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Kolide

Ensure that if a device isn’t secure it can’t access your apps.  It’s Device Trust for Okta.


Search results for "iphone blueprints"

iMazing: The Powerful Local Tool for iPhone and iPad Management [Sponsor]

iMazing is the must-have multi-tool for everyone who prefers or needs to manage iPhone or iPad devices locally from their Mac or PC.

Whether you’re an individual, family, small business, or enterprise, iMazing delivers powerful and easy-to-use solutions for working with your Apple mobile devices and their contents.

These features include:

  • backup iPhone or iPad to external storage or NAS volumes, with snapshot support (like TimeMachine for iOS devices)
  • browse the contents of old device backups; export any data from them
  • export or print SMS, MMS, iMessage, and WhatsApp messages, including attachments and metadata (great for memories or business purposes)
  • easily place a device in kiosk mode (use old iPads as photo frames or dedicated FaceTime devices)
  • create blueprints and bulk configure devices locally with iMazing Configurator
  • migrate your business from one MDM solution to another without losing any device data

iMazing also packs powerful media transfer capabilities, enabling you to browse and export photos and videos from your devices faster and with more options than Apple’s own Image Capture. iMazing can also export music and playlists from any Apple mobile device to your computer, so that special recording that only survives on your old iPod can be enjoyed elsewhere.

Many iMazing features are also available free of charge, including Spyware Analyzer and QuickTransfer, the faster way to transfer files from your computer to a device with just a single drag-and-drop.

iMazing provides the power and flexibility that pro users demand with the ease of use and flexible export features that all users will love. Try iMazing today for free by visiting their website and taking it for a spin.

Our thanks to iMazing for sponsoring MacStories this week.


Dialog Season 1, Episode 2: A Conversation with John Gruber

Today, we published the second episode of Dialog Season 1 (called ‘Writers and Writing’) featuring the first part of a conversation with Daring Fireball’s John Gruber.

You can find the episode here or listen through the Dialog web player below.

I’d like to provide some context around this interview as John Gruber was one of the first names I thought of when my colleague John pitched the original idea for Dialog months ago.

When I started MacStories 10 years ago, Daring Fireball was one of my main sources of inspiration: I was incredibly fascinated by the idea that a single person – more than a blogger, a writer – could share his opinions about Apple and technology on a website that was so clearly attached to his name. Gruber’s columns and original in-depth software reviews were the blueprints upon which I modeled my writing for MacStories: at the time, I felt that, even though English was not my primary language, I could at least try to do the same, but for iPhone apps and the modern age of the App Store and iOS developers.

Of course, as I shared for our tenth anniversary coverage in April, MacStories’ style and scope changed throughout the years: I realized I didn’t want to run a single-person website anymore and we expanded to newsletters and, most recently, podcast production. However, two of the underlying principles that I observed in Daring Fireball a decade ago still inspire my work and MacStories to this day: MacStories is a website by Federico Viticci and Friends (it’s right there in the logo), and I want to publish longform, personal opinion columns in addition to news, app reviews, and links.

John Gruber and Daring Fireball created a framework for other independent online writers to follow in the late 2000s, particularly in the Apple community. From this very website to 512 Pixels or Six Colors, I genuinely believe we owe a lot to John Gruber’s experiments with online ads, sponsors, memberships, and merch – ideas that, in many ways, he pioneered over 15 years ago when it was uncommon and, to an extent, perhaps even frowned upon – to try and monetize an “indie site” on the open web.

In this week’s episode of Dialog, we asked John to tell the story of his first experiences as a writer (and later editor-in-chief) of the school newspaper at Drexel, where he majored in computer science. That intersection of programming and in-depth, opinionated writing ended up shaping John’s entire career as a freelancer, documentation writer at Bare Bones Software, and, finally, independent writer at Daring Fireball. In addition to contextualizing John’s experiences as a newspaper columnist and editor in the early 90s, in the interview we covered topics such as the role of luck and privilege, how Daring Fireball’s beginnings can be traced back to Apple’s renaissance with the iPod, and, of course, the business of writing online and how he sees the influence of Daring Fireball over the indie Apple community.

I’m happy we were able to interview John for this first season of Dialog, and I like how the entire conversation turned out. It’s inspiring to hear the backstory of Daring Fireball and the core ideas at the foundation of one of the most successful indie websites on the Internet. In Part 2 of this interview, out next week, we’ll continue to dig deeper into the business of Daring Fireball, how John makes a distinction between linked posts and regular columns, his podcast The Talk Show, and, of course Markdown.

If you haven’t subscribed to Dialog yet, now’s a good time to do so. You can listen to the first part of our interview with John Gruber here, and subscribe to Dialog so you’ll instantly receive Part 2 when it drops next week.


What’s New for iOS Management in iOS 9

Since the early days of iOS, Apple has always made it relatively easy to configure iOS devices to meet the needs of managed deployments in schools, businesses, and other mass-deployment situations. Heck, even the good old iPod Classic had a “museum mode” that could lock down the device to show specific notes on the screen while audio played.

Over the past few years, iOS deployment has become more ‘professionalised’ – which might be a euphemism for ‘complicated’. Honestly, all mass computer deployment is deeply complex when you get down to it. The best systems automate almost everything. iOS deployment, as it has developed in recent years, has tended to keep most of the moving parts close to the surface. These parts have been difficult or impossible to automate and easy to overlook or forget. That would be fine if most of these parts were optional, but they’re not.

The main parts of an iOS deployment are a Mobile Device Management server for configuring and tracking your devices, the Volume Purchase Program for bulk-buying apps from the App Store, and the user of the device having an Apple ID.

When Apple launched the Volume Purchase Program, they introduced the ability for administrators to assign apps to users’ Apple IDs, rather than to devices. This also introduced the requirement that every device have a single, identifiable user who has a working Apple ID.

This was quite a good idea in the early days of iOS in the enterprise. These were days when users were bringing their own iOS devices to work and businesses had to make apps available to them. It wasn’t such a good idea for more centrally-managed deployments where the use of the device was perhaps more task-oriented than user-oriented. Think: supermarket employee who picks up one of twenty available iPads to do stock control. It also wasn’t great for schools, where many users didn’t have Apple IDs and there were no tools for bulk creation of said accounts.

I would love to tell you that iOS 9 fixes all of these problems. Unfortunately, I can’t tell you that. What iOS 9 does is fix one problem while introducing another.

Read more


iOS 7: Thoughts and Questions

iOS 7

iOS 7

Announced yesterday at Apple’s WWDC 2013 keynote, iOS 7 is a dramatic reimagination of Apple’s mobile operating system.

iOS 7 introduces new user features and brings over 1500 new developer APIs. For users looking for a quick overview of what’s changed and improved in iOS 7, the OS’ user interface will immediately appear as the most visible change. Tim Cook referred to it as a “stunning new UI”, noting how iOS 7 is the biggest change to iOS since the introduction of the original iPhone, which ran iPhone OS 1.0. iOS 7 is unmistakably different, but how the interface looks is simply the first aspect that jumps out. Read more