Today is a great day for jailbreakers, in case you haven’t noticed. FolderEnhancer, the great tweak that brings dozens of new features to iOS’ folders, has been updated to include support for iOS 4.1. It’s available in Cydia at $1.99, but if you’re a previous CategoriesSB customer you can get the app at $0.99 until the end of October. Read more
Posts tagged with "iOS"
FolderEnhancer Updated for 4.1, Still The Best Mod For iOS Folders | Cydia Store
In-App Purchases Overtaking Ads in iOS
Back in June of 2009, Flurry posted an article talking about “The Awesome Potential of iPhone In-App Purchases.” Well, today, they have the facts and figures to prove it. According to Flurry’s study, conducted using some of the leading iOS apps with 2.2 million users combined, in-app purchases are the leading source of revenue for social networking and social gaming applications.
150 Million iOS Devices Next Year→
150 Million iOS Devices Next Year
Horace Dediu:
What seems to be happening is that Apple is pulling out all the stops and going for unrestricted iPad distribution. This may also foreshadow unrestricted iPhone distribution next year. It may also portend a CDMA iPad (or at least an LTE version) next year.
If it happens all estimates for next year need to be revised sharply. I had been expecting 100% growth for the iPad and 50% growth for the iPhone. These might need to be increased to 150% and 100%.
The consequence could be that total iOS devices sold could top 150 million for calendar 2011.
And none of them runs Flash.
Scientific Success: The Physics of Angry Birds
Not only is Angry Birds a mainstream, blockbuster success, it turns out that scientists and physicists have been keeping an eye on it as well. Using the popular Tracker video analysis tool, physicist Rhett Allain analyzed the behavior in space of Angry Birds’ most important characters - the birds. Read more
Expenditure 1.1: iOS 4 Ready, More Currencies, Still One Of The Best Financial Apps for iPhone
When I reviewed the first version of Expenditure by Shape HQ in July, I called it one of the best financial apps for iPhone. I stand by my statement: even if I have a problem with financial apps, Expenditure is one of the finest implementations of the “track your income and expenses” system. It’s got a clean UI which doesn’t distract and doesn’t get in the way; it’s easy to navigate; it took 3 months for the developers to release the 1.1 update.
In spite of the delay, the new version of Expenditure is still great: there’s full iOS 4 support now, and the app finally really shines on the Retina Display. But the developers went further than a simple device and OS update, they implemented many (much needed) new features requested by Expenditure’s active userbase. The app now contains 13 new currencies: it should be enough for everyone. An import / export feature has been added, but I haven’t been able to test it; together with it, a passcode lock option for the privacy freaks among you.
The categories screen has been redesigned to provide a better overview, and now you can also rename categories - thank god. Last, there’s an option to reset sums every month. Oh, and lots of bug fixes.
Expenditure 1.1 surely sits on top of the best financial apps together with Squirrel, MoneyWell and MoneyBook. I may have my issues with these apps, but I acknowledge the quality. Two bucks in the App Store. Read more
How Much Does It Cost To Develop An iPhone App?→
How Much Does It Cost To Develop An iPhone App?
We started the iPad development from scratch, but a lot of our underlying code (mostly models) was re-used. The development was done by two experienced iOS developers.
With such a short schedule, we worked some pretty long hours. Let’s be conservative and say it’s 10 hours per day for 6 days a week. That 60 hours for 9 weeks gives us 540 hours. With two developers, that’s pretty close to 1,100 hours. Our rate for clients is $150 per hour giving $165,000 just for new code. Remember also that we were reusing a bunch existing code: I’m going to lowball the value of that code at $35,000 giving a total development cost of $200,000.
Craig Hockenberry is one of the Twitterrific developers. The whole reply is a must-read.
Apple Removes AirPlay From Youtube App In Latest iOS Beta
It seems like something’s going on around the “AirPlay button working everywhere” so many people were excited about: specifically, we just noticed Apple removed AirPlay support in the native Youtube app on iOS 4.2 Beta 3. Read more
Apple Releases iOS 4.2 Beta 3, Here’s What’s New
Apple just posted iOS 4.2 Beta 3 for iPhone, iPad and iPod Touch. As usual, it’s available at the Developer portal on Apple.com.
Brian Chen: “Why Windows Phone 7 Will Make Android Look Chaotic”→
Brian Chen: “Why Windows Phone 7 Will Make Android Look Chaotic”
The OS is going to be the same with the same features on every handset so, as a consumer, your decision-making will boil down to the hardware’s look, weight and size. Compare that to the experience of buying an Android phone, which could be running a different version depending on the handset you buy: Donut, Eclair, Froyo, blueberry pie, neopolitan or whatever Google chooses to call it eventually. You won’t have to ask yourself, “Am I going to get X on this phone or do I have to get another one?” because they’re all running the same OS with a few variations in hardware.
The inevitable question that arises is what Windows Phone 7 means as a competitor to iOS. It’s tough to say.
This morning I drove to the Three store to see what Android devices were available. I’m a curious guy. All of them had different specs, features and UIs. On the other hand, the Windows Phone 7 platform looks solid and consistent - but is it enough to gain decent market share after years of Windows Mobile failures? I don’t know. What’s for sure, though, is that Microsoft is doing many things right now.

