John Voorhees

5770 posts on MacStories since November 2015

John is MacStories' Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico. John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.

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Previously, On MacStories

Safari’s New MCP Server Is Great for Agents Snazzy Labs Puts the Mac’s Upcoming Game Porting Toolkit 4 Through Its Paces Apple Updates Creator Studio Apps Headless Macs and Hamstrung iPads...


Snazzy Labs Puts the Mac’s Upcoming Game Porting Toolkit 4 Through Its Paces

Over at Snazzy Labs, Quinn Nelson has a great in-depth look at the changes coming to Apple’s Game Porting Toolkit with macOS 27 this fall. Paired with Metal 4, it’s a real leap over what’s possible today, and Nelson showcases the difference well.

Thanks to the upcoming update, Nelson was able to use CrossOver, a Windows-to-Mac compatibility layer that allows PC games to be played on a Mac, to spotlight some impressive numbers on games ranging from Red Dead Redemption to the recently released 007 First Light.

Not all games Nelson tried showed the same leap in performance, but that’s true on compatibility layers like Proton on the Steam Deck, too. What’s remarkable is that it’s all done in software and as Nelson points out, the advent of coding agents like Codex and Claude may help bring more PC games to Mac using the Game Porting Toolkit by reducing the porting costs.

Nelson also makes a pitch for an Apple gaming device. I agree with him that more than ever, the pieces, right down to a hardware-focused incoming CEO, are all there for such a device, and I remain optimistic. However, I’ve made the case for such a device for years now to no avail. Still, whether or not Apple builds gaming hardware itself, watch the full video above. It’s a fantastic view of how far the Mac has come as a potential gaming platform since the advent of Apple silicon.

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What’s the Matter with Hue?

The cursed Hue Bridge Pro.

The cursed Hue Bridge Pro.

A couple of months ago, I sat down to make sense of my smart home devices with the help of Claude Code. I’ll have more on the process soon. By and large, it’s been a good experience, and adding an agent to the process has been truly useful. However, last week, I hit a wall,...


Apple Updates Creator Studio Apps

Source: Apple.

Source: Apple.

Today, Apple released an update to its Creator Studio subscription with new features across many of the suite’s apps.

Pixelmator Pro now integrates more deeply with Creator Studio’s other apps. While working in Keynote, Pages, and Numbers, you can open an image directly in Pixelmator Pro, edit it, and save the changes back to the source app’s document. On the Mac, Final Cut Pro can now send individual frames to Pixelmator Pro, making thumbnail creation simpler.

Final Cut Pro is also adding a set of Creator Themes with multiple aspect ratios, dynamic titles, and customizable backgrounds. Plus, users now have more control over the design of captions generated on-device using AI. On the Mac, Auto Mask lets you isolate certain parts of footage for editing, and Match Color reproduces colors more accurately.

Source: Apple.

Source: Apple.

For Logic Pro users, today’s update includes improvements to Chord ID, a new Producer Project from Khris Riddick-Tynes, a new sound pack, and an expansion of Beat Breaker.

Final Cut Camera for the iPhone and iPad has been updated with support for Clean HDMI Out, more flexible ProRes support, and disabling of digital zoom. Motion now supports vector graphics, and Compressor gains Vision Pro features, while Freeform gains shape creation, opening images in Pixelmator Pro, a Dark Mode, folders, and drawing on the Mac. Plus, Pages, Keynote, and Numbers each added a handful of new features.

Creator Studio debuted just six months ago, so it’s good to see it already being updated with meaningful features. Creator Studio costs $12.99/month or $129/year. More information is available in Apple’s press release here.


Are AI Aggregators Worth It?

This week on AppStories, Federico and John talk about the state of AI aggregator apps and their future prospects before checking in on their current AI app setups for the AppStories+ post-show.

Also available on YouTube here.


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AppStories+ Deeper into the world of apps

AppStories Episode 491 - Are AI Aggregators Worth It?

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AppStories+ Deeper into the world of apps

This episode is sponsored by:

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The AI Tax on Creative Industries

There was something about yesterday’s Apple hardware price hikes that bothered me more than I expected. I don’t know anyone who likes a price hike, but it was more than that. This morning, I woke up realizing what bothers me so much, and it has everything to do with AI. Don’t get me wrong: I’ve...


This Week on MacStories Podcasts

This week on MacStories podcasts: AppStories This week, John and Federico are back home and reflect on all the WWDC announcements, including Siri AI, Apple Intelligence, design changes, developer tools, and more. On AppStories+, we check in on our research setups and how they fared at WWDC. Listen on: Apple Podcasts Overcast Pocket Casts Castro...


Interesting Links

I’m not a truck person (or really a car person, for that matter) but I’m fascinated by the Slate truck that starts at $25,000 and is designed to be modded. (Link) The $1,049+ price tag of Valve’s upcoming Steam Machine is disappointing, as we’ll cover next week on NPC: Next Portable Console, but the...


App Debuts

Charty Charty was one of the first Shortcuts utilities I ever tried. Version 2.0 is out after six years, and it’s been rebuilt from the ground up with SwiftUI. The app features examples of the kind of charts it can create, along with tutorials and a list of actions describing all of their available...