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Posts tagged with "Liquid Glass"

Awake: A Considered, Effective Alarm for Chronic Snoozers

Waking up on time is a quintessential human problem. Over the years, we’ve come up with all kinds of solutions, from ringing analog clocks to flashing lights to motorized digital clocks that roll away from our bedsides as they chime, forcing us to get up and find them to turn them off. But what if there was a way to use a device you already have – your phone – to help you break the habit of snoozing and actually get out of bed when you’re supposed to?

That’s what unorderly, the team behind the day planner app and App Store Awards 2025 finalist Structured, have set out to do with their new alarm app Awake. Built on the newly introduced AlarmKit API, which gives third-party alarm apps the same level of system access as Apple’s Clock app, Awake takes a comprehensive approach to setting alarms that’s meant not only to wake you up but to help you feel more alert and prepared for the day when you do.

If you’ve ever used Structured before, you’re aware of how deeply the unorderly team considers every element of their work, from the color scheme to the fine details of editing events, to make tools that are both elegant and powerful. I’m happy to report that the same level of care is reflected in Awake, both in its design and in the balance of simplicity and customization it offers.

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Wading Back Into the Liquid Glass Pool: The MacStories OS 26 App Roundup Continued

Last month, we featured 15 great examples of apps that have adopted Apple’s Liquid Glass design language and latest APIs. Today, the MacStories team is sharing nine more of our favorite updates that take advantage of Apple’s latest technologies.

We’ll have additional coverage in the weeks ahead, but for now, let’s dive into even more of the best OS 26 updates we’ve seen this fall.

Denim

John: I remember when Denim was first released. It was a great idea that filled a gap in Apple’s Music app, allowing users to create their own playlist covers. The designs you could make with that first version were nice, though fairly modest. But Denim is one of those indie developer stories that I love. Through relentless iteration, the app has evolved into something very special, being named an Apple Design Award finalist in the Delight and Fun category earlier this year.

With the OS 26 release cycle, Denim is all-in on Liquid Glass. We’ve covered a lot of great Liquid Glass implementations already, but Denim’s is extra special. The design is present in the app’s tab bar, where you’ll see the glass blob effect, but it’s also in the animations, like when you return from the cover picker to your playlists. Similar animations are on display when you tap the ‘+’ button to add a new cover or the ‘…’ button.

Denim’s Gallery interface is an excellent example of Liquid Glass used to display a collection of artwork. The view has a lot in common with apps like Music, but it does a better job of implementing the design without sacrificing legibility, thanks to its buttons’ frosted treatment.

Denim’s Liquid Glass update aside, if you haven’t tried the app in a while, it’s worth taking another look at. I get tired of the auto-generated playlist art in Music, and the alternative covers Apple added a couple of years ago are uninspired. In contrast, Denim offers a wide variety of styles with highly customizable artwork, fonts, and colors. The gallery is incredibly deep, allowing you to make some fantastic covers.

Denim, which is iPhone-only, is available on the App Store for $2.99/month, $9.99/year, or a one-time payment of $29.99.

Drafts

Federico: 2025 has been the year that I’ve fully embraced Drafts as my Markdown text editor/notepad of choice, and that’s all thanks to AI. Let me explain: thanks to the advancements in coding for models like GPT-5 and Sonnet 4.5, I’ve been able to turn Drafts into a highly personalized, extensible plain text editor that – unlike Obsidian – is natively integrated with Apple’s design language and latest platform features. That was never the case with Obsidian, which is an Electron app at its core and can’t match the pace of truly native apps for iOS and iPadOS. With Drafts, I get to have my cake and eat it too; I can “vibe-code” my own actions thanks to Claude, and I don’t have to give up on the nice perks that come with an application that is frequently updated for the latest Apple APIs.

Over the past two months, Drafts has received a series of notable updates for the 26 family of OSes. The app has been updated for Liquid Glass, which I think pairs well with Drafts’ UI, but more importantly, it’s also been optimized for iPadOS 26. That means full integration with the menu bar, multi-windowing, and keyboard shortcuts. Greg Pierce has done a solid job integrating with App Intents: Drafts actions can now be triggered from Control Center on the Mac and Apple Watch, and there’s a new ‘Show Capture’ action in Shortcuts that opens the app’s Capture window with the ability to pre-fill some text in it. Last but not least, Pierce also added support for the on-device Foundation model, which can be invoked from Drafts’ JavaScript-based scripting library to access tools that let you query drafts, create new ones, and more.

In a sea of so-called “opinionated” text editors that often use that adjective as an excuse for their lack of features, Drafts has managed to keep its simplicity while unlocking incredible potential for power users. If you haven’t played around with Drafts in a while, its latest updates for iOS, iPadOS, and macOS 26 are a great opportunity to test the app again.

Drafts is available as a free download for iPhone, iPad, and Apple Watch, with the full feature set available as part of Drafts Pro for $1.99/month or $19.99/year.

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Jump Into the Liquid Glass Pool: A MacStories OS 26 App Roundup

Liquid Glass is the sort of change that takes some getting used to from the perspective of both users and developers. The design language shifted a lot over the course of the summer beta season, which made developers’ lives tougher than in some years. This has resulted in a variety of Liquid Glass implementations across our favorite apps, which is a fascinating study in the range of designs Liquid Glass encompasses.

Today, we wanted to share some of our favorite implementations of Liquid Glass and other features debuted this fall by indie developers. We’ll have more coverage in the weeks ahead, but let’s dive into some of the best OS 26 updates we’ve seen so far.

Devon

Art of Fauna

From developer Klemens Strasser, Art of Fauna is a unique jigsaw puzzle game with a focus on accessibility and animal conservation. Each puzzle features a gorgeous wildlife illustration from the 18th or 19th century and can be solved either by aligning pieces of the picture or by rearranging written descriptions of the animal pictured phrase by phrase. Everything about the app, from the font to the colors to the complexity of the puzzle phrases, can be adjusted to fit each user’s needs. With its beautiful artwork, intuitive gameplay, ambient sound design, and adaptability, it’s no wonder the app won an Apple Design Award for Inclusivity this year.

Version 1.8 of Art of Fauna came out alongside iOS 26 with Game Center integration and Liquid Glass design elements in its navigation buttons. But the most interesting new feature is integration with a new app from the team behind Structured called Awake. Put simply, Awake is an alarm clock app that helps you wake up by challenging you to accomplish a task before you can disable your alarm in the morning. With this integration, you can choose to make an Art of Fauna puzzle your morning mission, starting your day with some brain training and a beautiful puzzle. In Awake, you can select the difficulty level of the puzzle you’re presented with each morning, as well as whether you’d like the app to prefer unplayed puzzles over previously played ones.

Art of Fauna is available on iPhone and iPad. It can be downloaded from the App Store and includes ten puzzles for free. There are 100 other puzzles available from five different biomes that can be purchased all at once for $8.99 or in packs of 20 for $2.99 each. 20% of all proceeds from the app are donated to nature preservation causes, and you can learn more about the supported causes in the app’s Giving Back section.

Play

Marcos Tanaka’s watch later utility is a go-to for many – myself included – when it comes to saving, organizing, and watching YouTube videos. With its latest update, version 2.6, Play has added several features enabled by iOS 26.

First up is a Liquid Glass redesign. The sidebar, toolbar, and buttons are all elevated above the content and incorporate the transparent glass material. Buttons and view transitions now feature some fun animations, too, like when the ‘+’ button morphs into the Add Video popover once it’s tapped.

The on-device Apple Intelligence model has enabled Tanaka to add a couple of new AI features as well. Each video’s detail view now includes a ‘Generate’ button that will create and present a text summary of the video’s contents. For those who want to get an idea of what a video is about before watching it, or for those who want a quick refresh on a video they’ve watched before, this feature will come in handy, and it’s a clever application of the on-device model now available to developers. Also, when adding tags to a video, Play can now suggest tags based on a video’s contents, both existing tags and new tags that you can create.

Play is available on iPhone, iPad, Mac, Vision Pro, and Apple TV and can be purchased from the App Store for $2.99. Additional features, like subscribing to channels within the app and searching video transcripts, require a subscription to Play Premium, which costs $2.99/month, $19.99/year, or $99.99 for a lifetime subscription.

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“Opinionated Design”: Early Reactions to Apple’s Liquid Glass Design Language

If there was one thing you could guarantee to come out of a major OS redesign, it’s that people would have opinions, and lots of them. Combine that with the fact that the new Liquid Glass design stretches across every Apple platform, and you’ve got a recipe for many, many hot takes.

Amidst the big reactions, both positive and negative, there has been some excellent commentary on not just the content of this new design, but also the whys and wherefores of one of the largest redesigns Apple has ever carried out.

One thing I think we should all be reminded of is the fact that this is the very start of the beta period. This is a time when much is broken, and a lot will change before the update is released to the general public. What is clear about Liquid Glass is that it is an opinionated design that, certainly at this point of development, will not please everyone.

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iOS 26, iPadOS 26, and Liquid Glass: The MacStories Overview

During today’s WWDC 2025 keynote, held in person at Apple Park and streamed online, Apple unveiled a considerable number of upgrades to iOS and iPadOS, including a brand-new design language called Liquid Glass. This new look, which spans all of Apple’s platforms, coupled with a massive upgrade for multitasking on the iPad and numerous other additions and updates, made for packed releases for iOS and iPadOS.

Let’s take a look at everything Apple showed today for Liquid Glass, iOS, and iPadOS.

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macOS Tahoe: The MacStories Overview

At its WWDC 2025 keynote held earlier today, Apple officially announced the next version of macOS, macOS Tahoe. As per the company’s naming tradition over the past decade, this new release is once again named after a location in California. This year, however, to unify the version numbers across all its operating systems, Apple has decided to align the new release with the upcoming year. This is why the version number for macOS Tahoe will be macOS 26, directly up from last year’s macOS 15.

macOS 26 features the brand-new Liquid Glass design language, which Apple is also rolling out across iOS, iPadOS, visionOS, watchOS, and tvOS. But macOS Tahoe doesn’t stop there. In addition to the flashy new look, Apple has introduced many features, ranging from a supercharged new version of Spotlight and intelligent actions in Shortcuts to new Continuity and gaming-focused features for the Mac.

Here’s a recap of everything that Apple showed off today for macOS Tahoe.

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