John Voorhees

5408 posts on MacStories since November 2015

John is MacStories' Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico. John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.

Obsidian’s Popularity Explained

It’s been nearly three years since I first started using Obsidian. The app has come a long way since then. The app’s core functionality has expanded, its vibrant plug-in developer community continues to go strong, and more and more users have been captivated by its flexibility. According to Jared Newman, writing for Fast Company,

Obsidian estimates that it has one million users, and its Discord channel has more than 110,000 members, who use the app for everything from task management and bookmarking to organizing their daily thoughts.

That’s remarkable growth for an app originally developed by just two people and with a team that still stands at under a dozen members.

Newman’s story, The cult of Obsidian: Why people are obsessed with the note-taking app, does an excellent job capturing what makes Obsidian special and even attracts fans of native apps like Federico and me:

John Voorhees, the managing editor at MacStories, started using Obsidian a couple of years ago after being drawn to its local file structure, and both he and MacStories founder Federico Viticci have written extensively about their Obsidian setups since then.

Obsidian is on [sic] some ways the opposite of a quintessential MacStories app—the site often spotlights apps that are tailored exclusively for Apple platforms, whereas Obsidian is built on a web-based technology called Electron—but Voorhees says it’s his favorite writing tool regardless. He and Viticci have even commissioned some bespoke plug-ins for their Macstories [sic] workflows.

“No matter what your writing needs are, there’s probably a plug-in to satisfy them,” he says.

There are a lot of other reasons I use Obsidian, including its use of local, plain text files formatted in Markdown, but it’s the plug-in system that has made it indispensable to my work. The app simultaneously serves as my text editor, note-taking app, and database all at once, allowing me to move effortlessly among projects and tasks, thanks to the portability of plain text.

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Tips Grab Bag

I’ve been experimenting with a bunch of different things lately that will eventually become articles here and on MacStories. Along the way, I’ve been reminded of several tips and tricks I use regularly. Many of them are small things that don’t warrant a separate tip post, so I thought I’d share some of my favorites...


iOS and iPadOS 17 Review eBook Update

Earlier this week, we discovered the bug that was causing issues when trying to view the videos in Federico’s iOS and iPadOS 17 review. The issue has ben fixed, and an updated version of the eBook can be downloaded on your Club Downloads page. – John...


App Debuts

[[John]] Diele Diele is a simple iPhone, iPad, and Apple Watch utility for storing frequently used URLs. I downloaded Diele immediately because, between the various MacStories social accounts, Club links, and more, I find myself double-checking URLs all the time, which is inefficient. Whether it’s a link to your blog, Mastodon account, or URL schemes...


Interesting Links

[[John]] Capture card technology has caught up to HDMI 2.1 with AVerMedia launching the Live Gamer Ultra 2.1, the second capture card we’ve seen that can capture video at 4K/60fps with 4K/120Hz passthrough. (Link) According to TechCrunch, bloggers who use WordPress can now install a plugin to connect their website to ActivityPub, the same protocol...


MacStories Unwind: AV Club Edition, Only Murders in the Building

AppStories+ Deeper into the world of apps
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AppStories+ Deeper into the world of apps


In this month’s special AV Club edition of MacStories Unwind, Federico, John, and Jonathan discuss Season 3 of the Hulu Original, Only Murders in the Building.

  • iMazing 3 is coming, macOS and the public beta is available now.

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Game On: An Upcoming Game Release Check-In

Ever since WWDC 2022, when Apple showcased Resident Evil Village, the company has been eager to highlight console and PC titles that are coming to its platforms. Sometimes, it can be a little hard to keep track of what’s coming, so today’s Game On focuses on recent big-title release news as well as other recent updates in the world of Apple gaming.

Before looking at the titles coming next to Apple’s platforms, let’s take a quick look back at one of the all-time classic iOS games: Machinarium. The game, from Czech studio Amanita Design, which was followed up a few years ago on Apple Arcade by Pilgrims, started on the Mac and other platforms, but was also an iPad gaming pioneer, debuting on the tablet in 2011, with its unforgettable hand drawn style.

However, like a lot of games, Machinarium hadn’t seen an update in a long time. According to Touch Arcade, the game hadn’t been touched since 2019 but was updated last week with controller, Metal rendering, and Core Audio support. If you love puzzle games and haven’t played Machinarium, you can buy it on the App Store and play it on iOS, iPadOS, and tvOS for $5.99.

Source: Capcom.

Source: Capcom.

Skepticism about whether Apple will be successful in attracting console and PC-level games to its platforms is warranted, given the company’s track record with such games. However, they continue to push back, with Tim Cook recently telling The Independent in the context of an interview about the Apple Vision Pro that:

There’s significant excitement about our role in gaming, and we’re very serious about it. This is not a hobby for us. We’re putting all of ourselves out there.

Apple’s last self-proclaimed hobby was the Apple TV, which took a very long time to graduate from that role but is now part of the company’s videogame strategy.

Also, just before iOS and iPadOS 17 were released, Jeremy Sandmel, Apple’s Senior Director of GPU Software, and Tim Millet, Apple’s VP of Platform Architecture, were interviewed by IGN and emphasized the advantage of Apple silicon and its Metal framework across the iPhone, iPad, and Mac as a unified gaming platform:

So we really look at these many generations of SoC architecture across the phone, across the iPad, across now, Apple Silicon Macs. And we’d see that as part of one big unified platform, a graphics and gaming platform in particular.

Fort Solis. Source: Dear Villagers.

Fort Solis. Source: Dear Villagers.

And judging from the announcements, the pace of top-shelf releases is beginning to pick up and include the iPhone more often than in the past. Among other notable upcoming releases:

There may be other big releases coming that I’ve missed, but that alone is a pretty healthy lineup to go with other titles that are already available. It will be interesting to see if others are added to the release roster in the coming weeks.


AppStories, Episode 354 – Apple Vision Pro and Apps

This week on AppStories, we spent time with the visionOS simulator and consider the design of the Apple Vision Pro system apps and what to expect from third-party developers.

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On AppStories+, Federico dropped a big AR surprise on me.

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Apple Vision Pro and Apps

AppStories+ Deeper into the world of apps

AppStories Episode 354 - Apple Vision Pro and Apps

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47:33

AppStories+ Deeper into the world of apps

This week, Federico and John spend time with the visionOS simulator and consider the design of the Apple Vision Pro system apps and what to expect from third-party developers.

Read more