John Voorhees

5783 posts on MacStories since November 2015

John is MacStories' Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico. John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.

Apple Arcade Has Carved Out a Unique Niche in the Videogame Market, but Is It Sustainable?

With the introduction of the App Store, mobile gaming took off, quickly becoming the number one driver of revenue for the store. By the time Apple Arcade was released, more than a decade later, mobile games were dominated by free-to-play titles supported with ads or In-App-Purchases, virtual toll booths designed to interrupt the fun until the player paid with their time or money to continue.

This week, in an interview with CNET’s Shelby Brown, Matt Fischer, Apple’s vice president of the App Store, explained that Apple Arcade was created to eliminate those toll booths:

…many users are also looking for game experiences they can enjoy without interruptions, [and] without having to pay up-front for each title. So we saw an opportunity to bring an exceptional set of games together for players who want unlimited access to an evolving catalog of great games, all for a low monthly price, all without in-game ads or in-app purchases.

That perspective fits well with Eddy Cue’s comments to BuzzFeed in 2015 about gaming on the Apple TV, four years before Apple Arcade launched:

When we first announced the iPhone, we didn’t tout it as a gaming device. But games became a huge part of iPhone, because it turns out that a lot more people than just hardcore gamers love games. We expanded the market. I think the vast majority of people around the world probably aren’t looking to buy an Xbox or PlayStation. But that doesn’t mean they don’t enjoy playing games. I think Apple TV expands the gaming market to those people.

Those two quotes are about as good an explanation of Apple’s approach to Arcade as any I’ve seen. The $4.99 per month subscription is designed to appeal to people who like videogames but aren’t likely to play console or desktop games and who would rather pay a monthly fee than be interrupted by ads or In-App Purchases.

That’s not to say that Arcade isn’t testing new ideas, though. A good example is Dead Cells, a big hit before it debuted on the App Store in 2019. Dead Cells has always been a paid-up-front title, with paid DLC that was released periodically in the years that followed. Now, it, too, is available on Apple Arcade as Dead Cells+, a version that collects the original game and all DLC for subscribers.

Apple has also expanded its Arcade catalog with App Store Greats and Timeless Classics, which, unlike Arcade Originals, don’t always support the Mac or Apple TV. According to Fischer:

Over time, something we heard consistently from players was that they wanted more casual titles, along with many of the richer Arcade Originals in the catalog. So we saw another great opportunity to offer our subscribers a collection of classic games along with award-winning titles from the App Store, but with all the benefits that players love about the service. In April 2021, we introduced two new categories of games, App Store Greats and Timeless Classics, to expand the catalog.

Those titles, along with Originals and others, have grown Apple Arcade into a much more diverse and interesting service than it was when it debuted in 2019. However, games that were previously only available on consoles and desktop computers are increasingly coming to handheld devices like the Steam Deck. Arcade has some titles that rival console releases, but the selection is limited. With more competitors’ devices handling everything from casual games to console and desktop releases, both locally and via game streaming services, I won’t be surprised if competitors start chipping away at the position Apple has carved out for itself in the videogame industry. How Apple reacts will be one of the stories worth keeping an eye on in 2023.


Last Week, on Club MacStories: Sleeves 2, a Marvis Pro Setup, and an Update to Obsidian Plugin, Todoist Tasks

Because Club MacStories now encompasses more than just newsletters, we’ve created a guide to the past week’s happenings:

MacStories Weekly: Issue 350

Sleeves 2.

Sleeves 2.


App Debuts

Transit If you take public transit, you can’t go wrong with Transit. As someone recently pointed out in our Club Discord, it’s remarkable how it covers and scales from smaller town systems to big cities worldwide. It was indispensable to me when I was traveling around Chicago, but it’s been just as handy in...


Interesting Links

Netflix continues to experiment with new ways to fill your free time with the addition of Nike Training Club fitness classes. (Link) Wired reports on the Flipper Zero, a pen testing tool for hackers that has gone viral on TikTok. (Link) The Verge reported this week on just how fast Mastodon has been growing...


Sleeve 2

I’ve been using Neptunes for about a year now. It adds track and artist name to your Mac’s menu bar, scrobbles whatever you play to Last.fm, and offers global hotkeys for playback controls, marking songs as loved, and more. It’s a great app, but Sleeve, a similar utility that I’ve tried before, got a...


Getting Out of a Workflow Rut

2022 has been the first year I made significant changes to my podcasting setup. I change my task manager like most people change their socks, but since the day we started AppStories, my recording and editing setup had remained virtually untouched. That’s not to say I didn’t tweak settings and processes along the way, but...


AppStories, Episode 310 – The 2022 MacStories Selects Awards

This week on AppStories, we introduce the fifth annual MacStories Selects award winners and interview the MacStories Selects Lifetime Achievement award winner, Greg Pierce, the creator of Drafts.

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On AppStories+, we talk about the team’s move to MacStories’ own Mastodon server.

We deliver AppStories+ to subscribers with bonus content, ad-free, and at a high bitrate early every week.

To learn more about the benefits included with an AppStories+ subscription, visit our Plans page, or read the AppStories+ FAQ.


Belkin’s MagSafe Mount for Desktops and Displays, Hand Mirror, and the Logitech Crayon

It’s the end of the year, and before I take a few days off to relax for the holidays, I have a few cool things to share that have been sitting on my desk and Mac for a little bit.

The Belkin Mount with MagSafe for Mac Desktops and Displays

One of macOS Ventura’s flagship features is Continuity Camera, which lets you use an iPhone’s camera as a webcam. I covered Continuity Camera in my Ventura review, and it works really well, especially with Center Stage turned off, so you get the full uncropped image from the iPhone’s camera.

A side view.

A side view.

Alongside Continuity Camera, Belkin introduced an excellent, compact MagSafe mount for Apple Laptops but left desktop and external display users hanging. Last week, desktop users got their wish for a similar solution, with a double-hinged MagSafe Mount that I expect will work on a work with a wide range of displays.

Ready for hooking to a screen.

Ready for hooking to a screen.

Belkin sent me its new mount to try last week, and I immediately gave it a try. The hardware has a nice, solid feel. The hinges are stiff, so your iPhone’s weight won’t affect your setup, and every surface that touches your display, front and back, as well as your iPhone, has a soft-touch finish that shouldn’t scratch your display or phone.

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The 2022 MacStories Selects Awards

AppStories+ Deeper into the world of apps

AppStories Episode 310 - The 2022 MacStories Selects Awards

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AppStories+ Deeper into the world of apps

This week, Federico, John, and Alex introduce the fifth annual MacStories Selects award winners and interview the MacStories Selects Lifetime Achievement award winner, Greg Pierce, the creator of Drafts.

Read more