ FAQ.