As promised this fall, Adobe has updated Lightroom for iPad and Lightroom Photo Editor for the iPhone with the ability to import image files from SD cards directly inside the app. The company has added new options when exporting your photos too. I’ve been using the beta of Lightroom 5.1 for the past couple of weeks, and the update has worked exceptionally well, reducing the friction of getting images into the app and adding flexibility to getting them back out again.
Posts tagged with "lightroom"
The Loupedeck+ is a hardware control panel for editing photos and video that transforms the software tools you’re accustomed to using with a mouse or trackpad into physical buttons, knobs, and dials. By eliminating the need to dive into menus and hunt for software, the Loupedeck+ changes the image editing process into something much closer to the feeling of editing on an iPad with the Apple Pencil. The seemingly endless series of swipes, drags, and clicks are replaced by something far more tactile and natural.
The result is a clear example of the benefit of using a dedicated tool for a particular task. Photo and video editing is often a high-volume, high-precision activity with lots of repetition, and depending on your job, tight deadlines. That makes any tool that can shave a little time off of editing each photo a win for professionals who often edit thousands of images in a week.
What I didn’t expect, though, is that the Loupedeck+ also makes editing more accessible for beginners like myself. As I’ll explain in more detail below, when Loupedeck sent me their device to test, I spent most of my time using it in Adobe Lightroom Classic, which I hadn’t used before. However, after a short time familiarizing myself with the Loupedeck+ layout, I found myself deep in the editing process with my eyes fixed on the images I was working on instead of darting back and forth hunting for the tools I wanted to use.
I may never enjoy the sort of time savings that a professional photographer could squeeze out of the Loupedeck+. However, simply knowing that I can dip in and out of Lightroom Classic for my editing needs with virtually no learning curve eliminates a significant hurdle that has slowed me down in the past. Although there are aspects of the Loupedeck+ that could be improved, it’s an incredibly powerful tool that fits into more workflows than I anticipated, which makes it an accessory worth considering for a wide range of users.
In a video shared earlier today, Tom Hogarty, who’s a Lightroom product manager at Adobe, demonstrated an upcoming feature of Lightroom for iPad – the ability to import photos from external devices (such as cameras, drives, or SD cards connected over USB-C) into Lightroom’s library without copying them to the Photos app first.
Here’s how it’s going to work:
The workflow looks very nice: an alert comes up as soon as an external device is detected, photos are previewed in a custom UI within Lightroom (no more Photos overlay) and they’re copied directly into the app. I think anyone who uses Lightroom for iPad to edit photos taken with a DSLR is going to appreciate this addition. Keep in mind that the 2018 iPad Pros support up to 10 Gbps transfers over USB-C, which should help when importing hundreds of RAW files into Lightroom.
Direct photo import from external USB storage devices was originally announced by Apple at WWDC 2019 as part of the “Image Capture API” for iPadOS. When I was working on my iOS and iPadOS 13 review, I searched for documentation to cover the feature, but I couldn’t find anything on Apple’s website (I wasn’t the only one). Eventually, I just assumed it was part of the functionalities Apple delayed until later in the iOS 13 cycle. It turns out that this feature was quietly introduced by Apple with iOS and iPadOS 13.2, as also suggested by Hogarty in the Lightroom video.
According to this thread on StackOverflow, direct photo import is part of the ImageCaptureCore framework, which is now also available for iOS and iPadOS. I still can’t find any documentation for it on Apple’s developer website.
Adobe MAX begins today in Los Angeles and runs through November 6th. As in past years, the three-day conference is an opportunity for Adobe to announce new products and updates to existing ones.
Last year, Adobe previewed Photoshop for iPad and Aero, an iOS AR creation tool. Today, those apps are finally out of beta and are available to everyone in the App Store. In fact, both Photoshop and Aero showed up on the App Store the evening before the start of MAX, providing me with a little hands-on time with them in advance of their official release.
Adobe has also previewed an iPad version of Illustrator, another of its core Creative Suite apps, which the company says will be available sometime in 2020.
Adobe’s announcements are packed with updates to a wide range of its products, but there’s a clear focus this year on mobile apps. In addition to Photoshop, Aero, and Illustrator, the company also announced updates to Lightroom for iOS and iPadOS and its Rush video creation app.
However, the centerpiece of Adobe’s mobile announcements is Photoshop, the company’s iconic professional design app relied upon by creative professionals worldwide. Ever since word of Photoshop for iPad was leaked to Bloomberg’s Mark Gurman in July 2018, the idea of ‘full’ or ‘real’ Photoshop on the iPad has captured imaginations. That initial leak, combined with Adobe’s early marketing efforts, led to outsized expectations for the first version of the app.
Instead of the full-featured, desktop-replacement app that some people were expecting, Adobe says that it has built a foundation with its new cloud-based PSD files and Photoshop’s desktop engine, upon which it will evolve with the guidance of users. Based on what I’ve heard from Adobe and seen from my limited use of the app, I believe the company truly is committed to building a more fully-featured version of Photoshop for the iPad; however, it doesn’t appear that users will be able to abandon their desktops anytime soon.