John Voorhees

5780 posts on MacStories since November 2015

John is MacStories' Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico. John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.

This Week's Sponsor:

LookAway

It helps you take regular breaks from your Mac to rest your eyes, without breaking your flow.


Apple Announces New and Updated Apple Arcade Games Coming in May and June

Source: Apple.

Source: Apple.

Apple announced that four new games are coming to Arcade early next month:

In addition, on May 30th, Where Cards Fall, the excellent indie game by The Games Band that was published by Snowman and is already part of Apple Arcade, will be coming to the Vision Pro for the first time.

Source: Apple.

Source: Apple.

Where Cards Fall is a beautiful game that won an Apple Design Award in 2020. One of the game’s core mechanics is building structures from cards that help you advance from one level to the next, which strikes me as an excellent match for the Vision Pro’s spatial gestures.

Source: Apple.

Source: Apple.

Return to Monkey Island is getting the Apple Arcade ‘+’ treatment too. As Apple describes it:

Return to Monkey Island+ is an unexpected, thrilling return of series creator Ron Gilbert that follows the legendary adventure games The Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge. The game continues the story of Guybrush Threepwood, his zombie pirate nemesis LeChuck, and his true love Elaine Marley. Return to Monkey Island+ is playable across iPhone, iPad, and Mac. Players will solve puzzles and explore the islands with a clever evolution of classic point-and-click adventure game controls.

Anyone who grew up in the 90s on The Secret of Monkey Island should enjoy this game a lot. I’m also curious to try Tomb of the Mask+, a retro platformer.

In addition to the new games coming to Arcade and the Vision Pro, Apple announced updates to some fan favorites throughout May and June, including WHAT THE CAR?, Ridiculous Fishing EX, and Crossy Road Castle. For a complete list, be sure to check out Apple’s press release.


Apple Reveals Its 2024 Pride Collection, Spotlighting LGBTQ+ Communities

Source: Apple.

Source: Apple.

Today, Apple introduced a new Pride collection highlighting LGBTQ+ communities. The collection includes a new Apple Watch Pride Edition Braided Solo Loop, a matching Apple Watch face, and dynamic iPhone and iPad wallpapers. The band goes on sale beginning May 22nd, and the watch face and wallpapers are coming in watchOS 10.5, iOS 17.5, and iPadOS 17.5.

Here’s how Apple describes the new brightly-colored Watch band:

The new Pride Edition Braided Solo Loop evokes the strength and beauty of LGBTQ+ communities with a vibrant, fluorescent design inspired by multiple pride flags, and features a laser-etched lug that reads “PRIDE 2024.” The colors black and brown symbolize Black, Hispanic, and Latin communities, as well as those impacted by HIV/AIDS, while the pink, light blue, and white hues represent transgender and nonbinary individuals.

Source: Apple.

Source: Apple.

The watch face is called Pride Radiance and, along with the wallpapers, uses dynamic multi-colored neon-style lighting:

Users can choose from a spectrum of colors to personalize their watch face and wallpapers. On Apple Watch, the colors trace each numeral of the watch face and react in real time as the user moves their wrist based on input from the gyroscope. On iPhone and iPad, beams of color spell out “Pride” and dynamically move when the user unlocks their device

The new Apple Watch Pride Edition Braided Solo Loop will be sold in retail stores, on apple.com, and via the Apple Store app for $99 on May 22nd in the US and Canada and on May 23rd in other locations.


A Roomful of Suits: AltStore and Delta with Riley Testut

AppStories+ Deeper into the world of apps

AppStories Episode 382 - A Roomful of Suits: AltStore and Delta with Riley Testut

0:00
34:07

↓

AppStories+ Deeper into the world of apps

This week, Federico and John are joined by Riley Testut for a conversation about the history of AltStore from side-loaded app to official alternative app marketplace in the EU and Delta’s dominance of the Top Free App chart in the US and elsewhere.

Read more


Interesting Links

I’ve been a big fan of NVIDIA’s GeForce NOW videogame streaming service for a long time, so it’s great to see the company making it easier for Steam Deck users to set it up using a script that takes care of the technical bits for them. (Link) Nate Hermanson wrote a great introduction to...


App Debuts

HabitView HabitView is a brand new habit-tracking app from Funn Media, the makers of WaterMinder and many other excellent apps. This new entry in their catalog borrows from the company’s other apps with excellent design and colorful, easy-to-read charts and statistics. The app is available on the iPhone, iPad, and Apple Watch and can...


The Challenge of Selling Slabs of Glass

Source: Apple.

Source: Apple.

Next week, Apple is expected to release long-anticipated updates to its iPad lineup. At first, I wasn’t that excited. I have a 5th-generation 12.9-inch iPad Pro that still works well, and ever since Apple silicon Macs were released, I’ve used it less. That even led me to wonder whether there was still a place in...


MacStories Unwind: An Ant BBQ→

This week on MacStories Unwind, we return to an animal kingdom to discuss invading fire ants, raccoons, and wild boar before recommending a Mario classic and Amazon’s TV adaptation of the Fallout videogame series.



Ghost in the TV

John Versus the Fire Ants

Picks


MacStories Unwind+

We deliver MacStories Unwind+ to Club MacStories subscribers ad-free and early with high bitrate audio every week.

To learn more about the benefits of a Club MacStories subscription, visit our Plans page.

Read more


Apple Reports Quarterly Revenue of $90.8 Billion for Q2 2024

Last quarter, Apple reported revenue of $119.6 billion, which included the holiday season and the first full quarter of iPhone 15 sales. Although Apple hasn’t provided financial guidance since the COVID pandemic, the company warned investors to expect a $5 billion year-over-year drop in revenue for its second fiscal quarter. However, the actual Q2 results were better than expected.

Today, those earnings are out and Apple reported Q2 revenue of $90.8 billion. As Apple reminded investors last quarter, Q2 2023’s revenue numbers were unusually high due to pent up demand for the iPhone 14 Pro and Pro Max, which were in short supply during the company’s first quarter of 2023 due to COVID-related factory shutdowns.

According to Apple CEO Tim Cook:

“Today Apple is reporting revenue of $90.8 billion for the March quarter, including an all-time revenue record in Services,” said Tim Cook, Apple’s CEO. “During the quarter, we were thrilled to launch Apple Vision Pro and to show the world the potential that spatial computing unlocks. We’re also looking forward to an exciting product announcement next week and an incredible Worldwide Developers Conference next month. As always, we are focused on providing the very best products and services for our customers, and doing so while living up to the core values that drive us.”

Going into today’s earnings call, the consensus among Wall Street analysts was that Apple would earn 90.37 billion an expected decrease that would a little less than the projected decrease cited by the company during its last earnings call. However, Apple beat both Wall Street expectations and its guidance.

The iPhone remains the cornerstone of Apple’s revenue. However, with sales down in China, analyst concern over whether Apple will incorporate AI into its products this year, and regulatory and antitrust pressure in the US and EU, the company’s outlook for the remainder of 2024 and into 2025 is more uncertain than ever.


Apple Changes How the Core Technology Fee Works and Confirms that Its Alternative Business Terms Will Apply to iPad Apps This Fall

One of the most controversial aspects of Apple’s response to the EU’s Digital Markets Act (DMA) was the introduction of a Core Technology Fee (CTF), which must be paid by developers who opt into Apple’s alternative business terms. Today, in a post on its developer website, Apple announced changes to the CTF and regarding the treatment of iPadOS, which was added to Apple’s DMA compliance obligations earlier this week.

The problem was that the CTF as originally conceived applied to all apps, including free apps. If a developer offered a free app and had first annual app installs of over 1 million installations, they would owe the €0.50 per installation fee, regardless of the fact they earned no income from the app. The fee, as proposed, would likewise be a problem for developers with other sources of income that weren’t enough to pay the CTF.

Today, Apple made two changes to the way the CTF works:

  • First, no CTF is required if a developer has no revenue whatsoever. This includes creating a free app without monetization that is not related to revenue of any kind (physical, digital, advertising, or otherwise). This condition is intended to give students, hobbyists, and other non-commercial developers an opportunity to create a popular app without paying the CTF.
  • Second, small developers (less than €10 million in global annual business revenue*) that adopt the alternative business terms receive a 3-year free on-ramp to the CTF to help them create innovative apps and rapidly grow their business. Within this 3-year period, if a small developer that hasn’t previously exceeded one million first annual installs crosses the threshold for the first time, they won’t pay the CTF, even if they continue to exceed one million first annual installs during that time. If a small developer grows to earn global revenue between €10 million and €50 million within the 3-year on-ramp period, they’ll start to pay the CTF after one million first annual installs up to a cap of €1 million per year.

The first change should take care of the free app scenario regardless of its popularity. The second change is designed to transition small businesses into paying the CTF. The first time a business with less than €10 million of global annual revenue crosses the CTF threshold, they won’t pay the fee. They will, however, have to start paying the fee up to a €1 million cap if the business’ global annual income grows to between €10 million and €50 million in that 3-year period. If revenue exceeds that range, the cap on the CTF presumably would not apply.

In the same post, Apple confirmed that the same EU rules that apply to iOS will begin to apply to iPadOS this fall and that a download of an app on both iOS and iPadOS will only count as one annual installation for CTF purposes.