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Posts tagged with "iPhone"

Note & Share: A Note Taking App, With Twitter and Dropbox Support

There are so many note taking apps for iPhone and iPad out there in the App Store, I don’t want to even keep a list of them anymore. Since Dropbox announced the possibility for developers to plug into the system and people remembered that Evernote has always been a great solution to store notes, developers rushed to release both great and terrible clients to create notes and save them to multiple online locations. Me? I’ve been using Simplenote all along and I’m not moving away from it, although PlainText makes a great note taking application with excellent Dropbox support.  Read more


iPhone Security Hole Lets You Make Calls When The Phone Is Locked

It seems like there’s a huge bug in iOS 4.1 for iPhone: with a combination of sleep / power button and a fake emergency call, it is possible to access the iPhone’s contact list and phone keypad even if the device is locked. I personally tested the method and, indeed, it works: I was able to bypass iOS’ passcode lock check and make a phone call to a friend of mine. Read more



PBS Grows Up with Redesigned Website, New iPad App

PBS has launched a redesigned website with a new online player, a new iPad app, and they are targeting toward their grown-up viewers. It’s all part of a bigger plan to bring more local content to wider national audience.

Welcome to the new PBS.org. We’ve redesigned the site to provide users with a richer experience by highlighting content from local PBS stations, as well as the best of your favorite national programs. PBS.org now gives you easy access to videos, blog posts, articles and more from your community, and makes it easier to find TV schedule information and content specific to your stations. Visitors from more than 80 different communities across the country will be able to see links to locally produced content while browsing the site, with more areas coming soon.

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Backflip Studios Making Half A Million Dollars Per Month With In-Game Ads

So much for in-app advertising being a non-sustainable business mode. Backflip Studios, developers of the popular Paper Toss and Ninjump games for iPhone, is making half a million dollars per month from in-game ads alone. The company dramatically increased ad revenue since last May, when they confirmed they had managed to make $1 million in six months.

Backflip generated more than 45 million installs on iOS, 5.5 million on Android devices.

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VLC for iPhone Now Available

VLC, the popular media player already ported by developer Applidium to the iPad, is now available as a universal app for iPhone. The latest 1.1.0 update, approved last night, adds support for iPhone 4, 3GS and latest gen iPod Touches, introduces in-app file management without the need of having to go through iTunes to delete files and increases the compatibility of the app with different filetypes.

No word yet if the app supports beta versions of iOS 4.2, guess we’ll have to find out on our own.

VLC for iPhone and iPad is free and available here. Check out the screenshots and full changelog below. Read more


EXCLUSIVE: There’s An App for Apple Store Check-ins Coming Your Way

Apple has wanted to put a location aware app on your phone for a while now. Specifically, Apple envisions a future where your phone integrates into various retail stores and commercial establishments (such as libraries) through temporary, location based applications. A source close with MacStories has informed us that we could begin seeing some of this technology arriving as early as next week in Apple’s own retail stores.

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The History of Trainyard

The History of Trainyard

I tried a variety of mini-marketing escapades, including spending $50 on AdMob, $50 on Project Wonderful (Axe Cop, specifically), and $50 on Google Adwords. None of that worked. $50 is almost too tiny an amount to spend, but it became immediately obvious that any ad campaign within my budget would have no effect on sales whatsoever.

I should add that I definitely wasn’t disheartened. I knew it would take time, and that I had a great game that would eventually be successful. I just really wasn’t sure how to get there, but that was part of the adventure.

Great story, and congrats.

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